I started playing your mod and it seems very good. One problem that I ran into was that the entity ids for your mobs and those of elemental creepers are the same. This lead to creepers not exploding and sending arrows at me. Just wanted to let you know about this.
Elemental creepers seems to be conflicting with every mob mod there is, I don't recommend you to use it until it's improved.
Did you purposely remove the Special Effects from the Atum Pharaoh armor? (the one found in chests) Cause in .2 version it no longer has its useful abilities.
Did you purposely remove the Special Effects from the Atum Pharaoh armor? (the one found in chests) Cause in .2 version it no longer has its useful abilities.
They have abilities, they just don't show on some of the armor. We're trying to merge the abilities into the armor themselves so you can enchant them =P
Did you purposely remove the Special Effects from the Atum Pharaoh armor? (the one found in chests) Cause in .2 version it no longer has its useful abilities.
It seems I was confused about how proxies work, we'll put out a patch to fix this soon.
Hey sorry to bug you guys but i was wondering if Rebelkeithy could post some of the code you use for the blocks and item because I cant get the blocks i make to intialize in the game but i have no errors in the code.
Hey sorry to bug you guys but i was wondering if Rebelkeithy could post some of the code you use for the blocks and item because I cant get the blocks i make to intialize in the game but i have no errors in the code.
Will there be a config file in the future so I can change the IDs? I use this mod with Biomes o Plenty and they conflicted, creating a real desert with nothing but sand. So I had to go through all the IDs in Biomes o Plenty (about 80 IDs) and change them. Now it works great
Ps: That was before I discovered ID Resolver -.-
Awesome mod well done on the Mod Jam entry, pleasure to review!
Elemental creepers seems to be conflicting with every mob mod there is, I don't recommend you to use it until it's improved.
Thanks!
I'd recommend checking out our new version we just posted, has tons of new stuff you'd probably like and corrects a lot of the bugs =P
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
I love ancient stuff!
GREAT JOB!
P.S. can i use it in a mod pack named "Magical Misdemeanors" that im making?
really good job
s for U!
Will these things do something later?
Please support my cute little dragons! Please click on them so they can mature!
https://dl.dropbox.com/u/1333628/Music/Atum_Music/A _Long_Journey.mp3
They have abilities, they just don't show on some of the armor. We're trying to merge the abilities into the armor themselves so you can enchant them =P
They'll get a use later, we're still working on them.
We're still working on the mod, so I'd prefer not.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
It seems I was confused about how proxies work, we'll put out a patch to fix this soon.
Atum is open source, you can find the code at https://github.com/RebelKeithy/Atum
Thanks!
Ps: That was before I discovered ID Resolver -.-