Just a slight problem... My first world spawned me on top of a redwood tree. Y level was 206, Was actually fun jumping off. My second world is a bit odd. All Natura crops and bushes are invisible, and my cherrywood door doesn't drop when broken. Is there a way i can fix this?
Most Paladins don't carry 4-foot Technological Longswords like i do. That being said, Most Paladins don't wear Visors either. Visors are just my style.
I can confirm that Ars Magica works with Natura just fine. The other two I can't speak for. I'd suspect Biomes O Plenty to be more likely to be at fault (bushes don't know the new biomes are a good place to spawn) sooner than anything that just adds its own ground plants, but of course I could be mistaken. They're not the most common things out there in any case.
Those are indeed berry bushes you see in the middle of that picture - specifically maloberries (they normally grow in cold climates IIRC). They basically look like leaf blocks, albeit a brighter green than most such, with the color of berry depending on which kind they are; they can also be present in non-fruit-bearing quarter- and half-block sizes. I've found them as single quarter-blocks, ranging up to a dozen or more blocks all in a single clump.
On to my own thoughts: The woods don't seem to be in the ore dictionary, with the frustrating result that I can't use them in some mod recipes; I tried both eucalyptus and sakura in Ars Magica recipes and they didn't work. I'm not sure if putting them in the dictionary would itself be sufficient to let e.g. Treecapitator work with them (which would be nice for the reasonably-sized trees, albeit crazy with potentially crazy with redwoods), but it would be nice if I could at least use their planks in other mods' recipes.
(ETA: Never mind, the fault seems to lie with Ars Magica on this one.)
I seem to be having a great deal of problems getting the 7x7 redwood trees to grow. And the regular redwood trees for that matter. I plant a 7x7 square of the big redwood saplings as the tooltip suggests. I've sat there for 6 hours of real time and they haven't grown. And whenever I log off or shut down minecraft and come back, all but one of the saplings have vanished. Any idea what's going on?
Thanks a ton mDiyo, Am loving both this and Tinkers Construct - Could we possibly get a little more info on the plants, and how/if we can move/replant them at all? I have found them just fine and have made the combo fruit bowls with em (Awesome), but I would very much like to be able to move/plant them closer to home so I am not spending 20 min running all over the world gathering em... it kinds goes against your statement about the mod not being about running around hunting...
Thanks a ton mDiyo, Am loving both this and Tinkers Construct - Could we possibly get a little more info on the plants, and how/if we can move/replant them at all? I have found them just fine and have made the combo fruit bowls with em (Awesome), but I would very much like to be able to move/plant them closer to home so I am not spending 20 min running all over the world gathering em... it kinds goes against your statement about the mod not being about running around hunting...
You can break the bushes and replant them at home and they'll regrow.
Really? didn't want to try it cause I was afraid of losing em like when you destroy normal leaves =)
Thankfully not. Also, once the bushes finish regrowing to full size, they eventually grow more so in theory you only need one to make a huge farm (in theory. Just one would take FOREVER) Eventually, you'll end up with something like this:
Which is my garden. :3
And yeah, even after leaving my game on for nearly 20 hours RL time straight, the redwood tree didn't grow. I logged out, logged back in and all the saplings in that 7x7 were gone except one sapling. I have to give up on the Redwood, seriously harvesting the saplings from existing trees is excruciatingly dangerous, expensive and time consuming.
Maybe it has to be in a specific biome? its the only thing I can think that would keep them from growing, It would make sense if you think about it, can't grow a Maple tree in a desert now can you
Is it terribly difficult to code some other mod's trees and other plants, crops, etc into this mod? Natura is a great mod and mDiyo would be willing to try and make Natura compatible w/ Seasons if it wasn't terribly time consuming.
I see you're being a go-between. :3
Looking at what you posted in mDiyo's thread, what do you mean by compatibility?
I'll code up some stuff that he and other modders can use to check seasons and weather soon, in case he needs it, and will add a section so plants can remove themselves in spring's rain. Beyond that, he should use function supers whenever he can, if he's not already.
Rollback Post to RevisionRollBack
If I said I'd do something and haven't, please remind me; I didn't lie, I just forgot.
I program
Are the bloodwoods supposed to drop some sections that can't be processed? Chopping down one of the trees, I got some (I think they had a damage value of 15, but it might have been 13) (ETA: confirmed it's 15) that I couldn't craft into anything - NEI couldn't even find a single use for them, and I certainly couldn't turn them into planks. They also look like all bark with no exposed wood grain - it's the branches off the main trunk that suffer from this, seems like.
I found a minor bug. I was in creative mode and I shift clicked all the doors from your mod, while they were in my inventory, and they all turned into redbark doors. They also stack, which is odd since vanilla doors don't.
Much appreciated. I'll keep an eye on it, although when Direwolf20 spotlights this mod, you'll get just as busy with this as you will with TC. Best of luck to you. :3
I'm guessing there is not a stairs option for the different types of woods?
Also, when I put down two Sakura wood doorss side by side they act like double doors function wise, but their graphical representation is all wrong with respect to the door handles.
But I read the OP three times through, and I still can't figure out what you mean by "With a few small additions, hunger no longer has to be about hunting animals early game". I see several really cool trees, but don't see anything edible.
He means that there are berries that you can find in bushes and eat. Instead of hunting animals for days on end, you can instead find berry bushes and plant them near your house, and if you see episode 3 of Direwolf20s Forgecraft 2 server lets play, you can see that Player or mDiyo made an automated berry picker with Turtles from computer craft
---Fixed it. Great mod.
That being said, Most Paladins don't wear Visors either. Visors are just my style.
Those are indeed berry bushes you see in the middle of that picture - specifically maloberries (they normally grow in cold climates IIRC). They basically look like leaf blocks, albeit a brighter green than most such, with the color of berry depending on which kind they are; they can also be present in non-fruit-bearing quarter- and half-block sizes. I've found them as single quarter-blocks, ranging up to a dozen or more blocks all in a single clump.
On to my own thoughts: The woods don't seem to be in the ore dictionary, with the frustrating result that I can't use them in some mod recipes; I tried both eucalyptus and sakura in Ars Magica recipes and they didn't work. I'm not sure if putting them in the dictionary would itself be sufficient to let e.g. Treecapitator work with them (which would be nice for the reasonably-sized trees, albeit crazy with potentially crazy with redwoods), but it would be nice if I could at least use their planks in other mods' recipes.
(ETA: Never mind, the fault seems to lie with Ars Magica on this one.)
You can break the bushes and replant them at home and they'll regrow.
Really? didn't want to try it cause I was afraid of losing em like when you destroy normal leaves =)
another thing I was wondering, does anyone know how to add the tree data from Natura to TreeCapitator? I would love that.
Thankfully not. Also, once the bushes finish regrowing to full size, they eventually grow more so in theory you only need one to make a huge farm (in theory. Just one would take FOREVER) Eventually, you'll end up with something like this:
Which is my garden. :3
And yeah, even after leaving my game on for nearly 20 hours RL time straight, the redwood tree didn't grow. I logged out, logged back in and all the saplings in that 7x7 were gone except one sapling. I have to give up on the Redwood, seriously harvesting the saplings from existing trees is excruciatingly dangerous, expensive and time consuming.
Mr_boness: Got it, thanks.
The_Arcanian: Oops, that's been fixed too.
DeadL0cust: I'd be willing to work for compatibility with the seasons mod if it's reasonable.
Marvl101: I could, but what fun is that?
MysticAura: The generation is temperature/rainfall based or has specific compatibility for ExtraBiomesXL
KiwiPotato: There's so few crafting recipes that aren't obvious that it should be fun to find them.
Specula: Redwood saplings doing funny things, I'll investigate.
SoloUno: The mod was made for wandering. Anything else (farming) is just gravy. Experiment, you'll find out how things work soon enough.
I program
Slime jockeys?
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Love your Tinkers construct and Natura btw.
Much appreciated. I'll keep an eye on it, although when Direwolf20 spotlights this mod, you'll get just as busy with this as you will with TC. Best of luck to you. :3
Also, when I put down two Sakura wood doorss side by side they act like double doors function wise, but their graphical representation is all wrong with respect to the door handles.
Damn you, I just came here to post the same thing.
He means that there are berries that you can find in bushes and eat. Instead of hunting animals for days on end, you can instead find berry bushes and plant them near your house, and if you see episode 3 of Direwolf20s Forgecraft 2 server lets play, you can see that Player or mDiyo made an automated berry picker with Turtles from computer craft