After much time, testing, and all the nachos you could want, we have a new stable version! All of the nether, new woods, and extra mod support puts this in a good position to be the stable version for a long time.
This is a very cool mod; nice job.
One of my favorite mods is Tinkers' Construct, and that mod page said that this mod improved upon that one. While both are magnificent, can you explain why these mods are best together? They seem to be completely distinct and without connection to each other.
My motherboard died last week, as such I am on a borrowed computer for the time being. This situation has had a side-effect of me discovering a pretty significant performance impact in your mod, as this computer has much less muscle than mine did.
I noticed stuttering in the Nether, in areas that weren't the usual culprits, meanwhile the usual culprits performed just fine. I investigated in Creative and found that I suffered severe stuttering any time I drew near to Thornvines, and my performance was restored when I destroyed them. I'm not sure why that would be. I hope this is something you can fix and a problem that can be resolved for anyone who unfortunately has a lower performance computer.
After much time, testing, and all the nachos you could want, we have a new stable version! All of the nether, new woods, and extra mod support puts this in a good position to be the stable version for a long time.
I have been playing with this mod for a bit and I also ee3. its seems every time I look at one of you're doors with Natura like the Sakura wood door it crashes my minecraft if i'm hold a Minium Stone. Don't know what that's all about.
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Edit: Disregard this. Seems to be an incompatability with a mod called FoodPlus.
Installing forge to vanilla minecraft, and then adding my forge mods (essentially uninstalled FoodPlus), solved this problem. My guess is that is a problem with the ModPack I got all these from, VanillaPlus...
Well, the main problem I am having is that all of the new trees introduced in this mod will not convert to their planked wood versions.
I put Sakura Logs into my crafting 2x2 and it will try to craft into an item called Tostade, which appears to replace all planked wood introduced in the mod.
Hi Im having this problem where i cant plant certain trees. To be specific I cant plant Redwood, Sakura, Hopseed or Eucalyptus. I would very much like to see this problem fixed soon. Thanks in advance. Love your mods. <3
Hahaha, funky thing I found in a world I generated last night. I'm not worried about it, but I thought you guys would like to see it. I swear I didn't create this, and it's not a hoax; it was part of natural world-gen. Now, if this isn't a bug, but intended, could you offer some explanation as to what it's supposed to be? Am I missing something?
Hah, I was just coming over here wondering what the heck I did wrong! Glad it's not just me.
I kind like the effect, wonder if I could incorporate it in a build... hmm.
I've also gotten some trees that are part one type of leaf, part another -- most noticable with Sakura because the pink stands out so well, but I think I spotted a Tigerwood doing it too.
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I don't see a Suggestion Thread for Natura, so I will post this here.
Can the Branches of the Redwood Trees be attached to the tree? Using TreeCapitator, chopped into the center of the tree and lagged out while the Tree fell. Once it was done, I looked up to find that most of the branches were still up there. Everything that was close to the trunk gets chopped, but the branches stay.
I posted about it in the TreeCap thread and was told to bring it here.
Hi Im having this problem where i cant plant certain trees. To be specific I cant plant Redwood, Sakura, Hopseed or Eucalyptus. I would very much like to see this problem fixed soon. Thanks in advance. Love your mods. <3
The version from this thread (2.1 Stable, 13 June) includes a fix for that mDiyo made a day after the 2.1 RC1 release from June 5th.
I'm assuming you are testing the FTB 1.5.2 Beta, but regardless, just delete your current Natura jar in your mods folder and replace it with the one from this thread.
I tried searching so my apologies if it's mentioned anywheres but is there any difference between the Ghostwood and Bloodwood bows to the regular bows such as damage values? I figure they're more durable and look cooler. I was half expecting my new Bloodwood bow to shoot fire arrows...
Hey mDiyo, I'm sure you already know about this, but can you PLEASE fix the double door textures for your new doors? Even though they work like normal double doors, the handle for the door on the right is on the wrong side, and my oCd can't handle it.
I just realized I'm not getting any Gregtech ores spawning in the Nether. Anyone else having this issue? Anyone know how to resolve it aside from changing B:"Override Nether"=true to false?
edit: Actually is seems the Override Nether switch doesn't do anything. Changed it to false and created a new test world. Went to the Nether and it was still Natura Nether biomes with no Gregtech ores to be found.
I just realized I'm not getting any Gregtech ores spawning in the Nether. Anyone else having this issue? Anyone know how to resolve it aside from changing B:"Override Nether"=true to false?
edit: Actually is seems the Override Nether switch doesn't do anything. Changed it to false and created a new test world. Went to the Nether and it was still Natura Nether biomes with no Gregtech ores to be found.
Gah! I'm an idiot. These Nether Biomes are from Biomes O'Plenty not Natura. Gonna go harass them and Greg for a fix.
Is there a special ID or name for the giant trees (redwood trees I think, the ones with the bark on it) because I'm trying to disable treecapitator abilities on them and don't seem to be able to find what is their id or name exactly. Perhaps I've too much biome mods that also have Redwood and not sure if removing the entry regarding Natura Redwood will prevent treecapitator from working. (for the haters of TreeCapitator, did you ever see in real life any lumberjack having to manually cut each piece of wood from a tree including the leaves to make it fall down ???) I'm using latest R12 version of TreeCapitator, they changed the way its working, seems a lot easier but still can't grasp it yet, if anyone could help, it would be really appreciated.
I'm not getting any trees spawning in the Nether. NONE of them. Everything else seems just fine. The Natura mobs are there and everything seems to be working fine in the Overworld. Any ideas?
I am running Power Crystal's Nether Ores if that makes any difference. I also am using Biomes O' Blenty, but ALL the nether biomes are disabled in my configs (I'm not a fan of what it does to the Nether). Suggestions?
Question...how does natura stack with Better Dungeons? Cuz Better Dungeons changes the Nether around slightly, giving it more of a top roof region. Would that mess with the clouds/trees there? I haven't tried it myself, I was just wondering of the tweaks from BD would interfere and cause possible crashes.
If someone's combined these two and had no problems, let me know...maybe I'll try this out.
Oh, and also...is it compatible with Thaumcraft?
One other question...do the trees in the normal world use the vanilla logs, or does Natura make their own logs for those trees?
DryWaterz: Barley's hitbox matches wheat's hitbox.
NikoYote: Redwoods can grow in "Plains" or "Meadow". None of the other biomes are suitable.
Zabadar: I think we have enough trees now.
Farproc: No cause for concern at all.
One of my favorite mods is Tinkers' Construct, and that mod page said that this mod improved upon that one. While both are magnificent, can you explain why these mods are best together? They seem to be completely distinct and without connection to each other.
I noticed stuttering in the Nether, in areas that weren't the usual culprits, meanwhile the usual culprits performed just fine. I investigated in Creative and found that I suffered severe stuttering any time I drew near to Thornvines, and my performance was restored when I destroyed them. I'm not sure why that would be. I hope this is something you can fix and a problem that can be resolved for anyone who unfortunately has a lower performance computer.
Congrats!
Installing forge to vanilla minecraft, and then adding my forge mods (essentially uninstalled FoodPlus), solved this problem. My guess is that is a problem with the ModPack I got all these from, VanillaPlus...
Well, the main problem I am having is that all of the new trees introduced in this mod will not convert to their planked wood versions.
I put Sakura Logs into my crafting 2x2 and it will try to craft into an item called Tostade, which appears to replace all planked wood introduced in the mod.
Hah, I was just coming over here wondering what the heck I did wrong! Glad it's not just me.
I kind like the effect, wonder if I could incorporate it in a build... hmm.
I've also gotten some trees that are part one type of leaf, part another -- most noticable with Sakura because the pink stands out so well, but I think I spotted a Tigerwood doing it too.
Can the Branches of the Redwood Trees be attached to the tree? Using TreeCapitator, chopped into the center of the tree and lagged out while the Tree fell. Once it was done, I looked up to find that most of the branches were still up there. Everything that was close to the trunk gets chopped, but the branches stay.
I posted about it in the TreeCap thread and was told to bring it here.
The version from this thread (2.1 Stable, 13 June) includes a fix for that mDiyo made a day after the 2.1 RC1 release from June 5th.
I'm assuming you are testing the FTB 1.5.2 Beta, but regardless, just delete your current Natura jar in your mods folder and replace it with the one from this thread.
edit: Actually is seems the Override Nether switch doesn't do anything. Changed it to false and created a new test world. Went to the Nether and it was still Natura Nether biomes with no Gregtech ores to be found.
Decorating.
Gah! I'm an idiot. These Nether Biomes are from Biomes O'Plenty not Natura. Gonna go harass them and Greg for a fix.
I am running Power Crystal's Nether Ores if that makes any difference. I also am using Biomes O' Blenty, but ALL the nether biomes are disabled in my configs (I'm not a fan of what it does to the Nether). Suggestions?
If someone's combined these two and had no problems, let me know...maybe I'll try this out.
Oh, and also...is it compatible with Thaumcraft?
One other question...do the trees in the normal world use the vanilla logs, or does Natura make their own logs for those trees?