ob Mods that will definitely now work through JAS =Mo Creatures,
wrong.
i try install jas + mo creature but mo crea mobs dont spawn in-game,
but jas show normal weights in cfg - we have spawn in cfg, but not in -game
Animals+ hasn't been corrected yet - its 1.7.10 version still incorrectly registers its mobs, so they clash with others that are also incorrectly registered. This causes crashes, or its mobs simply don't appear in game. My recommendation would be not to use it until ClickMe has revised, it, if he ever does, which I doubt.
OK, I thought the 1.8 version was fixed, I am also waiting in general till I start using mods for 1.8 or 1.9 to use animals+. I would hope by then the issues will be worked out. Thank you for the mo creatures help! As far as jurrasicraft and paleocraft I would hope they would be able to work eventually because they are good mods to use along mo creatures and some other mob mods. Do you know the status of oceancraft? I was made aware there is update looming.
Animals+ hasn't been corrected yet - its 1.7.10 version still incorrectly registers its mobs, so they clash with others that are also incorrectly registered. This causes crashes, or its mobs simply don't appear in game. My recommendation would be not to use it until ClickMe has revised, it, if he ever does, which I doubt.
What folder do those configs go in? Just the Entity handler config?
No, those are two separate configs. Look for them in the config files and paste into them what you need. Use Notepad++, as preserving the formatting in the originals is important. Note that the spoilers on this forum remove the formatting, so you cant just paste the whole thing.
Thank you! I'm still confused on what specific folders in the JAS configs that those two mo creatures files go in, I don't want to put them in the wrong folder and mess up my config. The mods that you had posted above that are set to work with each other and JAS. Once those mods are installed is there any thing you need to do further. And do you know by any chance about the upcoming updates for animals+ , Jurrasicraft,and oceancraft if they will work or not, Thank you for your help its much appreciated!
First - Copy your entire JAS Config Folder and put on your desktop or a file folder. That way, if you make a mistake, you have the original to step back to.
Second - open the JAS config folder, inside World Settings, inside DEFAULT, is a config called CREATURE TYPE - using Notepad++ paste into it, the Entity type I posted earlier, but make sure the formatting of the stuff you replace is the same as what was already there.
Third - Open the EntityHandler Folder and do the same Mo Creatures config, from the one I already posted. Make sure the formatting is the same as before! (if you make even a simple line break mistake etc, it will cause the game to crash on loading.)
Fourth - make sure you SAVE both configs before closing them.
Start the game and open a new world. Close the game, go back to the configs. Your Mo Creatures config in SpawnListEntities should now have rewritten with the new categories - you will have to assign weights and biomes to these as you wish, as normal.
As far as Animals+, JurassicCraft and OceanCraft are concerned, they don't currently have 1.7.10 version that do not have ID clashes last time I checked.
As far as 1.8 is concerned, you're on your own, I will not be updating past 1.7.10 and wont be playing Minecraft much longer, as my game group is breaking up in a few months, so its not worth the hassle.
Thank you. For your help I hope some of those mods figure the Id thing out. Let me know if you do find out about any changes as far as the mods working in the future.Thanks
Hello, I'm looking for a little help please with configuring water creatures.
Currently water creatures are spawning in, well basically puddles, 1 block deep by 2-3 blocks wide, so the larger of the creatures like squid and sharks are dying as soon as they spawn.
They are also spawning in 1 block deep streams running down hills and through caves, as I'm finding dozens of Ink and dead fish at the bottom of small streams.
So could someone kindly tell me what to tweak in the configs to stop them from spawning in anything shallower than say, 3 blocks deep.
Hello, I'm looking for a little help please with configuring water creatures.
Currently water creatures are spawning in, well basically puddles, 1 block deep by 2-3 blocks wide, so the larger of the creatures like squid and sharks are dying as soon as they spawn.
They are also spawning in 1 block deep streams running down hills and through caves, as I'm finding dozens of Ink and dead fish at the bottom of small streams.
So could someone kindly tell me what to tweak in the configs to stop them from spawning in anything shallower than say, 3 blocks deep.
Any help would be greatly appreciated.
Thanks
If you go to your config folder and navigate to \config\JustAnotherSpawner\WorldSettings\DEFAULT and open CreatureType.cfg (using notepad++ or another decent text editor), you'll see the "WATERCREATURE": { section (down the bottom).
Looking at the spawn tag "Spawn Tag": "!liquid({0,0,0},{0,0,0})||!liquid({0,0,0},{0,-1,0})||normal({0,0,0},{0,1,0})", we can see that the first "!liquid" tag is set to ({0,0,0},{0,0,0}). That's fine and it just means that Watercreatures will spawn in a water block.
The next "!liquid" tag, however, ({0,0,0},{0,-1,0}), means that entities are only looking looking 1 block below to check for additional liquid blocks. You could tweak those {0,-1,0} numbers to force JAS to check a greater area for liquid. Note that altering this tag will result in the changes being made for ALL watercreatures. You might want to change the WATERCREATURE spawn tag to "!liquid({0,0,0},{0,0,0})||!liquid({0,0,0},{1,-3,1})||normal({0,0,0},{0,1,0})" and then further edit the EntityHandlers tags for sharks, dolphins and other large watercreatures to something like !liquid({0,0,0},{3,-3,3}). It really depends on your own preferences. I simply limit sharks and dolphins to ocean and beach biomes
He made MoCritters editable done to the species! Now no more weird things like cougars in the jungle or snow leapords in the mountain. My OCD is saved thanks to him.
Now I probably will get a funny look from him for this, but Mahawky,any way to get a couple individual horse breeds? For instance being able to selectively spawn stuff like the zebras or unicorns? I ask since with zebras in a savanna I keep getting other horse breeds alongside them and I wanna put unicorns in the magical grove biomes BoP adds.
If you go to your config folder and navigate to \config\JustAnotherSpawner\WorldSettings\DEFAULT and open CreatureType.cfg (using notepad++ or another decent text editor), you'll see the "WATERCREATURE": { section (down the bottom).
Looking at the spawn tag "Spawn Tag": "!liquid({0,0,0},{0,0,0})||!liquid({0,0,0},{0,-1,0})||normal({0,0,0},{0,1,0})", we can see that the first "!liquid" tag is set to ({0,0,0},{0,0,0}). That's fine and it just means that Watercreatures will spawn in a water block.
The next "!liquid" tag, however, ({0,0,0},{0,-1,0}), means that entities are only looking looking 1 block below to check for additional liquid blocks. You could tweak those {0,-1,0} numbers to force JAS to check a greater area for liquid. Note that altering this tag will result in the changes being made for ALL watercreatures. You might want to change the WATERCREATURE spawn tag to "!liquid({0,0,0},{0,0,0})||!liquid({0,0,0},{1,-3,1})||normal({0,0,0},{0,1,0})" and then further edit the EntityHandlers tags for sharks, dolphins and other large watercreatures to something like !liquid({0,0,0},{3,-3,3}). It really depends on your own preferences. I simply limit sharks and dolphins to ocean and beach biomes
Thank you for the detailed and informed response, it's very much appreciated. I'll give it a try and see what happens
If you go to your config folder and navigate to \config\JustAnotherSpawner\WorldSettings\DEFAULT and open CreatureType.cfg (using notepad++ or another decent text editor), you'll see the "WATERCREATURE": { section (down the bottom).
-Snip-
Well a big thank you to, Dulciphi. I tried your suggestion and all seems to be good So far I haven't seen a single mound of dead fish or ink sacs piled up at the bottom of a stream or next to a small shallow puddle, so I think it's solved it.
The Meaning of Life, the Universe, and Everything.
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8/23/2014
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Member Details
Hi, I get this crash when generating new chunks in my multiplayer server. I am using JAS for 1.7.10 and used Dulciphi's config files found on the JAS wiki. I installed JAS because CustomMobSpawner doesn't work for me with BoP, Animals+, Forestry, MoC, and other mobs. Since installing JAS, I can sit in a chunk and insects will spawn, but moving around in the world causes the server to crash,
---- Minecraft Crash Report ----
// Don't do that.
Time: 7/10/15 3:27 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2585)
at java.lang.Class.getConstructor0(Class.java:2885)
at java.lang.Class.getConstructor(Class.java:1723)
at jas.spawner.modern.spawner.CustomSpawner.spawnCreaturesInChunks(CustomSpawner.java:133)
at jas.spawner.modern.spawner.SpawnerTicker.performSpawningInWorld(SpawnerTicker.java:73)
at jas.spawner.modern.spawner.SpawnerTicker.serverTick(SpawnerTicker.java:42)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_366_SpawnerTicker_serverTick_ServerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:260)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:536)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiScreen
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
Hi, I get this crash when generating new chunks in my multiplayer server. I am using JAS for 1.7.10 and used Dulciphi's config files found on the JAS wiki. I installed JAS because CustomMobSpawner doesn't work for me with BoP, Animals+, Forestry, MoC, and other mobs. Since installing JAS, I can sit in a chunk and insects will spawn, but moving around in the world causes the server to crash,
---- Minecraft Crash Report ----
// Don't do that.
Time: 7/10/15 3:27 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2585)
at java.lang.Class.getConstructor0(Class.java:2885)
at java.lang.Class.getConstructor(Class.java:1723)
at jas.spawner.modern.spawner.CustomSpawner.spawnCreaturesInChunks(CustomSpawner.java:133)
at jas.spawner.modern.spawner.SpawnerTicker.performSpawningInWorld(SpawnerTicker.java:73)
at jas.spawner.modern.spawner.SpawnerTicker.serverTick(SpawnerTicker.java:42)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_366_SpawnerTicker_serverTick_ServerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:260)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:536)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiScreen
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
I'm not an expert, but that looks for all the world to me as though you have a client-side-only mod installed on your server that's being called — and is trying to do something in your UI — when you move from chunk to chunk.
When I run the /jas effectivespawnlist command, I see EntitySkeleton show up in the MONSTER, UNDERGROUND, and AMBIENT groups… but I'm not sure why? (see image)
There's nothing in the server logs that indicates EntitySkeleton is part of any group other than MONSTER. I'm also pretty sure I have set my config files correctly for EntitySkeleton
Am I misunderstanding what /jas effectivespawnlist is showing me? Or is it possible something isn't working correctly or that I've misconfigured this somewhere else?
##########################
Changelog version 0.17.1
##########################
* 2015-07-18: Attempt to fix ConcurrentModificationException with Ooze. Unknown cause, defensive coding measured taken.
|
* 2015-07-18: Fix Effect Spawn List message format
|
* 2015-07-18: Fix issue with entity sometimes spawning inside blocks. Expand per pack size spawn attempt variance
For those having issues with Nether Spawns. At least in vanilla, they do spawn in Nether Fortresses. The likely issue is the cap is being reached before a sufficient number of them spawn. Weights will not help as the Nether Spawnlist and NetherFortress spawnlists are sepereate.
It is like having a very small jungle biome surrounded by deserts. All the desert monsters spawn in copious amounts and then the Jungle is no longer capable of spawning. The jungle might get some in, but its statistically unlikely.
The best solutions are either to add Skeletons to the Nether biome (such that they spawn everywhere) or add them to a custom creature type.
When I run the /jas effectivespawnlist command, I see EntitySkeleton show up in the MONSTER, UNDERGROUND, and AMBIENT groups… but I'm not sure why? (see image)
There's nothing in the server logs that indicates EntitySkeleton is part of any group other than MONSTER. I'm also pretty sure I have set my config files correctly for EntitySkeleton
Am I misunderstanding what /jas effectivespawnlist is showing me? Or is it possible something isn't working correctly or that I've misconfigured this somewhere else?
Its just not clearing the 'counted' entities between each LivingType spawn so it shows the previous types as part of its own. Simple text formatting issue.
Its just not clearing the 'counted' entities between each LivingType spawn so it shows the previous types as part of its own. Simple text formatting issue.
Is that something I'm not doing? Or is it the mod's fault?
Do you know the status of jurrasiccraft and paleocraft by any chance?
wrong. i try install jas + mo creature but mo crea mobs dont spawn in-game, but jas show normal weights in cfg - we have spawn in cfg, but not in -game
OK, I thought the 1.8 version was fixed, I am also waiting in general till I start using mods for 1.8 or 1.9 to use animals+. I would hope by then the issues will be worked out. Thank you for the mo creatures help! As far as jurrasicraft and paleocraft I would hope they would be able to work eventually because they are good mods to use along mo creatures and some other mob mods. Do you know the status of oceancraft? I was made aware there is update looming.
What folder do those configs go in? Just the Entity handler config?
Thank you! I'm still confused on what specific folders in the JAS configs that those two mo creatures files go in, I don't want to put them in the wrong folder and mess up my config. The mods that you had posted above that are set to work with each other and JAS. Once those mods are installed is there any thing you need to do further. And do you know by any chance about the upcoming updates for animals+ , Jurrasicraft,and oceancraft if they will work or not, Thank you for your help its much appreciated!
Thank you. For your help I hope some of those mods figure the Id thing out. Let me know if you do find out about any changes as far as the mods working in the future.Thanks
[Help Request]
Hello, I'm looking for a little help please with configuring water creatures.
Currently water creatures are spawning in, well basically puddles, 1 block deep by 2-3 blocks wide, so the larger of the creatures like squid and sharks are dying as soon as they spawn.
They are also spawning in 1 block deep streams running down hills and through caves, as I'm finding dozens of Ink and dead fish at the bottom of small streams.
So could someone kindly tell me what to tweak in the configs to stop them from spawning in anything shallower than say, 3 blocks deep.
Any help would be greatly appreciated.
Thanks
[Edit] - Duped post
If you go to your config folder and navigate to \config\JustAnotherSpawner\WorldSettings\DEFAULT and open CreatureType.cfg (using notepad++ or another decent text editor), you'll see the "WATERCREATURE": { section (down the bottom).
Looking at the spawn tag "Spawn Tag": "!liquid({0,0,0},{0,0,0})||!liquid({0,0,0},{0,-1,0})||normal({0,0,0},{0,1,0})", we can see that the first "!liquid" tag is set to ({0,0,0},{0,0,0}). That's fine and it just means that Watercreatures will spawn in a water block.
The next "!liquid" tag, however, ({0,0,0},{0,-1,0}), means that entities are only looking looking 1 block below to check for additional liquid blocks. You could tweak those {0,-1,0} numbers to force JAS to check a greater area for liquid. Note that altering this tag will result in the changes being made for ALL watercreatures. You might want to change the WATERCREATURE spawn tag to "!liquid({0,0,0},{0,0,0})||!liquid({0,0,0},{1,-3,1})||normal({0,0,0},{0,1,0})" and then further edit the EntityHandlers tags for sharks, dolphins and other large watercreatures to something like !liquid({0,0,0},{3,-3,3}). It really depends on your own preferences. I simply limit sharks and dolphins to ocean and beach biomes
MohawkyMagoo is god.
Worship him because he did it.
He made MoCritters editable done to the species! Now no more weird things like cougars in the jungle or snow leapords in the mountain. My OCD is saved thanks to him.
Now I probably will get a funny look from him for this, but Mahawky,any way to get a couple individual horse breeds? For instance being able to selectively spawn stuff like the zebras or unicorns? I ask since with zebras in a savanna I keep getting other horse breeds alongside them and I wanna put unicorns in the magical grove biomes BoP adds.
Thank you for the detailed and informed response, it's very much appreciated. I'll give it a try and see what happens
Thanks Dulciphi
@MohawkyMagoo would you ever consider putting your configs on the example configs on the JAS wiki?
Well a big thank you to, Dulciphi. I tried your suggestion and all seems to be good So far I haven't seen a single mound of dead fish or ink sacs piled up at the bottom of a stream or next to a small shallow puddle, so I think it's solved it.
Thank you for you help, really appreciate it.
Have a good day.
Hi, I get this crash when generating new chunks in my multiplayer server. I am using JAS for 1.7.10 and used Dulciphi's config files found on the JAS wiki. I installed JAS because CustomMobSpawner doesn't work for me with BoP, Animals+, Forestry, MoC, and other mobs. Since installing JAS, I can sit in a chunk and insects will spawn, but moving around in the world causes the server to crash,
---- Minecraft Crash Report ----
// Don't do that.
Time: 7/10/15 3:27 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2585)
at java.lang.Class.getConstructor0(Class.java:2885)
at java.lang.Class.getConstructor(Class.java:1723)
at jas.spawner.modern.spawner.CustomSpawner.spawnCreaturesInChunks(CustomSpawner.java:133)
at jas.spawner.modern.spawner.SpawnerTicker.performSpawningInWorld(SpawnerTicker.java:73)
at jas.spawner.modern.spawner.SpawnerTicker.serverTick(SpawnerTicker.java:42)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_366_SpawnerTicker_serverTick_ServerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:260)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:536)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiScreen
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
I'm not an expert, but that looks for all the world to me as though you have a client-side-only mod installed on your server that's being called — and is trying to do something in your UI — when you move from chunk to chunk.
When I run the /jas effectivespawnlist command, I see EntitySkeleton show up in the MONSTER, UNDERGROUND, and AMBIENT groups… but I'm not sure why? (see image)
https://imgur.com/TidhfzG
There's nothing in the server logs that indicates EntitySkeleton is part of any group other than MONSTER. I'm also pretty sure I have set my config files correctly for EntitySkeleton
WorldSettings/DEFAULT/EntityHandlers/Vanilla.cfg
http://pastebin.com/Yzjsjtcm
Am I misunderstanding what /jas effectivespawnlist is showing me? Or is it possible something isn't working correctly or that I've misconfigured this somewhere else?
##########################
Changelog version 0.17.1
##########################
* 2015-07-18: Attempt to fix ConcurrentModificationException with Ooze. Unknown cause, defensive coding measured taken.
|
* 2015-07-18: Fix Effect Spawn List message format
|
* 2015-07-18: Fix issue with entity sometimes spawning inside blocks. Expand per pack size spawn attempt variance
For those having issues with Nether Spawns. At least in vanilla, they do spawn in Nether Fortresses. The likely issue is the cap is being reached before a sufficient number of them spawn. Weights will not help as the Nether Spawnlist and NetherFortress spawnlists are sepereate.
It is like having a very small jungle biome surrounded by deserts. All the desert monsters spawn in copious amounts and then the Jungle is no longer capable of spawning. The jungle might get some in, but its statistically unlikely.
The best solutions are either to add Skeletons to the Nether biome (such that they spawn everywhere) or add them to a custom creature type.
<><><><><><><><><><><><><><><><><><><><><>
Not JAS, this would be called by a mod that has an entity referencing client side classes.
<><><><><><><><><><><><><><><><><><><><><>
Its just not clearing the 'counted' entities between each LivingType spawn so it shows the previous types as part of its own. Simple text formatting issue.
Is that something I'm not doing? Or is it the mod's fault?
Its a bug hence:
Beauty! Thanks :-)