Is there a way to make this mod work with something like Random Things's Blood Moon event? It's supposed to spawn more monsters more frequently but I think JAS is overriding it. Wondering if there's workaround or maybe an event I can add to make this compatible?
The whole event spawns page on the Wiki seems to be gone, or I just can't find it. I'm trying find out if there's a way I can use the Bloodmoon Event from RandomThings in conjunction with this mod's EventSpawns feature. Anyone know if it can be done, and if so, how?
Anybody know if it would be wise to port this mod to a newer Minecraft version or would making something like it from scratch be wiser? It's such shame to let such a useful mod get lost.
I'm not sure how the despawn rate works.. if higher or lower numbers are faster despawn rates.. same for despawn age, though I assume 1 means (almost) any age..
I'm not sure how the despawn rate works.. if higher or lower numbers are faster despawn rates.. same for despawn age, though I assume 1 means (almost) any age..
Hoping for a response but not expecting lol
Hey Syndicate,
I think I remember an earlier issue that someone had with the OR operand not quite working as expected.
But since all my forum posts were purged at some point I cannot find it.
I believe that the || operand(s) behaved like an AND instead of an OR despite being defined as such.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
I think I remember an earlier issue that someone had with the OR operand not quite working as expected.
But since all my forum posts were purged at some point I cannot find it.
I believe that the || operand(s) behaved like an AND instead of an OR despite being defined as such.
It was pretty weird.
Perhaps try AND or && ?¿?
Good luck.
Sadly the operand "AND" instead of "OR" didn't work either. Perhaps what I want isn't possible in 1.7.10. If you know of any other options to make mobs despawn instantly at a specific time of day, I'm open to suggestions!
I'm not sure how the despawn rate works.. if higher or lower numbers are faster despawn rates.. same for despawn age, though I assume 1 means (almost) any age..
Hoping for a response but not expecting lol
I took a long break from this modpack debacle and finally came back. I figured out my issue. I had the > and < backwards. So simple yet so frustrating.
This config works to instantly despawn Zombies at dawn:
The "obj.light" isn't necessary for this to work as a "despawn at dawn" rule, but I threw it in there so they can't come out of caves to the surface, for example.
Is there a way to make this mod work with something like Random Things's Blood Moon event? It's supposed to spawn more monsters more frequently but I think JAS is overriding it. Wondering if there's workaround or maybe an event I can add to make this compatible?
Fixed, Deleted Post.
What happens if you use JAS and CustomMobSpawner together from drzharks?
I literally just want to make the vanilla monsters only spawn in caves (below y level 63)
That is all I want to do.
Every mod that does this is outdated and doesn't work with 1.12.
This mod is far too complicated for me. I might as well code my own mod that does this myself, but I can't do that either.
Can anyone help me achieve this? Someone said somewhere that they were able to use this mod to achieve this behavior but I cannot fathom how.
The whole event spawns page on the Wiki seems to be gone, or I just can't find it. I'm trying find out if there's a way I can use the Bloodmoon Event from RandomThings in conjunction with this mod's EventSpawns feature. Anyone know if it can be done, and if so, how?
Anybody know if it would be wise to port this mod to a newer Minecraft version or would making something like it from scratch be wiser? It's such shame to let such a useful mod get lost.
Throwing this out into the abyss, hoping someone is still out there on this thread...
Can anyone tell me why Skeletons are not despawning in the daytime with this setup?
},
"Skeleton": {
"Type-Enabled": "SURFACE-true",
"Spawn Operand": "OR",
"Spawn Tag": "time.timeOfDay<(12800)||time.timeOfDay>(23500)",
"Despawn Tags": "time.timeOfDay>(12800)||time.timeOfDay<(23500)",
"InstantDespawn Tags": "time.timeOfDay>(12800)||time.timeOfDay<(23500)",
"Min Despawn Range": 1,
"Max Despawn Range": 128,
"Despawn Age": 1,
"Despawn Rate": 60,
"Contents": [
"Skeleton"
]
},
I'm not sure how the despawn rate works.. if higher or lower numbers are faster despawn rates.. same for despawn age, though I assume 1 means (almost) any age..
Hoping for a response but not expecting lol
Hey Syndicate,
I think I remember an earlier issue that someone had with the OR operand not quite working as expected.
But since all my forum posts were purged at some point I cannot find it.
I believe that the || operand(s) behaved like an AND instead of an OR despite being defined as such.
It was pretty weird.
Perhaps try AND or && ?¿?
Good luck.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Sadly the operand "AND" instead of "OR" didn't work either. Perhaps what I want isn't possible in 1.7.10. If you know of any other options to make mobs despawn instantly at a specific time of day, I'm open to suggestions!
I took a long break from this modpack debacle and finally came back. I figured out my issue. I had the > and < backwards. So simple yet so frustrating.
This config works to instantly despawn Zombies at dawn:
"Zombie": {
"Type-Enabled": "MONSTER-true",
"Spawn Operand": "AND",
"Spawn Tag": "time.timeOfDay>(12800)||obj.light()>7",
"Despawn Tags": "time.timeOfDay<(23400)||obj.light()<7",
"InstantDespawn Tags": "time.timeOfDay<(23400)||obj.light()<7",
"Min Despawn Range": 1,
"Max Despawn Range": 128,
"Despawn Age": 0,
"Despawn Rate": 10,
"Contents": [
"Zombie"
]
The "obj.light" isn't necessary for this to work as a "despawn at dawn" rule, but I threw it in there so they can't come out of caves to the surface, for example.