From your advice I fiddled with the BiomeGroup.cfg to match up with my spawnlistentries. My biomes were under attributes, but when I deleted attributes and put them under biomegroup the biomegroup.cfg sorted it out after a reload. It works and it's beatiful, lol.
But when i try to get Aether aerbunny in my WyvernBiome world it won't spawn. In the spawnlistenteries I have created the biome name (WyvernBiome) and added the aerbunny in the Aether.cfg file. I have also added the Aether biome to the Wyvern biome in the biomegroup.cfg file. AlI that spawn are mo'creatures? If anyone wants to see my files here they are: ...... Thank you
I'm looking to set a certain mob to occasionally spawn near a lit beacon. Is there any way to do that with this mod, or is that impossible with the way the beacon block is coded?
The Meaning of Life, the Universe, and Everything.
Location:
Sherbrooke
Join Date:
2/18/2015
Posts:
283
Member Details
2013-09-27: Add Dim tag. Accepts a single integer value and compares it to current dimension ID. Is invertible and chainable.
Very old note in the changelog, does that mean we can set entity to spawn in a certain dimensions? If yes, then how do I do this because this is exactly what I need right now.
EDIT: I found more info but they only refer to the old tags system, how would I use the "dim" tag in a Spawn Tag ?
Please provide an example with the default dimensions!
Thank you
Evaluates if the current dimensionID matched the one provided. Overworld=0, Nether=-1, End=1
Important line,
"Spawn Tag": "!dim(-1,0,1)||!solidside(1,{0,0,0},{0,-1,0})||liquid({0,0,0},{0,0,0})||normal({0,0,0},{0,0,0})||normal({0,0,0},{0,1,0})||!opaque({0,0,0},
What am I doing wrong? Should I list the Dim ID under {} ?
Rollback Post to RevisionRollBack
VoxelMap, the best map mod! Link Removed
Colored Lights for Minecraft! Link Removed Ever wanted to be a blacksmith?
!lgcy.dimension : Is the new tag for 1.7.10 but even then, when I launch the game and try to load my world I get an error and the game close or go back to the Main Menu.
Does the lgcy.dimension tag allow for a string of arrays?
please tell me how to turn off DrZhark's CustomSpawner
In order to use your mod.
not found in the options DrZhark's CustomSpawner off.
\minecraft\config\MoCreatures\MoCreatures.cfg
Change "canspawn" true to "canspawn" false for each mobs.
Use Notepad++ to do that easily. Highlight the mobs and hit CTRL+F go to the 'Replace' tab and write true in the top part and false in the lower part and hit the "For this Selection" box if it's not already enabled.
Save and exit.
Rollback Post to RevisionRollBack
VoxelMap, the best map mod! Link Removed
Colored Lights for Minecraft! Link Removed Ever wanted to be a blacksmith?
am i able of making for example mo creatures lions to be the only bigcats to spawn on the savanna?
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
The EntityHandlers with their custom tags ^ ^ ^ In the Spoiler Tag.
You're not done yet. You now have to set each entity spawn in another config file.
And also keep in mind, since we added BigCats aswell in EntityHandler this mean you can add all the BigCats to all biomes, so don't give that mod any spawn value and you will be able to control Lion, Panther and ect... spawn!
Now go to minecraft\config\JustAnotherSpawner\WorldSettings\BASIC\DEFAULT\SpawnListEntries and delete Mo'Creatures config file.
Start Minecraft, load world and close.
Open the new file created in the folder, the one just deleted by the way. And search for the first BigCats entry.
Here's an example, do something like that for the other BigCats entries.
Okay, this might look confusing at first but it's really not, mobs are grouped in CreatureTypes categories so you want to scroll down to Creature for BigCats and here what you do.
In the example above, you noticed numbers, here's an example string,
"Savanna": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-4-1-2"
},
This is the one you wanted to I picked this one for example, if you want the Lion to only spawn in the Savanna biome you would leave this example as it is but you would change the other spawn value for the rest of the biomes list to 0-4-1-2 (the last 3 numbers are not important since 0 in the first slot means no spawning)
Higher number in the first slot means more chance to spawn compared to other Entries Weight of the same CreatureType.
Second number, PassivePackMax is the maximum number of this entity that will spawn per chunk per spawn loop.
The last two, ChunkPackMin / ChunkPackMax: are used during chunk generation, random number between min/max of entities spawns.
So yeah, have fun editing this!
Rollback Post to RevisionRollBack
VoxelMap, the best map mod! Link Removed
Colored Lights for Minecraft! Link Removed Ever wanted to be a blacksmith?
The EntityHandlers with their custom tags ^ ^ ^ In the Spoiler Tag.
You're not done yet. You now have to set each entity spawn in another config file.
And also keep in mind, since we added BigCats aswell in EntityHandler this mean you can add all the BigCats to all biomes, so don't give that mod any spawn value and you will be able to control Lion, Panther and ect... spawn!
Now go to minecraft\config\JustAnotherSpawner\WorldSettings\BASIC\DEFAULT\SpawnListEntries and delete Mo'Creatures config file.
Start Minecraft, load world and close.
Open the new file created in the folder, the one just deleted by the way. And search for the first BigCats entry.
Here's an example, do something like that for the other BigCats entries.
Okay, this might look confusing at first but it's really not, mobs are grouped in CreatureTypes categories so you want to scroll down to Creature for BigCats and here what you do.
In the example above, you noticed numbers, here's an example string,
"Savanna": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-4-1-2"
},
This is the one you wanted to I picked this one for example, if you want the Lion to only spawn in the Savanna biome you would leave this example as it is but you would change the other spawn value for the rest of the biomes list to 0-4-1-2 (the last 3 numbers are not important since 0 in the first slot means no spawning)
Higher number in the first slot means more chance to spawn compared to other Entries Weight of the same CreatureType.
Second number, PassivePackMax is the maximum number of this entity that will spawn per chunk per spawn loop.
The last two, ChunkPackMin / ChunkPackMax: are used during chunk generation, random number between min/max of entities spawns.
So yeah, have fun editing this!
Thanks dude never give up being nice,i can make same with snakes right? also i have to find their ids also on the entity handlers do i have to delete the bigcats?
every time i try to edit my game doesnt open the world
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
Thanks dude never give up being nice,i can make same with snakes right? also i have to find their ids also on the entity handlers do i have to delete the bigcats?
every time i try to edit my game doesnt open the world
can you send me your files?
It probably doesn't start because you copied the config from the spoilers and pasted that into your config
Minecraft Forum screw up the format so you need to keep the format in the original config created and add/change the value accordingly.
I can send you my config but it's heavily modified for the biomes used on my server and some monsters and disabled like Silver Skeletons and the Werewolfs because in my opinion this mob is still a W.I.P ....
It probably doesn't start because you copied the config from the spoilers and pasted that into your config
Minecraft Forum screw up the format so you need to keep the format in the original config created and add/change the value accordingly.
I can send you my config but it's heavily modified for the biomes used on my server and some monsters and disabled like Silver Skeletons and the Werewolfs because in my opinion this mob is still a W.I.P ....
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
Thanks just for curiosity i am able of making the same with snakes and fish right?
were can i get the ids for different mobs?
i try to make it like the same format but it doesnt work. thanks anyway
i wanted to make it so somefish appeared on Bop Coral reefs and different elephants and snakes on different biomes.
Use the config I provided in the link. It's my current config and you can set spawn biomes for each Elephants/BigCats/Scorpions. You could copy the part about "PostSpawn Tags" and create your own config from that..
You would use this for each snakes "PostSpawn Tags": "writenbt({'TypeInt/3/X'})", and replace X by their IDs.
Some will crash your game so be warned.
Read the other posts and see if someone can help you.
I think I already told you everything you should know!
There's a Wiki page for Just Another Spawner on the GitHub.
I'm currently working on a project with OpenComputers so I don't have much time to explain this in 100000 words.
Sorry!
Rollback Post to RevisionRollBack
VoxelMap, the best map mod! Link Removed
Colored Lights for Minecraft! Link Removed Ever wanted to be a blacksmith?
give them a custom spawn tag with a height functions
"Spawn Tag": "!lgcy.height(5,50)",
Change the value to fit the height you want them on.
If that doesn't work then I have no idea.
I recall seeing bats in Jungle before.
Thanks dude, I tried that… no luck so far. I'll keep fiddling with it, but I'm pretty sure that bats are hardcoded in vanilla not to spawn above level 63.
I need to pick your brain on something Crudedragos or Dulciphi… I'm trying to set up InstantDespawn conditions using && and || operands… for example, I want to make an animal despawn if he has a certain amount of water above AND below his head.
Am I correct in thinking I can't have a && as well as an || in the same expression? Is there a way for me to group the two && conditions and make them OR from the third condition?
I need to pick your brain on something Crudedragos or Dulciphi… I'm trying to set up InstantDespawn conditions using && and || operands… for example, I want to make an animal despawn if he has a certain amount of water above AND below his head.
Am I correct in thinking I can't have a && as well as an || in the same expression? Is there a way for me to group the two && conditions and make them OR from the third condition?
I appreciate you shooting out a bunch of ideas of a bunch of things I can try… but what I really want, is to understand how it works. The real question at play here is, why does an expression not work when it combines AND and OR operands?
First few lines in Aether config
"ALL": {
"CREATURE": {
"aether.aerbunny": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
},
remove the aerbunny entry from there and reload your world
Just my guess, I'm not actually sure if that is the issue there.
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
Hi there, I tried that, but no aerbunny Thank you though... any other suggestions?
I'm looking to set a certain mob to occasionally spawn near a lit beacon. Is there any way to do that with this mod, or is that impossible with the way the beacon block is coded?
2013-09-27: Add Dim tag. Accepts a single integer value and compares it to current dimension ID. Is invertible and chainable.
Very old note in the changelog, does that mean we can set entity to spawn in a certain dimensions? If yes, then how do I do this because this is exactly what I need right now.
EDIT: I found more info but they only refer to the old tags system, how would I use the "dim" tag in a Spawn Tag ?
Please provide an example with the default dimensions!
Thank you
Evaluates if the current dimensionID matched the one provided. Overworld=0, Nether=-1, End=1
:dim,interger_of_desired_dimensionID
dim
[&][!]
From the old tag system.
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
And after an attempt, game crashed.
[Error: unable to resolve method: jas.spawner.modern.spawner.Tags.dim(java.lang.Integer, java.lang.Integer, java.lang.Integer) [arglength=3]]
[Near : {... !dim(-1,0,1)||!solidside(1,{0, ....}]
^
[Line: 1, Column: 1]
at org.mvel2.optimizers.impl.refl.ReflectiveAccessorOptimizer.getMethod(ReflectiveAccessorOptimizer.java:1071)
at org.mvel2.optimizers.impl.refl.ReflectiveAccessorOptimizer.getMethod(ReflectiveAccessorOptimizer.java:980)
at org.mvel2.optimizers.impl.refl.ReflectiveAccessorOptimizer.compileGetChain(ReflectiveAccessorOptimizer.java:340)
at org.mvel2.optimizers.impl.refl.ReflectiveAccessorOptimizer.optimizeAccessor(ReflectiveAccessorOptimizer.java:140)
at org.mvel2.optimizers.dynamic.DynamicOptimizer.optimizeAccessor(DynamicOptimizer.java:80)
at org.mvel2.ast.ASTNode.optimize(ASTNode.java:159)
at org.mvel2.ast.ASTNode.getReducedValueAccelerated(ASTNode.java:115)
at org.mvel2.compiler.ExecutableAccessor.getValue(ExecutableAccessor.java:38)
at org.mvel2.ast.Negation.getReducedValueAccelerated(Negation.java:48)
at org.mvel2.ast.Or.getReducedValueAccelerated(Or.java:34)
at org.mvel2.ast.Or.getReducedValueAccelerated(Or.java:34)
at org.mvel2.ast.Or.getReducedValueAccelerated(Or.java:34)
at org.mvel2.ast.Or.getReducedValueAccelerated(Or.java:34)
at org.mvel2.ast.Or.getReducedValueAccelerated(Or.java:34)
at org.mvel2.ast.Or.getReducedValueAccelerated(Or.java:34)
at org.mvel2.compiler.ExecutableAccessor.getValue(ExecutableAccessor.java:42)
at org.mvel2.MVEL.executeExpression(MVEL.java:954)
at jas.common.helper.MVELHelper.typedExecuteExpression(MVELHelper.java:17)
at jas.common.helper.MVELHelper.executeExpression(MVELHelper.java:11)
at jas.spawner.modern.spawner.creature.type.CreatureType.canSpawnAtLocation(CreatureType.java:162)
at jas.spawner.modern.spawner.creature.type.CreatureType.canSpawnHere(CreatureType.java:251)
at jas.spawner.modern.spawner.CustomSpawner.spawnCreaturesInChunks(CustomSpawner.java:72)
at jas.spawner.modern.spawner.SpawnerTicker.performSpawningInWorld(SpawnerTicker.java:73)
at jas.spawner.modern.spawner.SpawnerTicker.serverTick(SpawnerTicker.java:42)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_268_SpawnerTicker_serverTick_ServerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:260)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:536)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
This is my config
"AMBIENT": {
"Spawn Rate": 1,
"Spawn Cap": 15,
"Chunk Spawn Chance": 0.0,
"Spawn Medium": "air",
"Iterations Per Chunk": 3,
"Iterations Per Pack": 4,
"Spawn Tag": "!dim(-1,0,1)||!solidside(1,{0,0,0},{0,-1,0})||liquid({0,0,0},{0,0,0})||normal({0,0,0},{0,0,0})||normal({0,0,0},{0,1,0})||!opaque({0,0,0},{0,-1,0})",
"Default Biome Cap": -1,
"Biome Caps": {}
},
Important line,
"Spawn Tag": "!dim(-1,0,1)||!solidside(1,{0,0,0},{0,-1,0})||liquid({0,0,0},{0,0,0})||normal({0,0,0},{0,0,0})||normal({0,0,0},{0,1,0})||!opaque({0,0,0},
What am I doing wrong? Should I list the Dim ID under {} ?
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
Okay I found more information, I was using the old tag and obviously that wasn't working...
Here's the new line...
"Spawn Tag": "!liquid({0,0,0},{0,0,0})||!liquid({0,0,0},{0,-1,0})||normal({0,0,0},{0,1,0})||!lgcy.dimension({-1},{0},{1})",
!lgcy.dimension : Is the new tag for 1.7.10 but even then, when I launch the game and try to load my world I get an error and the game close or go back to the Main Menu.
Does the lgcy.dimension tag allow for a string of arrays?
Here's the full config file.
{
"FILE_VERSION": "2.0",
"TYPES": {
"AMBIENT": {
"Spawn Rate": 1,
"Spawn Cap": 15,
"Chunk Spawn Chance": 0.0,
"Spawn Medium": "air",
"Iterations Per Chunk": 3,
"Iterations Per Pack": 4,
"Spawn Tag": "!solidside(1,{0,0,0},{0,-1,0})||liquid({0,0,0},{0,0,0})||normal({0,0,0},{0,0,0})||normal({0,0,0},{0,1,0})||!opaque({0,0,0},{0,-1,0})||!lgcy.dimension({-1},{0},{1})",
"Default Biome Cap": -1,
"Biome Caps": {}
},
"CREATURE": {
"Spawn Rate": 300,
"Spawn Cap": 30,
"Chunk Spawn Chance": 0.1,
"Spawn Medium": "air",
"Iterations Per Chunk": 3,
"Iterations Per Pack": 4,
"Spawn Tag": "!solidside(1,{0,0,0},{0,-1,0})||liquid({0,0,0},{0,0,0})||normal({0,0,0},{0,0,0})||normal({0,0,0},{0,1,0})||!opaque({0,0,0},{0,-1,0})||!sky()||!lgcy.dimension({-1},{0},{1})",
"Default Biome Cap": -1,
"Biome Caps": {}
},
"MONSTER": {
"Spawn Rate": 1,
"Spawn Cap": 50,
"Chunk Spawn Chance": 0.0,
"Spawn Medium": "air",
"Iterations Per Chunk": 3,
"Iterations Per Pack": 4,
"Spawn Tag": "!solidside(1,{0,0,0},{0,-1,0})||liquid({0,0,0},{0,0,0})||normal({0,0,0},{0,0,0})||normal({0,0,0},{0,1,0})||!opaque({0,0,0},{0,-1,0})||!lgcy.dimension({-1},{0},{1})",
"Default Biome Cap": -1,
"Biome Caps": {}
},
"OPENSKY": {
"Spawn Rate": 1,
"Spawn Cap": 10,
"Chunk Spawn Chance": 0.0,
"Spawn Medium": "air",
"Iterations Per Chunk": 3,
"Iterations Per Pack": 4,
"Spawn Tag": "!solidside(1,{0,0,0},{0,-1,0})||liquid({0,0,0},{0,0,0})||normal({0,0,0},{0,0,0})||normal({0,0,0},{0,1,0})||!opaque({0,0,0},{0,-1,0})||!sky()||!lgcy.dimension({-1},{0},{1})",
"Default Biome Cap": -1,
"Biome Caps": {}
},
"SAVANNA": {
"Spawn Rate": 300,
"Spawn Cap": 10,
"Chunk Spawn Chance": 0.0,
"Spawn Medium": "water",
"Iterations Per Chunk": 3,
"Iterations Per Pack": 8,
"Spawn Tag": "!solidside(1,{0,0,0},{0,-1,0})||!liquid({0,0,0},{0,0,0})||liquid({0,0,0},{0,2,0})||normal({0,0,0},{0,1,0})||!opaque({0,0,0},{0,-1,0})||!lgcy.dimension({-1},{0},{1})",
"Default Biome Cap": -1,
"Biome Caps": {}
},
"UNDERGROUND": {
"Spawn Rate": 1,
"Spawn Cap": 5,
"Chunk Spawn Chance": 0.0,
"Spawn Medium": "air",
"Iterations Per Chunk": 2,
"Iterations Per Pack": 3,
"Spawn Tag": "!solidside(1,{0,0,0},{0,-1,0})||liquid({0,0,0},{0,0,0})||normal({0,0,0},{0,0,0})||normal({0,0,0},{0,1,0})||!opaque({0,0,0},{0,-1,0})||sky()||!lgcy.dimension({-1},{0},{1})",
"Default Biome Cap": -1,
"Biome Caps": {}
},
"WATERCREATURE": {
"Spawn Rate": 300,
"Spawn Cap": 20,
"Chunk Spawn Chance": 0.0,
"Spawn Medium": "water",
"Iterations Per Chunk": 3,
"Iterations Per Pack": 4,
"Spawn Tag": "!liquid({0,0,0},{0,0,0})||!liquid({0,0,0},{0,-1,0})||normal({0,0,0},{0,1,0})||!lgcy.dimension({-1},{0},{1})",
"Default Biome Cap": -1,
"Biome Caps": {}
}
}
}
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
please tell me how to turn off DrZhark's CustomSpawner
In order to use your mod.
not found in the options DrZhark's CustomSpawner off.
Sorry for bad English
\minecraft\config\MoCreatures\MoCreatures.cfg
Change "canspawn" true to "canspawn" false for each mobs.
Use Notepad++ to do that easily. Highlight the mobs and hit CTRL+F go to the 'Replace' tab and write true in the top part and false in the lower part and hit the "For this Selection" box if it's not already enabled.
Save and exit.
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
am i able of making for example mo creatures lions to be the only bigcats to spawn on the savanna?
Yes but you would have to read the previous post...
OR
Since I'm the nicest person on this forum I will give you a hand (and you probably won't thank me or even acknowledge me but w/e...)
First install this mod and Mo'Creatures and go load a world and close Minecraft, now...
Go to minecraft\config\JustAnotherSpawner\WorldSettings\BASIC\DEFAULT\EntityHandlers and open up Mo'Creatures config with Notepad++ or Sublime Text.
I WILL PUT BIG TEXT WALL IN SPOILERS TAG!
You will need to edit and create new Entity tag for the mobs I will list to manually set their biomes spawn afterwards.
Read below.
"MoCreatures.BigCatSnowLeopard": {
"Type-Enabled": "CREATURE-true",
"PostSpawn Tags": "writenbt({'TypeInt/3/6'})",
"Contents": [
"MoCreatures.BigCat"
]
},
"MoCreatures.BigCatTiger": {
"Type-Enabled": "CREATURE-true",
"PostSpawn Tags": "writenbt({'TypeInt/3/5'})",
"Contents": [
"MoCreatures.BigCat"
]
},
"MoCreatures.BigCatLioness": {
"Type-Enabled": "CREATURE-true",
"PostSpawn Tags": "writenbt({'TypeInt/3/1'})",
"Contents": [
"MoCreatures.BigCat"
]
},
"MoCreatures.BigCatLion": {
"Type-Enabled": "CREATURE-true",
"PostSpawn Tags": "writenbt({'TypeInt/3/2'})",
"Contents": [
"MoCreatures.BigCat"
]
},
"MoCreatures.BigCatCheetah": {
"Type-Enabled": "CREATURE-true",
"PostSpawn Tags": "writenbt({'TypeInt/3/4'})",
"Contents": [
"MoCreatures.BigCat"
]
},
"MoCreatures.BigCat": {
"Type-Enabled": "CREATURE-true",
"Contents": [
"MoCreatures.BigCat"
]
},
"MoCreatures.BigCatPanther": {
"Type-Enabled": "CREATURE-true",
"PostSpawn Tags": "writenbt({'TypeInt/3/3'})",
"Contents": [
"MoCreatures.BigCat"
]
},
"MoCreatures.BigCatSnowTiger": {
"Type-Enabled": "CREATURE-true",
"PostSpawn Tags": "writenbt({'TypeInt/3/7'})",
"Contents": [
"MoCreatures.BigCat"
]
},
The EntityHandlers with their custom tags ^ ^ ^ In the Spoiler Tag.
You're not done yet. You now have to set each entity spawn in another config file.
And also keep in mind, since we added BigCats aswell in EntityHandler this mean you can add all the BigCats to all biomes, so don't give that mod any spawn value and you will be able to control Lion, Panther and ect... spawn!
Now go to minecraft\config\JustAnotherSpawner\WorldSettings\BASIC\DEFAULT\SpawnListEntries and delete Mo'Creatures config file.
Start Minecraft, load world and close.
Open the new file created in the folder, the one just deleted by the way. And search for the first BigCats entry.
Here's an example, do something like that for the other BigCats entries.
"MoCreatures.BigCatLion": {
"Arctic": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
},
"Beach": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
},
"Dead Forest": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
},
"Desert": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
},
"Forest": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-2-1-2"
},
"Hell": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
},
"Jungle": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-2-1-2"
},
"Mountain": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-2-1-2"
},
"Ocean": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
},
"Plains": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-2-1-2"
},
"River": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
},
"Savanna": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-4-1-2"
},
"Sky": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
},
"Swamp": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
},
"WyvernBiome": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
},
"chylex.Sky": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
}
},
Okay, this might look confusing at first but it's really not, mobs are grouped in CreatureTypes categories so you want to scroll down to Creature for BigCats and here what you do.
In the example above, you noticed numbers, here's an example string,
"Savanna": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-4-1-2"
},
This is the one you wanted to I picked this one for example, if you want the Lion to only spawn in the Savanna biome you would leave this example as it is but you would change the other spawn value for the rest of the biomes list to 0-4-1-2 (the last 3 numbers are not important since 0 in the first slot means no spawning)
"Weight - PassivePackMax - ChunkPackMin - ChunkPackMax"
20 4 1 2 :Higher number in the first slot means more chance to spawn compared to other Entries Weight of the same CreatureType.
Second number, PassivePackMax is the maximum number of this entity that will spawn per chunk per spawn loop.
The last two, ChunkPackMin / ChunkPackMax: are used during chunk generation, random number between min/max of entities spawns.
So yeah, have fun editing this!
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
Thanks dude never give up being nice,i can make same with snakes right? also i have to find their ids also on the entity handlers do i have to delete the bigcats?
every time i try to edit my game doesnt open the world
can you send me your files?
Do you guys know of any tricks to get Bats to spawn above their hardcoded spawn-height limit?
give them a custom spawn tag with a height functions
"Spawn Tag": "!lgcy.height(5,50)",
Change the value to fit the height you want them on.
If that doesn't work then I have no idea.
I recall seeing bats in Jungle before.
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
It probably doesn't start because you copied the config from the spoilers and pasted that into your config
Minecraft Forum screw up the format so you need to keep the format in the original config created and add/change the value accordingly.
I can send you my config but it's heavily modified for the biomes used on my server and some monsters and disabled like Silver Skeletons and the Werewolfs because in my opinion this mob is still a W.I.P ....
https://www.dropbox.com/s/svmduoka8pb02je/JustAnotherSpawner.rar?dl=0
Try that and It should work, in theory. But I changed something that I didn't really test yet..
Increased Despawn Range by 2x the default value.
If you see any issue with that I can tell you how to change it back but should be fine. Will only make mobs more persistent.
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
Thanks just for curiosity i am able of making the same with snakes and fish right?
were can i get the ids for different mobs?
i try to make it like the same format but it doesnt work. thanks anyway
i wanted to make it so somefish appeared on Bop Coral reefs and different elephants and snakes on different biomes.
Use the config I provided in the link. It's my current config and you can set spawn biomes for each Elephants/BigCats/Scorpions. You could copy the part about "PostSpawn Tags" and create your own config from that..
I don't really remember where I found the nbt tags but it's probably on this thread or you try the Mo'Creatures Wiki. http://mocreatures.wikia.com/wiki/Horses
You would use this for each snakes "PostSpawn Tags": "writenbt({'TypeInt/3/X'})", and replace X by their IDs.
Some will crash your game so be warned.
Read the other posts and see if someone can help you.
I think I already told you everything you should know!
There's a Wiki page for Just Another Spawner on the GitHub.
I'm currently working on a project with OpenComputers so I don't have much time to explain this in 100000 words.
Sorry!
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
Thanks dude, I tried that… no luck so far. I'll keep fiddling with it, but I'm pretty sure that bats are hardcoded in vanilla not to spawn above level 63.
I need to pick your brain on something Crudedragos or Dulciphi… I'm trying to set up InstantDespawn conditions using && and || operands… for example, I want to make an animal despawn if he has a certain amount of water above AND below his head.
"InstantDespawn Tags": "!liquid({0,0,0},{0,1,0})&&!liquid({0,0,0},{0,-2,0})",
That seems to work perfectly.
But when I want to add a 3rd condition in there that InstantDespawns them… that is NOT related to the water conditions.. such as
time.timeOfDay<14000
when I add that as an OR, it doesn't seem to work:
"InstantDespawn Tags": "!liquid({0,0,0},{0,1,0})&&!liquid({0,0,0},{0,-2,0})||time.timeOfDay<14000",
Am I correct in thinking I can't have a && as well as an || in the same expression? Is there a way for me to group the two && conditions and make them OR from the third condition?
"InstantDespawn Tags": "!liquid({0,0,0},{0,1,0})&&!liquid({0,0,0},{0,-2,0})||(time.timeOfDay<14000)",
Try that instead, if it doesn't work I would try this one..
"InstantDespawn Tags": "!liquid({0,0,0},{0,1,0})&&!liquid({0,0,0},{0,-2,0})||time.timeOfDay(0, 14000)",
^This one is more likely to works because the time function you are using specify "Time of the day between [0, 24000)"
Give this a try and tell me if it worked, I'm curious as well !
You could also try to put it this way.
"InstantDespawn Tags": "time.timeOfDay<14000||!liquid({0,0,0},{0,1,0})&&!liquid({0,0,0},{0,-2,0})",
And see if that works...
Good Luck
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
time.timeOfDay<14000 works, by itself...
I appreciate you shooting out a bunch of ideas of a bunch of things I can try… but what I really want, is to understand how it works. The real question at play here is, why does an expression not work when it combines AND and OR operands?