Though, I did notice something when I was playing around, if I use chiseled grass and put another beside it, the texture rotates so that the grass is now on the side, rather than the top. Not sure if that's something to do with the configs, just thought I'd bring it up.
I know what you are talking about with the grass and you can turn it off in the config file, but it would also turn it off for marble pillars as well.
That's fine. I wasn't sure if that was something intended, a "side-effect of X", or something along those lines. I don't really plan to ever use chiseled grass, so it's not much of a concern for me personally. Figured I'd bring it up in case it was unintended, though.
Actually, that reminds me. Is it possible to disable certain blocks by setting their ID to 0? If not, could that either be made possible, or could it be made possible to disable individual blocks via config in another way? There's a number of blocks that I would prefer players on my server not have access to, so this would be a large help.
Are those microblocks, or full blocks. This appears to be the biproduct of supporting microblocks connected textures, all sides of all blocks render as they do with microblocks. This isn't actually a bug however, its just a different rendering system, this allows it to be more diverse. An example of this sort of texture system in vanilla can be seen in all leaves when using the fancy render mode. There are some mods, like fpsplus, which fix this issue with leaves, and as a result fps goes up four fold when in forested biomes. However this won't fix this issue.
However if delta does get around to fixing a seemily simple issue, if he makes it work for microblocks as well, he will get to replace Eloraam as number 1 on my personally top modders list.
#1. Modified from the bookshelves, books fall by breaking with the optional id. Example: id 340 books, and when broken shelves id 2837:7 falls book id 340:7 crafted that either impossible.
#2. If you put him on a semiblock another semiblock, then I will spend only one semiblock because second semiblock not subtracted from the inventory. Example: 3 block do in Marble workbench = 6 pcs slabs. Put the slabs on each other and get 5 pcs Marble block + 1 slabs. Increase in 2 block + 1 slab.
I have not had much time to work on this the past few days but I've partially got the glass working where I want it, I still need to test a few things. The no optifine crash someone reported, I've put in some guards to prevent it from happening but you might want to check the microblock.cfg file and see if anything is defined there for chisel. The books should be an easy fix. I'm going to look into the slabs and see what I can do. I'm also still working on being able to disable blocks by setting the blockID to 0.