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I miss the mod in 1.9.4 and 1.10.2 made making a jeb door that can be opened and closed on either side much easier
Lately I've been focusing on moving my Prerelease Development to 1.9 (and then 1.10), but have spent the last while focusing on a Game I made. I'll probably get back to the port within the next few weeks and would like to have something ready within a month. (The prerelease doesn't have Redstone Button/Levers in it, if I reimplement them I'd like to move them to a separate mod that focuses on basic Redstone utilities).
Illusion blocks I place keep turning into cracked stone illusion blocks then into stone illusion blocks, how do I fix this? Love this mod btw, its well made and incredible!
I spent some time digging up my code and looking through it for how illusion blocks meta is bring handled. I can't find anything that should be causing this, so I'd suspect it's some sort of mod incompatibility. Some places to investigate if we want to solve this are:
- Do you have any other mods that change blocks?
- When does the change happen? (When placed, when the chunks are loaded, when the world is closed and then reopened, when you use another mod's feature on the block)?
- Does this happen in single player, multiplayer, or both?
- Can you remove mods until you find what other mod is causing this? (or does it happen when Torch Levers is the only mod installed?)
Unfortunately I'm not really supporting Torch Levers 1 anymore (so I can focus on the newer versions), but I would like to help you figure out what's happening.
The Torch Levers Mod adds several security themed blocks to the game. Whether you want to keep a room hidden by illusions and secret levers, or place deadly traps in your fortress -- the Torch Levers Mod has something for you.
Spotlight thanks to captainsparklez (Version 1.3.3)