I was wondering if I could help with textures or models ( i currently work for 4 mods(I still have loads of time)) also can you add BUTTER and MELTED BUTTER and so you can put butter on food and butter ingots butter armor and butter tools PRETTY MUCH CAN U ADD BUTTER also THIS MOD IS EPIC LIKE EXTREMELY EPIC thank you
Oh your a SkyDoesMinecraft Fan? Get out, just get out.
Me haz an idea! What if a type of glue or slime was added that could hold blocks in place.
Like if placed on the side of a block and gravel or sand was placed they would not fall.
Or have multiple blocks pushed by pistions.
Or have actual glue/slime circles that can stick mobs in place
Why circlez
Every one knows minecraft is about circlez
Hi! This mod looks awesome. I haven't tried it yet, as right now I'm playing with a bunch of forge mods, but I plan too!
To add on to the ideas; I am making a map right now, an adventure one like Vech's Super Hostile. To make it a bit harder, I wish to have players be able to choose a certain class(like archer) before starting the map. My initial idea was to make a command block give them certain items when they choose the class, the problem is, command blocks won't give items with a custom name, description, or enchantments(in one go) like I want them to to make it more interesting, so I can only give the player a stone sword instead of a stone sword names Wolf's Fang with sharpness enchantments and lore. If you could make it so the command block can give a player an item with enchantments/lore/custom names(as well as color values for leather armor) that would be super awesome!
Another thing I would like is to be able to enchant any item with any enchantment on an enchantment table, because let's face it, a knockback enchantment on a bow would be more useful than on a sword, because then you could just smack the foe if they're too close, then keep on shooting them. Also, a really fun weapon I made with Too Many Items is The Doombringer, which is a heavily enchanted fish, lol. I would like to be able to make that in (somewhat) vanilla Minecraft.
Thanks for consideration!
Rollback Post to RevisionRollBack
Hah! You though you would see something interesting here, didn't you?
Hi! This mod looks awesome. I haven't tried it yet, as right now I'm playing with a bunch of forge mods, but I plan too!
To add on to the ideas; I am making a map right now, an adventure one like Vech's Super Hostile. To make it a bit harder, I wish to have players be able to choose a certain class(like archer) before starting the map. My initial idea was to make a command block give them certain items when they choose the class, the problem is, command blocks won't give items with a custom name, description, or enchantments(in one go) like I want them to to make it more interesting, so I can only give the player a stone sword instead of a stone sword names Wolf's Fang with sharpness enchantments and lore. If you could make it so the command block can give a player an item with enchantments/lore/custom names(as well as color values for leather armor) that would be super awesome!
Another thing I would like is to be able to enchant any item with any enchantment on an enchantment table, because let's face it, a knockback enchantment on a bow would be more useful than on a sword, because then you could just smack the foe if they're too close, then keep on shooting them. Also, a really fun weapon I made with Too Many Items is The Doombringer, which is a heavily enchanted fish, lol. I would like to be able to make that in (somewhat) vanilla Minecraft.
Thanks for consideration!
Hi, Thanks for the ideas, I will do that.
You can just put those items in a dispenser though, then tp them beside a dispenser, thats an easier way, but may cause lag.
In vanilla minecraft you can enchant any item (I'm creative mode) with enchanted books in anvils, so I don't think I will add that bit.
But I will make it so you can spawn custom named items and lore, and colors!
Maybe I should come up with a way to add lore to items in survival... maybe anvil that item with a written book perhapse? Hmmm...
There is a command that you can enchant items with command blocks
**************From the Wiki*****************
In Creative mode: The player can enchant any block or item with any enchantment. As a result, a pickaxe with Sharpness will do more damage, and astick with Silk Touch can dig up grass blocks. (Once created, such a tool still works if the game is switched to Survival mode.) The books can be found in their appropriate tabs. (e.g Silk Touch in the Tools tab, Fire Aspect in the Weapons tab etc.) Furthermore, enchanted books themselves can be combined in Creativemode to create a single book with increased or multiple enchantments, much as when combining tools or weapons. If a block is enchanted, it will not have the purple effect seen on it as a resource if it is placed.
Enchants the item that the player is currently holding, according to enchantment ID. Note that this works within the normal limitations of enchanting items. Enchantments can only be applied to items which can normally receive that specific enchantment. Enchantment levels can not be above the normal highest achievable for the selected enchantment. Conflicting or overpowering enchantment combinations usually prevented are also prevented with this command
You can just put those items in a dispenser though, then tp them beside a dispenser, thats an easier way, but may cause lag.
In vanilla minecraft you can enchant any item (I'm creative mode) with enchanted books in anvils, so I don't think I will add that bit.
But I will make it so you can spawn custom named items and lore, and colors!
Maybe I should come up with a way to add lore to items in survival... maybe anvil that item with a written book perhapse? Hmmm...
There is a command that you can enchant items with command blocks
**************From the Wiki*****************
In Creative mode: The player can enchant any block or item with any enchantment. As a result, a pickaxe with Sharpness will do more damage, and astick with Silk Touch can dig up grass blocks. (Once created, such a tool still works if the game is switched to Survival mode.) The books can be found in their appropriate tabs. (e.g Silk Touch in the Tools tab, Fire Aspect in the Weapons tab etc.) Furthermore, enchanted books themselves can be combined in Creativemode to create a single book with increased or multiple enchantments, much as when combining tools or weapons. If a block is enchanted, it will not have the purple effect seen on it as a resource if it is placed.
Enchants the item that the player is currently holding, according to enchantment ID. Note that this works within the normal limitations of enchanting items. Enchantments can only be applied to items which can normally receive that specific enchantment. Enchantment levels can not be above the normal highest achievable for the selected enchantment. Conflicting or overpowering enchantment combinations usually prevented are also prevented with this command
can u add ruin shelters like the ones in milianare? and inpliment the unbreweble potions(haste jumpboost ect.) via for haste brew with wood pickaxe. and have armour stack to 16 when not being worn. if u can implement those i wold be xtremly happy
can u add ruin shelters like the ones in milianare? and inpliment the unbreweble potions(haste jumpboost ect.) via for haste brew with wood pickaxe. and have armour stack to 16 when not being worn. if u can implement those i wold be xtremly happy
Most of thoes are planned except stackable armor, which is impossiblue!
i know its hard to do, and it is/was overasked to mojang to do, but, i have an idea: pistons can push title entities.
and what about my spider jockey dungeon and sapawn egg? D=< (lol, just kidding, take the time u need, but please don't forget =P)
I have been wanting to do this, I might be possible now that falling sand can have NBT tags
duck tape-has 50 uses, can repair armour/tools(tool+5 dur, tape -5 dur) Stuffs neded to craft= 2 iron 1 wool 1 stick
birch,spruce,and jungle wood torches
large birch trees
Golden anvils beter repair less xp cost WAY les duribilty (25 uses)
3rd tear of gold apple--- it restores all hunger gives speed 2 for 5 min regen 3 for 1 min hast 1 for 5 min strenth 1 for 3&1/2 min night vision for 4 min and jumpboost 2 for 2 min
u need a tear 2 gold apple put it in center of crafting grid fut 4 gold blocks on the 4 sides of the apple and diamonds in the corners
slightly beter gold tools (decrease speed a little increase duribility(50 uses))when u kill a pig a 15% chace ul get a pig head with this u can put it incrafting grid with baked potato carrot and apple to get stuffed pig head it restors 5 hunger barswhen u kill a chiken it runs around for 2 seconds befor finaly dyingbaby animals drop 1 of wnat there parents drop ie baby cow drops 1 leater ans 1 beefThats all for now!
Most of thoes are planned except stackable armor, which is impossiblue!
what are you talking about? you just need 2 id for every armor piece, one is the non-damaged id, (stackable) and damaged id (non stackable) when you put the non-damaged one on you, and got hit, it changes to the damaged
so, non-damaged armor will be stackable, and damaged will not. i think minecraft by default doesn't allows multiple itens in armor slot, so, it's all good...
I think you should make chain-mail armor craftable. They could be crafted by making chains with iron and then put into the standard armor crafting formation. This would be a pretty neat addition.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/17/2013
Posts:
49
Minecraft:
ElvenParadise
Member Details
make ash polute water and water wash away ash also polluted water wont let grass and crops grow and make adjacent grass blocks look like wasteland grass blocks also if you dont get the next update out before 1.6 either replace the hay blocks in 1.6 with your and give yur their affect along with yours or give your's affect to the new hay blocks and remove yours
I have to recover all the files from vanilla!!!!!!!!!!!!! I have a mac
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Hey I have an idea is it fine if you add throwing knives or swords or even axes and you can also make it that when you hold a torch, it glows like in terarria, but make it a bit dim when you hold it to make it more fair
FIRST OF ALL: Sorry for my bad english, i'm brazilian.
i just had an idea of a complex enderman pick-up-blocks behavior
First, you need to enable endermen to pick up those blocks:
Grass, Dirt, Sand, Gravel, Sponge, Block of Gold, Block of Iron, Block of Diamond, Cactus, Clay, Pumpkin, Mycelium, Endstone, Dragon Egg, Block of Emerald, In 1.6, Hay Block
And if a enderman is holding a block, he will NEVER despawn, he needs to put the block down before despawing
Unhapply, if i remember right, i saw in some place, endermen will crash if you edit they to pick up blocks of id higher than 128, so, you need to fix that =P
Also, i think enderman should not pickup some blocks as frenquently as another blocks
Super-rare-to-pick blocks (1/4 of normal enderman chance of picking up): Mycelium, Endstone, Dragon Egg
IDs: 110, 121, 122
Rare-to-pick blocks (1/2 of normal enderman chance of picking up): Sand, Gravel, Cactus, Pumpkin, In 1.6, Hay Block
IDs: 12, 13, 81, 86, In 1.6, 170
Normal-to-pick-up blocks (1/1 of normal enderman chance of picking up): Grass, Dirt, Sponge, Clay
IDs: 2, 3, 19, 82
instant-pick-up blocks (If it is in the enderman's range, it WILL pick up the block): Block of Gold, Block of Iron, Block of Diamond, Block of Emerald
IDs: 41, 42, 57, 133
Especial blocks (Endermen will drop the block when killed): Block of Gold, Block of Iron, Block of Diamond, Dragon Egg, Block of Emerald
IDs: 41, 42, 57, 122, 133
-------o-------o------
Block Priority (I'll talk about that later in the post):
<BLOCK NAME> (<BLOCK ID>): <BLOCKPRIORITY>
Block of Iron (42): 2
Block of Gold (41): 3
Block of Emerald (133): 4
Block of Diamond (57): 5
Unlisted Blocks (??): 1
How does Block priority works?
First of all, blocks with priority higher than 1 will NOT be placed by endemen, he will stay holding it forever (with an exeption, i'll talk about it later on the post). Also, if there is one block with priority bigger than 1 near an enderman (16 blocks of distance or less), the enderman will walk in direction of the nearest block with higher priority in range.
and if the enderman is 16 blocks or less near to a block with higher priority than the block he is holding , he will instantly put the block he is holding down, and not pick up ANY blocks with lower priority of the block he is trying to get.
EX.: if a enderman is holding a iron block, and get near of a block of gold and a block of diamond, he will instatly put the iron block down, and go after the diamond block, and as it is a instant-pick-up block (they are listed on the top of this post), he will pick up the diamond block, leaving the gold one there, as gold block priority is lower than diamond's
This will cause Endermen have a nice well-made behavior, as they will try to get ore blocks, but as the are Especial blocks (Endermen will drop the block when killed), you can recover the block by searching, finding, and killing the enderman with your block. You can also know the enderman IS somewhere, because he will not despawn with your block. The only thing that can happen is if he got killed by water, rain, or another mob push him out of the end island then he will die, drop the block, and before 5 minutes, the block will disapear, then you lost the block.
Always remember: This will not overscribe enderman angry behavior, if he is mad with a mob, he will aways chase that mob, No matter what block is near him or not.
Oh your a SkyDoesMinecraft Fan? Get out, just get out.
I was thinking of somthing like that.
I wont quit, it is just on hold for awile.
Thanks
To add on to the ideas; I am making a map right now, an adventure one like Vech's Super Hostile. To make it a bit harder, I wish to have players be able to choose a certain class(like archer) before starting the map. My initial idea was to make a command block give them certain items when they choose the class, the problem is, command blocks won't give items with a custom name, description, or enchantments(in one go) like I want them to to make it more interesting, so I can only give the player a stone sword instead of a stone sword names Wolf's Fang with sharpness enchantments and lore. If you could make it so the command block can give a player an item with enchantments/lore/custom names(as well as color values for leather armor) that would be super awesome!
Another thing I would like is to be able to enchant any item with any enchantment on an enchantment table, because let's face it, a knockback enchantment on a bow would be more useful than on a sword, because then you could just smack the foe if they're too close, then keep on shooting them. Also, a really fun weapon I made with Too Many Items is The Doombringer, which is a heavily enchanted fish, lol. I would like to be able to make that in (somewhat) vanilla Minecraft.
Thanks for consideration!
Hi, Thanks for the ideas, I will do that.
You can just put those items in a dispenser though, then tp them beside a dispenser, thats an easier way, but may cause lag.
In vanilla minecraft you can enchant any item (I'm creative mode) with enchanted books in anvils, so I don't think I will add that bit.
But I will make it so you can spawn custom named items and lore, and colors!
Maybe I should come up with a way to add lore to items in survival... maybe anvil that item with a written book perhapse? Hmmm...
There is a command that you can enchant items with command blocks
**************From the Wiki*****************
In Creative mode: The player can enchant any block or item with any enchantment. As a result, a pickaxe with Sharpness will do more damage, and astick with Silk Touch can dig up grass blocks. (Once created, such a tool still works if the game is switched to Survival mode.) The books can be found in their appropriate tabs. (e.g Silk Touch in the Tools tab, Fire Aspect in the Weapons tab etc.) Furthermore, enchanted books themselves can be combined in Creativemode to create a single book with increased or multiple enchantments, much as when combining tools or weapons. If a block is enchanted, it will not have the purple effect seen on it as a resource if it is placed.
enchant <playername> <enchantment ID> [enchantment level]
Enchants the item that the player is currently holding, according to enchantment ID. Note that this works within the normal limitations of enchanting items. Enchantments can only be applied to items which can normally receive that specific enchantment. Enchantment levels can not be above the normal highest achievable for the selected enchantment. Conflicting or overpowering enchantment combinations usually prevented are also prevented with this command
***************************************************************************************************
Hope that helps
~The RavenMaster
Oh, okay, thank you!
and what about my spider jockey dungeon and sapawn egg? D=< (lol, just kidding, take the time u need, but please don't forget =P)
Most of thoes are planned except stackable armor, which is impossiblue!
I have been wanting to do this, I might be possible now that falling sand can have NBT tags
mabey
birch,spruce,and jungle wood torches
large birch trees
Golden anvils beter repair less xp cost WAY les duribilty (25 uses)
3rd tear of gold apple--- it restores all hunger gives speed 2 for 5 min regen 3 for 1 min hast 1 for 5 min strenth 1 for 3&1/2 min night vision for 4 min and jumpboost 2 for 2 min
u need a tear 2 gold apple put it in center of crafting grid fut 4 gold blocks on the 4 sides of the apple and diamonds in the corners
what are you talking about? you just need 2 id for every armor piece, one is the non-damaged id, (stackable) and damaged id (non stackable) when you put the non-damaged one on you, and got hit, it changes to the damaged
so, non-damaged armor will be stackable, and damaged will not. i think minecraft by default doesn't allows multiple itens in armor slot, so, it's all good...
[URL=http://doctorwho.ikingssgc.com/]
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i just had an idea of a complex enderman pick-up-blocks behavior
First, you need to enable endermen to pick up those blocks:
Grass, Dirt, Sand, Gravel, Sponge, Block of Gold, Block of Iron, Block of Diamond, Cactus, Clay, Pumpkin, Mycelium, Endstone, Dragon Egg, Block of Emerald, In 1.6, Hay Block
IDs: 2, 3, 12, 13, 19, 41, 42, 57, 81, 82, 86, 103, 110, 121, 122, 133, In 1.6, 170
And if a enderman is holding a block, he will NEVER despawn, he needs to put the block down before despawing
Unhapply, if i remember right, i saw in some place, endermen will crash if you edit they to pick up blocks of id higher than 128, so, you need to fix that =P
Also, i think enderman should not pickup some blocks as frenquently as another blocks
Super-rare-to-pick blocks (1/4 of normal enderman chance of picking up): Mycelium, Endstone, Dragon Egg
IDs: 110, 121, 122
Rare-to-pick blocks (1/2 of normal enderman chance of picking up): Sand, Gravel, Cactus, Pumpkin, In 1.6, Hay Block
IDs: 12, 13, 81, 86, In 1.6, 170
Normal-to-pick-up blocks (1/1 of normal enderman chance of picking up): Grass, Dirt, Sponge, Clay
IDs: 2, 3, 19, 82
instant-pick-up blocks (If it is in the enderman's range, it WILL pick up the block): Block of Gold, Block of Iron, Block of Diamond, Block of Emerald
IDs: 41, 42, 57, 133
Especial blocks (Endermen will drop the block when killed): Block of Gold, Block of Iron, Block of Diamond, Dragon Egg, Block of Emerald
IDs: 41, 42, 57, 122, 133
-------o-------o------
Block Priority (I'll talk about that later in the post):
<BLOCK NAME> (<BLOCK ID>): <BLOCKPRIORITY>
Block of Iron (42): 2
Block of Gold (41): 3
Block of Emerald (133): 4
Block of Diamond (57): 5
Unlisted Blocks (??): 1
How does Block priority works?
First of all, blocks with priority higher than 1 will NOT be placed by endemen, he will stay holding it forever (with an exeption, i'll talk about it later on the post). Also, if there is one block with priority bigger than 1 near an enderman (16 blocks of distance or less), the enderman will walk in direction of the nearest block with higher priority in range.
and if the enderman is 16 blocks or less near to a block with higher priority than the block he is holding , he will instantly put the block he is holding down, and not pick up ANY blocks with lower priority of the block he is trying to get.
EX.: if a enderman is holding a iron block, and get near of a block of gold and a block of diamond, he will instatly put the iron block down, and go after the diamond block, and as it is a instant-pick-up block (they are listed on the top of this post), he will pick up the diamond block, leaving the gold one there, as gold block priority is lower than diamond's
This will cause Endermen have a nice well-made behavior, as they will try to get ore blocks, but as the are Especial blocks (Endermen will drop the block when killed), you can recover the block by searching, finding, and killing the enderman with your block. You can also know the enderman IS somewhere, because he will not despawn with your block. The only thing that can happen is if he got killed by water, rain, or another mob push him out of the end island then he will die, drop the block, and before 5 minutes, the block will disapear, then you lost the block.
Always remember: This will not overscribe enderman angry behavior, if he is mad with a mob, he will aways chase that mob, No matter what block is near him or not.
Beware of endermen when making beacon towers ;D