99.9% of all mods runs on Forge. Now I am asking you honestly: Why would they?
Liteloader is better to use than Forge when it comes to client side mods. Them, like me, probably don't want to use the entirety of Forge to use this mod. Forge is bigger and slower than Liteloader. I'm not saying this mod should switch to liteloader, even if I would like that, just explaining why Liteloader can be more suitable than Forge, and that if you use Liteloader you might not want to use Forge because of this mod.
Using Liteloader when you already use Forge is not a big deal, but using Forge when you already run Liteloader you will probably have a game that uses more RAM and so on, but I might not be entirely correct.
For this mod to fully function, it has to be installed on the server as well. Otherwise you typically get a few (small) de-synch issues. That rules out Liteloader, which is client-only.
Also, because of Liteloader's poor performance in combination with Forge (or maybe it's because of Forge), making this mod Liteloader-only would make it virtually impossible to use this mod alongside semi-large modpacks. And since most of the people using mods play modpacks, that would drastically decrease the popularity of this mod.
And because Liteloader's codebase differs a lot from Forge's, it'd have almost no benefit to have both a Forge and a Liteloader version being developed by the same developer team.
Honestly, if you want something like InvTweaks for Liteloader, I think it'd be better of being a separate project. As in, a different developer team and a different mod written from scratch.
I was thinking about singleplayer, that's what I use it for, but you're right, it's a good point.
I don't know how much truth it is in that LiteLoader's performance would suffer because of Forge. I use them side by side with no issues, but I do not have a lot of mods or play on a server with those mods.
If you have an item in D2 already, the shield goes in the inventory instead.
v1.12.2 stable mod (the recommended one)
Feature request. Make it so that something like this:
Means that if I don't have a shield, put a pick in D2. If i do have a shield, put the shield in D2 and the pick in D3.
This feature request is far better than a swapped configuration could provide, and with swapped configurations it would be neigh unstopable in awesomeness.
v1.12.2 stable mod (the recommended one)
Feature request: Give the shield hand or off-hand a slot in this mod. This way i can tell it to put the shield there, or perhaps something else.
Please consider that it's not technically a "shield slot", but an offhand slot that happens to be able to hold a shield and has a shield icon. It can hold almost any item, though.
Also, the addition of the shield slot to Vanilla Minecraft by Mojang was done just as hacky as a typical mod would have done it.
So I'd understand it if the developers of InvTweaks can't or don't want to add auto-refill or auto-equip support for the shield.
any one know how to slow this down some, i keep getting kicked to hub on a server because even with the server help turned off i guess it moves stuff to fast using v1.6 for 1.8.9
The server I play on requires us to blacklist certain items from being automatically replenished;
" - Mod isn't allowed for auto armor or auto soup purposes. There are ways to blacklist items from being moved. Blacklisting armor, soup, and splash potions is required. "
I would really appreciate having my lowest durability tools be used first rather than the highest ones. I downloaded the source code and looked deep into it, but I cannot seem to change this. I have tried altering line 124 of InvTweaksHandlerAutoRefill.java (changed the > operator to <) but that doesn´t do the job. After changing that, I saved and compiled using gradle as instructed, then replaced the mod .jar file at my .minecraft/mods folder.
Is there any part I got wrong? Does anyone have any idea how to achieve this?
It seems like it was already almost doing what you wanted. Your edit made it do almost the opposite.
It was selecting the most damaged tool, not the tool with the least durability.
You will want to replace
`candidateStack.getItemDamage() > replacementStack.getItemDamage()`
with
`candidateStack.getMaxDamage() - candidateStack.getItemDamage() < replacementStack.getMaxDamage() - replacementStack.getItemDamage()`
Thanks for the answer. This did work for armor! But it did not work for tools on the toolbar, which leaves me dumbfounded. Any further ideas?
any updates for 1.12.1?
Check the download page, there's a beta.
Any plan to make it for LiteLoader?
http://www.liteloader.com
Liteloader is better to use than Forge when it comes to client side mods. Them, like me, probably don't want to use the entirety of Forge to use this mod. Forge is bigger and slower than Liteloader. I'm not saying this mod should switch to liteloader, even if I would like that, just explaining why Liteloader can be more suitable than Forge, and that if you use Liteloader you might not want to use Forge because of this mod.
Using Liteloader when you already use Forge is not a big deal, but using Forge when you already run Liteloader you will probably have a game that uses more RAM and so on, but I might not be entirely correct.
I was thinking about singleplayer, that's what I use it for, but you're right, it's a good point.
I don't know how much truth it is in that LiteLoader's performance would suffer because of Forge. I use them side by side with no issues, but I do not have a lot of mods or play on a server with those mods.
Hello there, I am currently using a 1.7.10 version of this mod.
I would want the stack drawing option enabled while it ignores the tools and does nothing with them. Is that in any way possible?
I personally did not find the option for that, but maybe I just overread something.
Thank you for your help
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
And that option prevents tools from switching around in my Inventory?
I'll try it
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
It works.
Thank you
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
i don't see a slot for the shield, and auto-equip armor doesn't automatically put the shield in my off-hand. am i missing something?
this is something that really gets to me in my solo play. dying, and getting back to my body. only to have to fish for the shield in my inventory.
v1.12.2 stable mod (the recommended one)
Bug:
Auto-sort on pickup:
If you have an item in D2 already, the shield goes in the inventory instead.
v1.12.2 stable mod (the recommended one)
Feature request. Make it so that something like this:
Means that if I don't have a shield, put a pick in D2. If i do have a shield, put the shield in D2 and the pick in D3.
This feature request is far better than a swapped configuration could provide, and with swapped configurations it would be neigh unstopable in awesomeness.
v1.12.2 stable mod (the recommended one)
Feature request: Give the shield hand or off-hand a slot in this mod. This way i can tell it to put the shield there, or perhaps something else.
v1.12.2 stable mod (the recommended one)
v1.12.2 stable mod (the recommended one)
i will in the future, but i don't think i can delete the other ones so it's a bit late now.
any one know how to slow this down some, i keep getting kicked to hub on a server because even with the server help turned off i guess it moves stuff to fast using v1.6 for 1.8.9
Server help should be on, and the mod installed on server.
its not a modded server
Then you might as well give up.
Mods on unmodded servers are tricky to say the least.
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Hi,
The server I play on requires us to blacklist certain items from being automatically replenished;
" - Mod isn't allowed for auto armor or auto soup purposes. There are ways to blacklist items from being moved. Blacklisting armor, soup, and splash potions is required. "
I don't know how to do this.
Disregard. Somehow got an old version of IT and it wasn't work. 1.63 works!
sorry for my english if there are errors
I make settings for quick sorting in sky wars.
for example:
D1 sword
But when sorting there is placed not the strongest sword.
I want the priority to have swords with the greatest damage without specifying a particular type of sword.
how to achieve this effect?
I need some programming help.
I would really appreciate having my lowest durability tools be used first rather than the highest ones. I downloaded the source code and looked deep into it, but I cannot seem to change this. I have tried altering line 124 of InvTweaksHandlerAutoRefill.java (changed the > operator to <) but that doesn´t do the job. After changing that, I saved and compiled using gradle as instructed, then replaced the mod .jar file at my .minecraft/mods folder.
Is there any part I got wrong? Does anyone have any idea how to achieve this?
Thanks for the answer. This did work for armor! But it did not work for tools on the toolbar, which leaves me dumbfounded. Any further ideas?