The I.R.Fishermans mod completely changes the way the fishing system works in Minecraft.
Replaces the Fishing rod with a new wooden fishing rod.
Adds a Tackle Bag, which can store Raw Fish, Cooked Fish and the Wooden Fishing Rod. ONLY.
Once you catch a fish it will fight you and try to escape, you have to reel it in.
Controls
-Fishing-
Sneak + Release Right Mouse Button = Cast Lure. The longer you hold the button the further it'll cast.
Rapid Tapping Right Mouse Button when your Lure is cast to Reel in faster. Some fish may not need this, but most will need you reel them in fast as they try to escape
Press F to open Fishing Rod Interface. Can be changed in the controls menu in Minecraft.
Misc:
Tackle Bag: 9 slot bag can carry Fish (Cooked and Raw) Fishing Rods, Lures and Reels
Recipes
Tackle Bag:
Wooden Rod:
Iron Rod:
Gold Rod:
Diamond Rod:
Basic Reel:
Iron Reel:
Gold Reel:
Diamond Reel:
Basic Lure:
Shimmering Lure:
Shiney Lure:
Fluorescent Lure:
Images
First Person:
Third Person:
Tackle Bag Interface:
Reviews!
Thanks to everyone who took the time to make a review of my mod.
-0.21b Reviews-
By Callofmygun
-0.10b Reviews Below-
By MineCrates
By viking99
By Metsomba
TODO LIST
Add More Types of Fish, depending on Biomes.
Add Bait for Fishing Rods, each having different chance to catch fish.
Add Fishing Boat, so you can fish in open water.
Add Harpoon gun, to pull squid out of the water. (And the ocaisonal cow)
Add Fishing Clothes.
Add Fishing Stool. (Why? Because standing around makes my legs tired)
Add Fishing Net. Catches fish much faster but has a much lower durability.
Add Fishing Traps. You just throw them in the water and check on them once in a while to see what fish you caught.
Add Fishing Explosives. They'll never know what hit them.
Add some Crazy S***, because what is minecraft without adding some weird stuff to common tasks. Star Fishing anyone? See a nice star system at night you want to catch?
Right now this mod is a work in progress, but since i do have something playable i would like to see if the community would be interested in a mod like this. If there are not enough people interested in this kind of mod i'll probably put it on hold and work on something else.
I Still haven't tested SMP a lot, but i have tested it as much as i can on my own.
Change Log:
0.21b
Fixed crash when pressing the rod interface button when not in a game.
Slight optimization of interface code to avoid future crashes.
0.20b
Added Lures
Added Reels
Added more Rods
Added interface for fishing rods
Added movement to Lure Entities
Optimized SMP support
Increased Fish maximum possible strength to compensate for being able to reel them in much faster with reels.
Known Bugs:
No reel animation on the rod on SMP.
The Rod's model is mirrored in third person for some reason.
you should add like iron fishingrod, gold fishing rod and diamond fishingrod they have a longer durability and it's like 5% easyer to get fish
and add like worms witch makes it 50% better chance to catch fish
Oh don't worry i plan on adding that and much, MUCH more(Added a Todo list of stuff i have planned)! AND THANK YOU FOR THE REVIEW!
Also could you please tell me which version of forge you have? The missing third person model didn't show up on any of my tests on both clean and on my main minecraft which has over 100 mods.
Looks pretty useful dude! Instant bookmark and when more features are out i might make a mod spotlight! U have my vote
Great! And because of the great response i got from this mod, i'm hard at work at adding more things!
A new version SHOULD be released sometime today which adds:
Reels, Lures, more Rods and a modular lure/reel system for the rods.
I'm mostly using this mod to learn how to mod in minecraft. That's why i rather do it alone and learn all the tricks in moding minecraft.
Also Updated to 0.20b!
Added a bunch of stuff, see first post!
This is AWESOME dude! Great update and spotlight coming out in a bit
Hmm i just tried installing this but i got this error
--- BEGIN ERROR REPORT e79a59fc --------
Full report at:
C:\Users\Brendan\AppData\Roaming\.minecraft\crash-reports\crash-2013-03-09_10.42.31-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 3/9/13 10:42 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_15, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 398578824 bytes (380 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_D5 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
irf [I.R. Fisher Mens] (IRFishermans[1.4.7-0.20b].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel Bear Lake B GL version 1.4.0 - Build 8.14.10.1930, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at irf.KeyBindHandler.keyDown(KeyBindHandler.java:29)
at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.keyTick(KeyBindingRegistry.java:113)
at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.tickStart(KeyBindingRegistry.java:90)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:119)
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:356)
at net.minecraft.client.Minecraft.l(Minecraft.java:1455)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 178863e ----------
Hm that's odd, when does this come up?
That's the keydown event, for the fishing rod's hud, but i can't seem to make it come up for me.
I got it working but thats when i dont rename my world... When i try to create a new world and change the name of it while choosing all other world setting this happens
I got it working but thats when i dont rename my world... When i try to create a new world and change the name of it while choosing all other world setting this happens
Ah! Alright got it. I dind't realize that the keybinds also worked while not in a game. Easy fix.
Yo! Nice mod bro I very much enjoyed the fact that you can finally fish in style. Made a video on this and would be awesome if you can put that up on your main topic!
Yo! Nice mod bro I very much enjoyed the fact that you can finally fish in style. Made a video on this and would be awesome if you can put that up on your main topic!
Thanks!
Subscribe to see more witches dead!
Great Review thanks dude! Will add it to the first post.
What is the control i cant fishing with it i have all item and put it but what is control give me full control pls
The controls are on the first post, but if you have everything and you still can't fish, then my guess is you're not holding down shift when you release the right mouse button. It doesn't matter if you are holding shift when you click it, as long as you're holding shift when you release it. It'll cast the lure.
I tried to make a wooden rod and it gave me a trumpet from Mine & Blade: Commander. I'm guessing the item IDs are the same? If so, how can I change the ID for the rod?
The I.R.Fishermans mod completely changes the way the fishing system works in Minecraft.
Replaces the Fishing rod with a new wooden fishing rod.
Adds a Tackle Bag, which can store Raw Fish, Cooked Fish and the Wooden Fishing Rod. ONLY.
Once you catch a fish it will fight you and try to escape, you have to reel it in.
Controls
-Fishing-
Sneak + Release Right Mouse Button = Cast Lure. The longer you hold the button the further it'll cast.
Rapid Tapping Right Mouse Button when your Lure is cast to Reel in faster. Some fish may not need this, but most will need you reel them in fast as they try to escape
Press F to open Fishing Rod Interface. Can be changed in the controls menu in Minecraft.
-Tackle Bag-
Right-Click to Open Inventory
Items
Rods:
Wooden - 32 uses
Iron - 64 uses
Gold - 256 uses
Diamond. - 512 uses
Lures:
Basic - No bonus
Shimmering(Iron) - 10% Better catch chance.
Shiney(Gold) - 20% Better catch chance.
Fluorescent(Diomand) - 50% Better catch chance.
Reels:
Basic: 10% Faster Reeling
Iron: 15% Faster Reeling
Gold: 25% Faster Reeling
Diamond: 50% Faster Reeling
Misc:
Tackle Bag: 9 slot bag can carry Fish (Cooked and Raw) Fishing Rods, Lures and Reels
Recipes
Tackle Bag:
Wooden Rod:
Iron Rod:
Gold Rod:
Diamond Rod:
Basic Reel:
Iron Reel:
Gold Reel:
Diamond Reel:
Basic Lure:
Shimmering Lure:
Shiney Lure:
Fluorescent Lure:
Images
First Person:
Third Person:
Tackle Bag Interface:
Reviews!
Thanks to everyone who took the time to make a review of my mod.
-0.21b Reviews-
By Callofmygun
-0.10b Reviews Below-
By MineCrates
By viking99
By Metsomba
TODO LIST
Right now this mod is a work in progress, but since i do have something playable i would like to see if the community would be interested in a mod like this. If there are not enough people interested in this kind of mod i'll probably put it on hold and work on something else.
I Still haven't tested SMP a lot, but i have tested it as much as i can on my own.
Change Log:
0.21b
Fixed crash when pressing the rod interface button when not in a game.
Slight optimization of interface code to avoid future crashes.
0.20b
Added Lures
Added Reels
Added more Rods
Added interface for fishing rods
Added movement to Lure Entities
Optimized SMP support
Increased Fish maximum possible strength to compensate for being able to reel them in much faster with reels.
Known Bugs:
No reel animation on the rod on SMP.
The Rod's model is mirrored in third person for some reason.
(Requires Minecraft Forge 6.6.0.497+, Just throw it in the "mods" Folder)
DOWNLOAD
Woot my first mod review ever! THANK YOU AND I LOVE IT!
Oh don't worry i plan on adding that and much, MUCH more(Added a Todo list of stuff i have planned)! AND THANK YOU FOR THE REVIEW!
Also could you please tell me which version of forge you have? The missing third person model didn't show up on any of my tests on both clean and on my main minecraft which has over 100 mods.
It's a forge mod, so just throw it in the mods folder if you have minecraft forge installed.
Sweet! I'll add it to the Reviews on the top post!
Great! And because of the great response i got from this mod, i'm hard at work at adding more things!
A new version SHOULD be released sometime today which adds:
Reels, Lures, more Rods and a modular lure/reel system for the rods.
you and shirigan616 should do a collaboration together to make the best fishing mod ever
heres his mod
http://www.minecraft...d-more-1000-ds/
I'm mostly using this mod to learn how to mod in minecraft. That's why i rather do it alone and learn all the tricks in moding minecraft.
Also Updated to 0.20b!
Added a bunch of stuff, see first post!
This is AWESOME dude! Great update and spotlight coming out in a bit
--- BEGIN ERROR REPORT e79a59fc --------
Full report at:
C:\Users\Brendan\AppData\Roaming\.minecraft\crash-reports\crash-2013-03-09_10.42.31-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 3/9/13 10:42 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_15, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 398578824 bytes (380 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_D5 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
irf [I.R. Fisher Mens] (IRFishermans[1.4.7-0.20b].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel Bear Lake B GL version 1.4.0 - Build 8.14.10.1930, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at irf.KeyBindHandler.keyDown(KeyBindHandler.java:29)
at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.keyTick(KeyBindingRegistry.java:113)
at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.tickStart(KeyBindingRegistry.java:90)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:119)
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:356)
at net.minecraft.client.Minecraft.l(Minecraft.java:1455)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 178863e ----------
Hm that's odd, when does this come up?
That's the keydown event, for the fishing rod's hud, but i can't seem to make it come up for me.
I got it working but thats when i dont rename my world... When i try to create a new world and change the name of it while choosing all other world setting this happens
Ah! Alright got it. I dind't realize that the keybinds also worked while not in a game. Easy fix.
And... FIXED.
Great! Anyway got the mod spotlight in place and abt to record! Great job with this mod!
Thanks!
Subscribe to see more witches dead!
Great Review thanks dude! Will add it to the first post.
The controls are on the first post, but if you have everything and you still can't fish, then my guess is you're not holding down shift when you release the right mouse button. It doesn't matter if you are holding shift when you click it, as long as you're holding shift when you release it. It'll cast the lure.
Edit: I guess so.
I'll just give you a link (dont wanna clutter your page too much :P)