Hey hypercross, I love your LockIt mod, so I expect this one to be just as polished and awesome!
Is there any way you could split this mod into a painting mod and a sculpture mod, though? I'm already using a painting mod on my server and I'd hate to have to make the switch now that everyone has already started using it. But I'd love to include your sculpture mod!
Been playing with the mod for about an hour, and the only suggestion I have is to make it work when sneaking / crouching also. Other than that this seems like a great mod and I thank you! Are there plans for SMP support?
I have to say it looks rather neat.... Would this work on any mod related blocks, or just vanilla ones? Also can any of the little bits and pieces stack on top of each other?
Hey hypercross, I love your LockIt mod, so I expect this one to be just as polished and awesome!
Is there any way you could split this mod into a painting mod and a sculpture mod, though? I'm already using a painting mod on my server and I'd hate to have to make the switch now that everyone has already started using it. But I'd love to include your sculpture mod!
lol that's a good point, I should make things configurable. I'll update it in my utils and hopefully get it out soon.
Been playing with the mod for about an hour, and the only suggestion I have is to make it work when sneaking / crouching also. Other than that this seems like a great mod and I thank you! Are there plans for SMP support?
I have to say it looks rather neat.... Would this work on any mod related blocks, or just vanilla ones? Also can any of the little bits and pieces stack on top of each other?
It currently only works on 16 vanilla blocks, and the sub blocks have to be all the same within one block.
This is due to the restriction on storage... I don't want to store a whole lot of information to burden the server. You see, the number 16 comes from the possible metadata numbers for a block.
Well my philosophy in making a mod like this is ... to make the construction process easy so you are not limited by the boilplate process of building. So the next step, is to have a way to duplicate sculptures, turn then around, etc.
And of course, the rendering code that I messed up. LOL
lol that's a good point, I should make things configurable. I'll update it in my utils and hopefully get it out soon.
Awesome! Can't wait to try this out, then.
Question, does crafting work with the sculpture blocks? Do 8 64-stacks of sculpture blocks in a crafting bench equal one full block? Do 4 64-stacks give you a half a block? If you put 3 little blocks in a row do you get a strait piece of size 3? Etc? Would be useful for crafting lots of pieces for something.
Question, does crafting work with the sculpture blocks? Do 8 64-stacks of sculpture blocks in a crafting bench equal one full block? Do 4 64-stacks give you a half a block? If you put 3 little blocks in a row do you get a strait piece of size 3? Etc? Would be useful for crafting lots of pieces for something.
not yet, part of the plan.
You have to craft pieces into columns, then covers, finally blocks, though. 8 pieces to 1 piece is doable with vanilla recipe system.
Or I can write my own, but that might take a little longer. We'll see.
Now I really need to get to sleep... don't want to miss tomorrow's classes
When you place a piece of block that is say a oak wood block piece, is the piece supposed to take on the texture of the supported vanilla block you place it on?
Ah, I just thought of another suggestion, though it may be obvious.
How about a method for storing at least a block's-worth of sculpture in a schematic of sorts. So you can make multiple copies of a complex sculpture, like a statue or a desk, so long as you have the components in your inventory.
Infinite duplication bug: Make a diamond block and a wooden pickaxe. Take one piece of diamond out of the diamond block and place it on top of the diamond block. Mine the piece and it will drop a second diamond block.
Infinite duplication bug: Make a diamond block and a wooden pickaxe. Take one piece of diamond out of the diamond block and place it on top of the diamond block. Mine the piece and it will drop a second diamond block.
Hey hypercross, I love your LockIt mod, so I expect this one to be just as polished and awesome!
Is there any way you could split this mod into a painting mod and a sculpture mod, though? I'm already using a painting mod on my server and I'd hate to have to make the switch now that everyone has already started using it. But I'd love to include your sculpture mod!
Hey hypercross, I love your LockIt mod, so I expect this one to be just as polished and awesome!
Is there any way you could split this mod into a painting mod and a sculpture mod, though? I'm already using a painting mod on my server and I'd hate to have to make the switch now that everyone has already started using it. But I'd love to include your sculpture mod!
You can now disable anything by setting its id to zero...
MinePainter - block sculptures, pixel paintings
0.2.6 developed for Minecraft 1.7.2 / Forge 1121
works on Minecraft 1.7.10 / Forge 1207
download
A little demonstration on the imgur album
http://imgur.com/a/hHqaW
License: MIT

And a lovely banner by TNT123BOOM
Is there any way you could split this mod into a painting mod and a sculpture mod, though? I'm already using a painting mod on my server and I'd hate to have to make the switch now that everyone has already started using it. But I'd love to include your sculpture mod!
Carrots
lol that's a good point, I should make things configurable. I'll update it in my utils and hopefully get it out soon.
Thanks for the video! I'll include it in the post when I update, but uh....time's too late here I'll do it tomorrow
guess what, it's already SMP supported...
It currently only works on 16 vanilla blocks, and the sub blocks have to be all the same within one block.
This is due to the restriction on storage... I don't want to store a whole lot of information to burden the server. You see, the number 16 comes from the possible metadata numbers for a block.
Well my philosophy in making a mod like this is ... to make the construction process easy so you are not limited by the boilplate process of building. So the next step, is to have a way to duplicate sculptures, turn then around, etc.
And of course, the rendering code that I messed up. LOL
Awesome! Can't wait to try this out, then.
Question, does crafting work with the sculpture blocks? Do 8 64-stacks of sculpture blocks in a crafting bench equal one full block? Do 4 64-stacks give you a half a block? If you put 3 little blocks in a row do you get a strait piece of size 3? Etc? Would be useful for crafting lots of pieces for something.
painting blockcanvas...(http://www.minecraft.../topic/1715756-)But I saw your code and it is different from my...
not yet, part of the plan.
You have to craft pieces into columns, then covers, finally blocks, though. 8 pieces to 1 piece is doable with vanilla recipe system.
Or I can write my own, but that might take a little longer. We'll see.
Now I really need to get to sleep... don't want to miss tomorrow's classes
I saw your color depth is 24bit true color ? I wanted to reduce data usage and used only 5bit.
I wanted to implement some brushes like yours also, but didn't have someone to do the texture work... LOL
How about a method for storing at least a block's-worth of sculpture in a schematic of sorts. So you can make multiple copies of a complex sculpture, like a statue or a desk, so long as you have the components in your inventory.
I made my own shader pack, by the way.
Nice mod I'm about to try it out right now.
ooops, forgot to delete the lift, it's for another mod...
fixed,now it drops sculpture scrap pieces.
Hey hypercross, I love your LockIt mod, so I expect this one to be just as polished and awesome!
Is there any way you could split this mod into a painting mod and a sculpture mod, though? I'm already using a painting mod on my server and I'd hate to have to make the switch now that everyone has already started using it. But I'd love to include your sculpture mod!
You can now disable anything by setting its id to zero...