1.12
1.11
1.10
1.9.4
1.8.9
1.7.10
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Gravestone mod
Poll: What should I do with Drowned?
Ended Oct 17, 2018
are these by any chance going to get added to the 1.7.10 version? I understand if it is too difficult to do so.
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Unfortunately my answer is the same as previous - I haven't got time and effort to work on outdated versions.
But it is ok if someone decide to take it over - I'm ready to give a permission to you or any other any persons who want to maintain and redistribute 1.7.10 version of the mod in any way.
please, make the vanilla tools by enchantable by the anvil with the mod enchantments
Gravestone mod - Extended 1.3.3 has been released :
Changes:
New configuration options:
also "PhantomDiverSpawnWeight" was renamed to "SpawnWeightPhantomDiver"
Recipes:
Bone armor:
Like any other bone tools, bone armor resistant to "Rust" debuff, furthermore full set of this armor protect you from "toxic water".
Gravestone mod - Extended 1.3.4
Changes:
Hello guys. I'm wondering, may be some of you have good ideas of enchantments for bone armor, bone pickaxe and bone shovel? Something related to death, necromancy, any type of "black magic", or at least related to its name, bones or enchantment effect.
I've already made an enchantment for boots(which should allows to walk on lava), for leggings(which allows to normally wallk in web), and have a few ideas about some other items, but not for all of them.
Also content of naturally generated graves will use loot tables since next versions, so graves content will be fully configurable for modpacks, and it will be possible for other mods to add some items to specific graves. If someone has any additional request it will be better to say about it before next release. Here you can read more about it : https://github.com/NightKosh/Gravestone-mod-Extended/issues/99#issuecomment-441428973
Just wanted to let you know that it seems like your mod absolutely hates Optifine because after I added it, a great majority of the mod's items turned invisible and unuseable.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
I haven't got any problem with it, so could you please provide more information about it? Which version of optifine do you use?
Advanced fishing is not required dependency anymore(but some content will not be available without it)
Gravestone mod - Extended 1.3.5
Changes:
A little bit more about graves loot tables:
Here you can look on them: https://github.com/NightKosh/Gravestone-mod-Extended/tree/master/src/main/resources/assets/gravestone-extended/loot_tables/graves
Also I've added few own "conditions" (which can be used only for graves content):
1) "grave_material" - allows to generate content only for specific grave material.
it take such values as "IRON", "GOLD", "DIAMOND", and some other( https://github.com/NightKosh/Gravestone-mod-Graves-API/blob/c951db91840291d2a7bac0c04755ab472953d537/nightkosh/gravestone/api/grave/EnumGraveMaterial.java#L13-L30 )
example: https://github.com/NightKosh/Gravestone-mod-Extended/blob/master/src/main/resources/assets/gravestone-extended/loot_tables/graves/player/wizard.json#L202-L207
2) "grave_type" - allows to generate content only for graves which belongs to specific type of "mobs":
example : https://github.com/NightKosh/Gravestone-mod-Extended/blob/master/src/main/resources/assets/gravestone-extended/loot_tables/graves/grave.json#L6-L11
3) "content_type" - a type of content:
example: https://github.com/NightKosh/Gravestone-mod-Extended/blob/master/src/main/resources/assets/gravestone-extended/loot_tables/graves/player.json#L57-L62
4) "corpse_content_type" - to chose what should be placed in grave:
example: https://github.com/NightKosh/Gravestone-mod-Extended/blob/master/src/main/resources/assets/gravestone-extended/loot_tables/graves/player.json#L6-L11
I was using OptiFine_1.12.2_HD_U_C8
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
Could you by chance turn the material case statements into swiss cheese, and make the material type whitelist or blacklist in the configuration file? I'm not particularly fond of all of the material types with various grave/monument models. For that matter, how about the same for which grave models are in the world? (so I could omit vertical plates in my world, for example)
How do I put the corpses in the stocks, gallows, cage and burning stake - like the models in the 1.7 old version?
i cant access your website, i think it's down.
Since you have added the Raven claws and the bat wing idk what are they for or intended to be, please explain so
Can explain the enchantments in here?
Don't know if this is a known glitch, but for some reason, witch corpses keep multiplying when placed in a gallows/burning stake/etc. I found one, now I have 5.