1.12
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1.10
1.9.4
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Gravestone mod
Poll: What should I do with Drowned?
Ended Oct 17, 2018
Gravestone mod - Graves has been updated to Minecraft 1.12
P.S. "download widget" will be updated later(it doesn't depends on me) so be sure you download correct version of the mod(you can click on "View all downloads" to chose version)
Hello. I'm almost forget to say that "Gravestone mod - Extended" was updated ( Minecraft 1.10.2).
Portuguese localization was fixed by wenlfs.
Is Catacomb only generated in vanilla world? I can't find it in biomes o plenty's world.
No it doesn't depends on other mods - just biome type(only in plains and forest biomes) and ground height. It is rather rare structure, but you can increase its generation chance(This page still in development), or generate it manually by console command.
How you set the generation chance? I mean in the config it says 2.5E-4, and I don't really know what it means. Should I change it to something like 10E-4?
And maybe you can make a config about adding biome so we can make it generate in other biome.
This is 0.00025(percent per chunk). You may set it as a "normal figure" - this "2.5E-4" is just a result of automatical convertation into string.
Well, I set the number to 10000 cause I really want to see it generate in biomes o plenty's world, and it works.......in a ridiculous way.
If I set the number like 10 or 5, it will generate normally, right?
Set it to 0.05 or so (5%). 2.5e-4 is 25/100000 chance per chunk (or 0.025%). (Or at least I presume it is, since double conversions are rather silly.)
Hello. Sorry for such late reply - I'm just returned from a business trip.
It should works correctly even with 100% generation chance. Or it will be better to say - it was suggested so at development state. But it looks like some of the additional conditions were broken during one of the last update.
Thank you for this screenshots, I'll investigate this problem in nearest time.
is there a version for 1.8 or was it skipped?
New version of Gravestone mod - Graves available. Dorzar made Mexican translation. Alsoa serious bug was fixed - in some cases game crash at death on blocks from some another mods.
i'm surprised the curse potion effect doesn't do anything. what if you were killed by an undead mob while the curse is active or after the timer hits 0 you will die and become an undead mob yourself maybe and be registered as undead as well.
I'm planning to spawn special mobs at players death(if "curse" effect is active). This skeleton will not despawn(even on peaceful mode), and has a chance to escape death - instead of it it will break apart on a piles of bones for a while and assemble again.
Is the setting "OnlyOwnerCanLootGrave" compatible with 1.7.10 version of mod? If so, where do i add it in the config and what prefix does it use?
If it isn't in the 1.7.10 version, can you add it?
No it's not compatible.
Not sure. May be I'll backport it later when versions for 1.11 & 1.12 will be completed.
Whenever I go down in the dungeons my FPS just dies. Is it because of the mob spawners and all the additional mobs? I'm getting about 2 fps when I go down the stairs. Is there anything I can do to work around this? I don't remember roguelike dungeons being this laggy when I had it installed in the same version, and it also has a ton of spawners. I'm on 1.10.2, I can post my modlist if that helps
I believe it's actually to do with all the bones around the ground, I myself with a few friends traversed a gravestone dungeon and found that the more bones on the ground the lower FPS we were all getting. I think it's because they are actual 3D objects instead of like how minecraft rails are just a flat texture, the bones actually have shape to each piece (Which is cool btw) but seems to hurt FPS.
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Yes. It can reduce FPS. If you have a problems with it - its generation can be disabled.
I will be at a vacation till october 15. So all this time I'll be offline.
That should just cause lag when it's loaded. I think it's got something to do with mobs spawning, as it starts off fine and drops steadily once night hits and they start spawning in the graveyard above ground.
Edit: It's definitely to do with the amount of mobs spawning, even above ground it's impossible to approach the graveyard on the surface. If I manually set the time to 0 I can explore with a normal framerate until it hits the event that sets it to night again, at which point my FPS drops to single digits. Is there a way to turn off the dungeon changing the time without disabling graves spawning mobs at all? It's still plenty dark in there for a large but not game killing amount of mobs to spawn as long as there aren't the dozens of them also spawning on the surface.