1.12
1.11
1.10
1.9.4
1.8.9
1.7.10
Open Source
Forge
Gravestone mod
Poll: What should I do with Drowned?
Ended Oct 17, 2018
I'm sorry, i forgot about it..
So, are you going to fix it? But other than that: great mod!
Sure I'll fix it!
I need some time to check it and to fix some smal bugs, but it will be released soon.
Graves:
Memorials:
GraveStone 2.0.0 for minecraft 1.5.1
Changes
known bugs
Also i need to know is 1.4.7 version required? (add it to question poll)
On 1.6 it seemed that Wither Catacombs (I was calling them Mausoleums), with their associated giant graveyard, were spawning WAYY to often.
Last world I built, about 50 meters from spawn was a village completely surrounded by graves. I had to spent my 1st 3 days destroying them to make sure the villagers didn't die, and had the resources to build a quarry by the time I was done without mining a single brick from the gravestone drops.
Any chance that the new update has decreased spawn rate and graveyard size of the
MausoleumsWither Catacombs?This update doesn't change it. But after 1.6 i add fence to it. So if your village are not to near it will be enough. If not - i also add peacefull mob eggs in some graves, so you can try to find villager's egg and build your own village.
But if it required i can add config option for that in future versions.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
It must be incompatible. It will be work but with some divergence as i think. So if you want compatibility i need to talk about it with senpaisubaraki.
I was thinking it would be a good idea if your mod and his mod are compatible with each other, they're both Gravestone mods after all!
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
// Don't do that.
Time: 4/25/13 11:41 AM
Description: Exception in server tick loop
java.lang.IllegalAccessError: tried to access field aez.f from class net.minecraft.world.gen.structure.StructureGSCemeteryCatacombsLevel
at net.minecraft.world.gen.structure.StructureGSCemeteryCatacombsLevel.prepareLevel(StructureGSCemeteryCatacombsLevel.java:80)
at net.minecraft.world.gen.structure.StructureGSCemeteryCatacombsLevel.(StructureGSCemeteryCatacombsLevel.java:54)
at net.minecraft.world.gen.structure.StructureGSCemeteryCatacombsUnderground.build(StructureGSCemeteryCatacombsUnderground.java:40)
at net.minecraft.world.gen.structure.MapGenGSCemeteryCatacombs.a(MapGenGSCemeteryCatacombs.java:29)
at mod_GraveStone.generateSurface(mod_GraveStone.java:67)
at cpw.mods.fml.common.modloader.ModLoaderWorldGenerator.generate(ModLoaderWorldGenerator.java:26)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:91)
at im.a(ChunkProviderServer.java:259)
at zz.a(Chunk.java:1258)
at im.c(ChunkProviderServer.java:153)
at il.(PlayerInstance.java:43)
at ik.a(SourceFile:172)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:220)
at iv.a(NetServerHandler.java:410)
at net.smart.moving.playerapi.NetServerHandler.a(NetServerHandler.java:24)
at eb.a(SourceFile:136)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 381984320 bytes (364 MB) / 627179520 bytes (598 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 13303 (744968 bytes; 0 MB) allocated, 4651 (260456 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.518 13 mods loaded, 13 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
basicGunsMod [BasicGunsMod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Trapcraft [Trapcraft] ([1.4.7] Trapcraft - v1.0.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_GraveStone [mod_GraveStone] (GraveStone 1.6.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NetherrackPP [Netherrack++] (NetherrackPP - 146.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_SmartMoving [Smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_SmartRender [Smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Steve [SteveMod] (Steve-Mod-12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2001 (112056 bytes; 0 MB) allocated, 1659 (92904 bytes; 0 MB) used
Player Count: 1 / 8; [iq['MarkAOlson'/292, l='Grave Digger', x=224.07, y=66.00, z=209.66]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Thank you for this crash log!
Would it be possible to make a config option to toggle whether or not graves spawn if you die in lava? Half the reason to avoid lava was because if you fell in it and died, your items would burn up, as it is, this mod kinda takes away the reason to fear lava.
I think graves must generate in lava too... So i check it. And see what i can do for you.
I died in lava just the other day, and it's still something you fear. The gravestone often appears right on the edge or in the lava, and when you break it...everything falls in the lava anyway.
I just came to ask about this myself. I like both mods... his won out for my server at this point... but would love to have them both.
GraveStone is the conflict! LOL who knew?
But if it will not generated all your items falls in lava too. Or maybe i don't understand something?
One of it will be destroyed by other on your death. In the rest they must working fine.
It causes the server/client to crash on load.
Oh... I didn't test it together...
I'll try to fix it.