1.12
1.11
1.10
1.9.4
1.8.9
1.7.10
Open Source
Forge
Gravestone mod
Poll: What should I do with Drowned?
Ended Oct 17, 2018
Its support was added in lates version(which was released just now.)
// There are four lights!
Time: 12/9/14 4:08 PM
Description: Updating screen events
java.lang.NullPointerException: Updating screen events
at gravestone.core.compatibility.forestry.GSCompatibilityForestry.getApicultureVillagerID(GSCompatibilityForestry.java:35)
at gravestone.item.corpse.VillagerCorpseHelper.getNotVanillaVillagerProfession(VillagerCorpseHelper.java:136)
at gravestone.item.corpse.VillagerCorpseHelper.getVillagerProfession(VillagerCorpseHelper.java:129)
at gravestone.item.corpse.VillagerCorpseHelper.getType(VillagerCorpseHelper.java:112)
at gravestone.item.corpse.VillagerCorpseHelper.addInfo(VillagerCorpseHelper.java:100)
at gravestone.item.corpse.CorpseHelper.addInfo(CorpseHelper.java:59)
at gravestone.item.ItemGSCorpse.func_77624_a(ItemGSCorpse.java:48)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:525)
at net.minecraft.client.gui.inventory.GuiContainerCreative.updateFilteredItems(GuiContainerCreative.java:378)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147053_i(GuiContainerCreative.java:350)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147050_b(GuiContainerCreative.java:550)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146286_b(GuiContainerCreative.java:456)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146274_d(GuiContainerCreative.java:566)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1629)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
•Hexplore-It Information Here•
•Hexplore-It on the Technic Forums•
•Hexplore-It on the Minecraft Forums•
•Hexplore-It on Reddit•
•Hexplore-It on Twitter•
Changes
http://prntscr.com/5gevc6
Minecraft v1.7.x
vonDoomCraft Get it: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2292431
Gravestone mod v2.11.1
Resolution: 128x
Download: http://www.mediafire.com/download/dv7ykm9c2j6t6p1/vonDoomCraft_GraveStone_v2.11.1.zip
Images:
Bone Piles
Burning Stakes
Gallows
Stocks
Green Zombie Cats and Dog
Ex: A grave plate on the ground as part of world gen(no player placed it there), night falls, 4 skeletons spawn around the grave plate
I ask because the grave plate in question is in Mushroom Island Biome, a biome where no hostile mobs naturally spawn. They can be spawned from vanilla's spawners, spawned in using MFR auto-spawner as well. There are no spawners on the island. Night fell and I watched 4 skeletons spawn around the grave plate.
Love the mod, btw
These biomes are not supposed to spawn hostile mobs. With gravestone mod's gravestones generated there as part of world gen, they act like spawners and spawn hostile mobs.
Ideally an option in .cfg file to list biome IDs to exclude from world gen would be best. Maybe something like:
But at the least it the mod should never generate in those biomes no matter how it is accomplished.
NightKosh, do you think you could add a fog creating block then you set the radius by right clicking on it?
As KeanuFox said it creates by gravestones(when it in range of 30 blocks) and its density based on amount of gravestones.
what happens on this picture?)
Unfortunately current fog implementation is little buggy and can looks like on this picture in some cases(it happens only with "low density" fog). You can disable fog in config file.
Ok. I'll add such option.
Great, I'll keep an eye out for update.
Thank you for your work on this unique and fun mod