if you have any problems with this (as obviously your mod was first), pelase tell me
Surely i haven't any problems with it. And, as i think, it is better, for players, to have some choice)
P.S. If you will need some help or may be advice tell me. There are some same parts in it, and i can give you my sources for saving your time, if it needed.
But I think you should work more on the Catacombs.. make them feel more like abandoned and haunted. They look..too good?
Surely there are some incompleteness in it, and unfortunatly i fogot to add some webs in it.
But what do you mean say that? Or may be you can give some advice?
(Screenshots are too bright cause i made it with night vision potion)
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AridholGM
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My guess is player API is for saving the death message, and or for the spawn block at death event.. But Idk!
Well, Whew you know I like this mod.. It sure looks cool.. I do have to say that it'll be difficult for me to get to it without SMP support tho.. the sooner you get that the sooner you get another follower
I know a lot of people would like all items on death to be saved (at least according to the poll), but I'd like to suggest the possibility of making it a config option allowing for all, none or half the items. If you could take it a step further, maybe make it a percentage or fraction of items. Ex: 30%, 1/6 or something like that.
Rollback Post to RevisionRollBack
The config files are your friends! Get to know them, and shape your world!
I know a lot of people would like all items on death to be saved (at least according to the poll), but I'd like to suggest the possibility of making it a config option allowing for all, none or half the items. If you could take it a step further, maybe make it a percentage or fraction of items. Ex: 30%, 1/6 or something like that.
Yes it will be. I don't like to save all items cause it looks like some kind of cheating, but alot of people want it. So there will be config option allowing change saved items count.
Glad to tell you that "Player API" will be no more required in next versions.( Thanks Crudedragos for some help with it) Also as part of this changes graves will spawn at villagers death too.
What do you think about special graves for pets?(add it to question poll)
Really lovely mod you have here. :3 I think it would look nice with my current world, though I do have some questions.
If i pick up a Gravestone that was generated by me, and place it somewhere else, will it keep the Death message on it when I place it down in the new spot? Or will it be wiped after picking it up?
If i pick up a Gravestone that was generated by me, and place it somewhere else, will it keep the Death message on it when I place it down in the new spot? Or will it be wiped after picking it up?
Yes. At now it will be wiped. But, maybe, i change it later.
Yes. At now it will be wiped. But, maybe, i change it later.
Aww, ok then. I hope you do change it later, because the main reason I looked into this mod is because of the whole Death Message thing, and I was planning on making my "Fails Graveyard" (a graveyard with all my own tombstones that said how I died.).
Edit:
Seems I have ran into a issue:
2013-04-09 05:48:54 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoClassDefFoundError: net/minecraft/entity/player/GraveStonePlayerBaseSP
2013-04-09 05:48:54 [INFO] [STDERR] at mod_GraveStone.load(mod_GraveStone.java:31)
2013-04-09 05:48:54 [INFO] [STDERR] at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:537)
2013-04-09 05:48:54 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-04-09 05:48:54 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-04-09 05:48:54 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-04-09 05:48:54 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
2013-04-09 05:48:54 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-04-09 05:48:54 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-04-09 05:48:54 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
2013-04-09 05:48:54 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-04-09 05:48:54 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-04-09 05:48:54 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-04-09 05:48:54 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
2013-04-09 05:48:54 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-04-09 05:48:54 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-04-09 05:48:54 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
2013-04-09 05:48:54 [INFO] [STDERR] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
2013-04-09 05:48:54 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
2013-04-09 05:48:54 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
2013-04-09 05:48:54 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
2013-04-09 05:48:54 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:729)
2013-04-09 05:48:54 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: net.minecraft.entity.player.GraveStonePlayerBaseSP
2013-04-09 05:48:54 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
2013-04-09 05:48:54 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] ... 28 more
2013-04-09 05:48:54 [INFO] [STDERR] Caused by: java.lang.NoClassDefFoundError: PlayerBase
2013-04-09 05:48:54 [INFO] [STDERR] at java.lang.ClassLoader.defineClass1(Native Method)
2013-04-09 05:48:54 [INFO] [STDERR] at java.lang.ClassLoader.defineClass(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] at java.security.SecureClassLoader.defineClass(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
2013-04-09 05:48:54 [INFO] [STDERR] ... 30 more
2013-04-09 05:48:54 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: PlayerBase
2013-04-09 05:48:54 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:139)
2013-04-09 05:48:54 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-09 05:48:54 [INFO] [STDERR] ... 34 more
I checked out that mod and that guy did a great job on his gravestone mod. If you two work together and "combine" your mods, One heck of a gravestone mod would be created!
Rollback Post to RevisionRollBack
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
NightKosh, could you give us a new seed with Catacombs that you've already located? The one you gave us a while ago won't work for me, as in the world won't finish loading.
Rollback Post to RevisionRollBack
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
I checked out that mod and that guy did a great job on his gravestone mod. If you two work together and "combine" your mods, One heck of a gravestone mod would be created!
why i put a suggestion on both pages. can hope and see
Aww, ok then. I hope you do change it later, because the main reason I looked into this mod is because of the whole Death Message thing, and I was planning on making my "Fails Graveyard" (a graveyard with all my own tombstones that said how I died.).
Sounds good, but firstly i must make it smp compatible and fix some bugs and incompleteness.
Also i think maybe will be better if gravestone can be harvested only with silk touch pickaxe? (add it to question poll)
Surely i haven't any problems with it. And, as i think, it is better, for players, to have some choice)
P.S. If you will need some help or may be advice tell me. There are some same parts in it, and i can give you my sources for saving your time, if it needed.
Surely there are some incompleteness in it, and unfortunatly i fogot to add some webs in it.
But what do you mean say that? Or may be you can give some advice?
(Screenshots are too bright cause i made it with night vision potion)
What block would you like to see?
P.S. I planned add some statues later..
Why not?))
Well, Whew you know I like this mod.. It sure looks cool.. I do have to say that it'll be difficult for me to get to it without SMP support tho.. the sooner you get that the sooner you get another follower
Like JCan said i use it for spawn block at death event. Is there another way for it?
Yes it will be. I don't like to save all items cause it looks like some kind of cheating, but alot of people want it. So there will be config option allowing change saved items count.
What do you think about special graves for pets?(add it to question poll)
And first version of new models for graves:
If i pick up a Gravestone that was generated by me, and place it somewhere else, will it keep the Death message on it when I place it down in the new spot? Or will it be wiped after picking it up?
Yes. At now it will be wiped. But, maybe, i change it later.
Aww, ok then. I hope you do change it later, because the main reason I looked into this mod is because of the whole Death Message thing, and I was planning on making my "Fails Graveyard" (a graveyard with all my own tombstones that said how I died.).
Edit:
Seems I have ran into a issue:
http://www.minecraftforum.net/topic/1762087-151-smpssp-minecraft-graves-die-classy/
I checked out that mod and that guy did a great job on his gravestone mod. If you two work together and "combine" your mods, One heck of a gravestone mod would be created!
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
why i put a suggestion on both pages. can hope and see
Lets hope the other guy agrees and helps out. Imagine the epic mod that could be created if they work together!
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
Sounds good, but firstly i must make it smp compatible and fix some bugs and incompleteness.
Also i think maybe will be better if gravestone can be harvested only with silk touch pickaxe? (add it to question poll)
And thank you for crash log.
Maybe you should make a hammer and chisel for putting your own words on a grave.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.