Um great mod and everything I really love it but can you make the catacombs a little more how do I say this findable cause I was trying to do a mod review and I went threw literally 100 worlds with 0 luck also the generate catacombs command I kept using it but never worked.oh and DIAMOND.maybe I will give 5 if you can make the catacombs easier to find like a different version of the eye of ender but different to find the catacomb please.Thanks
There is console command for catacombs/grave/memorial generation.
Type:
Where <structure_name> is "catacombs", "memorial or "grave".
But there is a small bug - sometime this command didn't work for "just created" world. In this case restart minecraft.
Also you can get coordinates of "Wither room" from forge log or from "Development console"(click on "Edit Profile" in "Minecraft Launcher", set "Launcher Visibility" to "Keep the launcher open" and switch to "Development console" tab)
Is it possible if there is fix for generating Gravestone's catacombs or cemeteries can't spawn due to GrowthCraft and Village Taverns overwriting in survival mode?
Sorry, but I don't understand you. Describe your problem in detail please.As for update for minecraft 1.7.2 - I'm almost complete it. At the moment mod can be used with it, but there are some bugs in it. I need some days to fix it.
Sorry, but I don't understand you. Describe your problem in detail please.
As for update for minecraft 1.7.2 - I'm almost complete it. At the moment mod can be used with it, but there are some bugs in it. I need some days to fix it.
This version still not completed. Grave death message can't be edited at the moment.
Do not forget to backup your world.
yay, 1.7 version, sweet!
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
This is fabulous and all, but can the next update make it so you don't fight the thousand heartless battle in a simple graveyard? Literally, millions of zombies and skeletons spawn in those things, to the point I need to get armor from the metallurgy mod! Also, is it possible that the catacombs underneath can have the boss room spawn... a little less deep? It's impossible to find the wither without blowing the whole thing sky high first...
This is fabulous and all, but can the next update make it so you don't fight the thousand heartless battle in a simple graveyard? Literally, millions of zombies and skeletons spawn in those things, to the point I need to get armor from the metallurgy mod! Also, is it possible that the catacombs underneath can have the boss room spawn... a little less deep? It's impossible to find the wither without blowing the whole thing sky high first...
this may be considered a spoiler so... but, you are overestimating it:
don't step on the reddish stone, appearances may be deceiving.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
This is fabulous and all, but can the next update make it so you don't fight the thousand heartless battle in a simple graveyard? Literally, millions of zombies and skeletons spawn in those things, to the point I need to get armor from the metallurgy mod!
No, I will not. You can do it by self.
There are next configuration options for this purposes:
SpawnRate - spawn rate of monsters from graves(must be 600 or higher)
SpawnChance - mob spawn chance by grave(must be between 0 and 100)
Also, is it possible that the catacombs underneath can have the boss room spawn... a little less deep? It's impossible to find the wither without blowing the whole thing sky high first...
Hm. May be I'll add some ways to configure it later... At the moment you can get its coordinates in a "forge log" at catacombs generation.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/22/2014
Posts:
62
Member Details
So, I love this mod. I have run into an issue, however. It's not an issue with your mod, but rather, a lack of support for another popular mod I use called Thaumcraft. Since Thaumcraft adds a new menu that has equipment slots for accessories, these new accessory slots are not being accounted for upon death, thus dropping anything that was equipped in an accessory slot on the ground rather than storing it in your grave.
So, I love this mod. I have run into an issue, however. It's not an issue with your mod, but rather, a lack of support for another popular mod I use called Thaumcraft. Since Thaumcraft adds a new menu that has equipment slots for accessories, these new accessory slots are not being accounted for upon death, thus dropping anything that was equipped in an accessory slot on the ground rather than storing it in your grave.
Unfortunately it can't be done at the moment. There aren't any way to get access to this slots. I asked Azanor to add this feature in Thaumcraft API.
I just wanted to say thanks for this mod. It is one of my all time favorite. I love the idea of wither catacombs and this mod has also made not use /gamerule keepInventory true.
P.S.
Those skull crawlers are the death of me... I LOVE IT XDoh one more thing I would like to verify that items in the Mine and Blade Battlegear 2 inventory do in fact go inside your grave
I am getting a "file not found" when I try to download, after AdFly and it hits the CurseForge site. Much saddness! (so much I had to add an extra "d"...)
I am getting a "file not found" when I try to download, after AdFly and it hits the CurseForge site. Much saddness! (so much I had to add an extra "d"...)
If you have any problems with adfly - you can use "curse forge" link at first page of this thread))
Hey, thanks for a nice mod, I am however having trouble with compatiblity with Tinker's Construct. Tinker adds additional armos/stuff slots and those are either not kept in the gravestone, either 'ejected' in the world. I have tried setting saved items to 60, but that didn't help. Could you do something about it, please?
Yes. I know about it. It requires some changes in "Tinker construct API", which I'm waiting for.
There is console command for catacombs/grave/memorial generation.
Type:
Where <structure_name> is "catacombs", "memorial or "grave".
But there is a small bug - sometime this command didn't work for "just created" world. In this case restart minecraft.
Also you can get coordinates of "Wither room" from forge log or from "Development console"(click on "Edit Profile" in "Minecraft Launcher", set "Launcher Visibility" to "Keep the launcher open" and switch to "Development console" tab)
Sorry, but I don't understand you. Describe your problem in detail please.As for update for minecraft 1.7.2 - I'm almost complete it. At the moment mod can be used with it, but there are some bugs in it. I need some days to fix it.
Nevermind. xD It's fine.
Gravestone 2.8.2b1 for minecraft 1.7.2
This version still not completed. Grave death message can't be edited at the moment.
Do not forget to backup your world.
yay, 1.7 version, sweet!
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
this may be considered a spoiler so... but, you are overestimating it:
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
No, I will not. You can do it by self.
There are next configuration options for this purposes:
Hm. May be I'll add some ways to configure it later... At the moment you can get its coordinates in a "forge log" at catacombs generation.
Here's the log:
http://pastebin.com/giiHmGu5
Please have a look, thanks
Unfortunately it can't be done at the moment. There aren't any way to get access to this slots. I asked Azanor to add this feature in Thaumcraft API.
This is a bug.
If memory serves me right, the slots are from "Baubles" by Azanor. I may be mistaken, but you should be able to access them with "Baubles API".
Yes. He just said me about it too.)
Look in a "forge log". You can find grave coordinates in it.
It will looks like this:
or(if grave wasn't generated)
P.S.
Those skull crawlers are the death of me... I LOVE IT XDoh one more thing I would like to verify that items in the Mine and Blade Battlegear 2 inventory do in fact go inside your grave
Gravestone 2.8.3 for minecraft 1.6.4
Changes
I am getting a "file not found" when I try to download, after AdFly and it hits the CurseForge site. Much saddness! (so much I had to add an extra "d"...)
If you have any problems with adfly - you can use "curse forge" link at first page of this thread))
Yes. I know about it. It requires some changes in "Tinker construct API", which I'm waiting for.