This thread was marked as Locked by Lord_Ralex.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2398119-fossils-and-archeology-revival-build-7-1-the
1.7.10
1.7.2
1.6.4
After lots of seeing that Rex doesn't go after Galli, I decided to look in the GitHub page EnumDinoType, and guess what it said:
It looks like a fairly simple fix... I was wondering why The Tyrant Lizard King was giving up so easily!
Meanwhile, I believe (Personally) that what with the Water Creatures getting a revival, there are several other things which should be done (Which may already be planned).
-Specify Mosasaur/Plesiosaur Species'. I measured, and since the Plesiosaur skeleton is around 14 metres in length (Possibly longer, when the neck straightens), similar to Elasmosaurus. Therefore, Plesiosaur could be renamed Elasmosaurus for scientific purposes. The Mosasaur is around 8.5 blocks long (I am here assuming that 1 block=1 meter), and I tried for a while, but I was unable to find a single Mosasaur with a length greater than 6.5 ft but less than 10 ft. So, I propose that "Mosasaur" be increased in size to 10 ft, to match the size of Tylosaurus Proriger. Thus, it would be renamed Tylosaurus, and the confusion could stop.
-Change Default positioning of Plesiosaur neck. I fell in love with the new Plesiosaur animations, and I believe that they would be much better suited for the stationary Plesiosaur than the "Up in the air" neck. However, if possible, I would keep the "Up in the air" neck animation for when a Plesiosaur is stationary on LAND (That might be too hard to code though). Any ways, I just thought that it was kind of unrealistic for a Plesiosaur to be wasting all of that energy keeping it's head high while it's in the water...
-Change Plesiosaur Model altogether. I believe that maybe the Plesiosaur could be made a little less "Fat". The Mosasaur got a re-make, so why shouldn't the Plesiosaur? Also, perhaps some more neck movement when it's moving? Say, side to side and up and down every once in a while?
-Update the Plesiosaur Skeleton. I would love to see a new skeleton for the Plesiosaur, one that had the neck in a straight-forward position.
Despite all of these ideas, I LOVE everything that this mod has done, and I really can't wait to see what will come soon. (Carnotaurus? Icthyosaurus? Oviraptor? Therizinosaurus?)
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Curse PremiumPlesiosaur I can agree that it's species should be more specified and same with the Pterosaur (which will happen when we get more Pterosaurs) however the Mosasaur is in fact named Mosasaurus so there's no need to make it a Tylosaurus.
Click here to view my 32x32 mob texture pack for the Fossils and Archeology

My apologies, I didn't realize t had a specific name I guess. However, it being a Mosasaurus, I must ask what exact species it is, I'm just interested because I was unable to find a 8.5 meter Mosasaur anywhere.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 1/08/14 02:12 PM
Description: Ticking block entity
java.lang.NoSuchFieldError: field_150354_m
at mods.fossil.guiBlocks.TileEntityAnalyzer.smeltItem(TileEntityAnalyzer.java:334)
at mods.fossil.guiBlocks.TileEntityAnalyzer.func_145845_h(TileEntityAnalyzer.java:243)
at net.minecraft.world.World.func_72939_s(World.java:1888)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:621)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mods.fossil.guiBlocks.TileEntityAnalyzer.smeltItem(TileEntityAnalyzer.java:334)
at mods.fossil.guiBlocks.TileEntityAnalyzer.func_145845_h(TileEntityAnalyzer.java:243)
-- Block entity being ticked --
Details:
Name: analyzer // mods.fossil.guiBlocks.TileEntityAnalyzer
Block type: ID #169 (tile.analyzerActive // mods.fossil.guiBlocks.BlockAnalyzer)
Block data value: 2 / 0x2 / 0b0010
Block location: World: (161,64,453), Chunk: (at 1,4,5 in 10,28; contains blocks 160,0,448 to 175,255,463), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #169 (tile.analyzerActive // mods.fossil.guiBlocks.BlockAnalyzer)
Actual block data value: 2 / 0x2 / 0b0010
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1888)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500)
-- Affected level --
Details:
Level name: The building of popexx1
All players: 1 total; [EntityPlayerMP['popexx1'/213, l='The building of popexx1', x=162.13, y=65.00, z=453.01]]
Chunk stats: ServerChunkCache: 901 Drop: 0
Level seed: -8235679069917493556
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (20,64,256), Chunk: (at 4,4,0 in 1,16; contains blocks 16,0,256 to 31,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 64458 game time, 27634 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 73325 (now: false), thunder time: 8425 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:621)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 276174296 bytes (263 MB) / 541589504 bytes (516 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 5721 (320376 bytes; 0 MB) allocated, 5463 (305928 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.03 FML v7.2.211.1128 Minecraft Forge 10.12.2.1128 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.211.1128} [Forge Mod Loader] (forge-1.7.2-10.12.2.1128.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.2.1128} [Minecraft Forge] (forge-1.7.2-10.12.2.1128.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fossil{1.7.10 Build 6.3b} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-6.3b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 965 (54040 bytes; 0 MB) allocated, 838 (46928 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['popexx1'/213, l='The building of popexx1', x=162.13, y=65.00, z=453.01]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
This isn't at all hard to do, the Mosasaurus is the largest of the mosasaurs(larger than tylosaurus) so why are the sizes still not right? Idk, the naming can be easily changed through the lang files.
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Curse PremiumMosasaurus is the name of the species that lends it's name to the Mosasaurs. Mosasaurus is the one in mod.
Click here to view my 32x32 mob texture pack for the Fossils and Archeology

Yes, however, there were various species of Mosasaur, the original being M. Hoffmanni. I'm just asking for the "Last name" of the Mosasaurus in the mod. Thank you in advance.
First I tried to ride it with out an empty hand, didn't work, I tried what you said, tried the whip first, it doesn't seem to work, is this a bug? I really want to know ;-;
That's the Photo I used as a reference when comparing them, I still believe that even with a neck straight up it wouldn't be more than 3 meters tall.
I kinda agree with most of the ideas.
1: That's a nice idea. If only that was easy to do...
2: That's because Gallimimus don't kill cows.
1: They do hunt vanilla animals.
2: Galli relies on flowers to supplement his diet. All others will kill cows, though.
This is a reply, not a discussion!
PCA is a great guy from what I know, and from what I've seen of this conversation, he's just trying to help. Please give him some more respect.
Extintion doesn't have to be forever.
Terra Nova Map Project - http://www.minecraftforum.net/forums/mapping-and-modding/maps/1552223-terra-nova-map-works-with-fossil-and-archeology
The Maze Runner (forge) Mod (Recruiting) - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2239958-the-maze-runner-mod-forge-recruiting-coders-and
Terra Nova Map Project - http://www.minecraftforum.net/forums/mapping-and-modding/maps/1552223-terra-nova-map-works-with-fossil-and-archeology
The Maze Runner (forge) Mod (Recruiting) - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2239958-the-maze-runner-mod-forge-recruiting-coders-and