This thread was marked as Locked by Lord_Ralex.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2398119-fossils-and-archeology-revival-build-7-1-the
1.7.10
1.7.2
1.6.4
This thread was marked as Locked by Lord_Ralex.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2398119-fossils-and-archeology-revival-build-7-1-the
You will get bug reports. You will get the same bug reports multiple times. The fans will never read things or look to see if the information has already been given or has already been fixed. No amounts of shouting, banning, blocking, or otherwise expelling will prevent them from coming. Take it with a grain of salt that the fans only want to help you guys out, even if you find it irritating. Coding for 8 hours straight? I get it, believe me I do... I went on binges of coding for 3 days straight years ago. I know that tensions are high when you've been doing it a long time to seemingly get no compliments and only bug reports... but trust me, it's a well known fact that the only criticism you will hear is the negative. The positive you will see through youtube videos, through downloads, through friends telling friends about it, and through help like these fans are trying to give you.
Sure, maybe the comments aren't helpful, but at the end of the day it shouldn't be getting to you as much as it is. If you're to the point where you're snapping at people, you've been doing it too long. Take a break. Take a power nap if you have to. The mod will be there tomorrow... don't set deadlines that are too strict, and most importantly, don't post a public pre-release if you don't expect to get bug reports.
Looking forward to recording this stuff.. good luck, and happy coding.
Your friend, Poet.
Oh yes...
PROUD USER OF THE STEVE SKIN
This mod has no custom biomes yet.
PROUD USER OF THE STEVE SKIN
I thought microjunk said he created biomes as a way to add ships to specific places?
Thank you for this post, yes and I agree that negative feedback is 90% of what we will get, but we have made many comments about the github repo, bug reports there please, and were very nice about it between this and the other thread. I dont think we were too extreme with the guy with the red text and the pest a page ago. However yes, it would be nice of us to hold our tongue, and yes there are many impatient peopl who want this. It was a popular mod before, and will be again. However, much of the code had to be rewritten, redesigned, and reorganized. This takes time, it may have been faster to completely rewrite it from scratch, but seriously GitHub was mentioned for a reason, to keep bug reports organized and to keep them from being repeated more than 20 times a day. We are checking this thread regularly and try to keep up. Together, Shadow and I have probably sifted through some 100K lines of code again and again in the last 5 days, yes we are irritated, and drained. So we may be snappy, we apologize for this as it does not look good on our part for sure. But we would like to respectfully once again ask that any bug reports be directed to our repo here, this helps keep things organized....
yes I did, I said before they would be unnoticeable trying to keep things in perspective with the mod, however if you guys want some that are a bit more extreme, let us know....
Find out how I generate....coolAlias...world structure generation and rotation tool...
EDIT: Where is the latest upload?
The first download link(Fossils and Archeology: http://goo.gl/Aa5cZ) still links to the first prerelease version of the mod. The second link works though so thanks for keeping this mod alive and kicking.
One more question... can I type in.... rainbow? Text? Just kidding, that's too much work rofl.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Bren\AppData\Roaming\.minecraft\crash-reports\crash-2013-03-01_20.55.21-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 3db35c38 --------
Full report at:
C:\Users\Bren\AppData\Roaming\.minecraft\crash-reports\crash-2013-03-01_20.55.21-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 3/1/13 8:55 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 355586264 bytes (339 MB) / 514523136 bytes (490 MB) up to 514523136 bytes (490 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_A3 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
mod_EnchantViewClient [mod_EnchantViewClient] (minecraft.jar) Unloaded->Constructed->Pre-initialized
mod_EnchantViewServer [mod_EnchantViewServer] (minecraft.jar) Unloaded->Constructed->Pre-initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized
mod_ThebombzenAPI [mod_ThebombzenAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized
Fossil [Fossil/Archeology] (Fossil-Archeology.zip) Unloaded->Constructed->Pre-initialized
mod_superMultiTool [mod_superMultiTool] (SuperMultiTool(2).zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 7560D GL version 4.2.11750 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDCraft 128x MC14.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at fossil.client.DinoSoundHandler.onSoundsLoaded(DinoSoundHandler.java:35)
at net.minecraftforge.event.ASMEventHandler_4_DinoSoundHandler_onSoundsLoaded_SoundLoadEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at bev.a(SoundManager.java:80)
at net.minecraft.client.Minecraft.a(Minecraft.java:442)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 640239cf ----------
ok what did I do wrong?
If you wish to see some of my work, check out my channel, maybe I might be good enough for you to follow ^_ ^ http://www.youtube.c...low=grid&view=1
Oh well, i'll keep trying but it may put an end to my Feed The Dinosaurs LP I was planing!
Anyway Keep up the amazing work guys! I'm just glad this mod has been revived!
Tags are [ spoiler] content [ /spoiler] (without spaces after the brackets. Did you extract the zip? There's an image on the first post that shows you what your folder structure should look like.
We're working on getting it to where you don't have to extract it.
If you wish to see some of my work, check out my channel, maybe I might be good enough for you to follow ^_ ^ http://www.youtube.c...low=grid&view=1
Find out how I generate....coolAlias...world structure generation and rotation tool...
If you wish to see some of my work, check out my channel, maybe I might be good enough for you to follow ^_ ^ http://www.youtube.c...low=grid&view=1