Thanks a lot now I can have many different profiles for each of my MultiMC instances, some of them are heavy modded and already have a load of infos on screen. I guess the last thing that could be fixed is a way to move everything were we want it to be, but I guess its not easy to do that, take your time if its in your plans, don't rush anything and don't forget your Real Life like some modders do, Minecraft is awesome but Real Life is also really important.
Hey. I think it would actually be nice to have this in a GitHub repo, I would like to mess with some things, despite not being managing the mod currently.
Ok, I'll take a look at it - I've never set up GitHub before, so setting it up with my workspace might be a bit difficult...
EDIT: Actually, it doesn't seem too hard - I'll probably have a link up around 3:30PM MST.
java.lang.NullPointerException
at maxpowa.tukmc.IC2Integration.renderIC2Slots(IC2Integration.java:124)
at maxpowa.tukmc.IC2Integration.renderSlots(IC2Integration.java:91)
at maxpowa.tukmc.GuiIngame.renderSlot(GuiIngame.java:719)
at maxpowa.tukmc.GuiIngame.a(GuiIngame.java:177)
at ban.b(EntityRenderer.java:1129)
at net.minecraft.client.Minecraft.J(Minecraft.java:884)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at maxpowa.tukmc.IC2Integration.renderIC2Slots(IC2Integration.java:124)
at maxpowa.tukmc.IC2Integration.renderSlots(IC2Integration.java:91)
at maxpowa.tukmc.GuiIngame.renderSlot(GuiIngame.java:719)
at maxpowa.tukmc.GuiIngame.a(GuiIngame.java:177)
I'm not sure if its a bug or not I'M trying to get rid of the sound the chat makes but the buttons above the chat don't seem to do anything, is there any explanations about them somewhere, also it would be nice if we just could have the regular chat displayed, I'm so used to the regular chat that everytime I type T to open the chat I must remember that its not on the bottom of the screen anymore.
I'm not sure if its a bug or not I'M trying to get rid of the sound the chat makes but the buttons above the chat don't seem to do anything, is there any explanations about them somewhere, also it would be nice if we just could have the regular chat displayed, I'm so used to the regular chat that everytime I type T to open the chat I must remember that its not on the bottom of the screen anymore.
Will add functionality to disable custom chat stuff next update.
Edit: Actually, will be added to the list of major changes that hopefully can be accomplished when I do the movement rewrite. You can disable the pinging notification by pressing N in the chat GUI.
Will add functionality to disable custom chat stuff next update.
Edit: Actually, will be added to the list of major changes that hopefully can be accomplished when I do the movement rewrite. You can disable the pinging notification by pressing N in the chat GUI.
Not to be bad but there's no effects with any button on the chat gui, no toggle, nothing happens when I press theses buttons at all, there should be an effect or a button press effect somehow to tell you they did something, for now the N doesn't do anything at all for me.
looks good! 1= Is this considered a Cheat on servers? 2= My screen has so much, maybe u should break this up into little mods for each part so we can choose what we want to be shown. 3= When I press the K button, the menu is cut off. why? Anyway, this is a good mod with good potential, but plz, edit it so I can see what im doing while mining! Good Job!
looks good! 1= Is this considered a Cheat on servers? 2= My screen has so much, maybe u should break this up into little mods for each part so we can choose what we want to be shown. 3= When I press the K button, the menu is cut off. why? Anyway, this is a good mod with good potential, but plz, edit it so I can see what im doing while mining! Good Job!
Make the Window size small( in settings ) or put the game into full screen.
And no this wouldn't be considered a cheat, but it depends really.
First of al great mod, second I would like to suggest some additions 1: Would it be possible to make it so we can turn off the enchantment background for enchanted items in the item hotbar? Also there is a bug I have come across when it is day time the clock read "pm" not "am" now I know this is a small bug but gust though Id point it out. Once again great mod keep up the work I will be using this for many many updates.
The clock is not the ingame time, its your real life time
I'll think about adding config for enchantment overlay.
Would it be possible for you to add the tool-tip popup for items that you select in your hand?
The original gui displayed the name of the object when you cycled through your inventory.
I do not see any indication (other than icon and item in hand) of what the current block i'm holding is, nor an option to enable this.
Picture for reference: http://i.imgur.com/2jazyYI.png
Ok, I'll take a look at it - I've never set up GitHub before, so setting it up with my workspace might be a bit difficult...
EDIT: Actually, it doesn't seem too hard - I'll probably have a link up around 3:30PM MST.
Any advice? Something I'm doing wrong?
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 2/26/13 3:37 PM
Description: Unexpected error
java.lang.NullPointerException
at maxpowa.tukmc.IC2Integration.renderIC2Slots(IC2Integration.java:124)
at maxpowa.tukmc.IC2Integration.renderSlots(IC2Integration.java:91)
at maxpowa.tukmc.GuiIngame.renderSlot(GuiIngame.java:719)
at maxpowa.tukmc.GuiIngame.a(GuiIngame.java:177)
at ban.b(EntityRenderer.java:1129)
at net.minecraft.client.Minecraft.J(Minecraft.java:884)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at maxpowa.tukmc.IC2Integration.renderIC2Slots(IC2Integration.java:124)
at maxpowa.tukmc.IC2Integration.renderSlots(IC2Integration.java:91)
at maxpowa.tukmc.GuiIngame.renderSlot(GuiIngame.java:719)
at maxpowa.tukmc.GuiIngame.a(GuiIngame.java:177)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['EarthApocalypto'/1417533, l='MpServer', x=-388.99, y=123.62, z=-717.00]]
Chunk stats: MultiplayerChunkCache: 10
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-538,64,-478), Chunk: (at 6,4,2 in -34,-30; contains blocks -544,0,-480 to -529,255,-465), Region: (-2,-1; contains chunks -64,-32 to -33,-1, blocks -1024,0,-512 to -513,255,-1)
Level time: 18277282 game time, 7285819 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 29 total; [EntityGolemStone['Stone Golem'/137, l='MpServer', x=-383.22, y=122.14, z=-716.53], EntityGolemStoneAdvanced['Advanced Stone Golem'/136, l='MpServer', x=-389.53, y=124.14, z=-706.50], EntityGolemStone['Stone Golem'/138, l='MpServer', x=-383.09, y=123.14, z=-718.66], ays['EarthApocalypto'/1417533, l='MpServer', x=-388.99, y=123.62, z=-717.00], EntityBlock['unknown'/156, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/157, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/158, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/159, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBrainyZombie['Angry Zombie'/1417676, l='MpServer', x=-409.50, y=81.00, z=-699.50], EntityBlock['unknown'/163, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/162, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/161, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/160, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/167, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/166, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/165, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/164, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/186, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/187, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/184, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/185, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/190, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/191, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/188, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/189, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/182, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/183, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/180, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/181, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:439)
at net.minecraft.client.Minecraft.b(Minecraft.java:2409)
at net.minecraft.client.Minecraft.run(Minecraft.java:796)
at java.lang.Thread.run(Thread.java:680)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 104511880 bytes (99 MB) / 293441536 bytes (279 MB) up to 2143158272 bytes (2043 MB)
Mod Pack: CWW256 forgot to change this.
LiteLoader Mods: 4 loaded mod(s)
- VoxelPacket version 2.0.2
- VoxelPlayer version 0.9.6
- Integrated Sound Packs version 1.1.1
- VoxelMenu version 1.4.7_05
JVM Flags: 6 total; -Xms256M -Xmx2048M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+AggressiveOpts -XX:PermSize=128M
AABB Pool Size: 25 (1400 bytes; 0 MB) allocated, 25 (1400 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_BackTools [mod_BackTools] (BackTools1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoFHCore [CoFH Core] (CoFHCore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core [BuildCraft] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft [ComputerCraft] (computercraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CCTurtle [ComputerCraft Turtles] (computercraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion [Thermal Expansion] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OmniTools [OmniTools] (omnitools.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2 [IndustrialCraft 2] (IC2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TwilightForest [The Twilight Forest] (TwilightForest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders [BC Builders] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy [BC Energy] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory [BC Factory] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport [BC Transport] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon [BC Silicon] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
factorization [Factorization] (factorization.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtrabiomesXL [ExtrabiomesXL] (extrabiomes.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forestry [Forestry for Minecraft] (forestry.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft [Railcraft] (railcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerCore [RedPower] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerBase [RP Base] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerMachine [RP Machine] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerCompat [RP Compat] (redpowercompat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerWiring [RP Wiring] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerLogic [RP Logic] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerLighting [RP Lighting] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerWorld [RP World] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerControl [RP Control] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Factory [Factory] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Energy [Energy] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Transport [Transport] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
XyCraft [XyCraft] (xycraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GregTech_Addon [GregTech-Addon] (GregTech.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IronChest [Iron Chest] (IronChest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_MineLittlePony [Mine Little Pony] (MineLittlePony1_4_6_3_for_ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PortalGun [Portal Gun] (PortalGun.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
StevesCarts [Steve's Carts] (StevesCarts.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Thaumcraft [Thaumcraft] (Thaumcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
tukmc_Vz [TukMC] (TukMC_latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AdvancedMachines [IC2 Advanced Machines Addon] (advancedmachines.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AdvancedSolarPanel [Advanced Solar Panels] (advancedsolarpanel.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ChickenChunks [ChickenChunks] (chickenchunks.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnderStorage [EnderStorage] (enderstorage.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BinnieCore [Binnie Core] (extrabees.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtraBees [Extra Bees] (extrabees.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GraviSuite [Gravitation Suite] (gravisuite.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MiscPeripherals [MiscPeripherals] (miscperipherals.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ModularForceFieldSystem [Modular ForceField System V2] (modularforcefieldsystem.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIPlugins [NEI Plugins] (neiplugins.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TC [Traincraft] (traincraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
drceph.petrogen [Petroleum Generator] (petrogen.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] (reiminimap.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SoulShards [SoulShards] (soulshards.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core [WR-CBE Core] (wirelessredstonecore.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons [WR-CBE Addons] (wirelessredstoneaddons.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|RedPower [WR-CBE RedPower] (wirelessredstoneredpower.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2600 PRO OpenGL Engine GL version 2.1 ATI-8.0.61, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: John Smith Technician's Remix
Profiler Position: N/A (disabled)
Vec3 Pool Size: 40 (2240 bytes; 0 MB) allocated, 40 (2240 bytes; 0 MB) used
Oops, I'll fix that, just having some workspace issues getting github working...
This'll be fixed in the next update, forgot to add in a try catch statement when I fixed the previous IC2 error.
Will add functionality to disable custom chat stuff next update.
Edit: Actually, will be added to the list of major changes that hopefully can be accomplished when I do the movement rewrite. You can disable the pinging notification by pressing N in the chat GUI.
@Vazkii, github is up - https://github.com/maxpowa/tukmc
Not to be bad but there's no effects with any button on the chat gui, no toggle, nothing happens when I press theses buttons at all, there should be an effect or a button press effect somehow to tell you they did something, for now the N doesn't do anything at all for me.
Make the Window size small( in settings ) or put the game into full screen.
And no this wouldn't be considered a cheat, but it depends really.
The clock is not the ingame time, its your real life time
I'll think about adding config for enchantment overlay.
Sure, planning for 1.9
Hmm, maybe - flashing at the rate of your fps should be annoying enough? XD
The original gui displayed the name of the object when you cycled through your inventory.
I do not see any indication (other than icon and item in hand) of what the current block i'm holding is, nor an option to enable this.
Picture for reference: http://i.imgur.com/2jazyYI.png