An idea that would make using Power Converters more versatile in builds...the ability to somehow detect how much charge an Energy Bridge contains...it could be anything, from outputting a redstone signal when full/empty to Buildcraft Gate conditionals to a ComputerCraft Peripheral function...but it'd allow us to turn off/on engines or other power generators when input exceeds output and the charge is full so we don't waste fuel...or worse, have an engine with nowhere to put power explode.
Any clue as to why the Energy Bridge wouldn't connect to anything? I No matter what I place next to it (tried generators, cables, pipes and a quarry), it always shows <NONE>.
I'm running 1.6.4, Forge 9.11.1.944, IC2 Exp 2.0.298 (with Advanced machines 57.0.0 and Compact Solars 4.4.19.212), Buildcraft 4.1.2 and about 25 other mods that have nothing to do with energy.
Is it possibly conflicting with skyboy026's PowerCrystalsCore 1.1.8-7? I have it installed for Nether Ores 2.2.0-6.
On one side of the Energy bridge you need a consumer of the appropriate mod supplying power, and on another you need a producer of the mod you want power for. Then you hook up the appropriate power lines to the producer and consumer to wherever they need to go.
I know, i did that. Quarry on one side (North), generators, engines, cables or pipes on another (West) and I got nothing. Opening the EB's interface shows all as <NONE>.
Not only does it not work, it doesn't even visually connect to cables or pipes.
No...there's a block named a "BC Producer" and another block called an "IC2 LV/MV/HV/EV Consumer".
A conversion cost is a bit needless I think, as TE3 converts RF to MJ at no conversion cost. But yes, I agree it should keep with the ratio used by TE3 for the RF to MJ ratio.
If I understand it correctly, you have uploaded the MC deobfuscated Code in your Workspace on your Jenkins. from what I know, this is not allowed by Mojangs Terms of Service. Just wanted to note that.
I'm sure that this really isn't an issue. People really aren't going to go look on the workspace just to download the source code.
It should be 1 MJ -> 10 RF (minus some energy for conversion)
Test setup:
enderio energy bank (250.000 MJ) - BC consumer - energy bridge - RF producer - TE energy cell (empty)
The energy bridges is showing: in: 31 MJ/t out: 10 kRF/t (maxed out TE energy conduits)
It easily fills the 50mio RF energy cell (= 5 mio MJ)
(PC 1.6.4-23)
A conversion cost is a bit needless I think, as TE3 converts RF to MJ at no conversion cost. But yes, I agree it should keep with the ratio used by TE3 for the RF to MJ ratio.
A conversion cost was unintentional, it was due to how the configs were setup causing some precision loss between the two. This has been fixed in the latest build, And make sure to set the conversion ratio for TE to be 437.5 instead of the previous value.
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Join Date:
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Decided to remove buildcraft from my mod setup because it was causing problems, and ran into this issue using the latest build of your power converters. It crashes with this on startup when buildcraft isn't present (despite using MFR, forestry, and various other bc-implementing mods)
With the comming release of Thermal Expension - it will use Redstone Flux...
Redstone Energy Field 1.6.4 - https://dl.dropboxusercontent.com/u/27056280/REF164.zip
On one side of the Energy bridge you need a consumer of the appropriate mod supplying power, and on another you need a producer of the mod you want power for. Then you hook up the appropriate power lines to the producer and consumer to wherever they need to go.
No...there's a block named a "BC Producer" and another block called an "IC2 LV/MV/HV/EV Consumer".
need fix bc energy
Yes.
no transfer !!!
ic2 to bc
The solution is simple, update.
Update
no transfer !!!
ic2 to bc
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Windows 7 x64-bit SP-1 - MC v1.7.10 - Forge 10.13.4.1517 - CodeChickenCore v1.0.7.47 - NEI v1.0.5.118 - (MultiMC v5.0.4.8)
Digital Reality Private Pack - 200+ Mods, Dedi Server
I'm sure that this really isn't an issue. People really aren't going to go look on the workspace just to download the source code.
A conversion cost was unintentional, it was due to how the configs were setup causing some precision loss between the two. This has been fixed in the latest build, And make sure to set the conversion ratio for TE to be 437.5 instead of the previous value.
Thanks for continuing where PowerCrystals left off. This mod is the best for power conversion and I'm glad to see it still going.