Well each planet does have differing terrain, so in order to traverse the moons of Jupiter, you would definitely need different equipment. What purpose would mining small samples serve? Also tracks appearing is a minor detail, but will definitely be put in eventually. But, like above, our main focus are the actual planets, then mechanics and details will be filled out.
Well you could make investigations and use those discoveries to discover new life forms and make new gear. You could use the samples to power new gear. (You can use Saturn samples to power gear that lets you survive longer on Saturn.(Also like in Call of Duty Zombies, you use Element 115 to power the Ray Gun, the Thunder gun and other Wonder Weapons.) So that's what samples con be used for.)
I'd love to see Xenos.. and preds in space.. maybe 1 planet has a pred base, the other maybe a hive of xenos?
Also please add a space station.. like orbital colony we can get to when you first go there you land on a designated landing pad. so you can build the station anyway you like. maybe a 9x9 landing pad as start, or 3x3. and you have to be careful to build otherwise you may fall in space and collide back onto the overworld ... maybe show animations of you Burning in the atmoshphere. if you accidently fall off the landpag when your buildingvvv
This looks very promising for my deep space mining gameplay. I can't wait until I can add all kinds of crazy alien worlds with an API.
I'm very interested in zero-g deep space dimensions for space stations and custom-built "large starship" bases that I can fill with oxygen pipes and use as my staging areas for deep space prospecting.
Well you could make investigations and use those discoveries to discover new life forms and make new gear. You could use the samples to power new gear. (You can use Saturn samples to power gear that lets you survive longer on Saturn.(Also like in Call of Duty Zombies, you use Element 115 to power the Ray Gun, the Thunder gun and other Wonder Weapons.) So that's what samples con be used for.)
Hrm, that's a pretty good idea. I'm not sure if it will make it in, but it's definitely a possibility. Good job
I'd love to see Xenos.. and preds in space.. maybe 1 planet has a pred base, the other maybe a hive of xenos?
Also please add a space station.. like orbital colony we can get to when you first go there you land on a designated landing pad. so you can build the station anyway you like. maybe a 9x9 landing pad as start, or 3x3. and you have to be careful to build otherwise you may fall in space and collide back onto the overworld ... maybe show animations of you Burning in the atmoshphere. if you accidently fall off the landpag when your buildingvvv
Fairly far down on the list is the creation of and API to allow other modders to add in their own planets or even solar systems with their own settings. So you can ask the AvP author if they would be willing to do that, however I don't think we can fulfill requests for certain planets for certain mods. The incompatibility issues if the player didn't have AvP installed would be fairly difficult to overcome. I'm not saying it won't happen, but it most likely will not come in the Galacticraft Core.
As for space stations, if you watch the videos on the site, you will see that if they haven't been released yet, they are nearly done.
Where is the changlog? I can't find it anywhere on your website.
It's under the download page. But it's not up right now due to the amazing amount of traffic we have on the site. Our web guy is doing his best to fix it, but it's down sadly Should be back up and running soon
Crummy, I just wanted to say I love your avatar. It makes me laugh every time I see it. Otherwise I just wanted to say I'm REALLY looking forward to your mods further development, just incredible the amount of stuff you guys are doing with it. Its like you all sat down and said "You know what would be awesome? Space." I don't have it currently installed, but with the string of recent "official" updates of MC, I've been holding off on modding too much until everything catches up/slows down again.
Crummy, I just wanted to say I love your avatar. It makes me laugh every time I see it. Otherwise I just wanted to say I'm REALLY looking forward to your mods further development, just incredible the amount of stuff you guys are doing with it. Its like you all sat down and said "You know what would be awesome? Space." I don't have it currently installed, but with the string of recent "official" updates of MC, I've been holding off on modding too much until everything catches up/slows down again.
Oh thanks :3 We are caught up to 1.5 just so you know. At the moment the updates are more of quickfixes and adding in single bits of content. Once the mod is out of alpha, updates will be more of version changes, with more content per update, but less frequent updates. As far as I know, FTB is getting close to moving to 1.5. I can tell you, the amount of work to go from 1.4.7 to 1.5 without even adding any new content is ridiculous. Hopefully, 1.6 won't come with such vast changes. Especially since it's already been announced.
Oh thanks :3 We are caught up to 1.5 just so you know. At the moment the updates are more of quickfixes and adding in single bits of content. Once the mod is out of alpha, updates will be more of version changes, with more content per update, but less frequent updates. As far as I know, FTB is getting close to moving to 1.5. I can tell you, the amount of work to go from 1.4.7 to 1.5 without even adding any new content is ridiculous. Hopefully, 1.6 won't come with such vast changes. Especially since it's already been announced.
Yeah, I noticed 1.5 has been a workload for a lot of the modders out there, and I appreciate the amount of work you folks do! Of course, you never know with 1.6, they may have horses launch you into outerspace and screw up the class files you guys are modding!
The only reason I've been holding back on using your mod is waiting for the rest of what I consider the "tech" mods to catch up. I don't think I can fully appreciate a space station without some IC2 to go with it (right now it seems it bugs out with NEI, or one of my "fantasy" mods, gives me a "rendering" error in the crash log, not gonna fret about it here though). Regardless, I'm excited to see what the future holds for Galacticraft and I sincerely appreciate your hard work, maybe you folks will see a donation here in the near future
Yeah, I noticed 1.5 has been a workload for a lot of the modders out there, and I appreciate the amount of work you folks do! Of course, you never know with 1.6, they may have horses launch you into outerspace and screw up the class files you guys are modding!
The only reason I've been holding back on using your mod is waiting for the rest of what I consider the "tech" mods to catch up. I don't think I can fully appreciate a space station without some IC2 to go with it (right now it seems it bugs out with NEI, or one of my "fantasy" mods, gives me a "rendering" error in the crash log, not gonna fret about it here though). Regardless, I'm excited to see what the future holds for Galacticraft and I sincerely appreciate your hard work, maybe you folks will see a donation here in the near future
We really appreciate it! Funny you should mention the rendering errors. What seems to be going on?
to fix it , go to your config file in .minecraft , then find the galacticraft configfile and enter it with notpad , find the id number 3352 now keep turning it to a random id until the id's not taken. oh and , check you don't have any duplicates of the mod anywhere , and you only did one action , putting it in coremods.
did you not read? the mod is conflicting with itself without any duplicate copies! I know how to fix simple errors like ID's conflicting with other mods, but NOT if it's conflicting with itself!
Idea... Why don´t you make the heaven, and create god as a final boss?
I won't even begin to get into the backlash we would receive from 1. Portraying God in a game 2. Making God KILLABLE?? 3. Putting heaven in space. Wouldn't go over well. You get the idea? Religion + Boss fights = No fun for those responsible. Sorry bro
Also would take away heavily from the point of the mod. It's about science, and adding magic or divinity or whatever dumbs that high tech feel down.
I wonder if this mod will get into the Voltz modpack o.o or if FTB has a universal electricity modpack.. Since this would be perfect for space colonization on pvp servers.. especially since the concept of "Oxygen production" Space pvp combat.. Hmmm....
I've been playing ith this on my ssp and i do like the concepts and i liked seeing the martians.. but i wish you could Trade with space villagers..
I ran into a few bugs. tho..
1:I can't use NEI on the moon or spacestation. it won't function..
2: a few trips to space and i learned besides the "Launch pads, rocket, such it doesnt give a fuel loader.. "
Ideas i have for this mod..
1: Remove the parachuted chest when going to a new planet, just have it show the rocket landing, so we can use the w,a,s,d to navigate the rocket to a safe landing. have the parachute deploy at the top of the rocket while we are falling down to the planet surface..
Maybe have a Chance your damage your ship upon landing if you land on your side, or horizontal.
2:Orbital stations. The main space station as i managed to build with iron,tin, steel is floating over the overworld. . so it has me thinking, what about a station per planet/such
3: Drop Pods at stations.. A craftable Drop pod, you have to attach inside a Chamber you build on the station the pod basically falls down to the planet. However it has a inventory of its own, but CAN'T carry a ship in it, but you can prolly put materials... It will also not drop if your carring a ship in your inventory.. this way you have to build the ship on what/ever planet your on..
4:Chance occurance: Astroid field... >.> like for saturn, etc to get down to the planet surface you gotta navigate your ship through the astroids. to make it safly to land... The orbital stations would be just inside the field, so this happens only when traveling to a planet for the first time..
--------------------------------
Big Idea. Sumthin i find cooool
Space Weather. yes weather in space....
im not talking about rain,, welll sorta but its not droplets of water >
1:Solar flares: An occurence that happens to space stations that are located within reach of the "Sun" this only occurs during "day" if hit by a flare and your station is unprotected, also while any machines are running it will jam them, maybe even deplete the energy you have in them, Batteries become very valuable to those who don't have protected stations..
means to protect:: maybe a force field of some sort.
2:Astroid collision...:: I see fallen astroids on the moon's surface you touch them you get burnt,, i also beleive i saw one hit the moons surface and break blocks or that was a creeper but if one hits your station that would be fun... you'd have to do repairs to your station.. Especially if a Large scale storn of astroids occur.. but that should be a very low chance of happening. Since they travel at high speeds, the forcefield may be good, otherwise using "Solid" Alloys, will protect you.. preferably have a rather BAD effect for those who cover their station in obby...
3:Alien encounter.. The martians are mad the players have been colonizing on their planets using them as target practice, and even bait to draw away the space zombies..... So a non peaceful faction of them regulary sets up raids onto the space stations, using "Space golems" that are anything but player friendly..
We really appreciate it! Funny you should mention the rendering errors. What seems to be going on?
So basically all that it happens is when I put myself into creative in my test worlds with NEI up, you obviously have all the tabs from the different mods to choose from (Twilight Forest, Harken Scythe, Ars Magica, etc etc) and the IC2 tab is there. As soon as I click on it, game freezes, crashes and gives me an error in regards to rendering. No idea if its just IC2 still working out kinks with their pre-release builds for 1.5.1 or if its just NEI borking it up.
ACTUAL CANNIBAL SHIA LABEOUF
I'd love to see Xenos.. and preds in space.. maybe 1 planet has a pred base, the other maybe a hive of xenos?
Also please add a space station.. like orbital colony we can get to when you first go there you land on a designated landing pad. so you can build the station anyway you like. maybe a 9x9 landing pad as start, or 3x3. and you have to be careful to build otherwise you may fall in space and collide back onto the overworld ... maybe show animations of you Burning in the atmoshphere. if you accidently fall off the landpag when your buildingvvv
I'm very interested in zero-g deep space dimensions for space stations and custom-built "large starship" bases that I can fill with oxygen pipes and use as my staging areas for deep space prospecting.
Librari is: The Wizard formerly known as Genshou
Hrm, that's a pretty good idea. I'm not sure if it will make it in, but it's definitely a possibility. Good job
Fairly far down on the list is the creation of and API to allow other modders to add in their own planets or even solar systems with their own settings. So you can ask the AvP author if they would be willing to do that, however I don't think we can fulfill requests for certain planets for certain mods. The incompatibility issues if the player didn't have AvP installed would be fairly difficult to overcome. I'm not saying it won't happen, but it most likely will not come in the Galacticraft Core.
As for space stations, if you watch the videos on the site, you will see that if they haven't been released yet, they are nearly done.
It's under the download page. But it's not up right now due to the amazing amount of traffic we have on the site. Our web guy is doing his best to fix it, but it's down sadly Should be back up and running soon
Oh thanks :3 We are caught up to 1.5 just so you know. At the moment the updates are more of quickfixes and adding in single bits of content. Once the mod is out of alpha, updates will be more of version changes, with more content per update, but less frequent updates. As far as I know, FTB is getting close to moving to 1.5. I can tell you, the amount of work to go from 1.4.7 to 1.5 without even adding any new content is ridiculous. Hopefully, 1.6 won't come with such vast changes. Especially since it's already been announced.
...uh....the exact same way?
Yeah, I noticed 1.5 has been a workload for a lot of the modders out there, and I appreciate the amount of work you folks do! Of course, you never know with 1.6, they may have horses launch you into outerspace and screw up the class files you guys are modding!
The only reason I've been holding back on using your mod is waiting for the rest of what I consider the "tech" mods to catch up. I don't think I can fully appreciate a space station without some IC2 to go with it (right now it seems it bugs out with NEI, or one of my "fantasy" mods, gives me a "rendering" error in the crash log, not gonna fret about it here though). Regardless, I'm excited to see what the future holds for Galacticraft and I sincerely appreciate your hard work, maybe you folks will see a donation here in the near future
We really appreciate it! Funny you should mention the rendering errors. What seems to be going on?
did you not read? the mod is conflicting with itself without any duplicate copies! I know how to fix simple errors like ID's conflicting with other mods, but NOT if it's conflicting with itself!
No error report = no help, simple
I won't even begin to get into the backlash we would receive from 1. Portraying God in a game 2. Making God KILLABLE?? 3. Putting heaven in space. Wouldn't go over well. You get the idea? Religion + Boss fights = No fun for those responsible. Sorry bro
Also would take away heavily from the point of the mod. It's about science, and adding magic or divinity or whatever dumbs that high tech feel down.
I don't like this idea, not one bit. i enjoy the semi realism of the mod...
I've been playing ith this on my ssp and i do like the concepts and i liked seeing the martians.. but i wish you could Trade with space villagers..
I ran into a few bugs. tho..
1:I can't use NEI on the moon or spacestation. it won't function..
2: a few trips to space and i learned besides the "Launch pads, rocket, such it doesnt give a fuel loader.. "
Ideas i have for this mod..
1: Remove the parachuted chest when going to a new planet, just have it show the rocket landing, so we can use the w,a,s,d to navigate the rocket to a safe landing. have the parachute deploy at the top of the rocket while we are falling down to the planet surface..
Maybe have a Chance your damage your ship upon landing if you land on your side, or horizontal.
2:Orbital stations. The main space station as i managed to build with iron,tin, steel is floating over the overworld. . so it has me thinking, what about a station per planet/such
3: Drop Pods at stations.. A craftable Drop pod, you have to attach inside a Chamber you build on the station the pod basically falls down to the planet. However it has a inventory of its own, but CAN'T carry a ship in it, but you can prolly put materials... It will also not drop if your carring a ship in your inventory.. this way you have to build the ship on what/ever planet your on..
4:Chance occurance: Astroid field... >.> like for saturn, etc to get down to the planet surface you gotta navigate your ship through the astroids. to make it safly to land... The orbital stations would be just inside the field, so this happens only when traveling to a planet for the first time..
--------------------------------
Big Idea. Sumthin i find cooool
Space Weather. yes weather in space....
im not talking about rain,, welll sorta but its not droplets of water >
1:Solar flares: An occurence that happens to space stations that are located within reach of the "Sun" this only occurs during "day" if hit by a flare and your station is unprotected, also while any machines are running it will jam them, maybe even deplete the energy you have in them, Batteries become very valuable to those who don't have protected stations..
means to protect:: maybe a force field of some sort.
2:Astroid collision...:: I see fallen astroids on the moon's surface you touch them you get burnt,, i also beleive i saw one hit the moons surface and break blocks or that was a creeper but if one hits your station that would be fun... you'd have to do repairs to your station.. Especially if a Large scale storn of astroids occur.. but that should be a very low chance of happening. Since they travel at high speeds, the forcefield may be good, otherwise using "Solid" Alloys, will protect you.. preferably have a rather BAD effect for those who cover their station in obby...
3:Alien encounter.. The martians are mad the players have been colonizing on their planets using them as target practice, and even bait to draw away the space zombies..... So a non peaceful faction of them regulary sets up raids onto the space stations, using "Space golems" that are anything but player friendly..
-
So basically all that it happens is when I put myself into creative in my test worlds with NEI up, you obviously have all the tabs from the different mods to choose from (Twilight Forest, Harken Scythe, Ars Magica, etc etc) and the IC2 tab is there. As soon as I click on it, game freezes, crashes and gives me an error in regards to rendering. No idea if its just IC2 still working out kinks with their pre-release builds for 1.5.1 or if its just NEI borking it up.