I agree with CreativeNinja495 only about the textures: the apple texture it's changed for the green apple; also, all the brick stone related textures are changed for the cobble stone related texture.
Check it: http://i.imgur.com/fYPrOnf.png
I really like this mod, but this problem it's a little annoying. Thanks anyway for the great work in your mod.
Damoniy could we see the config file functionality added for this mod? I've been testing different 1.6.4 mods with my ID conflict resolver, and yours is the only I've seen so far that doesn't have config at all.
While we're at it, to fix broken lightning for your stairs, add this to constructor:
useNeighborBrightness[blockID]=true;
Please please PLEASE add config file support to this mod. One small id conflict on item72 is preventing me from using in conjunction with other mods I adore.
Very,very cool but there's something not working for me. The portal maker won't show up at all D: . I can't craft it or find it in the creative inventory.
Great mod! But how do you inou use the install it? Drag all the files into minecraft.jar or drag the zip into the mods folder?
Use this site www.skydaz.com and find this mod there. Then, make sure you use the ".exe" option for downloading and whenever you swich between mods with this,make sure to go to that mod, click the "options" tab up top. Then click "clear mods" and "clear config" and install the mod.
hello, I'm just here to notify you of some Feed the Beast ID conflicts with Ars Magica 2, Blood Magic while using their configs from the master config file, I am using MultiMC5 beta to compile my own private modpack. Also, some ID conflicts with Rings of Power from default. I am not telling you what to do with your mod, and yes, I know I am using altered configs, I will switch the IDs myself, so this isn't an issue... This information is for you to utilize however you see fit, or to disregard if you choose to do so. I am only trying to help you in any way that I can. Thank you for your time, and thank you for the work you put into the project.
edit: I am also using ID fix mod found here on the forums, if that is of any use to you (or others)
-submitted by ButtonPusher, original designer of proof-of-concept Alpha Omega 1.6.4 modpack (400+ mods)-
title screen at 10 minutes into video - http://www.twitch.tv/button_pusher_/v/49042838
Please please PLEASE add config file support to this mod. One small id conflict on item72 is preventing me from using in conjunction with other mods I adore.
idfix mod! Look it up! It's awesome for these situations!
I'm getting conflicts with other mods I want to play this with. Is there a way I could alter the ID's of some items and blocks. Please respond asap. Thanks
Alguma chance de atualizar o mod pro Multiplayer?
Faz falta no servidor o mod =/
Would just like to second this request. Would absolutely love to see this built up for SMP.
Tried to earlier, got this:
[INFO] Starting minecraft server version 1.6.4
[WARNING] To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
[SEVERE] Encountered an unexpected exception NoClassDefFoundError
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/Render
at ether.client.mod_olympian.<clinit>(mod_olympian.java:313)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.entity.Render
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 32 more
[SEVERE] This crash report has been saved to: D:\Minecraft\Server\.\crash-reports\crash-2013-12-23_12.45.16-server.txt
I'm gonna chime in here as well with regards to a config file.
I've already got a set of dimension/biome mods in my personal modpack working rather well.
Ether doesn't seem to like working with them, and without a config file to re-arrange the IDs (I'm having a biome conflict with ExtraBiomesXL - I think it's biome ID 253), I cannot get it to run nicely with all my other mods.
This shows up in the game in place of the sapphire- "tile.arsmagica2:keystoneTrapdoor.name". It is also the result when trying to smelt sapphire ore. Second, when trying to craft the flying staff, it has witchwood logs in the recipe. Third, Wood with the ID# of 841 has no texture. I just wanted to bring these to your attention, unless you already know about them. Otherwise, this is a stellar mod.
Rollback Post to RevisionRollBack
If Minecraft were real, you'd be a zombie right now.
This isn't a copy if Aether. Ok they both are sky dimensions, they have the same portal (just different ways to light them), and they both are very pretty. But there it stops. Or, well ok they both have flying pigs too. the Aether 2 has dungeons and small creatures that throw snowballs with knockback on you , but the ether has more normal mobs like angel creepers, blue cows. Even if the Aether 2 was updated I would use both but Ather 2 isn't even 1.6.4 so I'm only using The Ether for a while. The flying pigs here are much prettier anyways :3 Could you add rainbows to this? I love rainbows ^^
Is it flatland world? It looks like you have been using flatland and went into Ether and there is flatland there too but I have no idea. Just what it looks like
I agree with CreativeNinja495 only about the textures: the apple texture it's changed for the green apple; also, all the brick stone related textures are changed for the cobble stone related texture.
Check it: http://i.imgur.com/fYPrOnf.png
I really like this mod, but this problem it's a little annoying. Thanks anyway for the great work in your mod.
While we're at it, to fix broken lightning for your stairs, add this to constructor:
useNeighborBrightness[blockID]=true;
Alguma chance de atualizar o mod pro Multiplayer?
Faz falta no servidor o mod =/
I will work on it.
Irei trabalhar nisso.
I I I
G O D
G O D
Annnnnnd, now I see what I spelt.
I'll update the mod with some modifications stay tuned!
edit: I am also using ID fix mod found here on the forums, if that is of any use to you (or others)
-submitted by ButtonPusher, original designer of proof-of-concept Alpha Omega 1.6.4 modpack (400+ mods)-
title screen at 10 minutes into video - http://www.twitch.tv/button_pusher_/v/49042838
Would just like to second this request. Would absolutely love to see this built up for SMP.
Tried to earlier, got this:
Hope you can fix it
I've already got a set of dimension/biome mods in my personal modpack working rather well.
Ether doesn't seem to like working with them, and without a config file to re-arrange the IDs (I'm having a biome conflict with ExtraBiomesXL - I think it's biome ID 253), I cannot get it to run nicely with all my other mods.
Cheers in how cool and different it looks.
http://gyazo.com/25df1e6764907c7abf4bf45d904acdf7
If Minecraft were real, you'd be a zombie right now.
Is it flatland world? It looks like you have been using flatland and went into Ether and there is flatland there too but I have no idea. Just what it looks like
Wait.. Does that mean it won't work in LAN yet even if my friend has the exact same download?