Lots of really interesting ideas in this mod for sure. I might just have to add it to my 1.47 installation. I just hope theres not a million id conflicts to sort out first.
*edit* Wow, not a single one. Ran it through ID resolver to check for item id conflicts too. And this is a personally configured set of mods, Im not using FTB so I definitely didnt expect that.
So having played around with the mod abit i gotta say: Its fun!
Those mitts are just pure awesome, excellent multipurpose tool. Loving it <3 Also those looting bags are realy awesome. Actually makes me wanna go out and hunt mobs at night xD I do seem to find alot of those mitts inside the looting bags/dungeon chests though. Not realy a bad thing but i did not have to craft a single mitt and still got about a normal chest full of them laying around ^^
Also liking your enchanting system alot. Realy helps getting some basic speed picks/ sharpness swords. Though i believe i have found a bug where enchanting a sword with 4 claws gives sharpness 8 instead of 4.
Then there is the force engine. And i must say, i like that thing. Gave me a nice project of making a milking station But i assume that the current "burn" duration of force gems is a WIP? Because a single gem generates 240.000 MJ with just some water added in.
Also those bags, pure winning. They feel so well done and dont need me to dive into the configs to get them right. Love annything about them!
Now i do have a question though, your force armor has integration with IC2's power system, anny chance you could add in integration with BC power system trough TE's charger?
Annyway, I am realy intrigued by this mod, keep it up!
yeah this mod is pretty well made but the bag part i kinda feel is annoying i kinda wish it worked a little more like forestry's as in cobble can resupply without you having to put it into a bag but then again that can be easily fixed by just getting forestry bag instead
I think a good idea for a bag is one that can act like the ender pouch from ender storage so you can make a sortingsystem that auto pulls items from the bag into a sorting/macerating/smelting system would be really awesome
What do you mean? If you have a stack of cobble in your inventory and 1 piece on your bar it automaticly fills your bar? Because thats something inventory tweaks does, not forestry? Maybe i am missunderstanding you, but afaik the only thing dartcrafts bags cant do is quick unload into a chest?
I mean the way its working for me is if i have it in resupply mode and i collect cobble while i already have a stack of it on me instead of it just going in the bag and saving it for later or a refill it just goes into my inventory does that not happen to you?
@bluedart: please do me a favor and list the versions of the mods you build your mod against. It would help a TON. I am to the point where I have learned to the basics of modding with forge just to try to get your mod working lol^^;
UPDATE: Finally got it working!!! forge version 7.7.1.676 (as you said) + IC2 version 1.115.308-lf were the key... but I'm glad I have learned what I've learned... maybe I'll release a mod too ^.~
Updated to DartCraft Beta 0.1.12 for Minecraft 1.5.1. Many bugfixes, added the Magnet Glove, Force Wrench, additional socket upgrades to the Force Armor, Crafting Cards and several other things. Check the changelog for details.
Thanks go out to several individuals who informed me of multiple bugs ranging from an unintended IC2 requirement to Ender Tots overpopulating the Twilight Forest.
A special thanks goes out to jakj, whose detailed information pointed me in the right direction to normalize config file generation.
If I recall, there were some whispers of a method by which I might make DartCraft slightly less Minecraft version-dependent than it currently is. If such a method is known by someone willing to share their knowledge with me I would very much appreciate being pointed in the right direction, as my research thus far has not returned any solid results.
A few people expressed concern about the combined abilities of the Force Pack and the Item Card. You can actually set a Force Pack to both take an item in and restock it at the same time. Simply put the same item on two separate slots of the Item Card and set each one to a different mode. This will allow the items to go into the pack, but refill however many stacks of that item the user already has in their inventory. (Incidentally I actually programmed it to automatically place items into the pack first, and then restock as needed later, however I have found that when Forestry is installed items will automatically go into the user's inventory instead if they are set to restock.)
The question was asked, "How can I cheat a max tier Upgrade Tome?" I actually programmed in several cheat commands that have been in DartCraft since its initial release. I just added them to the main post today, however. The cheat in question is "/dartcraftishard", which will give the player a Tier 7 Upgrade Tome. Of course, if playing in singleplayer commands will have to be enabled, or on a server the player will have to have sufficient permissions.
Thank you to everyone who has downloaded and used DartCraft; I hope everyone continues to enjoy this mod I've put so much work into.
1) To use the runtime deobfuscation that makes your stuff work across Minecraft minor revisions, all you should have to do is use reobfuscate_srg.bat/.sh instead of reobfuscate.bat/.sh. If you haven't pulled any shenanigans, in theory that's it and you're golden.
2) For the force wrench serializing chests and machines, I literally laughed out loud in excitement and couldn't wait to get home tonight to try it, because I just got to the point in my singleplayer world where I have an absolute crap-tonne of chests all over the place that I really need to clear out and I didn't want to make a tesseract or rail network to do it. You are a god.
Upgrades to force picks do not take effect in arcane bores from Thaumcraft :(. I tested with just heat/grinding, but yeah. To me, this would be a lovely area to integrate an aspect of this mod with another; something to consider, though potentially overpowered.
The question was asked, "How can I cheat a max tier Upgrade Tome?" I actually programmed in several cheat commands that have been in DartCraft since its initial release. I just added them to the main post today, however. The cheat in question is "/dartcraftishard", which will give the player a Tier 7 Upgrade Tome. Of course, if playing in singleplayer commands will have to be enabled, or on a server the player will have to have sufficient permissions.
Hey, thanks for answering my question! Having fun with your mod.
EDIT: Also, can you make some sort of book that has list of upgrades in them? It'd be easier than going back and forth from the internet.
There seems to bee a problem in the new/current 0.1.12 version.
Sometimes when I kill a mob, I hear the "bag-sound" and see those "treasure-bag-thing" dropping like normal.
But it vanishes instantly and I cant pick it up at all.
Thats a new issue - with 0.1.11, I was able to pick up those bags.
BTW: I have a sword with Looting3 ; not sure if thats related to the issue.
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Bluedart, you sure know how to make a useful mod. I haven't even begun using the blasted thing and already I'm catching myself having the "awesome fuzzies". More so once I watched direwolf's spotlight. Great job. I don't usually just outright drop a line of praise if it's not to ask for something to be added in the form of a suggestion but I had to make an exception.
Loving the mod so far! Thanks for making it! If you ever need any help with anything (code, testing, etc.) please let me know! I am working on a mod pack for a Let's Play for me and a friend. Would it be ok if I released the pack VIA Feed the Beast at some point?
Do you think it could be possible to dye force bricks with vanilla recipes, or something added by the mod itself? I'm not too big on IC2...
This would be nice. Just as force bricks can now be crafted, it'd be nice to do the same with dyes - say, eight force bricks of any colour around the dye of choice. (I think this is most readily accomplished by way of the ore dictionary, making all force bricks a "class" of item, but not sure of that or of the proper wording. At any rate, having a single recipe for each dye, rather than needing one recipe per colour of ingredient per product, would be a LOT simpler all around, and allow for odd bricks to be used.) Yes, it's less efficient for dye than the painter (8 bricks coloured vs 32), but it's convenient and doesn't require IC2.
This would be nice. Just as force bricks can now be crafted, it'd be nice to do the same with dyes - say, eight force bricks of any colour around the dye of choice. (I think this is most readily accomplished by way of the ore dictionary, making all force bricks a "class" of item, but not sure of that or of the proper wording. At any rate, having a single recipe for each dye, rather than needing one recipe per colour of ingredient per product, would be a LOT simpler all around, and allow for odd bricks to be used.) Yes, it's less efficient for dye than the painter (8 bricks coloured vs 32), but it's convenient and doesn't require IC2.
I like that idea. As it stands, the only way to get them on my server is to cheat, and while I don't mind cheating, since NEI removed deleting blocks in inventories (even if you're an op) it's less convenient than crafting properly.
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If you say "plz" because it's shorter than "Please," I'll say "No" because it's shorter than "Yes."
*edit* Wow, not a single one. Ran it through ID resolver to check for item id conflicts too. And this is a personally configured set of mods, Im not using FTB so I definitely didnt expect that.
I think a good idea for a bag is one that can act like the ender pouch from ender storage so you can make a sortingsystem that auto pulls items from the bag into a sorting/macerating/smelting system would be really awesome
I mean the way its working for me is if i have it in resupply mode and i collect cobble while i already have a stack of it on me instead of it just going in the bag and saving it for later or a refill it just goes into my inventory does that not happen to you?
UPDATE: Finally got it working!!! forge version 7.7.1.676 (as you said) + IC2 version 1.115.308-lf were the key... but I'm glad I have learned what I've learned... maybe I'll release a mod too ^.~
Thanks go out to several individuals who informed me of multiple bugs ranging from an unintended IC2 requirement to Ender Tots overpopulating the Twilight Forest.
A special thanks goes out to jakj, whose detailed information pointed me in the right direction to normalize config file generation.
If I recall, there were some whispers of a method by which I might make DartCraft slightly less Minecraft version-dependent than it currently is. If such a method is known by someone willing to share their knowledge with me I would very much appreciate being pointed in the right direction, as my research thus far has not returned any solid results.
A few people expressed concern about the combined abilities of the Force Pack and the Item Card. You can actually set a Force Pack to both take an item in and restock it at the same time. Simply put the same item on two separate slots of the Item Card and set each one to a different mode. This will allow the items to go into the pack, but refill however many stacks of that item the user already has in their inventory. (Incidentally I actually programmed it to automatically place items into the pack first, and then restock as needed later, however I have found that when Forestry is installed items will automatically go into the user's inventory instead if they are set to restock.)
The question was asked, "How can I cheat a max tier Upgrade Tome?" I actually programmed in several cheat commands that have been in DartCraft since its initial release. I just added them to the main post today, however. The cheat in question is "/dartcraftishard", which will give the player a Tier 7 Upgrade Tome. Of course, if playing in singleplayer commands will have to be enabled, or on a server the player will have to have sufficient permissions.
Thank you to everyone who has downloaded and used DartCraft; I hope everyone continues to enjoy this mod I've put so much work into.
2) For the force wrench serializing chests and machines, I literally laughed out loud in excitement and couldn't wait to get home tonight to try it, because I just got to the point in my singleplayer world where I have an absolute crap-tonne of chests all over the place that I really need to clear out and I didn't want to make a tesseract or rail network to do it. You are a god.
Upgrades to force picks do not take effect in arcane bores from Thaumcraft :(. I tested with just heat/grinding, but yeah. To me, this would be a lovely area to integrate an aspect of this mod with another; something to consider, though potentially overpowered.
Hey, thanks for answering my question! Having fun with your mod.
EDIT: Also, can you make some sort of book that has list of upgrades in them? It'd be easier than going back and forth from the internet.
Sometimes when I kill a mob, I hear the "bag-sound" and see those "treasure-bag-thing" dropping like normal.
But it vanishes instantly and I cant pick it up at all.
Thats a new issue - with 0.1.11, I was able to pick up those bags.
BTW: I have a sword with Looting3 ; not sure if thats related to the issue.
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Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
is there any way of removing the endertot from spawning?
I like that idea. As it stands, the only way to get them on my server is to cheat, and while I don't mind cheating, since NEI removed deleting blocks in inventories (even if you're an op) it's less convenient than crafting properly.