Hey man to see the things you have to be wearing one of the eyepieces from the mod, or have a helmet enchanted with the reading 1 enchanted book. You must have Ink sacs, books and a print press plate in the priniting press, if you need more details come check out my youtube channel I did a mod spotlight on this mod. I hope this helps.
It seems the forums are still messing up when I multi-quote stuff, so I apologize if the text I quote is all lumped together. It seems like all line breaks and extra spaces get removed. Doh.
Couldn't find another way to report bugs. The latest build of bibliowoods for extrabiomesXL for 1.6.2 has missing textures. Missing are all furniture, except desk, for Bald Cypress and all furniture for Japanese Maple and Rainbow Eucalyptus. The issue is that it is looking for png files with Baldcypress, Japanesemaple and Rainboweucalyptus, but the files are named with BaldCypress, JapaneseMaple and RainbowEucalyptus respectively. Changing the names of the png files fixed the textures. Cheers
This should be fixed in the latest downloadable version. The links wont/haven't changed, just the zip file was re-uploaded to the file server. So hopefully everything is good now.
Nuchaz Are you aware of the small boats mod ? Its an awesome mod that adds 3 increasingly larger boats to the MC boat. The largest is what I will describe as a "small ship", called a hoy,. A player can walk on the deck and interact with the cargo hold. The author has some nice features planned and is working his way through his list of features to add. he has some ambitious plans including larger ships and infrastructure/maintanance for these ships. The great thing about this mod is that unlike some ship/vehicle mods, the boats are made out of custom shaped/blocks/entities that makes the boats appear much more boat like than some mods that adds ships made out of blocks. The author has discussed ideas for an autopliot/mab based plotting system, to allow the ship to be sailed automatically/by an AI/npc helmsman. while a player can walk on the desk and interact with the cargo hold. I mentioned that you have talked about "maps on tables" in your thread. I am nothing to do with the author of the mod. I just thought that if you liked the small boat mod, or the idea of a working (and good looking) ship is something youd like in minecraft you might like to consider a working "map on a table" to serve a useful function (posibly for other vehicle adding mods also). I know its a lot of work for something that doesnt actually do anything currently without additonal mods (Beyond aesthetics) but I just wanted to mention the idea. Thanks for reading http://www.minecraftforum.net/topic/1599100-wip-small-boats-elegant-punt-whitehall/
That boats mod looks way cool! I've always wanted to play with a good boat mod.
I am not sure how my map stuff can really interact with his stuff unless I do some API stuff (which I want to do eventually, but I have other stuff I want to do first.)
Map stuff is definitely in the pipeline and some of it is already working nicely in my development environment. I just have a couple more challenges to work out before I can start winding down this dev cycle and preparing for release. I'll be putting out a little preview when I am down to bug fixes, code cleanup and final testing so all the kindly folks who have been helping with translations may have an opportunity to update those before release. I say this about maps, they will work on desk, tables, and a custom "map frame" that I will introduce and has features like borderless maps, wall/floor/ceiling compatible and a bunch of other "special features" to make maps more useful.
I mentioned an Atlas (book of maps) awhile back, but that won't be in this version because that will be a pretty involved project on its own and the map frames I am introducing will give me a jumping off point because they will play a role with the usage of the atlas.
Anyway, I think thats enough map stuff teasers for now.
For some reason I can't make eucalyptus slabs, so no pink bookcases for me.
Yeah, it seems that Natura is missing some recipes for some of the slabs. I didn't even realize that when I released the addon. It was only after I wanted to craft stuff redwood stuff in my survival game I realized it myself. I am sure mDiyo will get that fixed in a upcoming release of Natura sometime.
lol i found a bug where you sneak and right click a armor stand with armor on (you'll crash)
When you sneak-click with armor the armor stand tries to swap the armor your wearing with what is on the armor stand. You must have been wearing something incompatibly I am guessing.
What where you wearing when you tried this?, what version of forge?, Can you post an error log of the crash?
Why bookcases aren't visible further than on 64 units (4 chunks)? And how to correct it? P.S. Sory for my bad English.
That I am not sure about. I suspect that is a forge/minecraft "feature" to reduce lag. If the same thing happens with vanilla chests, Then it's most likely out of my hands.
Is there any way to automate the printing press? Does it not have an output side? If not will it be added? Will chairs ever be added? If they ever are I can completely uninstall Jammy Furniture.
I don't think the print presses have sides setup properly. I'll try to remember to look at the furnace sometime and figure out how they did the sided thing. I know that some mods such as Factorization with its router can access selected itemslots on a block and can be used in an automated setup with the print press.
As far as chairs, they are coming the next major update. Stools, chairs and benches on my! I have my own unique take on seating coming up, so expect a little something different then the other furniture mods have added. I also make them emit a redstone signal when sat in. I could imagine setting up a fireworks display for a show or something and then using the redstone signal to test if everyone is in there seats and automatically start the show. Anyway, you can expect a preview on my website in the next week or 2 after I finish up a couple more challenges and am ready to do final bug fixing, code cleanup and final testing.
I love your bibliocraft mod, been using it since it came out. I wanted to ask if there was some way you could backport the extrabiomesxl addon to 1.5.2, it's fine if you don't, just a request.
I love this mod, but I hate how theres a bug wiht the tape measure. Sometimes when I try to measure something, sometimes the marker stays in place and doesnt break. Its stuck there, I've tried every thing to delete it.
I love this mod, but I hate how theres a bug wiht the tape measure. Sometimes when I try to measure something, sometimes the marker stays in place and doesnt break. Its stuck there, I've tried every thing to delete it.
Even an new measurement from this marker? Because it worked for me...
May be a minecraft thing, but Armor stands dont render leather armor correctly.
I say it's a minecraft thing because it doesnt render correctly for vanilla zombies.
It shows the color overlay, but not the 'Leather' overlay, the knee pads and such.
I set up my armor where the 'Leather' Overlay is colorable and the color overlay is not.
And because of that, zombies tend to have weird looking leather armor on, and the armor stand doesnt render it properly either.
An FYI, the hammer from caprenters blocks mods works in the bibliocraft too racks but the chisel doesnt.
You can adjust in the config file what can do into each given Bibliocraft rack. So you can put the chisel in once you tell it to accept chisels.
Rollback Post to RevisionRollBack
[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
I've been hard at work on BiblioCraft v1.5.0. I am planning to release some teaser screenshots as well as the .lang file later today so as to give all these wonderful folks who have been translating stuff may have an opportunity to go ahead and translate the new stuff. Then I can go ahead and include translations for the new stuff on first release.
I love your bibliocraft mod, been using it since it came out. I wanted to ask if there was some way you could backport the extrabiomesxl addon to 1.5.2, it's fine if you don't, just a request.
Im currently leaning on 1.5.2 as my preferred new server, mainly down to mod availability on 1.6.2. Ive never seen the ebxl wood addon for bibliocraft, if that isnt in the 1.5.2 version id add my voice to the request for a backport to mc 1.5.2.
Not sure on you guys' policy on backports.
thanks for reading
I probably won't be doing any back-ports. I think my time is better spent on working on new stuff. (Plus working on new stuff is much more fun). Really I am not sure it would even be possible with some of the code changes I've made to support the newer forge features without having to rewrite stuff for the old versions. I would definitely encourage modders still on 1.5 to update to 1.6 before 1.7 comes out though. 1.6 is a easy update from 1.5 and 1.7 I think will be a huge change. Definitely a change for the better though!
I love this mod, but I hate how theres a bug wiht the tape measure. Sometimes when I try to measure something, sometimes the marker stays in place and doesnt break. Its stuck there, I've tried every thing to delete it.
Yeah, this has become more of an issue than I had hoped. The next version will include make these breakable by hand/tool and they will also be removed from the creative menu. So hopefully that will fix any issues people have had with the marker poles.
Yeah, I was hoping to get this next release out before TC4 officially came out, but Azanor beat me. Is what is happening is my armor stands don't support armors will multi-pass (layered) textures. I am still having issues with automatically detecting if an armor is layered but I am instead, at least for now, making a special case for the thaumaturge robes and leather armor, because those are the only 2 layered armor textures I know of.
May be a minecraft thing, but Armor stands dont render leather armor correctly.
I say it's a minecraft thing because it doesnt render correctly for vanilla zombies.
It shows the color overlay, but not the 'Leather' overlay, the knee pads and such.
I set up my armor where the 'Leather' Overlay is colorable and the color overlay is not.
And because of that, zombies tend to have weird looking leather armor on, and the armor stand doesnt render it properly either.
Though, works as intended on player characters.
This is definitely on my end. It has to do with my lack of support for multi-pass (layered) armor textures. See prev. response for more detail (just above your question). I have a fix for this in place that will be in the new 1.5 release when I finish it.
hey man this mod is awesome!!!!!! but i found an id conflict with the orespawn mod it would be great if you could fix that and i hope that youll be able to fix it in 1.6.2 too so i can enjoy my modpack
I hadn't heard of that mod before, but either way, you can open your config file located in your .minecraft/config folder and open the BiblioCraft.cfg and change any/all the block ID's you like to make it work. There really isn't much I can do on my end, I wouldn't want to change default ID's midway through Minecraft 1.6 for fear of breaking peoples worlds. This problem will go away come Minecraft 1.7 though, (no more block ID's!, unlocalized names as identifiers for the win) so we got that to look forward to.
Chairs and the like are coming? I'm so excited! And I just can't hide it! -dances-
Yes indeed!
I plan to release some teaser screenshots and info on my website a little later. Mostly I want to give the folks who translate stuff an opportunity to do some translations so I can include in the new release. But since I am doing that, I might as well share more info about what is happening.
As for chairs, they will basically be like a stool that comes in the 4 wood colors and can be "upholstered" with vanilla carpet (same mechanic as table cloths in a way). Then there is currently 3 different types of chair backs that can be added to the "stool". (I actually call them "seats" so the name technically makes sense whether you have a stool/chair/bench setup.) The backs come in the 4 wood colors as well and can be mixed/matched with seat bottoms. Then you can attach seats together by using the screw gun to create benches. So tons of variety. If you count connect/not-connected as 2 types, with 4 woods, 3 backs, in 4 woods, with 16 carpet colors you get 1536 varieties. On top of all that, they emit a redstone signal when sat on so that should be useful for something fun.
Along with that I got disc racks (9 discs), dinner plates (can eat off from, up to 3 different foods), and map frames with accompanying drafting compass (draw waypoints on vanilla maps placed in map frames) and a waypoint compass (leads you to a selected waypoint from the map frames). Plus maps on desks and tables will work too.
Anyway, thats a rough overview of all the major stuff. I figure no point in holding back info now, It'll all be coming out anyway when I finish up some stuff and release some screenshots and more info later on my website. So stay tuned!
Chairs, plates, *and* map tools? I'm going to Disneyland!
How do you get so much done? It takes me forever to mod stuff.
Rollback Post to RevisionRollBack
Climate Control- Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more! Underground Biomes Constructs - 24 different kinds of stone, with complete sets of stairs, slabs, walls, and buttons. ExplorerCraft - map utilities for tiling, carrying, and marking maps.
I love your mod! It's awesome! Me and my friend are starting a village, and we decided to make a library with your bookshelves, and we were going to write the stories ourselves, and use the printing press to make copies. But now with 1.7 coming out, you can copy books in the crafting grid. Okay so the point of this was to ask - is there anyway you plan on upgrading the printing press to make it still worth the cost? I really like the idea of making a printing 'business' so to speak, with lots of printing presses, but now it's not really worth it.
And, how will the map frames in Bibliocraft 1.5 compare to MC1.7's maps on the wall?
Chairs, plates, *and* map tools? I'm going to Disneyland!
How do you get so much done? It takes me forever to mod stuff.
Thanks.
I think just after so much time modding in minecraft you get faster because you continually learn more of the minecraft code base which makes it easier when you need to do similar things in new features. Plus I think I "play" eclipse more than I do minecraft. I have as much fun playing eclipse as I do minecraft. I called it playing because its too much fun to be called work.
Also, your mod in your signature looks pretty sweet. I expect because you used vanilla maps as the end product, it should work real nicely with what I am adding.
I love your mod! It's awesome! Me and my friend are starting a village, and we decided to make a library with your bookshelves, and we were going to write the stories ourselves, and use the printing press to make copies. But now with 1.7 coming out, you can copy books in the crafting grid. Okay so the point of this was to ask - is there anyway you plan on upgrading the printing press to make it still worth the cost? I really like the idea of making a printing 'business' so to speak, with lots of printing presses, but now it's not really worth it.
And, how will the map frames in Bibliocraft 1.5 compare to MC1.7's maps on the wall?
The printing press is something I do feel I need to address with 1.7 due to cost. There is the advantage that you can copy enchanted books, so there is that. Plus you can go ahead and write stories in the current version then use the typesetting table to save them to disk and actually copy all your books to a new world or over to 1.7 and print them out with the print press. So the ability to transfer between worlds/versions/whatever is another advantage. I might just try to reduce the recipe costs for 1.7 at least.
As for the map frames, they have the advantage of being cheap (recipe will be like item frame, but with a wood slab, so 8 sticks around a wood slab) and they go on the floor, walls and ceiling. (1.7 vanilla only go in item frames, which are only walls). Plus they have a nice little border around them that is the color of whatever wood you used. Then on top of that, there is the map tools which I explain a little bit in my preveiw post I put up a little earlier on my website: http://www.bibliocraftmod.com/?p=266
Also, your mod in your signature looks pretty sweet. I expect because you used vanilla maps as the end product, it should work real nicely with what I am adding.
Very much so. I'd been looking around for a way to hang maps (map walls are a big point of my mod). The only one I could get to work was Hangable Maps, which says you need to rip all the maps off every time you upgrade, which makes me worry a little about its innards. I was thinking about doing my own map frames, but inclined to not bother since 1.7 vanilla will apparently have wall map hanging. That would leave my old worlds stranded with Hangable Maps, because I'm not upgrading any to 1.7 (I am not going to wreck them with chunk boundaries). Then you come along with map frames *and* desk/table maps *and* waypoint compasses (I hadn't even *thought* of that) *and* they're all going to work on my old worlds *and* I don't even have to write it . It's like Christmas coming early!
Rollback Post to RevisionRollBack
Climate Control- Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more! Underground Biomes Constructs - 24 different kinds of stone, with complete sets of stairs, slabs, walls, and buttons. ExplorerCraft - map utilities for tiling, carrying, and marking maps.
Maps look awesome! I can't wait to try them. Also, would it be possible for chairs to be affected by gravity while a player sits on it? Cause I can think of some funny traps using that redstone output your giving it.
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
P.S. Sory for my bad English.
Will chairs ever be added? If they ever are I can completely uninstall Jammy Furniture.
It seems the forums are still messing up when I multi-quote stuff, so I apologize if the text I quote is all lumped together. It seems like all line breaks and extra spaces get removed. Doh.
This should be fixed in the latest downloadable version. The links wont/haven't changed, just the zip file was re-uploaded to the file server. So hopefully everything is good now.
That boats mod looks way cool! I've always wanted to play with a good boat mod.
I am not sure how my map stuff can really interact with his stuff unless I do some API stuff (which I want to do eventually, but I have other stuff I want to do first.)
Map stuff is definitely in the pipeline and some of it is already working nicely in my development environment. I just have a couple more challenges to work out before I can start winding down this dev cycle and preparing for release. I'll be putting out a little preview when I am down to bug fixes, code cleanup and final testing so all the kindly folks who have been helping with translations may have an opportunity to update those before release. I say this about maps, they will work on desk, tables, and a custom "map frame" that I will introduce and has features like borderless maps, wall/floor/ceiling compatible and a bunch of other "special features" to make maps more useful.
I mentioned an Atlas (book of maps) awhile back, but that won't be in this version because that will be a pretty involved project on its own and the map frames I am introducing will give me a jumping off point because they will play a role with the usage of the atlas.
Anyway, I think thats enough map stuff teasers for now.
Yeah, it seems that Natura is missing some recipes for some of the slabs. I didn't even realize that when I released the addon. It was only after I wanted to craft stuff redwood stuff in my survival game I realized it myself. I am sure mDiyo will get that fixed in a upcoming release of Natura sometime.
When you sneak-click with armor the armor stand tries to swap the armor your wearing with what is on the armor stand. You must have been wearing something incompatibly I am guessing.
What where you wearing when you tried this?, what version of forge?, Can you post an error log of the crash?
That I am not sure about. I suspect that is a forge/minecraft "feature" to reduce lag. If the same thing happens with vanilla chests, Then it's most likely out of my hands.
I don't think the print presses have sides setup properly. I'll try to remember to look at the furnace sometime and figure out how they did the sided thing. I know that some mods such as Factorization with its router can access selected itemslots on a block and can be used in an automated setup with the print press.
As far as chairs, they are coming the next major update. Stools, chairs and benches on my!
Even an new measurement from this marker? Because it worked for me...
BUG?
Thaumcraft 4 robes do not appear in stands
I say it's a minecraft thing because it doesnt render correctly for vanilla zombies.
It shows the color overlay, but not the 'Leather' overlay, the knee pads and such.
I set up my armor where the 'Leather' Overlay is colorable and the color overlay is not.
And because of that, zombies tend to have weird looking leather armor on, and the armor stand doesnt render it properly either.
Though, works as intended on player characters.
You can adjust in the config file what can do into each given Bibliocraft rack. So you can put the chisel in once you tell it to accept chisels.
I've been hard at work on BiblioCraft v1.5.0. I am planning to release some teaser screenshots as well as the .lang file later today so as to give all these wonderful folks who have been translating stuff may have an opportunity to go ahead and translate the new stuff. Then I can go ahead and include translations for the new stuff on first release.
So check back later @ www.bibliocraftmod.com to see some teaser screeners.
I probably won't be doing any back-ports. I think my time is better spent on working on new stuff.
Yeah, this has become more of an issue than I had hoped. The next version will include make these breakable by hand/tool and they will also be removed from the creative menu. So hopefully that will fix any issues people have had with the marker poles.
Yeah, I was hoping to get this next release out before TC4 officially came out, but Azanor beat me. Is what is happening is my armor stands don't support armors will multi-pass (layered) textures. I am still having issues with automatically detecting if an armor is layered but I am instead, at least for now, making a special case for the thaumaturge robes and leather armor, because those are the only 2 layered armor textures I know of.
This is definitely on my end. It has to do with my lack of support for multi-pass (layered) armor textures. See prev. response for more detail (just above your question). I have a fix for this in place that will be in the new 1.5 release when I finish it.
This is another something I have fixed for the 1.5 release, the chisel should work by default in the next release.
I hadn't heard of that mod before, but either way, you can open your config file located in your .minecraft/config folder and open the BiblioCraft.cfg and change any/all the block ID's you like to make it work. There really isn't much I can do on my end, I wouldn't want to change default ID's midway through Minecraft 1.6 for fear of breaking peoples worlds. This problem will go away come Minecraft 1.7 though, (no more block ID's!, unlocalized names as identifiers for the win) so we got that to look forward to.
Yes indeed!
I plan to release some teaser screenshots and info on my website a little later. Mostly I want to give the folks who translate stuff an opportunity to do some translations so I can include in the new release. But since I am doing that, I might as well share more info about what is happening.
As for chairs, they will basically be like a stool that comes in the 4 wood colors and can be "upholstered" with vanilla carpet (same mechanic as table cloths in a way). Then there is currently 3 different types of chair backs that can be added to the "stool". (I actually call them "seats" so the name technically makes sense whether you have a stool/chair/bench setup.) The backs come in the 4 wood colors as well and can be mixed/matched with seat bottoms. Then you can attach seats together by using the screw gun to create benches. So tons of variety. If you count connect/not-connected as 2 types, with 4 woods, 3 backs, in 4 woods, with 16 carpet colors you get 1536 varieties.
Along with that I got disc racks (9 discs), dinner plates (can eat off from, up to 3 different foods), and map frames with accompanying drafting compass (draw waypoints on vanilla maps placed in map frames) and a waypoint compass (leads you to a selected waypoint from the map frames). Plus maps on desks and tables will work too.
Anyway, thats a rough overview of all the major stuff. I figure no point in holding back info now, It'll all be coming out anyway when I finish up some stuff and release some screenshots and more info later on my website. So stay tuned!
How do you get so much done? It takes me forever to mod stuff.
Climate Control- Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
Underground Biomes Constructs - 24 different kinds of stone, with complete sets of stairs, slabs, walls, and buttons.
ExplorerCraft - map utilities for tiling, carrying, and marking maps.
And, how will the map frames in Bibliocraft 1.5 compare to MC1.7's maps on the wall?
Thanks.
I think just after so much time modding in minecraft you get faster because you continually learn more of the minecraft code base which makes it easier when you need to do similar things in new features. Plus I think I "play" eclipse more than I do minecraft. I have as much fun playing eclipse as I do minecraft. I called it playing because its too much fun to be called work.
Also, your mod in your signature looks pretty sweet. I expect because you used vanilla maps as the end product, it should work real nicely with what I am adding.
The printing press is something I do feel I need to address with 1.7 due to cost. There is the advantage that you can copy enchanted books, so there is that. Plus you can go ahead and write stories in the current version then use the typesetting table to save them to disk and actually copy all your books to a new world or over to 1.7 and print them out with the print press. So the ability to transfer between worlds/versions/whatever is another advantage. I might just try to reduce the recipe costs for 1.7 at least.
As for the map frames, they have the advantage of being cheap (recipe will be like item frame, but with a wood slab, so 8 sticks around a wood slab) and they go on the floor, walls and ceiling. (1.7 vanilla only go in item frames, which are only walls). Plus they have a nice little border around them that is the color of whatever wood you used. Then on top of that, there is the map tools which I explain a little bit in my preveiw post I put up a little earlier on my website: http://www.bibliocraftmod.com/?p=266
Very much so. I'd been looking around for a way to hang maps (map walls are a big point of my mod). The only one I could get to work was Hangable Maps, which says you need to rip all the maps off every time you upgrade, which makes me worry a little about its innards. I was thinking about doing my own map frames, but inclined to not bother since 1.7 vanilla will apparently have wall map hanging. That would leave my old worlds stranded with Hangable Maps, because I'm not upgrading any to 1.7 (I am not going to wreck them with chunk boundaries). Then you come along with map frames *and* desk/table maps *and* waypoint compasses (I hadn't even *thought* of that) *and* they're all going to work on my old worlds *and* I don't even have to write it
Climate Control- Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
Underground Biomes Constructs - 24 different kinds of stone, with complete sets of stairs, slabs, walls, and buttons.
ExplorerCraft - map utilities for tiling, carrying, and marking maps.