After fooling with book cases a bit, it's nice to have them back to back to make a "library row" but they each take up half of two separate blocks. I'm still on the 1.6.4 version used in Attack of the B-Team, and haven't had a chance to try the newest version yet, but antoher feature idea, lol.
Double-sided book cases. Takes up one full block, but has shelves on both sides to make easier rows of shelves and aisles in between. Though I suppose putting rows of regular book cases would do the same thing, just not line up on individual blocks.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
I'd love to see something like the cookie jar, but showinng the item the jar contains (while a visual representation of how full the jar is, like the cookie jar has would be a nice bonus, I'd be happy even if it always showed just one of the item.)
They'd be wonderful for organizing ingrediants and compnants in a workshop.
I'd love to see something like the cookie jar, but showinng the item the jar contains (while a visual representation of how full the jar is, like the cookie jar has would be a nice bonus, I'd be happy even if it always showed just one of the item.)
They'd be wonderful for organizing ingrediants and compnants in a workshop.
Yeah that would be cool, as it is now, it shows cookies no matter what you put in it. Needing a cookie in the recipe for the jar is a bit odd too.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Nice mod. I like it because it adds modern chairs, tables, furnitures, and so on and so forth. I can use book and quill if the boo and quill is on the table.
Been thinking on this one for a while and did not know when to mention it.
Is it possible to change the chairs so you can put carpet under them just like you do the tables?
Does anyone use the shelves to place their mob trophies? I like them a lot, but the only one that will not face forward is the enderman trophy. I was wondering if this was intentional, or just overlooked? You can place it anywhere else and it will face forward. Thanks for the work put in on this mod. Any feedback on the enderman trophy + shelves would be greatly appreciated.
I'm having some crazy problems with Bibliocraft causing HUGE amounts of TileEntity timing. My server is using the version that shipped with FTB Monster 1.1.1(BiblioCraft[v1.5.5]), and we have some people that really love the mod, but it's causing major issues. Each Oak Potion Shelf is registering 4,000ish timing, each Oak Tool Rack is hitting 1,000+. Oak Tables and Seats were hitting 3,000ish.
The mod hasn't been working for me at all lately, can you help? I got the mod a year or so ago, then it just stopped working one day last year. Ever since then, it hasn't worked for me, even when I try the mod alone, and with other versions of forge, and the mod! Pleas ehelp me, I have a major dilemma on my hands.
The mod hasn't been working for me at all lately, can you help? I got the mod a year or so ago, then it just stopped working one day last year. Ever since then, it hasn't worked for me, even when I try the mod alone, and with other versions of forge, and the mod! Pleas ehelp me, I have a major dilemma on my hands.
Don't know it this will help, but check your MFC build number. With all the other mods I have installed (24 -> 26 I think)I found if I went past MCF build 1055 I started having random block ID issue's and random game crash's.
I'm having a very problematic bug where maps are disappearing from map frames. I had all my maps up on a map wall of acacia map frames. I lost maps 7,8, and 9, but not 10. I may have lost 6 too, but I'm not sure. I still have a copy of 6, so that's not significant, but those were my only copies of 7,8, and 9. The maps are still in the data folder so I suppose I can cheat them in, but it's still disturbing.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I'm having a very problematic bug where maps are disappearing from map frames. I had all my maps up on a map wall of acacia map frames. I lost maps 7,8, and 9, but not 10. I may have lost 6 too, but I'm not sure. I still have a copy of 6, so that's not significant, but those were my only copies of 7,8, and 9. The maps are still in the data folder so I suppose I can cheat them in, but it's still disturbing.
Log out and back in again, sometimes they don't show up for some reason. I had the same thing, then used the screw gun to take the maps off the frames, they were still there, but showing blank. I recreated a couple, put them in the frames, then when I logged back in, the ones that were blank appeared again.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Thanks everyone. I am hoping to find some time maybe this weekend to try to get a small update out with some tweaks and updated translations. Apologies for a late response to some of these, I've been crazy busy lately and haven't really had a chance to sit down and go through the forum.
Awesome list of new features, especially the fancy workbench. What would be really cool (like you need new feature ideas at this point lol) is if it could be aware of the various pipes and ducts from other mods, so that if it detects a pipe attached to it, and the other end of that pipe is attached to an inventory object like a chest, it would automatically see if the needed recipe items are there and pull them in to craft the item. I'm thinking especially of the transport pipe system from project red that's included in the Attack of the B-Team mod pack, since it can inventory a huge amount of items, the fancy workbench would have a large inventory to pull items from.
That would be fancy, but it is a little outside of what I wanted out of the fancy workbench. Mainly because I made it more like the vanilla crafting bench in that each player that uses it has their own crafting grid. You could pipe into/out recipe books, but that is about it. I did it like that partially because I had a bad habit of leaving stuff in other types of crafting table (like the old project benches from redpower
or other things like that) and I would end up with messy crafting benches full of stuff that would be in my way. I also felt that there is quite a few really good options for tables like that already so I wanted to do something a little different.
Honestly, if you want a crafting table with an inventory you can pump stuff and maybe do autocrafting I would just use the thermal expansion cyclic assemblers (my personal fav auto-crafting table) or the ME crafting systems (the ultra fancy! )
Really like the new 1.7 updates. I have run into an issue with updating a 1.6 world to 1.7 related to rendering map frame tiles. I have 2 crash logs below, so if you can make any suggestions, that would be great. I know where the maps are in the game, so I manually changed my player position and approached another map site with the same crash. New Map Frames with Maps don't cause a crash in 1.7.2, so my guess is that it is related to how the block information may have been migrated?
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 5/11/14 7:18 AM
Description: Rendering Block Entity
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at jds.bibliocraft.rendering.TileEntityMapFrameRenderer.func_147500_a(TileEntityMapFrameRenderer.java:90)
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100)
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147544_a(SourceFile:92)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:482)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1211)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1010)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at jds.bibliocraft.rendering.TileEntityMapFrameRenderer.func_147500_a(TileEntityMapFrameRenderer.java:90)
That is an odd error. I see it has to do with the lists of variables I store in the map frames. It is like the map frame is failing to read off some saved data and creating an empty array.
When you say a 1.6 world to 1.7, do you mean like a Minecraft v1.6.4 to Minecraft v1.7.2 or BiblioCraft 1.6.x to BIblioCraft 1.7.x? The bibliocraft update didn't include any changes, however, there was a big change on the way map frames store and read off data on the minecraft update from v1.6.4 to v1.7.2 due to vanilla changes to code I had to change it, mojang broke the old NBT methods.
When someone tried to place a sword in a pedestal got kicked from the server and following error given. Using mcpc-plus-1.7.2-R0.4-forge1065-B70.
[17:14:04] [Server thread/WARN]: Failed to handle packet for /192.168.1.16:50484 java.lang.ArrayIndexOutOfBoundsException: 150
at jds.bibliocraft.blocks.BlockSwordPedestal.func_149727_a(BlockSwordPedestal.java:63) ~[BlockSwordPedestal.class:?]
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:454) ~[mn.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:866) ~[mx.class:?]
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60) ~[jc.class:?]
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9) ~[jc.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:206) ~[ef.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [ms.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:929) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:429) [lj.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:759) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_55]
[17:14:04] [Server thread/INFO]: _SamRocks_ lost connection: Internal server error
Hmmm, that shouldn't be happening. I have an MCPC+ server setup on my local machine and during testing I hadn't seen this issue. That might be some MCPC+ issue. I guess if it doesn't go away with newer updates of MCPC+ let me know and I'll investigate this further.
Looks awesome. I'm stuck at 1.6.4 atm but this almost made me switch.
I know you won't make the newer versions work in 1.6.4 and I won't ask for it but if you ever change your mind I wouldn't complain.
About the new big book btw. Is there any chance of adding a way to put in pics like on the signs? That would make the book double-awesome.
I thought about doing that, adding images to the books, and I still might in a future version. As it is, if you measure by lines of code (which is a terrible metric, I know, but it can give some rough sense of the complexity of things) then the big book had already become the 2nd most complicated thing in BiblioCraft. So I decided to draw the line there for now. I wrote that right before doing the fancy signs too, so the item images thing in GUI's was still kind of a new thing for me. Now that i have some experience with it though, I bet I could pull it off real nice. I would want to do ghost items though, I think that would be best. So yeah, its on my someday list.
After fooling with book cases a bit, it's nice to have them back to back to make a "library row" but they each take up half of two separate blocks. I'm still on the 1.6.4 version used in Attack of the B-Team, and haven't had a chance to try the newest version yet, but antoher feature idea, lol.
Double-sided book cases. Takes up one full block, but has shelves on both sides to make easier rows of shelves and aisles in between. Though I suppose putting rows of regular book cases would do the same thing, just not line up on individual blocks.
I had kind of wanted to do this before too, but I hadn't wanted to take the time on it since it would basically be another block and I would have to deal with the logic of placing single sides bookcases and copying items from one inventory to another. I don't think it would be too difficult, just a bit time consuming setting it all up. I might do it eventually though.
I'd love to see something like the cookie jar, but showinng the item the jar contains (while a visual representation of how full the jar is, like the cookie jar has would be a nice bonus, I'd be happy even if it always showed just one of the item.)
They'd be wonderful for organizing ingrediants and compnants in a workshop.
This is another something I've thought about doing, esp since it has been requested a decent number of times now since I came out with the cookie jar. I mainly made it like it is because it made my laugh when I was making it and thinking about it like that. I might eventually update it though to add some more features like that.
Ah didnt know about the carpenter wall, even though I have used that mod for a while. Thank you .
Your new version is very cool.
Got another idea! A secret bookshelf that you can open with a button (redstone) or a book. It will swing open backwards or farwars. The drill will change position of the secret opening book.
I almost had started working on something like that awhile back, but ran into some logistics issues on how to get it like I would want. Technically, there is a little trick you can use on any bookcase with the screw gun or hand drill to have a pseudo secret door. if you have the bookcases at the back of the block, then stand on the same block and right click with the screw gun/hand drill moving the bookcase forward, the player will clip into the bookcase allowing you to walk through to the other side, lol. Not exactly the secret door I've always imagined, but it is a sneaky little trick you can use to walk through a bookcase.
Been thinking on this one for a while and did not know when to mention it.
Is it possible to change the chairs so you can put carpet under them just like you do the tables?
That might be pretty easy for me to do. I'll look into adding that feature. I do agree too that would be nice to have, esp with the fact the tables already do it and the seats look nice around the tables.
I'm having a very problematic bug where maps are disappearing from map frames. I had all my maps up on a map wall of acacia map frames. I lost maps 7,8, and 9, but not 10. I may have lost 6 too, but I'm not sure. I still have a copy of 6, so that's not significant, but those were my only copies of 7,8, and 9. The maps are still in the data folder so I suppose I can cheat them in, but it's still disturbing.
Try using the screw gun / hand drill and see if you can still retrieve the maps from the frames, maybe they just aren't rendering? Vanilla maps can be a little troublesome sometimes. I'm not sure why else they would or even could disappear. The map frames essentially are just a chest with 1 slot that only accepts maps. Then I just read info from the map and read other data from the block that stores information about pins, rotations, and stuff.
Thanks for putting in a lot of time and effort to bring us this excellent mod! Much appreciated! But..
Bug Report! - Filling Shelves Causes FPS Drop
[ 'Bibliocraft' v 1.7 - 'Minecraft' v 1.7.2 - 'Forge' v 1060]
I have experimented with this thoroughly and have discovered filling shelves with lots of items causes a massive frames per second (fps) drop.
With Other Mods Activated
FPS With 25 empty shelves: 45
FPS with 25 filled shelves: 19 (Down 58%)
With No Other Mods
FPS With 25 empty shelves: 480
FPS with 25 filled shelves: 378 (Down 21%)
Quite the Difference! Obviously the more strain on the system, the more exaggerated the difference, but the fps drop definitely exists with 'Bibliocraft' by itself. My brothers and I would love to use shelves on our server, but sadly, they're too resource heavy at the moment... Hope you can optimise them a little!
Kind Regards,
Little_Spectre.
This is something I am not sure I can do much about. You could use fast graphics mode to increase performance. Theoretically you should see a similar performance drop if you have the same number of items laying on the ground rendering. The potion shelves can be the worst since potions tick with the fancy effect, and 12 potions on 1 shelves means 13 things are ticking (The shelf, plus each potion). It is basically just a consequence of trying to rendering basic minecraft items all over. Almost all of the performance needed should be client side rendering though, the blocks should be pretty much like any chest or tile entity as far as a server is concerned.
Can you add the pedestal, the fancy sign and the fancy crafting table in the 1.6.4 version? Please i love your mod
I don't really have any plans to back-port features. It is just a lot of work to do so, esp with everything written on 1.7.2, which is some areas in the code is quite different from 1.6.4 so some things would have to be done from scratch again. I just don't have the time to try to maintain new features on multiple minecraft versions. Even though my main survival game is still 1.6.4, heh. (Only casue of Jadedcat's Agrarian skies, that pack is so addictive! ) But yeah, if it wasn't so much work, I likely would, just so I could have some of my new features myself in my agrarian skies world.
I keep hoping that soon we will get to move to Minecraft v1.7.9 or something newer. Nothing I can do about it though, I'm stuck with whatever version forge is at and I am pretty sure they are stuck at whatever version MCP is at.
Firstly let me say that your mod is probably the best funriture mod I have seen! You have shelves, chairs with different colors, tables, plates... oh wait you know what you have because you made it. Anyway as you can tell your mod is in my top awesome ten list. I have one request. Be aware I am not a modder so I am not sure how this stuff works but I was wondering if you could make the newest update with the crafting tables and bells downloadable for 1.6.4? Me and my friend are having the worst server spawning problems and are afraid to update Minecraft because of this reason. I thought mo creatures did it so I was wondering if you...could?
That would be fancy, but it is a little outside of what I wanted out of the fancy workbench. Mainly because I made it more like the vanilla crafting bench in that each player that uses it has their own crafting grid. You could pipe into/out recipe books, but that is about it. I did it like that partially because I had a bad habit of leaving stuff in other types of crafting table (like the old project benches from redpower
or other things like that) and I would end up with messy crafting benches full of stuff that would be in my way. I also felt that there is quite a few really good options for tables like that already so I wanted to do something a little different.
Honestly, if you want a crafting table with an inventory you can pump stuff and maybe do autocrafting I would just use the thermal expansion cyclic assemblers (my personal fav auto-crafting table) or the ME crafting systems (the ultra fancy! )
But those don't fit well with magic themed mods. When I first saw the fancy crafting table I thought I finally got an auto crafting table that would fit well with my selection of mods. Unfortunately that wasn't the case. You could always add a new block that autocrafts stuff and keep the fancy crafting table how it is now.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
That would be fancy, but it is a little outside of what I wanted out of the fancy workbench. Mainly because I made it more like the vanilla crafting bench in that each player that uses it has their own crafting grid. You could pipe into/out recipe books, but that is about it. I did it like that partially because I had a bad habit of leaving stuff in other types of crafting table (like the old project benches from redpower
or other things like that) and I would end up with messy crafting benches full of stuff that would be in my way. I also felt that there is quite a few really good options for tables like that already so I wanted to do something a little different.
Honestly, if you want a crafting table with an inventory you can pump stuff and maybe do autocrafting I would just use the thermal expansion cyclic assemblers (my personal fav auto-crafting table) or the ME crafting systems (the ultra fancy! )
Thanks, I'll take a look at the cyclic assembler. I was using the machinist's workbench (think that's the name) and it has an inventory, but doesn't accept input from any pipe system. Just having that would be cool, it doesn't have to auto-craft for my needs, just accept input from pipes. That way, you can set up the recipe, then request the items from the system and have them piped in.
I had kind of wanted to do this before too, but I hadn't wanted to take the time on it since it would basically be another block and I would have to deal with the logic of placing single sides bookcases and copying items from one inventory to another. I don't think it would be too difficult, just a bit time consuming setting it all up. I might do it eventually though.
Rethinking this, since I tried using back-to-back book shelves as they are now, you get essentially one block space between them if you put them in rows. This is too close together anyway, the only advantage to a double sided bookcase is it would take up a single block instead of half each of two blocks. Probably not worth the hassle now that I think on it.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
That is an odd error. I see it has to do with the lists of variables I store in the map frames. It is like the map frame is failing to read off some saved data and creating an empty array.
When you say a 1.6 world to 1.7, do you mean like a Minecraft v1.6.4 to Minecraft v1.7.2 or BiblioCraft 1.6.x to BIblioCraft 1.7.x? The bibliocraft update didn't include any changes, however, there was a big change on the way map frames store and read off data on the minecraft update from v1.6.4 to v1.7.2 due to vanilla changes to code I had to change it, mojang broke the old NBT methods.
Thanks for the reply. It is a 1.6.4 Minecraft world with Bibliocraft 1.6.x upgraded to 1.7.2 Minecraft with Bibliocraft 1.7.x (test server). I know one option would be to take-down the map frames, upgrade and replace them since newly placed map frames are fine on 1.7 (which makes sense given that it would rewrite the data). The issue is determining anywhere/everywhere players have placed the map frames. I'm wondering if it is possible to edit and search the file(level.dat or ?) that store this data and edit it to the new format using NBT explorer?
I know you won't make the newer versions work in 1.6.4 and I won't ask for it but if you ever change your mind I wouldn't complain.
About the new big book btw. Is there any chance of adding a way to put in pics like on the signs? That would make the book double-awesome.
Double-sided book cases. Takes up one full block, but has shelves on both sides to make easier rows of shelves and aisles in between. Though I suppose putting rows of regular book cases would do the same thing, just not line up on individual blocks.
D_B
To tell them how to live is to prevent them living.
They'd be wonderful for organizing ingrediants and compnants in a workshop.
Yeah that would be cool, as it is now, it shows cookies no matter what you put in it. Needing a cookie in the recipe for the jar is a bit odd too.
D_B
To tell them how to live is to prevent them living.
Been thinking on this one for a while and did not know when to mention it.
Is it possible to change the chairs so you can put carpet under them just like you do the tables?
Thanks
Any idea what's going on?
http://www.bibliocraftmod.com/?page_id=57#modpacks
Don't know it this will help, but check your MFC build number. With all the other mods I have installed (24 -> 26 I think)I found if I went past MCF build 1055 I started having random block ID issue's and random game crash's.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Log out and back in again, sometimes they don't show up for some reason. I had the same thing, then used the screw gun to take the maps off the frames, they were still there, but showing blank. I recreated a couple, put them in the frames, then when I logged back in, the ones that were blank appeared again.
D_B
To tell them how to live is to prevent them living.
That would be fancy, but it is a little outside of what I wanted out of the fancy workbench. Mainly because I made it more like the vanilla crafting bench in that each player that uses it has their own crafting grid. You could pipe into/out recipe books, but that is about it. I did it like that partially because I had a bad habit of leaving stuff in other types of crafting table (like the old project benches from redpower
or other things like that) and I would end up with messy crafting benches full of stuff that would be in my way. I also felt that there is quite a few really good options for tables like that already so I wanted to do something a little different.
Honestly, if you want a crafting table with an inventory you can pump stuff and maybe do autocrafting I would just use the thermal expansion cyclic assemblers (my personal fav auto-crafting table) or the ME crafting systems (the ultra fancy! )
That is an odd error. I see it has to do with the lists of variables I store in the map frames. It is like the map frame is failing to read off some saved data and creating an empty array.
When you say a 1.6 world to 1.7, do you mean like a Minecraft v1.6.4 to Minecraft v1.7.2 or BiblioCraft 1.6.x to BIblioCraft 1.7.x? The bibliocraft update didn't include any changes, however, there was a big change on the way map frames store and read off data on the minecraft update from v1.6.4 to v1.7.2 due to vanilla changes to code I had to change it, mojang broke the old NBT methods.
Hmmm, that shouldn't be happening. I have an MCPC+ server setup on my local machine and during testing I hadn't seen this issue. That might be some MCPC+ issue. I guess if it doesn't go away with newer updates of MCPC+ let me know and I'll investigate this further.
I thought about doing that, adding images to the books, and I still might in a future version. As it is, if you measure by lines of code (which is a terrible metric, I know, but it can give some rough sense of the complexity of things) then the big book had already become the 2nd most complicated thing in BiblioCraft. So I decided to draw the line there for now. I wrote that right before doing the fancy signs too, so the item images thing in GUI's was still kind of a new thing for me. Now that i have some experience with it though, I bet I could pull it off real nice. I would want to do ghost items though, I think that would be best. So yeah, its on my someday list.
I had kind of wanted to do this before too, but I hadn't wanted to take the time on it since it would basically be another block and I would have to deal with the logic of placing single sides bookcases and copying items from one inventory to another. I don't think it would be too difficult, just a bit time consuming setting it all up. I might do it eventually though.
This is another something I've thought about doing, esp since it has been requested a decent number of times now since I came out with the cookie jar. I mainly made it like it is because it made my laugh when I was making it and thinking about it like that. I might eventually update it though to add some more features like that.
I almost had started working on something like that awhile back, but ran into some logistics issues on how to get it like I would want. Technically, there is a little trick you can use on any bookcase with the screw gun or hand drill to have a pseudo secret door. if you have the bookcases at the back of the block, then stand on the same block and right click with the screw gun/hand drill moving the bookcase forward, the player will clip into the bookcase allowing you to walk through to the other side, lol. Not exactly the secret door I've always imagined, but it is a sneaky little trick you can use to walk through a bookcase.
That might be pretty easy for me to do. I'll look into adding that feature. I do agree too that would be nice to have, esp with the fact the tables already do it and the seats look nice around the tables.
Try using the screw gun / hand drill and see if you can still retrieve the maps from the frames, maybe they just aren't rendering? Vanilla maps can be a little troublesome sometimes. I'm not sure why else they would or even could disappear. The map frames essentially are just a chest with 1 slot that only accepts maps. Then I just read info from the map and read other data from the block that stores information about pins, rotations, and stuff.
This is something I am not sure I can do much about. You could use fast graphics mode to increase performance. Theoretically you should see a similar performance drop if you have the same number of items laying on the ground rendering. The potion shelves can be the worst since potions tick with the fancy effect, and 12 potions on 1 shelves means 13 things are ticking (The shelf, plus each potion). It is basically just a consequence of trying to rendering basic minecraft items all over. Almost all of the performance needed should be client side rendering though, the blocks should be pretty much like any chest or tile entity as far as a server is concerned.
I don't really have any plans to back-port features. It is just a lot of work to do so, esp with everything written on 1.7.2, which is some areas in the code is quite different from 1.6.4 so some things would have to be done from scratch again. I just don't have the time to try to maintain new features on multiple minecraft versions. Even though my main survival game is still 1.6.4, heh. (Only casue of Jadedcat's Agrarian skies, that pack is so addictive! ) But yeah, if it wasn't so much work, I likely would, just so I could have some of my new features myself in my agrarian skies world.
I keep hoping that soon we will get to move to Minecraft v1.7.9 or something newer. Nothing I can do about it though, I'm stuck with whatever version forge is at and I am pretty sure they are stuck at whatever version MCP is at.
Firstly let me say that your mod is probably the best funriture mod I have seen! You have shelves, chairs with different colors, tables, plates... oh wait you know what you have because you made it. Anyway as you can tell your mod is in my top awesome ten list. I have one request. Be aware I am not a modder so I am not sure how this stuff works but I was wondering if you could make the newest update with the crafting tables and bells downloadable for 1.6.4? Me and my friend are having the worst server spawning problems and are afraid to update Minecraft because of this reason. I thought mo creatures did it so I was wondering if you...could?
But those don't fit well with magic themed mods. When I first saw the fancy crafting table I thought I finally got an auto crafting table that would fit well with my selection of mods. Unfortunately that wasn't the case. You could always add a new block that autocrafts stuff and keep the fancy crafting table how it is now.
Thanks, I'll take a look at the cyclic assembler. I was using the machinist's workbench (think that's the name) and it has an inventory, but doesn't accept input from any pipe system. Just having that would be cool, it doesn't have to auto-craft for my needs, just accept input from pipes. That way, you can set up the recipe, then request the items from the system and have them piped in.
Rethinking this, since I tried using back-to-back book shelves as they are now, you get essentially one block space between them if you put them in rows. This is too close together anyway, the only advantage to a double sided bookcase is it would take up a single block instead of half each of two blocks. Probably not worth the hassle now that I think on it.
D_B
To tell them how to live is to prevent them living.
Thanks for the reply. It is a 1.6.4 Minecraft world with Bibliocraft 1.6.x upgraded to 1.7.2 Minecraft with Bibliocraft 1.7.x (test server). I know one option would be to take-down the map frames, upgrade and replace them since newly placed map frames are fine on 1.7 (which makes sense given that it would rewrite the data). The issue is determining anywhere/everywhere players have placed the map frames. I'm wondering if it is possible to edit and search the file(level.dat or ?) that store this data and edit it to the new format using NBT explorer?