Are the addon mods from 1.6.4 included in the 1.7.1 update of Bibliocraft?
I'm looking specifically at BiblioWoods (for BiomesOPlenty, Forestry and Natura) and I would like to have these included in my up coming modpack.
This is the last I heard on that subject
Posted by Nuchaz on 22 April 2014 - 04:53 PM in Minecraft Mods
TheEnlightened, on 19 April 2014 - 07:00 PM, said:
But what about Biomes'o'Plenty? Bibliowoods BOP addon
yeah, I definitely plan to bring that back. I was mainly waiting on that forge fix that fixed the block and item id overlapping issue. But I'm neck deep in a feature update I'm working on. So I'm planning to wait until after I finish this update to try to get the Bibliowoods working again. I got some exciting stuff coming. Some of it is taking longer than I had hoped, but it'll be worth it.
Posted by Nuchaz on 27 March 2014 - 09:38 PM in Minecraft Mods
Sunconure11, on 27 March 2014 - 02:14 PM, said:
Will there ever be a Bibliowoods version for 1.7.2?
Eventually, yeah, I plan to. There is a few issues I still have with them that I have to work out plus with that bug in forge that messes up your world if there is too much stuff it kind of makes it hard to deal with. I might have to wait till that is resolved, or Bibliowoods might only be good for breaking worlds. heh.
Awesome mod man. This is by far and away my absolute favorite furniture mod of them all and I have used it in every single modpack I have ever played.
The high quality design and aesthetics are the best, bar none! So, before I even get started let me just say, Thank you. Really, your mod has taken modded minecraft to a whole other level for me.
Now that I've given due thanks, I would like to make a small request. I have searched far and wide for the item I am about to ask for, but have not been fortunate enough to find anything like what I am about to request.
I would like to ask if you could include a, *drum roll please*, wait for it, wait for it, STOVE!!!
BUT WAIT, I HOPE YOU DON'T THINK I AM ASKING YOU FOR A SIMPLE STOVE SKIN! BECAUSE I'M NOT!
Instead, I am putting in a request for an actual working STOVE!
One where each stove range actually lights up when it is being used. A stove we can place a pan on, which will allow us to place food into the pan much like your dishes do.
One whose GUI has a box for each burner and one for the oven as well!
While we are at it, the stove should run on redstone dust (or blocks) as if it were electric!
As if that weren't enough! The stove should only consume fuel when a cookable/smeltable item is present. In other words, once items are done cooking/smelting then it should cease to use fuel.
Lastly, the stove should appear stainless steel or possibly even be customizable like your chairs currently are!!!
Awesome mod man. This is by far and away my absolute favorite furniture mod of them all and I have used it in every single modpack I have ever played.
The high quality design and aesthetics are the best, bar none! So, before I even get started let me just say, Thank you. Really, your mod has taken modded minecraft to a whole other level for me.
Now that I've given due thanks, I would like to make a small request. I have searched far and wide for the item I am about to ask for, but have not been fortunate enough to find anything like what I am about to request.
I would like to ask if you could include a, *drum roll please*, wait for it, wait for it, STOVE!!!
BUT WAIT, I HOPE YOU DON'T THINK I AM ASKING YOU FOR A SIMPLE STOVE SKIN! BECAUSE I'M NOT!
Instead, I am putting in a request for an actual working STOVE!
One where each stove range actually lights up when it is being used. A stove we can place a pan on, which will allow us to place food into the pan much like your dishes do.
One whose GUI has a box for each burner and one for the oven as well!
While we are at it, the stove should run on redstone dust (or blocks) as if it were electric!
As if that weren't enough! The stove should only consume fuel when a cookable/smeltable item is present. In other words, once items are done cooking/smelting then it should cease to use fuel.
Lastly, the stove should appear stainless steel or possibly even be customizable like your chairs currently are!!!
YES, YES, YES!!!!!
PHEW, that was a little exhausting.
In any case, thanks for the mod and your time.
I am not a modder/coder, sounds great, but also very complicated
It is almost time for the move to Minecraft 1.7.10. The official release should come later today from what I understand and Forge shouldn't be far behind. There is already a beta release of forge for Minecraft 1.7.10.pre4 which I have used to go ahead and work on getting BiblioCraft up to date.
I've also been addressing some compatability issues that were mentioned such as default support for Blood Magic stuff and GregTech stuff and fixed a couple minor issues. I am planning for a release later today (likely 12-16 hours from the time of typing this). So keep an eye on www.bibliocraftmod.com for updates later.
java.lang.ArrayIndexOutOfBoundsException: -1
at jds.bibliocraft.tileentities.TileEntityPotionShelf.func_70301_a(TileEntityPotionShelf.java:50)
at jds.bibliocraft.tileentities.TileEntityPotionShelf.addPotion(TileEntityPotionShelf.java:225)
at jds.bibliocraft.blocks.BlockPotionShelf.func_149727_a(BlockPotionShelf.java:214)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:372)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:551)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:644)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
It's triggered by attempting to place an item in a space that is already occupied, but only if you right-click specific areas.
Interesting, thats an odd issue. I can't seem to duplicate it with vanilla minecraft potions. Were you by chance using a mod based potion?
I tried this but most of the keyword are already in the config e.g wrench, saw, sword and so on. I think the mainproblem is that Greg dont uses the normal vanilla tool-mechanics. I asked him for compability with your mod but he said that he needs an API to do this.
Dont get me wrong. If this is to much work for only one mod compability I would totally understand if you dont want to do this but I really would like to show of my Greg-Tech swords(there're alot of them) on the Swordpedestals.
I got this working in my next build so support will be by default. The keywords I had to use to get them to work on weapon racks are "metagenerated_tool" and "gt.metatool". Those seem to cover everything. I have them hard coded them into the check for the next release. As for sword pedestals, I didn't add a way to add 3rd party swords that don't work so I did a special case for the gregtech stuff. I had to do some special case stuff anyway. They seem to have their own custom renderer and don't do fast rendering and they are also offset ever so slightly, so I just did a special case and tweaked them so they look good.
my game crashed when i put a lantern in the ceiling but i do have other mods so it might have been a conflict
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 6/22/14 12:55 AM
Description: Ticking memory connection
java.lang.ClassCastException: com.mrcrayfish.furniture.tileentity.TileEntityStereo cannot be cast to jds.bibliocraft.tileentities.TileEntityLantern
It looks like you had a Stereo from Mr Cray Fish furniture mod in that block space, and when you broke the stereo the Stereo didn't remove it's own tile entity, so when you placed the lantern, it was unable to create its own tile entity since one already exists there. Mr cray fish needs to fix his stereo so it deletes the tile entity properly. You should be able to replicate the crash by placing a Stereo, breaking it, then placing a vanilla chest there as well. As far as your world, you may need to use something like MCEdit to open your world and delete that block.
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/common/Configuration
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/common/Configuration
at jds.bibliocraft.Config.init(Config.java:65)
at jds.bibliocraft.BiblioCraft.preInit(BiblioCraft.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.common.Configuration
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 40 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
You have an older version of BiblioCraft that isn't compatible with that version of Minecraft/Forge. Update you BiblioCraft to v1.7.1 and you should be good.
Are the addon mods from 1.6.4 included in the 1.7.1 update of Bibliocraft?
I'm looking specifically at BiblioWoods (for BiomesOPlenty, Forestry and Natura) and I would like to have these included in my up coming modpack.
Currently, no, I haven't gotten the BiblioWoods updated yet. I definitely plan to get them updated. After the 1.7.10 update is complete I do plan to try to spend some time getting BiblioWoods up to date. There is some trees ive noticed that have been added and some removed, so I have a few changes to work through as well after I finish getting the bugs worked out.
Awesome mod man. This is by far and away my absolute favorite furniture mod of them all and I have used it in every single modpack I have ever played.
The high quality design and aesthetics are the best, bar none! So, before I even get started let me just say, Thank you. Really, your mod has taken modded minecraft to a whole other level for me.
Now that I've given due thanks, I would like to make a small request. I have searched far and wide for the item I am about to ask for, but have not been fortunate enough to find anything like what I am about to request.
I would like to ask if you could include a, *drum roll please*, wait for it, wait for it, STOVE!!!
BUT WAIT, I HOPE YOU DON'T THINK I AM ASKING YOU FOR A SIMPLE STOVE SKIN! BECAUSE I'M NOT!
Instead, I am putting in a request for an actual working STOVE!
One where each stove range actually lights up when it is being used. A stove we can place a pan on, which will allow us to place food into the pan much like your dishes do.
One whose GUI has a box for each burner and one for the oven as well!
While we are at it, the stove should run on redstone dust (or blocks) as if it were electric!
As if that weren't enough! The stove should only consume fuel when a cookable/smeltable item is present. In other words, once items are done cooking/smelting then it should cease to use fuel.
Lastly, the stove should appear stainless steel or possibly even be customizable like your chairs currently are!!!
YES, YES, YES!!!!!
PHEW, that was a little exhausting.
In any case, thanks for the mod and your time.
Thanks!
A stove might be a little away from the general theme I have going, but it is a neat idea. It makes me think of a mod I used to play that had a pan, and you could put the pan over an open fire and place 1 piece of food on top by right clicking with the food in hand that would cook and it was done all without a GUI. I always enjoyed that mechanic. I'll have to put some thought into the idea, try to figure out if there is a place in my mod for a stove like block.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/20/2013
Posts:
52
Minecraft:
CloudForever
Member Details
Interesting, thats an odd issue. I can't seem to duplicate it with vanilla minecraft potions. Were you by chance using a mod based potion?
No, I was using a vanilla potion. I've had it happen with water bottles too.
It almost always crashes when I right-click the topmost part of the item in question, when I'm standing level with the potion shelf and looking down. You need to be holding an item while you do this.
I can't seem to reproduce this. If you want to try to get a screenshot, you can use the "print screen" button on your keyboard, then open an image editing program, start a new file, and paste and you should have a screenshot. That should work with about any image editing program such as Photoshop, Paint.net, GIMP, or even standard windows paint (not sure what the equivalent is on mac/linux, but should be same process regardless of platform).
I do have the 1.7.10 version coming really soon, so perhaps you'll have to test with that version and see if you experience the same issue and get back with me.
Well, I guess the mechanics are about the same, but I was thinking of another mod. I can't remember the name of it, I don't think it ever updated past Minecraft 1.2.5, which was the last time I used it.
No, I was using a vanilla potion. I've had it happen with water bottles too.
It almost always crashes when I right-click the topmost part of the item in question, when I'm standing level with the potion shelf and looking down. You need to be holding an item while you do this.
Well, I tried some more and I still can't seem to reproduce this. I am testing on 1.7.10 though, so perhaps something changed that fixed the problem. I guess you'll have to let me know if you can still reproduce the crash on your end after the update.
The update of BiblioCraft for Minecraft v1.7.10 is officially released. I seen a shiny new Forge version just went up as well as I was putting together my post. I went ahead and downloaded it and tested before making this post and it seems to work fine. That looks like the first release for the official Minecraft 1.7.10 release.
I also annouced my Patreon page and Twitter pages officially, so find the new release and check out my annoucements on my website, www.bibliocraftmod.com. Enjoy!
Heres my changelog snippet to explain what exactly has changed:
v1.7.3 *Officially updated for Minecraft 1.7.10 *Fixed signs not shifting forward with the screw gun after the 1.7.1 update (opps) *Added default support for Blood magic flasks, agents, and daggers on potion shelves and weapon racks. *Added default support for Gregtech tools and swords on weapon racks and sword pedestals.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/20/2013
Posts:
52
Minecraft:
CloudForever
Member Details
Well, I tried some more and I still can't seem to reproduce this. I am testing on 1.7.10 though, so perhaps something changed that fixed the problem. I guess you'll have to let me know if you can still reproduce the crash on your end after the update.
It's still crashing on 1.7.10, but I have made an interesting discovery: only the spot on the top shelf furthest from the right (or left, depending on how you're facing the shelf) is affected. I can't reproduce the crash in any other spot.
OMG man, for the first time ever I realized that your mod is THEMED! LOL, dude when I asked for the stove I hadn't any idea.
Am I right to believe that your mod is library themed?
Indeed.Fancy library stuff and wooden things has kind of been my general theme. I like wood things. Through a few things I think I've added might be just outside that general theme, they still are kind of close enough to my theme that I think it works. (Thinking along the lines of the cookie jar and dinner plate).
It's still crashing on 1.7.10, but I have made an interesting discovery: only the spot on the top shelf furthest from the right (or left, depending on how you're facing the shelf) is affected. I can't reproduce the crash in any other spot.
Ahh, I see now. Thanks. I was able to reproduce this. I'll get it fixed and get out a small update in the near future.
I absolutely love your mod! It's so fantastic to be able to store stuff on shelves in the world. The only thing that really bothers me is having a hard time getting maps to line up properly for map frames. It would be really nice if there were a way to make aligning maps easier.
I absolutely love your mod! It's so fantastic to be able to store stuff on shelves in the world. The only thing that really bothers me is having a hard time getting maps to line up properly for map frames. It would be really nice if there were a way to make aligning maps easier.
if you are standing at the correct coordinates to line up the center point for each map correctly when you make it, they line up fine. If you read thru - http://minecraft.gamepedia.com/Map
it should help you know how wide and tall each map it so you can line up the centers correctly..
I lined up a 3 x 3 grid of times 4 zoom maps perfectly this way.
05/11/2014 - BiblioCraft v1.7.0 is officially released! Now includes Sword Pedestals, Fancy Signs, Fancy Workbench, Recipe books, big books, slotted books, and more! Goto my website for download links and more information.
06/26/2014 - BiblioCraft v1.7.3 is officially release and Minecraft v1.7.10 is now officially supported. http://www.bibliocraftmod.com
go to the main website mentioned above and look under copyright for your answer
You should add a page where you can post downloadable books for the printing press or add ebook compatibility. I was thinking about typing the text from a novel into a in-game book. But, I knew that would take well over 3 hours.
I'm using Minecraft 1.7.2 with Forge 10.12.2.1147 and a Bibliocraft 1.7.1 as a single installed mod. When I change I:EnchantmentCostMultiplyer in BiblioCraft.cfg value to anything higher than 15 - minecraft crashes at startup with following crashlog:
java.lang.IllegalArgumentException: Duplicate enchantment id!
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at jds.bibliocraft.EnchantmentReading.<init>(EnchantmentReading.java:14)
This is the last I heard on that subject
Posted by Nuchaz on 22 April 2014 - 04:53 PM in Minecraft Mods
But what about Biomes'o'Plenty? Bibliowoods BOP addon
yeah, I definitely plan to bring that back. I was mainly waiting on that forge fix that fixed the block and item id overlapping issue. But I'm neck deep in a feature update I'm working on. So I'm planning to wait until after I finish this update to try to get the Bibliowoods working again. I got some exciting stuff coming. Some of it is taking longer than I had hoped, but it'll be worth it.
Posted by Nuchaz on 27 March 2014 - 09:38 PM in Minecraft Mods
Will there ever be a Bibliowoods version for 1.7.2?
Awesome mod man. This is by far and away my absolute favorite furniture mod of them all and I have used it in every single modpack I have ever played.
The high quality design and aesthetics are the best, bar none! So, before I even get started let me just say, Thank you. Really, your mod has taken modded minecraft to a whole other level for me.
Now that I've given due thanks, I would like to make a small request. I have searched far and wide for the item I am about to ask for, but have not been fortunate enough to find anything like what I am about to request.
I would like to ask if you could include a, *drum roll please*, wait for it, wait for it, STOVE!!!
BUT WAIT, I HOPE YOU DON'T THINK I AM ASKING YOU FOR A SIMPLE STOVE SKIN! BECAUSE I'M NOT!
Instead, I am putting in a request for an actual working STOVE!
One where each stove range actually lights up when it is being used. A stove we can place a pan on, which will allow us to place food into the pan much like your dishes do.
One whose GUI has a box for each burner and one for the oven as well!
While we are at it, the stove should run on redstone dust (or blocks) as if it were electric!
As if that weren't enough! The stove should only consume fuel when a cookable/smeltable item is present. In other words, once items are done cooking/smelting then it should cease to use fuel.
Lastly, the stove should appear stainless steel or possibly even be customizable like your chairs currently are!!!
YES, YES, YES!!!!!
PHEW, that was a little exhausting.
In any case, thanks for the mod and your time.
http://fingersmeller.wix.com/millennials
I am not a modder/coder, sounds great, but also very complicated
It is almost time for the move to Minecraft 1.7.10. The official release should come later today from what I understand and Forge shouldn't be far behind. There is already a beta release of forge for Minecraft 1.7.10.pre4 which I have used to go ahead and work on getting BiblioCraft up to date.
I've also been addressing some compatability issues that were mentioned such as default support for Blood Magic stuff and GregTech stuff and fixed a couple minor issues. I am planning for a release later today (likely 12-16 hours from the time of typing this). So keep an eye on www.bibliocraftmod.com for updates later.
Interesting, thats an odd issue. I can't seem to duplicate it with vanilla minecraft potions. Were you by chance using a mod based potion?
I got this working in my next build so support will be by default. The keywords I had to use to get them to work on weapon racks are "metagenerated_tool" and "gt.metatool". Those seem to cover everything. I have them hard coded them into the check for the next release. As for sword pedestals, I didn't add a way to add 3rd party swords that don't work so I did a special case for the gregtech stuff. I had to do some special case stuff anyway. They seem to have their own custom renderer and don't do fast rendering and they are also offset ever so slightly, so I just did a special case and tweaked them so they look good.
It looks like you had a Stereo from Mr Cray Fish furniture mod in that block space, and when you broke the stereo the Stereo didn't remove it's own tile entity, so when you placed the lantern, it was unable to create its own tile entity since one already exists there. Mr cray fish needs to fix his stereo so it deletes the tile entity properly. You should be able to replicate the crash by placing a Stereo, breaking it, then placing a vanilla chest there as well. As far as your world, you may need to use something like MCEdit to open your world and delete that block.
You have an older version of BiblioCraft that isn't compatible with that version of Minecraft/Forge. Update you BiblioCraft to v1.7.1 and you should be good.
Currently, no, I haven't gotten the BiblioWoods updated yet. I definitely plan to get them updated. After the 1.7.10 update is complete I do plan to try to spend some time getting BiblioWoods up to date. There is some trees ive noticed that have been added and some removed, so I have a few changes to work through as well after I finish getting the bugs worked out.
Thanks!
A stove might be a little away from the general theme I have going, but it is a neat idea. It makes me think of a mod I used to play that had a pan, and you could put the pan over an open fire and place 1 piece of food on top by right clicking with the food in hand that would cook and it was done all without a GUI. I always enjoyed that mechanic. I'll have to put some thought into the idea, try to figure out if there is a place in my mod for a stove like block.
It almost always crashes when I right-click the topmost part of the item in question, when I'm standing level with the potion shelf and looking down. You need to be holding an item while you do this.
I can't seem to reproduce this. If you want to try to get a screenshot, you can use the "print screen" button on your keyboard, then open an image editing program, start a new file, and paste and you should have a screenshot. That should work with about any image editing program such as Photoshop, Paint.net, GIMP, or even standard windows paint (not sure what the equivalent is on mac/linux, but should be same process regardless of platform).
I do have the 1.7.10 version coming really soon, so perhaps you'll have to test with that version and see if you experience the same issue and get back with me.
Well, I guess the mechanics are about the same, but I was thinking of another mod. I can't remember the name of it, I don't think it ever updated past Minecraft 1.2.5, which was the last time I used it.
Well, I tried some more and I still can't seem to reproduce this. I am testing on 1.7.10 though, so perhaps something changed that fixed the problem. I guess you'll have to let me know if you can still reproduce the crash on your end after the update.
I also annouced my Patreon page and Twitter pages officially, so find the new release and check out my annoucements on my website, www.bibliocraftmod.com. Enjoy!
Heres my changelog snippet to explain what exactly has changed:
v1.7.3
*Officially updated for Minecraft 1.7.10
*Fixed signs not shifting forward with the screw gun after the 1.7.1 update (opps)
*Added default support for Blood magic flasks, agents, and daggers on potion shelves and weapon racks.
*Added default support for Gregtech tools and swords on weapon racks and sword pedestals.
OMG man, for the first time ever I realized that your mod is THEMED! LOL, dude when I asked for the stove I hadn't any idea.
Am I right to believe that your mod is library themed?
http://fingersmeller.wix.com/millennials
Indeed.Fancy library stuff and wooden things has kind of been my general theme. I like wood things. Through a few things I think I've added might be just outside that general theme, they still are kind of close enough to my theme that I think it works. (Thinking along the lines of the cookie jar and dinner plate).
Ahh, I see now. Thanks. I was able to reproduce this. I'll get it fixed and get out a small update in the near future.
misread a post
if you are standing at the correct coordinates to line up the center point for each map correctly when you make it, they line up fine. If you read thru - http://minecraft.gamepedia.com/Map
it should help you know how wide and tall each map it so you can line up the centers correctly..
I lined up a 3 x 3 grid of times 4 zoom maps perfectly this way.
go to the main website mentioned above and look under copyright for your answer
You have my support on Patreon Keep up th awesome work
I'm using Minecraft 1.7.2 with Forge 10.12.2.1147 and a Bibliocraft 1.7.1 as a single installed mod. When I change I:EnchantmentCostMultiplyer in BiblioCraft.cfg value to anything higher than 15 - minecraft crashes at startup with following crashlog:
http://paste.ee/p/nc0gE
Thanks.