Followed your advice and tested your current build (1.14.1) in MC 1.12.2 with CC 1.80pr1. The gate is detectable, and the methods tested do work, but no CC events are generated. FWIW, this is the same behavior as the 1.14.2 build that PhoenixIO was trying.
I updated SGCrafts dependencies to what i could find , but not familar with Computercraft code . Is the mod usable until Greg updates it ?
The source is there if someone wants to see if they can get CC working
I updated SGCrafts dependencies to what i could find , but not familar with Computercraft code . Is the mod usable until Greg updates it ?
The source is there if someone wants to see if they can get CC working
FWIW I haven't tested very much, but the mod *seems* to work fine other than the CC events not being thrown (can't speak to whether OC is working or not).
Love this mod, thanks for the unofficial update I added it to my dw20 instance and it makes me giddy whenever I use it.
If people are still working on adding stuff I have a couple suggestions:
Make naquadah ore dictionary with uranium/yellorium. In the SG universe naquadah is supposedly more powerful than uranium but for ease of use making them essentially the same works.
Have an addon to the DHD that lets you store and quickly dial addresses. Having to keep them in a separate text file and having to manually dial and wait for the spinning is cool but gets tedious after a while. In the SG universe there were instances where the SGC had to dial quickly so they made dialing macros and spun the ring faster so they could dial quickly.
Maybe darken the stargate model a bit? It looks more like the ones from Atlantis than SG1. Maybe that's what the dev was after but I've always preferred the look of the original to the Atlantis one.
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I did a GIT pull and Merge of all commits from everyone working on the mod . Then updated Mappings , Forge And Dependencies .
Unofficial SGCraft , version SGCraft-1.14.2-mc1.12.2.jar mod and sources . Download from my OneDrive http://sdrv.ms/TPcx5v . Look in the Directory . Test it out
I did a GIT pull and Merge of all commits from everyone working on the mod . Then updated Mappings , Forge And Dependencies .
Unofficial SGCraft , version SGCraft-1.14.2-mc1.12.2.jar mod and sources . Download from my OneDrive http://sdrv.ms/TPcx5v . Look in the Directory . Test it out
I haven't done any serious testing yet, but on first blush it appears that ComputerCraft events *are* being generated now. Thanks for doing this
Hello! I really like this mod! So I recently added to my mod collection, but I saw a problem that I can fix in mod. There the texture in the mod gate is not correct. I sent a fick texture
Hey! Huge fan of the mod, and the og show, I've been using the mod in every custom modpack I've made since 1.6.4. I hate being "that guy", but are there plans to update this to 1.12.2? I'm thinking of updating my personal server to 1.12.2 and was really hoping to not have everyone lose their hard earned (not to mention insanely useful) Stargates.
Hey! Huge fan of the mod, and the og show, I've been using the mod in every custom modpack I've made since 1.6.4. I hate being "that guy", but are there plans to update this to 1.12.2? I'm thinking of updating my personal server to 1.12.2 and was really hoping to not have everyone lose their hard earned (not to mention insanely useful) Stargates.
If you look just 4 posts above yours, you'll notice that soccerguy3 has released a 1.12.2 build of SGCraft. The link is in that post and the instructions are in the online folder (readme.txt).
hey just a random idea i had, if one player throws a written book through an active wormhole to another player they both get the achievement: "letters from pegasus"
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
I updated SGCrafts dependencies to what i could find , but not familar with Computercraft code . Is the mod usable until Greg updates it ?
The source is there if someone wants to see if they can get CC working
FWIW I haven't tested very much, but the mod *seems* to work fine other than the CC events not being thrown (can't speak to whether OC is working or not).
Love this mod, thanks for the unofficial update I added it to my dw20 instance and it makes me giddy whenever I use it.
If people are still working on adding stuff I have a couple suggestions:
Make naquadah ore dictionary with uranium/yellorium. In the SG universe naquadah is supposedly more powerful than uranium but for ease of use making them essentially the same works.
Have an addon to the DHD that lets you store and quickly dial addresses. Having to keep them in a separate text file and having to manually dial and wait for the spinning is cool but gets tedious after a while. In the SG universe there were instances where the SGC had to dial quickly so they made dialing macros and spun the ring faster so they could dial quickly.
Maybe darken the stargate model a bit? It looks more like the ones from Atlantis than SG1. Maybe that's what the dev was after but I've always preferred the look of the original to the Atlantis one.
I did a GIT pull and Merge of all commits from everyone working on the mod . Then updated Mappings , Forge And Dependencies .
Unofficial SGCraft , version SGCraft-1.14.2-mc1.12.2.jar mod and sources . Download from my OneDrive http://sdrv.ms/TPcx5v . Look in the Directory . Test it out
I haven't done any serious testing yet, but on first blush it appears that ComputerCraft events *are* being generated now. Thanks for doing this
I did not create one for the SGC project. the sources are here http://sdrv.ms/TPcx5v on my one drive .
Hello! I really like this mod! So I recently added to my mod collection, but I saw a problem that I can fix in mod. There the texture in the mod gate is not correct. I sent a fick texture
?, I did not understand your answer, so I will show the video, where I corrected the gate symbols there. Pay attention to 7 chevron.
Hey! Huge fan of the mod, and the og show, I've been using the mod in every custom modpack I've made since 1.6.4. I hate being "that guy", but are there plans to update this to 1.12.2? I'm thinking of updating my personal server to 1.12.2 and was really hoping to not have everyone lose their hard earned (not to mention insanely useful) Stargates.
If you look just 4 posts above yours, you'll notice that soccerguy3 has released a 1.12.2 build of SGCraft. The link is in that post and the instructions are in the online folder (readme.txt).
hey just a random idea i had, if one player throws a written book through an active wormhole to another player they both get the achievement: "letters from pegasus"
It sure would be nice if we had some grenades don't you think?
do you plan on bringing this to 1.14 Minecraft, just got back into Minecraft and was hoping to try this
as a long time fan of this mod, I would love to see it updated for 1.14
The repository on Greg's personal site does not seem to have been updated for over two and a half years and neither has his Github, so I guess we are out of luck in that department.
Someone's still working on it, though. I am not sure how stable or what version of Minecraft it's on, but here's a link.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
" ~ Vadis365 2016-09-09
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
pls help me i can´t find nauqadah on this version:
SGCraft-1.13.3-mc1.7.10.jar