I really love Stargate, and this mod makes dimensional travel more fun, I use Mystcraft to generate ages, and then put a gate on that age. I also put gates in the Nether, End, and other mod dimensions. It's a lot cooler having to dial up and actually put time into adventuring.
I'd like to see some features added to this mod;
(Caution: there's a lot)
Favourites menu when dialing (To stop having to memorize addresses)
Pressing the center button on the DHD should turn off an active gate.
Iris, or Lantean shield.
Naquadah Generators?
Powers gates
Generates mod power?
RF?
EU?
MJ?
More lore-friendly recipes
Ancient-styled gates are made mostly from Naquadah, not sandstone.
Other DHDs?
Pegasus DHD
Table-top DHDs, like in City-Class Lantean ships
Dialing computers?
ComputerCraft?
OpenComputers?
Other gates?
Pegasus Edition
1994 Edition
Universe Edition (Prototype)
Infinity Edition (non-canon)
TollanI understand adding new gates and DHDs would require a lot of work on the glyphs, as they are all different.
Other places to find Naquadah;
In a few SG-1 episodes, traces of Naquadah are found in dirt, so maybe a 1 in 2000 chance of getting Naquadah from dirt?
A Mystcraft "Naquadah Ore Block" page
If you wanted to go overboard on this, you could even add Titanium, and maybe Trinium, so you can add an Iris to a gate.
Adding those to the ore dict would be good for those mods that already add Titanium.
Lore stuff
Jumping into the back of an active Stargate's event horizon causes you to dematerialize and cease to exist, rendering you dead.
Naquadah is black when solid, and green when liquid.
Also, Chevron upgrades aren't exactly lore-friendly, personally I'd prefer to just have the 9 Chevron gate(s).
Another thing, is the Stargate Strudel, or the back splash is only an effect in the 1994 film, and since then has been removed. I'm not sure if you actually intended to add the Strudel effect, but having a wall behind the gate shows that it clips with blocks behind it.
Even further you could add Gou'ald, Asgard, Lantean and even Tollan technology.
Rollback Post to RevisionRollBack
I haven't lost an arm brother, it's right over there..
I literally found that mod just after posting that. It still doesn't follow proper lore, but it does have more content, if rushed maybe. I didn't even know the Nox had gates (I'm only up to S3 of SG-1), and I didn't know the Wraith had their own gates also, I assumed they just used the Pegasus model (I've watched all SG-A)
But back on topic, if this mod was to be easier to use, I would've enjoyed seeing that favourites menu, or at least what they do on the Garry's Mod..mod where you can give the gate it's own custom address, name it, and then when dialing, all gates show up. But you can also say that your gate is private, or locked, so they either manually have to dial, or can see that the gate is there, but can't dial.
If that sort of thing isn't possible, or too difficult I guess, why not let you exit out of the dhd gui so you can refer to a book and quill or other ingame info, without removing what you have already typed?
Rollback Post to RevisionRollBack
I haven't lost an arm brother, it's right over there..
Any idea on how to fix my problem with IC2 and SgCraft? Here's the crash report for info:
---- Minecraft Crash Report ----
// There are four lights!
Time: 18/08/14 9:42
Description: Exception in server tick loop
java.lang.AbstractMethodError: gcewing.sg.ic2.IC2PowerTE.getSinkTier()I
at ic2.core.energy.Grid.prepareCalculation(Grid.java:217)
at ic2.core.energy.EnergyNetLocal.onTickEnd(EnergyNetLocal.java:354)
at ic2.core.energy.EnergyNetGlobal.onTickEnd(EnergyNetGlobal.java:60)
at ic2.core.TickHandler.onWorldTick(TickHandler.java:77)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_7_TickHandler_onWorldTick_WorldTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:255)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:645)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 363624096 bytes (346 MB) / 562036736 bytes (536 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 Optifine OptiFine_1.7.10_HD_U_A4 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.2.589-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.589-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SGCraft{1.3.2} [Greg's SG Craft] (SGCraft-1.3.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; ['Overlocker'/0, l='Mundo nuevo', x=1121,50, y=4,00, z=-485,50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
You need older IC2 version, "2.1.425" for example - I get this info from author.
I literally found that mod just after posting that. It still doesn't follow proper lore, but it does have more content, if rushed maybe.
And this is any better? At least they make some semblance of trying to stick to canon; Greg just throws it all out the window with the textures and animations.
I didn't even know the Nox had gates (I'm only up to S3 of SG-1), and I didn't know the Wraith had their own gates also, I assumed they just used the Pegasus model (I've watched all SG-A)
They don't, it's an extra non-canonical feature, possibly for added gate diversity.
But back on topic, if this mod was to be easier to use, I would've enjoyed seeing that favourites menu, or at least what they do on the Garry's Mod..mod where you can give the gate it's own custom address, name it, and then when dialing, all gates show up. But you can also say that your gate is private, or locked, so they either manually have to dial, or can see that the gate is there, but can't dial.
Carter Addon Pack is pretty much as canonical and feature-filled as a Stargate mod for any game can get. Comparing this or LanteaCraft to it is like comparing Extra Utilities pipes with Applied Energistics.
Crash bug: Using IC2 2.2.x breaks in v1.3.2 of SGCraft (This is because the API changed and Greg hasn't had a chance to update his IC2 integration). It was built against IC2 2.1.425.
Lanteacraft: Lanteacraft agreed is more complex, immersive and would be fantastic if the basics of it worked. You can disassemble the destination gate while it is active and t he stargate doesn't blow up (or disconnect)-- even better if you go back through the source gate again youll end up where the destination gate WAS.
It also crashes if you ride a mount through the gate, the only use for a ZPM is in the DHD and the ring platforms, iris's and all those other fancy features you're talking about do not work at all.
All my testing was done with B52.
The only plus side for Lanteacraft is that it doesn't crash if you power it with v1.7.10 IC2 ! lol
Crash bug: Using IC2 2.2.x breaks in v1.3.2 of SGCraft (This is because the API changed and Greg hasn't had a chance to update his IC2 integration). It was built against IC2 2.1.425.
Lanteacraft: Lanteacraft agreed is more complex, immersive and would be fantastic if the basics of it worked. You can disassemble the destination gate while it is active and t he stargate doesn't blow up (or disconnect)
Unless you're one of the IC2-experimental crowd that likes it when things randomly blow up, I don't think the lack of world-gutting explosions is a con for LC. And yes, the gates do disconnect when you break them.
-- even better if you go back through the source gate again youll end up where the destination gate WAS.
Again, it disconnects if one of the gates is damaged in the latest build.
It also crashes if you ride a mount through the gate,
That's more Minecraft's entity system than anything - look at how buggy and laggy horses and minecarts are in SMP and then see if expecting them to work perfectly when teleported makes sense.
the only use for a ZPM is in the DHD
They literally just added ZPMs and gate power this month.
and the ring platforms, iris's and all those other fancy features you're talking about do not work at all.
They also aren't even implemented fully yet.
All my testing was done with B52.
Sure it was.
The only plus side for Lanteacraft is that it doesn't crash if you power it with v1.7.10 IC2 ! lol
It makes absolutely no sense to power it with EU when RF is about 1000x more efficient.
Hi, how to designate another dimension to the destination address?
The dimentions are generated by Multiworld mod.
You have to upgrade the Stargate with to the 9 Chevron Version to get the extra digits for the Other worlds address, after that just input that address.
Now I'm not complaining when I say all of this but is there a way to where you can make an Iris for the Stargate to keep people out unless authorized and can you make an Atlantis Stargate I think that would be pretty cool, but that put aside I really do like this mod, keep up the good work Greg.
Hi, I love the mod, and I have a suggestion. Can you add in the iris. It could be an upgrade like the 2 extra chevrons, crafted from titanium (ore or crafting with iron+obsidian?). You would apply it like the chevrons, then you craft a iris transmitter, and do like an upgrade on a gate with an iris, pairing them. Then, when ever a Stargate is the receiving, regardless of whether one way portals is on, it will close the iris unless there is someone with a Transmitter paired to it within a certain range (configurable like the DHD range) of the sending portal. The iris automatically opens when the gate is closed. When in your world, you right-click to turn the transmitter on or off, and shift right-click to see a list of each gate it is paired to by address, coordinates, and dimension. To un-pair a transmitter, you shift right-click the gate to un-pair it.
You can change, how long the gates are open, in the config file.
More Info at http://www.altimitmine.us/
I'd like to see some features added to this mod;
(Caution: there's a lot)
Powers gates
- Generates mod power?
RF?
- EU?
- MJ?
Ancient-styled gates are made mostly from Naquadah, not sandstone.
Pegasus DHD
- Table-top DHDs, like in City-Class Lantean ships
- Dialing computers?
ComputerCraft?
- OpenComputers?
Pegasus Edition
- 1994 Edition
- Universe Edition (Prototype)
- Infinity Edition (non-canon)
- TollanI understand adding new gates and DHDs would require a lot of work on the glyphs, as they are all different.
In a few SG-1 episodes, traces of Naquadah are found in dirt, so maybe a 1 in 2000 chance of getting Naquadah from dirt?
- A Mystcraft "Naquadah Ore Block" page
If you wanted to go overboard on this, you could even add Titanium, and maybe Trinium, so you can add an Iris to a gate.
Adding those to the ore dict would be good for those mods that already add Titanium.
Lore stuff
Jumping into the back of an active Stargate's event horizon causes you to dematerialize and cease to exist, rendering you dead.
Naquadah is black when solid, and green when liquid.
Also, Chevron upgrades aren't exactly lore-friendly, personally I'd prefer to just have the 9 Chevron gate(s).
Another thing, is the Stargate Strudel, or the back splash is only an effect in the 1994 film, and since then has been removed. I'm not sure if you actually intended to add the Strudel effect, but having a wall behind the gate shows that it clips with blocks behind it.
Even further you could add Gou'ald, Asgard, Lantean and even Tollan technology.
But back on topic, if this mod was to be easier to use, I would've enjoyed seeing that favourites menu, or at least what they do on the Garry's Mod..mod where you can give the gate it's own custom address, name it, and then when dialing, all gates show up. But you can also say that your gate is private, or locked, so they either manually have to dial, or can see that the gate is there, but can't dial.
If that sort of thing isn't possible, or too difficult I guess, why not let you exit out of the dhd gui so you can refer to a book and quill or other ingame info, without removing what you have already typed?
You need older IC2 version, "2.1.425" for example - I get this info from author.
Carter Addon Pack is pretty much as canonical and feature-filled as a Stargate mod for any game can get. Comparing this or LanteaCraft to it is like comparing Extra Utilities pipes with Applied Energistics.
Lanteacraft: Lanteacraft agreed is more complex, immersive and would be fantastic if the basics of it worked. You can disassemble the destination gate while it is active and t he stargate doesn't blow up (or disconnect)-- even better if you go back through the source gate again youll end up where the destination gate WAS.
It also crashes if you ride a mount through the gate, the only use for a ZPM is in the DHD and the ring platforms, iris's and all those other fancy features you're talking about do not work at all.
All my testing was done with B52.
The only plus side for Lanteacraft is that it doesn't crash if you power it with v1.7.10 IC2 ! lol
It makes absolutely no sense to power it with EU when RF is about 1000x more efficient.
You have to upgrade the Stargate with to the 9 Chevron Version to get the extra digits for the Other worlds address, after that just input that address.
Here is a link to his documentation,
http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/SGCraft/doc/Stargates.html
Just click on the Chevron Upgrade link to get the info
Can't find it on there
Edit: nvm now it turns up
It have iris, since the last update.(1.5.0 released probably today)
p.s.
I will try to update bdcraft textures for it during this week, but it might take longer.
Naquada which can be enabled to either spawn or be craftable via the config.
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
Right click on the front of the dhd stand(not the buttons) and interface should appear.