The Meaning of Life, the Universe, and Everything.
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8/3/2013
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Yes, yes. The gate's too small, it doesn't have enough chevrons. All of the various canonical asthetics that really don't actually serve any purpose to change the use of the mod itself. The intention of the mod is to make usable, fuctional stargates in Minecraft. The smaller version serves that purpose just fine, and there's no real need to add another two chevrons unless they were to actually modify the original seven-chevron sequence, as they do in the show. The only real reason you'd need them is if you were to add another level of teleportation besides single/mutli-world, such as multi-server (Idea perhaps?) travel. So really, as long as the gate works, it's fine as it is.
Some problems though, you do repeat symbols in addresses, which sort of screws over the address system. Not that it really has any actual significant form of doing things other then just being a gate assignment, but having two of the same symbol is a little wierd. And I do agree that the top chevron should go last. It's one of those things that just bothers me. The top cheveron is ALWAYS last.
Also, in terms of canon, the Milky-Way network actually has two more symbols then the Pegasus and Destiny systems, making it 38.
One suggestion, a better way for the DHD and the Stargate to communicate with eachother. I find that the Stargate has a very hard time recognizing DHDs around it, and that can be a real pain.
Before I begin with my suggestions, Greg, I have to say that I really, really like what you've done thus far with the mod. I like your other mods too, Greg's Lighting in particular.
As for suggestions, I noticed your todo list in one your posts from a few days ago. I think just refining what you have so far is the best option for now.
Stargate functionality:
- Powering a gate with red clamps sounds most excellent, but I would ask for Universal Electricity support as well, since I rarely use IC2. (Off-topic: UE support for your powered floodlights in Greg's Lighting would be sweet.)
- I know you've implemented one-way travel in your config. Additional options to kill players for entering 1) incoming wormholes, and 2) the backside of the stargate would allow for even more series-correctness.
- Ability to prevent a stargate from being successfully dialled by filling in the empty space in the middle with blocks. If you added an iris feature perhaps it could even work with this mechanic?
- The unstable vortex caused by the formation of the event horizon already kills entities in its way. Destroying blocks in the same fashion would be splendid too.
- Dialling procedure adjustments. Currently when an incorrect or inaccessible gate address is entered, the dialling failure happens instantly. It would be more faithful to the series to lock each of the first 6 chevrons, and then only fail on the final locking attempt if a gate doesn't exist or cannot be reached. This would allow for other interesting scenarios such as getting an incoming wormhole while dialling or conversely interrupting another gate's dialling sequence by connecting to it.
- Horizontal gates: Yes please
- Irises: Again, yes please (with GDO remotes of course)
- If you provide an option for a gate with constellations instead of hieroglyphs being able to use hieroglyph gates and constellation gates side-by-side would be very cool, and leads me to my next suggestion: Pegasus gates. Animation for these would be relatively easy as there's no mechanical rotation of an inner ring, just dot patterns of Pegasus constellations that light up for each chevron during dialling. Additionally, as an alternative to an iris, a forcefield. (With a system where placing blocks in the middle of the gate structure interferes with incoming wormholes, one might even be able to simulate a feature like this using MFFS.)
- The event horizon should be a light source, if possible.
- Additional chevrons in the dial sequence. I've no idea what a ninth chevron could do, but the extant incompatibility with Galacticraft dimensions could be solved (if it is an addressing problem anyway) by extending the addressing system to use an eighth chevron for reaching these dimensions.
I have a few other ideas, but I'll leave it at this for now. Thank you for doing what you've done so far with the mod, and I hope you'll take these ideas into consideration.
I completely agree with you post! Horizontal gates would be cool but would cause instant death cos of gravity and falling right back into the event horizon.
Also Greg, could you please let this mod work with Galticraft? Stargates do work on space stations but not on the moon. Or maybe just making the accessible dimensions go from -999 to 999 (If that doesn't break the game/mod) so pratically every new dimension mod would work with your awesome mod! Thank you for your great work!
- Currently when an incorrect or inaccessible gate address is entered, the dialling failure happens instantly. It would be more faithful to the series to lock each of the first 6 chevrons, and then only fail on the final locking attempt
I don't think it would be very practical, though. If I mistype an address, I would find it very annoying to have to wait through an entire dialling sequence before finding out.
- If you provide an option for a gate with constellations instead of hieroglyphs being able to use hieroglyph gates and constellation gates side-by-side would be very cool
I wasn't thinking about having two types of gate, just an alternative texture set for the symbols, selected by a config option.
- Additional chevrons in the dial sequence. I've no idea what a ninth chevron could do, but the extant incompatibility with Galacticraft dimensions could be solved
More chevrons would certainly help with that. I don't think nine is too many -- it would split up nicely into 3 for X, 3 for Z and 3 for dimension. Together with a 36-symbol set (letters + digits) that would give an addressing range of +/-373248 blocks and a dimension id of +/-23328. Hopefully that will be enough for anyone. :-)
Yeah im sure I could easily come up with some more complex recipies if you wanted to implement the larger crafting table
It's more the other way around -- there would have to be a larger recipe I wanted to use before I'd go to the trouble of creating a larger crafting table.
There are advantages to sticking with standard recipes, such as being able to make use of automatic crafting tables, etc, from other mods.
Thus, your stargate has a diameter of ~5 m. Via the stargate wiki I find that the canon stargate has a diameter of 6.7 m
Apart from the chevron distribution, there's another advantage to the current size -- the hit boxes of the ring blocks aren't too far off the circle. If it were any bigger, you'd be able to walk through the ring near the corners.
The ancients actually have a canon alphabet, and it looks like this
Hmmm, so the Ancients had a 26 letter alphabet and counted in base 10, just like us modern-day English speakers? Sounds a bit suspicious to me. :-)
Finally, the last thing... the sploosh. I went into survival mode and stood in front of it just for fun. It did not kill me D:
Were you wearing armour? It's supposed to be strong enough to kill an unarmed player instantly, but it might be survivable if you're well enough armoured.
Myrdden Actually, the Milky Way network uses 39 symbols And this mod really gets my OCD going "lore-wise", but the fact that Greg gave it so much of a personal touch makes it tolerable, because all that's left is the DHD and Stargate, everything else has been made different... Think of song covers, it's never and exact replication of the original, nor is that the point.
Well, that's basically what I was saying. I'm really specific when it comes to stargate lore. This mod is his own personal rendering of the Stargate, therefor does not require any of the aesthetics that are present on the normal gate. As long as it works, it could have 10 symbols, which would bother me, but I wouldn't mind.
Yes, it's not true to the "lore", but it's a functional stargate that works really well and does "what it says on the tin".
Exactly! This isin't an immersion mod. It's something that's supposed to be functional. Adding other Stargate tech would make it more of an aesthetic mod, defeating the purpose.
Hmmm, so the Ancients had a 26 letter alphabet and counted in base 10, just like us modern-day English speakers? Sounds a bit suspicious to me. :-)
Yes, that is actually the canon Ancient alphabet. Considering their language is supposed to be the predecessor of Latin (Actually being just modified from Latin) Their language works with our standard character set, missing only the AE connection. The base 10 numeral system is simply for comprehension. It works, right?
Also, nobody ever got back to me on my DHD crisis.
Morgana Le Fay was an Ori. Their fighting was on a level that transcended all human beings
Actually I believe that Morgan Le Fay was an ancient not an Ori. She believed in helping SG-1 to destroy the Ori. But was punished by the Ancients for breaking the biggest law they have.
Constellations don't make sense. Their shapes only exist in the sky as seen from Earth, but the stargates were supposed to have been built by beings who originated somewhere else in the galaxy.
See the docs for my own version of the story, which I think makes a lot more sense than the official one.
Having said that, I'll probably provide an option for this in a future version.
The Ancient originated from Earth or Atlantis (I forget which) but the milky way galaxy stargates use constellations as seen from earth. They make more sense than hieroglyphs.
The Meaning of Life, the Universe, and Everything.
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Minecraft:
Hiddenisme
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I defenent ly prefer Greg to perfect the gate while adding core asthetics as needed then trying to add a butt ton of features which are unfinished. Keep up the good work Greg. The best SG mod Ive found lol
What would be pretty awesome is an interface that saves previous locations that you have been too, but only at one main computer (similar to the SG Command Center). So say I'm at SG Command and I went to a nice planet that was all lovely and nice. OH NO! I can't remember the combination code :C. OH WAIT! Silly me, it saved on my previous visit.
So basically you have one main Command Center (make sure to remember the code) and you can save previous locations, unless the stargate is destroyed at said location. You could have other worlds that have a command computer (I like that name, I'll use that term now) as well and when you visit them it saves the visiting stargate combination code. These are just some ideas which would be very epic if implemented. You could go very far with this mod, and thank you for making it
FYI, there is an ID conflict on item IDs 31730-31733 between RedPower (item_woolgin, item_drawplate, item_components, item_screwdriver) and SGCraft (sgControllerCrystal, sgCoreCrystal, naduadahIngot, naquadah).
FYI, there is an ID conflict on item IDs 31730-31733 between RedPower (item_woolgin, item_drawplate, item_components, item_screwdriver) and SGCraft (sgControllerCrystal, sgCoreCrystal, naduadahIngot, naquadah).
Also notifying ProjectRed.
Plain and simple, open the config file and change the ids... no need to report petty stuff like that...
Plain and simple, open the config file and change the ids... no need to report petty stuff like that...
More to the point, reporting it to me doesn't do any good, because SGCraft doesn't use fixed IDs. It already does the best it can to pick unused IDs, given the way IDs currently work in Forge and Minecraft. Any ID conflicts that occur need to be resolved manually, sorry.
Hrm, I'm not sure if this was adjusted or what, but when my sister and I were playing around with Stargates yesterday, we had issues with the event horizon not killing us. Having played an earlier version of the mod, I know it used to be in there, so I'm not sure what happened. D:
I looked in the config for the option, just in case, but no beans.
EDIT: Oh, and I just had a flashback to SG-1 regarding using the OneWayTravel config option, I think it would be neat to make it so that if that option is enabled, if someone tries to enter the Stargate from the wrong side (i.e. The receiving Stargate), then they are vaporized/killed.
If you're bored enough, you can watch some of my Youtube videos: http://www.youtube.com/user/Kraklano?feature=mhee
I'm boring, so don't get yer hopes up! You can also suggest videos for me if you want, and I will quite possibly do them.
Have u made sure that your not in creative when u where hit by the event horrizen cos u can't die in that mode even by the stargate.
O' course.
Rollback Post to RevisionRollBack
If you're bored enough, you can watch some of my Youtube videos: http://www.youtube.com/user/Kraklano?feature=mhee
I'm boring, so don't get yer hopes up! You can also suggest videos for me if you want, and I will quite possibly do them.
Some problems though, you do repeat symbols in addresses, which sort of screws over the address system. Not that it really has any actual significant form of doing things other then just being a gate assignment, but having two of the same symbol is a little wierd. And I do agree that the top chevron should go last. It's one of those things that just bothers me. The top cheveron is ALWAYS last.
Also, in terms of canon, the Milky-Way network actually has two more symbols then the Pegasus and Destiny systems, making it 38.
One suggestion, a better way for the DHD and the Stargate to communicate with eachother. I find that the Stargate has a very hard time recognizing DHDs around it, and that can be a real pain.
Also Greg, could you please let this mod work with Galticraft? Stargates do work on space stations but not on the moon. Or maybe just making the accessible dimensions go from -999 to 999 (If that doesn't break the game/mod) so pratically every new dimension mod would work with your awesome mod! Thank you for your great work!
I don't think it would be very practical, though. If I mistype an address, I would find it very annoying to have to wait through an entire dialling sequence before finding out.
I wasn't thinking about having two types of gate, just an alternative texture set for the symbols, selected by a config option.
More chevrons would certainly help with that. I don't think nine is too many -- it would split up nicely into 3 for X, 3 for Z and 3 for dimension. Together with a 36-symbol set (letters + digits) that would give an addressing range of +/-373248 blocks and a dimension id of +/-23328. Hopefully that will be enough for anyone. :-)
It's more the other way around -- there would have to be a larger recipe I wanted to use before I'd go to the trouble of creating a larger crafting table.
There are advantages to sticking with standard recipes, such as being able to make use of automatic crafting tables, etc, from other mods.
Apart from the chevron distribution, there's another advantage to the current size -- the hit boxes of the ring blocks aren't too far off the circle. If it were any bigger, you'd be able to walk through the ring near the corners.
Hmmm, so the Ancients had a 26 letter alphabet and counted in base 10, just like us modern-day English speakers? Sounds a bit suspicious to me. :-)
Were you wearing armour? It's supposed to be strong enough to kill an unarmed player instantly, but it might be survivable if you're well enough armoured.
Yes, it's not true to the "lore", but it's a functional stargate that works really well and does "what it says on the tin".
With regards to your todo list, I think you've already put it into priority order. I wouldn't worry about other technology, alien races, etc.
Well, that's basically what I was saying. I'm really specific when it comes to stargate lore. This mod is his own personal rendering of the Stargate, therefor does not require any of the aesthetics that are present on the normal gate. As long as it works, it could have 10 symbols, which would bother me, but I wouldn't mind.
38, 39. Close enough.
Exactly! This isin't an immersion mod. It's something that's supposed to be functional. Adding other Stargate tech would make it more of an aesthetic mod, defeating the purpose.
Yes, that is actually the canon Ancient alphabet. Considering their language is supposed to be the predecessor of Latin (Actually being just modified from Latin) Their language works with our standard character set, missing only the AE connection. The base 10 numeral system is simply for comprehension. It works, right?
Also, nobody ever got back to me on my DHD crisis.
Actually I believe that Morgan Le Fay was an ancient not an Ori. She believed in helping SG-1 to destroy the Ori. But was punished by the Ancients for breaking the biggest law they have.
The Ancient originated from Earth or Atlantis (I forget which) but the milky way galaxy stargates use constellations as seen from earth. They make more sense than hieroglyphs.
Gregs SG Craft Mod has been reviewed and featured on MinecraftDL.com
Here is the link to it:
www.minecraftdl.com/gregs-sg-craft-mod/
Good Luck!
So basically you have one main Command Center (make sure to remember the code) and you can save previous locations, unless the stargate is destroyed at said location. You could have other worlds that have a command computer (I like that name, I'll use that term now) as well and when you visit them it saves the visiting stargate combination code. These are just some ideas which would be very epic if implemented. You could go very far with this mod, and thank you for making it
Also notifying ProjectRed.
Plain and simple, open the config file and change the ids... no need to report petty stuff like that...
More to the point, reporting it to me doesn't do any good, because SGCraft doesn't use fixed IDs. It already does the best it can to pick unused IDs, given the way IDs currently work in Forge and Minecraft. Any ID conflicts that occur need to be resolved manually, sorry.
There's a config option for that
Actually, there are a few that can bring it more in line with the Stargate Canon
http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/SGCraft/doc/Canon.html
I looked in the config for the option, just in case, but no beans.
EDIT: Oh, and I just had a flashback to SG-1 regarding using the OneWayTravel config option, I think it would be neat to make it so that if that option is enabled, if someone tries to enter the Stargate from the wrong side (i.e. The receiving Stargate), then they are vaporized/killed.
I'm boring, so don't get yer hopes up! You can also suggest videos for me if you want, and I will quite possibly do them.
O' course.
I'm boring, so don't get yer hopes up! You can also suggest videos for me if you want, and I will quite possibly do them.