FishingCraft is Episode 203 in my Mod Review Collection
Thanks Sharingan616 for this awesome mod!
Rollback Post to RevisionRollBack
I make Minecraft Mod videos. So, if you want help promoting your mods through videos, check out MY YOUTUBE PAGE to see my work and then send me a PM to discuss it. Also, follow me on Twitter: @piedudeaus
v1.1.1-Fixed bug where carp can be caught with bluegill in the ocean. Added config file for item ids. Added pike and bluefin tuna. AddedLots of Food support. Added chicken worm.
This update bring two new fish to the game: Pike and BlueFin Tuna. I also changed the item ids to be set by a config file, and added Lots of Food support so you can catch the fish supplied by that mod as well (hake, sole, trout, salmon, and golden fish).
WARNING: THIS UPDATE WILL REMOVE ALL OF YOUR PREVIOUS FISHING ITEMS, AS THE CONFIG FILE CHANGES THE IDS.
There was really no way around the id problem, I should have just added the config file from the start. :L But oh well. To access the config file, got to config/fishingcraft.cfg in your .minecraft folder. You should be able to open the file with notepad and what not.
Thanks for all the positive feedback guys! The next update will hopefully feature a new villager, the tackle box, more bait, and of course, more fish.
Only two thing to say:
First, nice mod
Second, would be nice if the squid modification where optional. Other mod like mod spawn control a mo'creature let you play around with squid spawning and i'm afraid it may conflict.
Rollback Post to RevisionRollBack
Quote from Noofertonson »
"Oh lol i was building and a creeper went SSSS OOH LOL! DEY ALWAYS EXP{OLEDE YOUR STUFFZ!!"
I am loving this mod. Have you thought of maybe adding the ability to grow your own bait in a live well or worm box? Maybe you could put two worms or two bluegill in and after a while get out more?
There might be something similar to that idea in the future, but I still want to make obtaining bait somewhat difficult.
Are these fish able to be used to tame cats? If not, I think they should be.
Nooooo not at this current moment. The problem with ocelots is that in order to change the object they are tame-able with, I'd pretty much have to edit Minecraft's base files, which I've avoided so far with this mod. The only way I see a way around this is by adding the normal minecraft fish back in, or maybe disguising it. We'll see what happens.
you should have harpoons for larger fish! THAT would be fun.
and maybe a new type of villager who sells fishing gear?
The villager will be in an upcoming update. As far as the harpoon goes, I'd have to make it so player wouldn't be able to just throw themselves into the water and slash the fish they are trying to harpoon with swords. That would defeat the purpose of the harpoon. I COULD possibly add consequences, like if the player jumped in a shark could grab the player and drag him to the bottom, thus drowning him. All of that is very complicated but I am def going to try something similar in the future.
I have a suggestion! Make a boat that can catch fishes! They can only be driven in oceans and will stuck if there is a block beneath a water block (it needs three water blocks below it to move). Anybody agrees?
A boat with a fishing rod attached to it is an idea that has been floating around our heads for a while. This would solve the deep see fishing problem, in which otherwise the fish would you pull you into the water.
Just a suggestion, what about every fish can be chopped up? Kinda like fish from the market. And maybe a stove for cooking fish quicker? I don't know about the stove because it isn't fishing related but fun!
More food will be added soon, thus all the fish should be able to be chopped up to make sushi and what not. I'm glad you enjoy the mod so far!
This mod is already cool but I thought of an idea for it. Maybe have a kind of check book for the fish that you have caught or achievements for catching them and then something special happening once you have 'caught them all'?
I like both of those ideas! I'll focus on added achievements first, and then the book.
FishingCraft is Episode 203 in my Mod Review Collection
Thanks Sharingan616 for this awesome mod!
[media][/media]
Thanks for the reviews guys! I love watching them to see how people react to fishing. Also, a german version of a review is a great idea! Thank you very much.
Nooooo not at this current moment. The problem with ocelots is that in order to change the object they are tame-able with, I'd pretty much have to edit Minecraft's base files, which I've avoided so far with this mod. The only way I see a way around this is by adding the normal minecraft fish back in, or maybe disguising it. We'll see what happens.
You might be able to use the itemInteractionForEntity method inside your item, not sure though
I like both of those ideas! I'll focus on added achievements first, and then the book.
Hi. I fancy myself a writer, so if you would like I could put together a book kind of like what was suggested, plus some extra info. Something similar to the Thuaminomicon from Thaumcraft.
Also I derped hard the other day when I was talking about the worms and over looked the part of the OP where you mentioned other forms of bait in the future. Sorry about that.
Rollback Post to RevisionRollBack
Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
Since i've posted only second before your awser post, i will quote myself just in case you've miss it:
Quote from "Vherkin" »
Only two thing to say:
First, nice mod
Second, would be nice if the squid modification where optional. Other mod like mod spawn control a mo'creature let you play around with squid spawning and i'm afraid it may conflict.
If that wasn't the case, feel free to think i'm an annoying idiot ^^
I have tested the mod since then, i have more thing to say:
I wanted to make finding worms a semi-hard challenge, but I might add them to other biomes in the future.
Well, since worm are one of the most common insect. It kinda pointless as a challenge.
It the same logic as people saying apple should be dongeon only, that way it make them rare and valuable. If you really want challenge, why not add fishs you have to fight for, that don't give up after the first "pull" (click). You need to click right 1 to 5 time to get it ?
About the ocelot, for me it is not a problem since i have mod that provide other way to get minecraft fish.
But it would be easier for you to simply add a way for people to get the vanilla fishing pole if they want too. Atleast until you find a way to fix this that doesn't involve editing base class. Even something stupid as: "if you put your wooden fishing pole in a furnace, it become a normal fishing pole."
You could play on the direction of the craft to, if the fishing pole is made pointing to the right, it is a wooden fishing pole. To the left, a minecraft fishing pole.
Finally, yeah for extrabiomexl support, you are awesome.
Rollback Post to RevisionRollBack
Quote from Noofertonson »
"Oh lol i was building and a creeper went SSSS OOH LOL! DEY ALWAYS EXP{OLEDE YOUR STUFFZ!!"
Only two thing to say:
First, nice mod
Second, would be nice if the squid modification where optional. Other mod like mod spawn control a mo'creature let you play around with squid spawning and i'm afraid it may conflict.
Were you thinking along the lines of a configuration file edit, or just a version that completely excludes the squids? I can do either or but would prefer the latter.
Hi. I fancy myself a writer, so if you would like I could put together a book kind of like what was suggested, plus some extra info. Something similar to the Thuaminomicon from Thaumcraft.
Also I derped hard the other day when I was talking about the worms and over looked the part of the OP where you mentioned other forms of bait in the future. Sorry about that.
Sweet! I actually could use a writer like that lol, because making an incredibly descriptive fishing booklet could be time consuming, where on the other hand I could be using that time for actually implementing the new mod elements. I'll message you when I finally get around to adding the book. Oh and don't worry about the worm thing lol. xP
Well, since worm are one of the most common insect. It kinda pointless as a challenge.
It the same logic as people saying apple should be dongeon only, that way it make them rare and valuable. If you really want challenge, why not add fishs you have to fight for, that don't give up after the first "pull" (click). You need to click right 1 to 5 time to get it ?
About the ocelot, for me it is not a problem since i have mod that provide other way to get minecraft fish.
But it would be easier for you to simply add a way for people to get the vanilla fishing pole if they want too. Atleast until you find a way to fix this that doesn't involve editing base class. Even something stupid as: "if you put your wooden fishing pole in a furnace, it become a normal fishing pole."
You could play on the direction of the craft to, if the fishing pole is made pointing to the right, it is a wooden fishing pole. To the left, a minecraft fishing pole.
Finally, yeah for extrabiomexl support, you are awesome.
I was planning on adding a different rod method for catching fish in a future version of this mod. However, redesigning the rod (thrust, tension, ect. ect.), WILL take a ton of time. So in the mean time, I at least made worms a little bit more difficult to find.
As for the cats, it's not about spawning in the vanilla fishing rod, it's about spawning in the fish. I CAN do it, I just don't know where I should put the fish and what name I should give them. I also have this idea of making vanilla fish a rare selling object for fisherman villagers.
Were you thinking along the lines of a configuration file edit, or just a version that completely excludes the squids? I can do either or but would prefer the latter.
Do what you prefer really. Bonus point, the later would ensure compatibility. (Sometime, depending on how it is coded, a configuration file isn't enough)
As for the cats, it's not about spawning in the vanilla fishing rod, it's about spawning in the fish. I CAN do it, I just don't know where I should put the fish and what name I should give them. I also have this idea of making vanilla fish a rare selling object for fisherman villagers.
Call them Weird mutant fish and make it so we can only fish them in some place a little bit strange ? In mushroom island shore maybe
I'm thinking two things that might be utterly rad:
--Chance that your fishing rod breaks (this might already be in the mod, and if so, my bad), or somehow your line snaps?
--Crafting recipes for artificial lures, i.e. tied flies, plastic worms, or something like a rapala?
Otherwise ... you're already including the awesome stuff! Catfish!!! Yes! (Also, I've read of people using bluegill to catch large flathead catfish, too.... just sayin')
So I seem to have found a, well I think it would be a bug, anyways minecraft is crashing when I try to use this mod and red power. and it seems to be causing redpower to throw a NullPointerException. Crash log below.
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2/4/13 12:56 PM
Description: Failed to start game
java.lang.NullPointerException
at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I'm coming here first because I did a quick check and I'm only having a conflict between these two mods. I pulled this mod our of the mods folder to check and everything worked fine. Any information on whats causing this would be much appreciated and if it's something on red power's side I'll head over there to get this sorted out.
Rollback Post to RevisionRollBack
Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
So I seem to have found a, well I think it would be a bug, anyways minecraft is crashing when I try to use this mod and red power. and it seems to be causing redpower to throw a NullPointerException. Crash log below.
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2/4/13 12:56 PM
Description: Failed to start game
java.lang.NullPointerException
at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I'm coming here first because I did a quick check and I'm only having a conflict between these two mods. I pulled this mod our of the mods folder to check and everything worked fine. Any information on whats causing this would be much appreciated and if it's something on red power's side I'll head over there to get this sorted out.
Hm... when I installed RedPower 2.0 Prerelease 6 and Fishing Craft, the mods worked fine together. o.O As far as your installation goes, the only thing different from me is you have Optifine. You may want to check with the modders over at Redpower, The error definitely lies within the Redpower mods. I can't really explain what's the problem if I can't test it.
Hm... when I installed RedPower 2.0 Prerelease 6 and Fishing Craft, the mods worked fine together. o.O As far as your installation goes, the only thing different from me is you have Optifine. You may want to check with the modders over at Redpower, The error definitely lies within the Redpower mods. I can't really explain what's the problem if I can't test it.
Perhaps try a re-installation?
Thanks for the response. I do have 49 mods installed. 50 if I count this one so I'l do some more digging. Figured I'd start here seeing as removing this mod seemed to fix it.
*edit*
Let me rephrase that. Removing one or the other seems to make everything run fine.
Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
1.1.1 isn't working for me. 1.0.1 was working perfectly, but when I updated the files, I got crashes. I tried every possible way to install it, but I still got the same crash. Help?
1.1.1 isn't working for me. 1.0.1 was working perfectly, but when I updated the files, I got crashes. I tried every possible way to install it, but I still got the same crash. Help?
You going to need to show him the crash report if you want help. With out that all Sharingan knows is that you've crashed. Which doesn't help any one really.
Rollback Post to RevisionRollBack
Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
You going to need to show him the crash report if you want help. With out that all Sharingan knows is that you've crashed. Which doesn't help any one really.
Dang, cant find it. But it was something about a missing class and package error. I know it was fishingcraft because that was all it mentioned and It was working fine before I got 1.1.1.
Thanks Sharingan616 for this awesome mod!
v1.1.1-Fixed bug where carp can be caught with bluegill in the ocean.
Added config file for item ids.
Added pike and bluefin tuna.
AddedLots of Food support.
Added chicken worm.
This update bring two new fish to the game: Pike and BlueFin Tuna. I also changed the item ids to be set by a config file, and added Lots of Food support so you can catch the fish supplied by that mod as well (hake, sole, trout, salmon, and golden fish).
WARNING: THIS UPDATE WILL REMOVE ALL OF YOUR PREVIOUS FISHING ITEMS, AS THE CONFIG FILE CHANGES THE IDS.
There was really no way around the id problem, I should have just added the config file from the start. :L But oh well. To access the config file, got to config/fishingcraft.cfg in your .minecraft folder. You should be able to open the file with notepad and what not.
Thanks for all the positive feedback guys! The next update will hopefully feature a new villager, the tackle box, more bait, and of course, more fish.
First, nice mod
Second, would be nice if the squid modification where optional. Other mod like mod spawn control a mo'creature let you play around with squid spawning and i'm afraid it may conflict.
There might be something similar to that idea in the future, but I still want to make obtaining bait somewhat difficult.
Nooooo not at this current moment. The problem with ocelots is that in order to change the object they are tame-able with, I'd pretty much have to edit Minecraft's base files, which I've avoided so far with this mod. The only way I see a way around this is by adding the normal minecraft fish back in, or maybe disguising it. We'll see what happens.
The villager will be in an upcoming update. As far as the harpoon goes, I'd have to make it so player wouldn't be able to just throw themselves into the water and slash the fish they are trying to harpoon with swords. That would defeat the purpose of the harpoon. I COULD possibly add consequences, like if the player jumped in a shark could grab the player and drag him to the bottom, thus drowning him. All of that is very complicated but I am def going to try something similar in the future.
A boat with a fishing rod attached to it is an idea that has been floating around our heads for a while. This would solve the deep see fishing problem, in which otherwise the fish would you pull you into the water.
Don't you think that's a bit overpowered? o.o I want to make fishing a challenge. xP
More food will be added soon, thus all the fish should be able to be chopped up to make sushi and what not. I'm glad you enjoy the mod so far!
I like both of those ideas! I'll focus on added achievements first, and then the book.
I've seen your Fish++ before. Thanks for the support!
That will eventually happen. xP
Oh I will lol. @.@
Thanks for the reviews guys! I love watching them to see how people react to fishing. Also, a german version of a review is a great idea! Thank you very much.
That's the next mod I'll add support to.
You might be able to use the itemInteractionForEntity method inside your item, not sure though
Hi. I fancy myself a writer, so if you would like I could put together a book kind of like what was suggested, plus some extra info. Something similar to the Thuaminomicon from Thaumcraft.
Also I derped hard the other day when I was talking about the worms and over looked the part of the OP where you mentioned other forms of bait in the future. Sorry about that.
If that wasn't the case, feel free to think i'm an annoying idiot ^^
I have tested the mod since then, i have more thing to say:
Well, since worm are one of the most common insect. It kinda pointless as a challenge.
It the same logic as people saying apple should be dongeon only, that way it make them rare and valuable. If you really want challenge, why not add fishs you have to fight for, that don't give up after the first "pull" (click). You need to click right 1 to 5 time to get it ?
About the ocelot, for me it is not a problem since i have mod that provide other way to get minecraft fish.
But it would be easier for you to simply add a way for people to get the vanilla fishing pole if they want too. Atleast until you find a way to fix this that doesn't involve editing base class. Even something stupid as: "if you put your wooden fishing pole in a furnace, it become a normal fishing pole."
You could play on the direction of the craft to, if the fishing pole is made pointing to the right, it is a wooden fishing pole. To the left, a minecraft fishing pole.
Finally, yeah for extrabiomexl support, you are awesome.
Ohhh sweet I'll look into that, thanks for the tip.
Were you thinking along the lines of a configuration file edit, or just a version that completely excludes the squids? I can do either or but would prefer the latter.
Sweet! I actually could use a writer like that lol, because making an incredibly descriptive fishing booklet could be time consuming, where on the other hand I could be using that time for actually implementing the new mod elements. I'll message you when I finally get around to adding the book. Oh and don't worry about the worm thing lol. xP
I was planning on adding a different rod method for catching fish in a future version of this mod. However, redesigning the rod (thrust, tension, ect. ect.), WILL take a ton of time. So in the mean time, I at least made worms a little bit more difficult to find.
As for the cats, it's not about spawning in the vanilla fishing rod, it's about spawning in the fish. I CAN do it, I just don't know where I should put the fish and what name I should give them. I also have this idea of making vanilla fish a rare selling object for fisherman villagers.
You are very welcome good sir.
Do what you prefer really. Bonus point, the later would ensure compatibility. (Sometime, depending on how it is coded, a configuration file isn't enough)
Call them Weird mutant fish and make it so we can only fish them in some place a little bit strange ? In mushroom island shore maybe
--Chance that your fishing rod breaks (this might already be in the mod, and if so, my bad), or somehow your line snaps?
--Crafting recipes for artificial lures, i.e. tied flies, plastic worms, or something like a rapala?
Otherwise ... you're already including the awesome stuff! Catfish!!! Yes! (Also, I've read of people using bluegill to catch large flathead catfish, too.... just sayin')
Visit the Deadlinux Archives! ---> http://www.youtube.com/comdrdawn
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2/4/13 12:56 PM
Description: Failed to start game
java.lang.NullPointerException
at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 373813056 bytes (356 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_C3 50 mods loaded, 50 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
MiscPeripheralsASM [MiscPeripherals ASM] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized
ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized
MiscPeripherals [MiscPeripherals] (miscperipherals-3.0c.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_Armor [mod_Armor] (ArmorStand.zip) Unloaded->Constructed->Pre-initialized->Initialized
BF [Better Farming] (BetterFarming 3.1.0 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChocoCraft [Torojimas ChocoCraft] (Chococraft_2.5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.9.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
FishingCraft [Fishing Craft] (FishingCraft_v1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
PamHCBase [Pam's HarvestCraft Base] (Pam's HarvestCraft Base 1.03 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized
PamWeeeFlowers [Pam's Weee! Flowers] (Pam's Weee! Flowers 1.01 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-2.0.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_RecipeBook [mod_RecipeBook] (Recipe Book.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_Shelf [mod_Shelf] (Shelf.zip) Unloaded->Constructed->Pre-initialized->Initialized
SimpleOres [SimpleOres] (SimpleOres 1.4.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a49.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
WildCaves3 [Wild Caves 3] (WildCaves 3 v0.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
AeroBooks [Enhanced Books] (XPBooks-v1.4.1-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-1.5.7-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BinnieCore [Binnie Core] (extrabees-1.5.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtraBees [Extra Bees] (extrabees-1.5.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
IronChest [Iron Chest] (ironchest-universal-1.4.7-5.0.0.228.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThaumicBees [ThaumicBees] (thaumicbees-1.3.0c.jar) Unloaded->Constructed->Pre-initialized->Initialized
XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine GL version 2.1 NVIDIA-7.32.12, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I'm coming here first because I did a quick check and I'm only having a conflict between these two mods. I pulled this mod our of the mods folder to check and everything worked fine. Any information on whats causing this would be much appreciated and if it's something on red power's side I'll head over there to get this sorted out.
Hm... when I installed RedPower 2.0 Prerelease 6 and Fishing Craft, the mods worked fine together. o.O As far as your installation goes, the only thing different from me is you have Optifine. You may want to check with the modders over at Redpower, The error definitely lies within the Redpower mods. I can't really explain what's the problem if I can't test it.
Perhaps try a re-installation?
Thanks for the response. I do have 49 mods installed. 50 if I count this one so I'l do some more digging. Figured I'd start here seeing as removing this mod seemed to fix it.
*edit*
Let me rephrase that. Removing one or the other seems to make everything run fine.
You going to need to show him the crash report if you want help. With out that all Sharingan knows is that you've crashed. Which doesn't help any one really.