The instant I saw this mod I loved it. I really love the idea of putting Zelda elements into Minecraft since it borrows so many elements from classic games already. This mod deserves a lot more downloads and views, and I can't wait to see what else is put into it! :3
Hey I love this mod! One suggestion I would make is to make the augmentation available to all swords including modded ones, maybe you can put a config file so we can put the sword ids in? Just a suggestion and keep up the good work!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/6/2013
Posts:
45
Minecraft:
xXdriztenXx
Xbox:
drizten
Member Details
Hey, this is one hell of an awesome mod! I want to play it so badly, but I can't. I keep crashing MC whenever I play with this mod... I am using the latest Forge version (unless it was updated today), and MC 1.4.7. I'm running Mac OSX, and Java 7. I saw that was an issue earlier in the thread, so I checked. Here's the crash report:
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 2/6/13 4:25 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:247)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_35, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 489978760 bytes (467 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
LegendGear [Legend Gear] (legendgear) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-7.32.12, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Thanks! Your mod is awesome, the only worthwhile Zelda mod I've seen!
Hey I love this mod! One suggestion I would make is to make the augmentation available to all swords including modded ones, maybe you can put a config file so we can put the sword ids in? Just a suggestion and keep up the good work!
This is already the case, no config required. I stuck a wind medalion on my sword of zephyr, now it's double windy, hurrah!
I love this. really Zelda-y. (its a word) But the quiver doesnt work with other bows from other mods, any way this could be implemented?
I already mentioned this, apparently its that the other bow mods aren't implimenting the arrow draw funtion properly, and that from this end they should be working.
Minor update released!
Mostly adds requested compatibility options - you can now specify item IDs for custom swords and bows in the config file, which the pedestal and quiver will then recognize. (Note that the quiver will not perform as ideally as it does with the vanilla bow, but will make use of a workaround - dropping single arrows into your inventory when you're holding a custom bow.)
But what if the bow I'm using fires multiple arrows at once? I told the writer of morebows about the "forge LooseArrowEvent" you mentioned, so hopefully this bit will be resolved soon though, so no need to stress too much about it.
This is just amazing. Just small parts of this mod, like the grappling hook, is better than any other grapling hook I've seen so far, even from mods being exclusively grappling hook mods.
Wow! This mod is amazing! I love all the new items it adds, but i was wondering if you could make seperate content packs, for people who just want the Hookshot but not the Boomerang, etc. You don't have to, but that would be nice, i'm just not sure my computer could handle this mod at full strength.
The way I understand Java versioning, this is Java 6; check to see if you have multiple versions of Java installed, and try uninstalling versions previous to 7.
Wow! This mod is amazing! I love all the new items it adds, but i was wondering if you could make seperate content packs, for people who just want the Hookshot but not the Boomerang, etc. You don't have to, but that would be nice, i'm just not sure my computer could handle this mod at full strength.
I may split it into a few different packs at some point - probably "Dungeon", "Equipment", and "World" - but that may be some time away, and certainly not before I've updated to 1.5.
This has been bugging me for a bit: is there any way to make it so the mystic crass can be cut down in large groups using redpower sickles / twilight forest peacock fan / whatever else? Or can you not do that at the same time as making it regrowable? Or is the feeling that it would be overpowered?
This has been bugging me for a bit: is there any way to make it so the mystic crass can be cut down in large groups using redpower sickles / twilight forest peacock fan / whatever else? Or can you not do that at the same time as making it regrowable? Or is the feeling that it would be overpowered?
I do not have any idea how these tools are implemented, but I've changed the material type of mystic shrubs to "plants" for the next version; next time I do a release, let me know if that works.
Time: 2/7/13 5:30 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 361823224 bytes (345 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_B5 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_RecipeBook [mod_RecipeBook] (minecraft.jar) Unloaded->Constructed
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed
LegendGear [Legend Gear] (nmccoy) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2509, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Soartex Fanver (5).zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Rollback Post to RevisionRollBack
People say I should get a life. I listened and bought more health potions.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/6/2013
Posts:
45
Minecraft:
xXdriztenXx
Xbox:
drizten
Member Details
Hey again, I tried to uninstall Java 6 but I can't. The only way I've found possible is the reinstall Mac OSX... But no matter, I'm getting a new PC soon, and that should work better. Thanks for the help, can't wait to use the mod!
I do not have any idea how these tools are implemented, but I've changed the material type of mystic shrubs to "plants" for the next version; next time I do a release, let me know if that works.
I'm not sure either, I just know that the flowers from xtrabiomesxl don't work with it, but green gyshels from the chocobo mod do work with it. I'll test it when you have a new version up though!
I have found an incompatibility with the "Little maids mob" mod.
In the Little Maids mod, you are meant to be able to carry the maids on your back when you right click them with a saddle, this allows you to carry them on your shoulders if they are too weak to fight.
But with Legend Gear installed, the saddle will not work, it instantly dismounts the maids.
HOWEVER, you may still use the Titan band to pick them up. But this is highly inconvenient because you cannot switch to a weapon in case you need to.
Glad to hear!
I love this mod with so much intensity I can hardly hold back the explosive urge I have in my gut.
Anything inspired by LoZ is instantly something that gets my attention, and this did not disappoint me one bit.
If you EVER let this mod die, I will lock myself in my room and cry until I cannot cry anymore.
This mod is absolutely wonderful, but why does it have such little attention?
// Who set us up the TNT?
Time: 2/6/13 4:25 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:247)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_35, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 489978760 bytes (467 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
LegendGear [Legend Gear] (legendgear) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-7.32.12, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Thanks! Your mod is awesome, the only worthwhile Zelda mod I've seen!
This is already the case, no config required. I stuck a wind medalion on my sword of zephyr, now it's double windy, hurrah!
I love this. really Zelda-y. (its a word) But the quiver doesnt work with other bows from other mods, any way this could be implemented?
I already mentioned this, apparently its that the other bow mods aren't implimenting the arrow draw funtion properly, and that from this end they should be working.
Minor update released!
Mostly adds requested compatibility options - you can now specify item IDs for custom swords and bows in the config file, which the pedestal and quiver will then recognize. (Note that the quiver will not perform as ideally as it does with the vanilla bow, but will make use of a workaround - dropping single arrows into your inventory when you're holding a custom bow.)
But what if the bow I'm using fires multiple arrows at once? I told the writer of morebows about the "forge LooseArrowEvent" you mentioned, so hopefully this bit will be resolved soon though, so no need to stress too much about it.
The way I understand Java versioning, this is Java 6; check to see if you have multiple versions of Java installed, and try uninstalling versions previous to 7.
I may split it into a few different packs at some point - probably "Dungeon", "Equipment", and "World" - but that may be some time away, and certainly not before I've updated to 1.5.
I do not have any idea how these tools are implemented, but I've changed the material type of mystic shrubs to "plants" for the next version; next time I do a release, let me know if that works.
---- Minecraft Crash Report ----
// Sorry
Time: 2/7/13 5:30 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 361823224 bytes (345 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_B5 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_RecipeBook [mod_RecipeBook] (minecraft.jar) Unloaded->Constructed
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed
LegendGear [Legend Gear] (nmccoy) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2509, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Soartex Fanver (5).zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I'm not sure either, I just know that the flowers from xtrabiomesxl don't work with it, but green gyshels from the chocobo mod do work with it. I'll test it when you have a new version up though!
In the Little Maids mod, you are meant to be able to carry the maids on your back when you right click them with a saddle, this allows you to carry them on your shoulders if they are too weak to fight.
But with Legend Gear installed, the saddle will not work, it instantly dismounts the maids.
HOWEVER, you may still use the Titan band to pick them up. But this is highly inconvenient because you cannot switch to a weapon in case you need to.
Is there some way you can fix this?
Noted. I have implemented something that should fix this; it will be in the next release.
I love this mod with so much intensity I can hardly hold back the explosive urge I have in my gut.
Anything inspired by LoZ is instantly something that gets my attention, and this did not disappoint me one bit.
If you EVER let this mod die, I will lock myself in my room and cry until I cannot cry anymore.
A fairy mob that can be caught in a Glass Bottle and has the same effect as a Phoenix Feather.
3 Wallets (For emeralds): Mini Wallet (Holds 100), Wallet (Normal; Holds 250), and Big Wallet (Holds 500).
...Maybe a version of the Caltrops that don't disappear after being touched? Name suggestion: Spikes. They could even look the same; I don't care
Hope you like them, this is now one of my favorite mods!!! I look forward to seeing more implemented; I don't request credit for my ideas!
these ideas are awesome! I hope they get added.
I had a signature here before, but I seem to have misplaced it..