I'll give it a shot, but I do work, and there was a tornado in the area I'm in. So I'll work on at least the Ars Magica items, such as the essences, between work and power outages.
I'm currently playing with that mod for the first time myself, so if you can't get everything, don't worry; I'll probably give some of it a shot myself.
I find it rather ironic that for a ThaumCraft 3 addon, the first few community configurations are for the two other major mods with a similar theme. (Equivalent Exchange 3 doesn't count quite as much, since Pahimar hasn't really done anything yet.)
Also, whenever the next update is released, it will have built-in DupleCraft support, thanks to SnatchNL If anyone wishes to have support for it before then, you can find his configuration file on the previous page of this thread.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/29/2011
Posts:
1,660
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Qwertygiy
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So, something called "Basic Components" (assuming that's part of Universal Electricity) is causing an OreDictionary-related crash in RedPower 2 via Universal Electricity, right after Wireless Redstone finished loading up. I'm not entirely sure how my addon plays into that, but I'll look into reproducing it and then checking code to see how I can fix that.
Yeah, it's part of UE. Hope it's an easy fix.
At least it's something I can easily remove from my mod list, I only added it to get that mech-like suit mod, but I wasn't even using it.
If only I could actually play Minecraft...
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Qwertygiy
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Well, I just got it to boot up with Basic Components, the Modular Powersuits, all of RedPower, and my addon... So I don't know what to tell you. It's definitely a very complex bug.
I would test with Wireless Redstone too, but, uh, Google Chrome blocks me from accessing Chicken_Bones' thread with a malware warning
The Meaning of Life, the Universe, and Everything.
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I've done some indirect debugging with MineChem, and there's nothing you've been doing wrong, Kharcha. Apparently it doesn't register the names in any way I can currently find them. I'm going to read the source and see how he does register them, so that I can get that working
Ender Storage doesn't need aspects added because it uses vanilla items in its recipes; put simply, it has its aspects already.
Anyway, here's EE3 finished, at least until Pahimar updates it:
values {
I:"Number of Values"=1
S:Value1=Shard of Minium; Permutatio; 2; Praecantatio; 2
}
Is that a good balance of aspects? It seems to me like it might be too much, but maybe I'm just being conservative.
Ender Storage doesn't need aspects added because it uses vanilla items in its recipes; put simply, it has its aspects already.
Anyway, here's EE3 finished, at least until Pahimar updates it:
values {
I:"Number of Values"=1
S:Value1=Shard of Minium; Permutatio; 2; Praecantatio; 2
}
Is that a good balance of aspects? It seems to me like it might be too much, but maybe I'm just being conservative.
Yep, that seems about right to me. Maybe dividing the Praecantatio in half, because those shards do add up. I'll add that in to a new "MiniMods" file.
As to Enderstorage having aspects; yes and no. Yes, it has aspects. No, they aren't necessarily the best aspects. In ThaumCraft, two plus two does not always equal four. Sometimes, two plus two equals a-squared plus b-squared minus alphabet stew divided by popcorn.
okay... I'd like to learn what to use to do things like that, might be usefull with something else. if you don't mind I won't update it with that tonight. just yet. XD even though it should be easy enough.
No worries. Unless I find a bug I can fix I won't release another update until we have a few more mods configured up, which will probably be a day or two.
As to how I found out how they were registered, MineChem is open source on GitHub. You can find the link on ldjp's thread page right next to the download link.
I am working on the Ars Magica essences right now. I took out the Arcane Bolt entry and decided to start with just the essences and items. I have assigned seven of the essences aspects.
As for the spells, I'm not sure how to go about assigning aspects to them. I have realized I can't just go with the "sum of all parts" approach, but I don't know about adding Praecantatio and tossing a few other aspects related to the spell onto the spell.
I have an errand to run, then (barring any more power outages) I'll get back to work.
As for the spells, I'm not sure how to go about assigning aspects to them. I have realized I can't just go with the "sum of all parts" approach, but I don't know about adding Praecantatio and tossing a few other aspects related to the spell onto the spell.
That seems perfectly legit to me, as long as you only add 1 Praecantatio -- I haven't played much with the mod but some spells look pretty cheap to craft.
This is what I have so far. If I am not mistaken, I have assigned aspects to all Ars Magica items that did not have any originally. All that remains are the spells. I'll make another post when I either have those done, or before I go to bed for work in the morning.
In regards to the essences, I reasoned that since arcane ash is used as fuel for the essence refiner, that the essences would have a little bit of Praecantatio in them. I also took the fact that since they are coming out of the refiner, that some aspects would be dropped from the components used to make the essence. Basically meaning that the magma essence wouldn't have the Aqua aspect, even though the lava buckets used do have the Aqua aspect in addition to the Metallum, Ignis, Saxum, and Vacous aspects. So when the lava buckets are put in the refiner, the other aspects are "refined" out of the final product: magma essence. The pure essence, however, was a bit of a doozy, as there isn't nearly enough space to put all of the combined aspects from the nine essencs that go into it, so I loaded it up with the four basic elements (water, air, eath, fire) and Praecantatio.
In regards to the plants, since the blue orchid emits light, and they are both used in making purified vinteum, I figured I could assign them the Purus aspect.
In regards to the vinteum items, I had forgoten that TC3 will auto-add aspects to items made out of the crafting table, and to an extent the furnace. So when I added the aspects to the vinteum ore, but forgot to put the number of values in the line, TC3 auto-assigned the vinteum dust the Saxum aspect, and the purified vinteum had Flos, Lux, and Saxum along with Praecantatio and Purus. My reasoning for the aspects of the vinteum dust is that when you fry it in a furnace, you are changing it from ore to dust. So it loses Saxum and picks up Ignis. When purified, it loses Ignis and picks up Purus due to the plants used.
Now that I think about it, should the two plants have Herba as well as Flos? And for that matter, what suggestion does anyone have about what I have done so far?
I just realized that, since I don't have all of the spells, and using NEI only gives me the spells, not the recipie, I can't get all of the spells, just the ones that I have found on my own. I have yet to find the archmage tower, so I'll keep looking, and I'll probably find more spells, but I will most likely need help in that regard. I have personally found about a dozen spells, including spells such as Recall and Summon Shadow.
Last part of this wall of text. I know there aren't many items for EE3 yet, but I figured I could toss together a file for that too. It will be tiny, seeing as there are only about three items that can be legitimately aquired for that mod (minium shard, inert stone, minium stone).
This seems to be a crash between RedPower and UniversalElectricity. I don't see any of my code in there, so I'm afraid I can't help much going off of that. Can you post your ForgeLog?
hrmmm.. it only seemed to crah once i installed this mod.
is the forge log the file in the .minecraft/crash-reports
if so i gave it to you
I'm guessing, though, that your crash is the same as moonra's. I can't reproduce it on my end, because it seems to be a very weird and complex mod interaction bug. Uninstalling Universal Electricity and its dependents, uninstalling RedPower, or uninstalling this addon seem to be just about all you can do about it right now.
After I made my post, I went and checked a few things on the internet, then that turned into watching videos on Youtube, so the only thing I did was make a .cfg file for the EE3 pre-release.
I had to assign the Permutatio aspect the the minium stone manually, since adding it to the shard didn't auto-assign it to the stone. The stone's other aspects were auto-added by TC3 itself. I just included them so that they would get messed with if I just added Permutatio.
I have to retract my earlier statment about not being able to do spells on my own. Since I probably will assign aspects acording to the spell effect, I only need NEI, or even the Ars Magica wiki for that. I may load aspects onto the spells so that players would have to be careful about using spells as thaumaturgic resources. With so many aspects on one items(ex. having Arcane Bolt have the Messis and Cognitio aspects because of it being made from paper, and having Praecantatio because it is a spell), players would have to tapdance around all sorts of aspects, even with four arcane alembics capturing unused aspects.
Posters (and Qwertygiy ), let me know what you think of that approach.
Also, would it be easier if I just posted the text from the .cfg files, or uploaded them somewhere for download? I haven't uploaded anything in a very long time, so I wouldn't know where to go. Mediafire seems like a good choice, though.
Anyway, I'm off to bed. I need sleep for work in the morning. Especially if flurries start falling. All it takes is just some flurries and the people start coming in droves...
Posters (and Qwertygiy ), let me know what you think of that approach.
Also, would it be easier if I just posted the text from the .cfg files, or uploaded them somewhere for download? I haven't uploaded anything in a very long time, so I wouldn't know where to go. Mediafire seems like a good choice, though.
Everything seems in order from my end. Sounds great
All I do is copy the configuration values and paste them into the code, so it's a little easier for me if you use spoilered text here; however, anyone wishing to actually use the files before I implement them will probably find it easier if you publish the file. Your choice, whatever works best for you.
Holy S-it, this broke my game fast. Killed all my Steve's Carts goodies.
Rollback Post to RevisionRollBack
What makes you think I was ever being reasonable? I'm sitting here with a pile of guns while wearing a flamethrower, and you thought that, at some point, I was being reasonable?
Holy... this broke my game fast. Killed all my Steve's Carts goodies.
Well, I'm afraid I can't help you if you aren't more specific... Does it crash? Does it remove your items (I don't see how that's possible)? Are you just referring to that you converted all your Steve's Carts stuff into Essentia?
@Alexey
What version of Forge are you using? It's working fine at 499 for me, but I'll add "dustGunpowder" and "dustGlowstone" and "dustNikolite" to the exclusion list. In the meantime, you can add the correct aspects to them in config files the same as you can any other items, and your aspects will override the faulty OreDictionary ones.
I'm currently playing with that mod for the first time myself, so if you can't get everything, don't worry; I'll probably give some of it a shot myself.
I find it rather ironic that for a ThaumCraft 3 addon, the first few community configurations are for the two other major mods with a similar theme. (Equivalent Exchange 3 doesn't count quite as much, since Pahimar hasn't really done anything yet.)
Also, whenever the next update is released, it will have built-in DupleCraft support, thanks to SnatchNL If anyone wishes to have support for it before then, you can find his configuration file on the previous page of this thread.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
At least it's something I can easily remove from my mod list, I only added it to get that mech-like suit mod, but I wasn't even using it.
If only I could actually play Minecraft...
I would test with Wireless Redstone too, but, uh, Google Chrome blocks me from accessing Chicken_Bones' thread with a malware warning
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
EDIT: OreDictionary! elementHydrogen, elementHelium, elementAluminum....
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
Anyway, here's EE3 finished, at least until Pahimar updates it:
values {
I:"Number of Values"=1
S:Value1=Shard of Minium; Permutatio; 2; Praecantatio; 2
}
Is that a good balance of aspects? It seems to me like it might be too much, but maybe I'm just being conservative.
Yep, that seems about right to me. Maybe dividing the Praecantatio in half, because those shards do add up. I'll add that in to a new "MiniMods" file.
As to Enderstorage having aspects; yes and no. Yes, it has aspects. No, they aren't necessarily the best aspects. In ThaumCraft, two plus two does not always equal four. Sometimes, two plus two equals a-squared plus b-squared minus alphabet stew divided by popcorn.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
No worries. Unless I find a bug I can fix I won't release another update until we have a few more mods configured up, which will probably be a day or two.
As to how I found out how they were registered, MineChem is open source on GitHub. You can find the link on ldjp's thread page right next to the download link.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
As for the spells, I'm not sure how to go about assigning aspects to them. I have realized I can't just go with the "sum of all parts" approach, but I don't know about adding Praecantatio and tossing a few other aspects related to the spell onto the spell.
I have an errand to run, then (barring any more power outages) I'll get back to work.
That seems perfectly legit to me, as long as you only add 1 Praecantatio -- I haven't played much with the mod but some spells look pretty cheap to craft.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
####################
# values
####################
values {
I:"Number of Values"=17
S:Value1=Fire Essence; Ignis; 8; Praecantatio; 6
S:Value2=Ice Essence; Gelum; 12; Praecantatio; 2
S:Value3=Magma Essence; Ignis; 24; Saxum; 8; Praecantatio; 2
S:Value4=Ender Essence; Alienis; 16; Praecantatio; 18
S:Value5=Lightning Essence; Potentia; 4; Lux; 6; Praecantatio; 2
S:Value6=Plant Essence; Herba; 10; Praecantatio; 2
S:Value7=Water Essence; Aqua; 16; Praecantatio; 2
S:Value8=Air Essence; Aura; 8; Praecantatio; 2
S:Value9=Earth Essence; Saxum; 4; Solum; 4; Praecantatio; 2
S:Value10=Arcane Essence; Praecantatio; 10
S:Value11=Life Essence; Permutatio; 16; Corpus; 4; Victus; 4; Sano; 4; Praecantatio; 2
S:Value12=Pure Essence; Aura; 16; Aqua; 16; Ignis; 16; Solum; 16; Praecantatio; 18
S:Value13=Blue Orchid; Flos; 2; Lux; 1; Purus; 1
S:Value14=Desert Nova; Flos; 2; Purus; 1
S:Value15=Vinteum Ore; Saxum; 1; Praecantatio; 4
S:Value16=Vinteum Dust; Ignis; 1; Praecantatio; 2
S:Value17=Purified Vinteum; Purus; 2; Praecantatio; 4
}
In regards to the essences, I reasoned that since arcane ash is used as fuel for the essence refiner, that the essences would have a little bit of Praecantatio in them. I also took the fact that since they are coming out of the refiner, that some aspects would be dropped from the components used to make the essence. Basically meaning that the magma essence wouldn't have the Aqua aspect, even though the lava buckets used do have the Aqua aspect in addition to the Metallum, Ignis, Saxum, and Vacous aspects. So when the lava buckets are put in the refiner, the other aspects are "refined" out of the final product: magma essence. The pure essence, however, was a bit of a doozy, as there isn't nearly enough space to put all of the combined aspects from the nine essencs that go into it, so I loaded it up with the four basic elements (water, air, eath, fire) and Praecantatio.
In regards to the plants, since the blue orchid emits light, and they are both used in making purified vinteum, I figured I could assign them the Purus aspect.
In regards to the vinteum items, I had forgoten that TC3 will auto-add aspects to items made out of the crafting table, and to an extent the furnace. So when I added the aspects to the vinteum ore, but forgot to put the number of values in the line, TC3 auto-assigned the vinteum dust the Saxum aspect, and the purified vinteum had Flos, Lux, and Saxum along with Praecantatio and Purus. My reasoning for the aspects of the vinteum dust is that when you fry it in a furnace, you are changing it from ore to dust. So it loses Saxum and picks up Ignis. When purified, it loses Ignis and picks up Purus due to the plants used.
Now that I think about it, should the two plants have Herba as well as Flos? And for that matter, what suggestion does anyone have about what I have done so far?
I just realized that, since I don't have all of the spells, and using NEI only gives me the spells, not the recipie, I can't get all of the spells, just the ones that I have found on my own. I have yet to find the archmage tower, so I'll keep looking, and I'll probably find more spells, but I will most likely need help in that regard. I have personally found about a dozen spells, including spells such as Recall and Summon Shadow.
Last part of this wall of text. I know there aren't many items for EE3 yet, but I figured I could toss together a file for that too. It will be tiny, seeing as there are only about three items that can be legitimately aquired for that mod (minium shard, inert stone, minium stone).
Everything there looks awesome to me, great work!
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
hrmmm.. it only seemed to crah once i installed this mod.
is the forge log the file in the .minecraft/crash-reports
if so i gave it to you
No. ForgeModLoader-client-0.log, directly inside .minecraft.
I'm guessing, though, that your crash is the same as moonra's. I can't reproduce it on my end, because it seems to be a very weird and complex mod interaction bug. Uninstalling Universal Electricity and its dependents, uninstalling RedPower, or uninstalling this addon seem to be just about all you can do about it right now.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
####################
# values
####################
values {
I:"Number of Values"=2
S:Value1=Shard of Minium; Permutatio; 2; Vitreus; 1
S:Value2=Minium Stone; Metallum; 26; Saxum; 5; Carus; 2; Permutatio; 8
}
I had to assign the Permutatio aspect the the minium stone manually, since adding it to the shard didn't auto-assign it to the stone. The stone's other aspects were auto-added by TC3 itself. I just included them so that they would get messed with if I just added Permutatio.
I have to retract my earlier statment about not being able to do spells on my own. Since I probably will assign aspects acording to the spell effect, I only need NEI, or even the Ars Magica wiki for that. I may load aspects onto the spells so that players would have to be careful about using spells as thaumaturgic resources. With so many aspects on one items(ex. having Arcane Bolt have the Messis and Cognitio aspects because of it being made from paper, and having Praecantatio because it is a spell), players would have to tapdance around all sorts of aspects, even with four arcane alembics capturing unused aspects.
Posters (and Qwertygiy ), let me know what you think of that approach.
Also, would it be easier if I just posted the text from the .cfg files, or uploaded them somewhere for download? I haven't uploaded anything in a very long time, so I wouldn't know where to go. Mediafire seems like a good choice, though.
Anyway, I'm off to bed. I need sleep for work in the morning. Especially if flurries start falling. All it takes is just some flurries and the people start coming in droves...
Everything seems in order from my end. Sounds great
All I do is copy the configuration values and paste them into the code, so it's a little easier for me if you use spoilered text here; however, anyone wishing to actually use the files before I implement them will probably find it easier if you publish the file. Your choice, whatever works best for you.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
Well, I'm afraid I can't help you if you aren't more specific... Does it crash? Does it remove your items (I don't see how that's possible)? Are you just referring to that you converted all your Steve's Carts stuff into Essentia?
@Alexey
What version of Forge are you using? It's working fine at 499 for me, but I'll add "dustGunpowder" and "dustGlowstone" and "dustNikolite" to the exclusion list. In the meantime, you can add the correct aspects to them in config files the same as you can any other items, and your aspects will override the faulty OreDictionary ones.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)