I've yet to find any issues with the 1.3 release. Everything generates the way it's supposed to, stones still be purdy, the new Mystic Ore textures look 10000x more natural in the Nether now, and my buddy is nuts over your 'Christmas bricks' as he calls them. I plan on building one of my labs out of the blue bricks. Very nice work Thank you!
Thank you very much for the appreciation, it means a lot to me to see people enjoying what I do!
Not needed I believe, I use all vanilla worldgen classes to generate my stuff, and EBXL uses that code to generate biomes, so theoretically my ruins/ores/stones should already be spawning..
I have a lot (30-40) of Tourmaline and few (1-2) other gems, is it by design? Can I tweak gem rates somehow?
Really? I'll take a look at my code, and yes, there is a config option for it, but it's for all gems, so it wouldn't make a difference. I'll be making them all have isolated configuration options though to avoid this issue, thank you for the bug report :3
I actually like that Mystic Ruins has it's own separate loot table, though if you can possible give it a chance to have items from the normal chest loot table, that would be cool.
I'd suggest changing the loot tables for the Gold and Iron Chests though. My suggestion is this.
Iron Chests: 4-10 Iron Ingots, 3-8 Gold Ingots, 0-3 Emeralds, 0-1 random Iron Armor Piece, 0-1 random Iron Weapon or Tool, 4-8 Arrows, 2-5 Bones, 2-3 Bread.
Gold Chests: 4-10 Gold Ingots, 3-8 Diamonds, 0-5 Emeralds, 0-1 random Diamond Armor Piece, 0-1 random Diamond Weapon or Tool, 1-5 Ender Pearls, 0-4 Golden Apples.
I'd probably increase the default distance between the Mystic Ruins, I found them way to easy, on a hardcore mode world. Also are the only ruins surface ruins? Or are there underground ruins much like what was shown on the original thread? As I haven't found those yet.
I can second the above claim of Tourmaline being very common. I probably never noticed it because I'm really focused when I go mining - if I need iron, all I nab is iron. Also it's a nice exercise in memorizing my cave systems if you make a couple trips for things you need. Maybe that's just me. When I actually did go looking for your gemstones though, yeah, metric crapton of Tourmaline and a couple amethyst. I'd imagine an experiment with a 162 Buildcraft quarry would give a decent sample of how off the worldgen ratios are.
On a side note, I somewhat have noticed the same issue with Mythril. All I have *found* is Mythril, nothing else. Could there be an issue there too or am I unlucky?
Well, I apparently cannot code! I was looking through my generation code and found that I was generating tourmaline 3 times (in 3/4 gem generation classes) instead of just once , basically got my metadata values flipped around! Fixed now, also working on buildcraft facades for the reinforced glass and the blocks from mystic stones :3
Oooh, pretty - problem solved! And facades, great idea! Hmm, I should actually use the reinforced glass for something (I like the look of it more than the reinforced glass from IC2). Does it have Connected Texture support? I don't remember. ><
Oooh, pretty - problem solved! And facades, great idea! Hmm, I should actually use the reinforced glass for something (I like the look of it more than the reinforced glass from IC2). Does it have Connected Texture support? I don't remember. ><
It does not, I plan on working on it looking similar to Xycraft's Glass viewers
Jose what did you think of my mystic ruins suggestions few posts up? I think that's a more balanced loot table than the current loot tables.
Already added those changes! And yes, the large underground ones are supposed to be there, but I too have had issues finding them, so I will fix them up some. As far as distance between, I completely agree and am looking for a different way of spreading them around maps.
Any idea when the upgraded Ruins mod will be up for download?
That is depending on my work. I don't know anything as far as my schedule goes beyond Tuesday, and won't find out any other information on it til Tuesday either (terrible system, I know, I hate my work), but if I get a bit of a break between work and my second Essay for my english class, I will spend a bit more time updating. P.S. Treasure chests now also drop XP (iron drops ~5 levels worth, gold ~8), as do my ores (only the ones that drop items)
The Painterly Pack supports the old version of the Mystic Mods, but it doesn't work with this new version. Still, I managed to edit the sprites file and get some Painterly textures in there.
I shot Rhodox an e-mail about supporting the new version. Maybe if more people do the same, the Painterly Pack would support it again?
EDIT: I have ThaumCraft 2 and RedPower 2 installed as well, and I think they work well together. It makes mining through the earth much more interesting than vanilla Minecraft.
Thank you very much for the appreciation, it means a lot to me to see people enjoying what I do!
Well, I'm glad I could deliver then!
Not needed I believe, I use all vanilla worldgen classes to generate my stuff, and EBXL uses that code to generate biomes, so theoretically my ruins/ores/stones should already be spawning..
(Jorge Luis Borges, Evangelio Apocrifo)
Really? I'll take a look at my code, and yes, there is a config option for it, but it's for all gems, so it wouldn't make a difference. I'll be making them all have isolated configuration options though to avoid this issue, thank you for the bug report :3
(Jorge Luis Borges, Evangelio Apocrifo)
Well, that goes to show how much I test my code X:
But thank you very much, looking into fixing it in a few hours, got another essay to write!
Minecraft crashed:
(Jorge Luis Borges, Evangelio Apocrifo)
I'd suggest changing the loot tables for the Gold and Iron Chests though. My suggestion is this.
Iron Chests: 4-10 Iron Ingots, 3-8 Gold Ingots, 0-3 Emeralds, 0-1 random Iron Armor Piece, 0-1 random Iron Weapon or Tool, 4-8 Arrows, 2-5 Bones, 2-3 Bread.
Gold Chests: 4-10 Gold Ingots, 3-8 Diamonds, 0-5 Emeralds, 0-1 random Diamond Armor Piece, 0-1 random Diamond Weapon or Tool, 1-5 Ender Pearls, 0-4 Golden Apples.
I'd probably increase the default distance between the Mystic Ruins, I found them way to easy, on a hardcore mode world. Also are the only ruins surface ruins? Or are there underground ruins much like what was shown on the original thread? As I haven't found those yet.
On a side note, I somewhat have noticed the same issue with Mythril. All I have *found* is Mythril, nothing else. Could there be an issue there too or am I unlucky?
It does not, I plan on working on it looking similar to Xycraft's Glass viewers
Awesome! I really like the XyCraft dev's sense of aesthetics. Kind of a shame the rest is big meh. Looking forward to shimmery glass!
Already added those changes! And yes, the large underground ones are supposed to be there, but I too have had issues finding them, so I will fix them up some. As far as distance between, I completely agree and am looking for a different way of spreading them around maps.
That is depending on my work. I don't know anything as far as my schedule goes beyond Tuesday, and won't find out any other information on it til Tuesday either (terrible system, I know, I hate my work), but if I get a bit of a break between work and my second Essay for my english class, I will spend a bit more time updating. P.S. Treasure chests now also drop XP (iron drops ~5 levels worth, gold ~8), as do my ores (only the ones that drop items)
I shot Rhodox an e-mail about supporting the new version. Maybe if more people do the same, the Painterly Pack would support it again?
EDIT: I have ThaumCraft 2 and RedPower 2 installed as well, and I think they work well together. It makes mining through the earth much more interesting than vanilla Minecraft.