There must be something to spawn the creatures in the dungeons maybe? I eliminated everything else. We have over 123 mods working together on our survival server and several mob spawning mods, but Mystic ruins does something to effect the AI. IDK why.
No, I set nothing to spawn the mobs in, my ruins are just dark I'm real sorry, I'm clueless. When I get off from work in 6 hours, I'll see if Cojomax is willing to work with me to eliminate this incompatibility
Only Mithril spawns for me? All the other ores and items are in creative but only mithril spawns. I also can't find ruins. (this is an hour of searching, not just a 5 minute look.)
Only Mithril spawns for me? All the other ores and items are in creative but only mithril spawns. I also can't find ruins. (this is an hour of searching, not just a 5 minute look.)
Both of these are not bugs but configuration files. If you want frequency of these things to be increased, then take a look at the configs!
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I've really been enjoying these mods but I have a quick question.
When adjusting the rarity settings in the config files (say, the rarity of dungeons appearing), do I set the number higher or lower to make these more frequent?
Such as ruins is currently at 2... If I want ruins to spawn more often, do I decrease this to 1 or set it to a higher number, say, 10 or so?
This is probably a dumb question, but I've seen other config files that have done both, so I'm never sure if I should adjust the number higher or lower. lol
I've really been enjoying these mods but I have a quick question.
When adjusting the rarity settings in the config files (say, the rarity of dungeons appearing), do I set the number higher or lower to make these more frequent?
Such as ruins is currently at 2... If I want ruins to spawn more often, do I decrease this to 1 or set it to a higher number, say, 10 or so?
This is probably a dumb question, but I've seen other config files that have done both, so I'm never sure if I should adjust the number higher or lower. lol
Higher, such as 10. It's not a dumb question, working on some descriptions in my configs here and there
The noted Mystic Stones Thaumcraft Aspect addition will be out probably this Saturday, got another double tomorrow and Friday. Damn my boss is an idiot >.>
You should make it so you can use irdium ore from IC2 to make the iridium tools id the player has an already generated world,
mmm... I'd rather not: 1. my iridium is a fuel, IC2's is more of an... alloy. 2. IC2's api is really not easy to use. It's not hard, but it's not worth it for what little it'd do. Thanks for the suggestion though, if you have more ideas, I'd love to hear them!
I have no mods that have block IDs? I've deleted my .minecraft and re-installed everything but mithril is all that I find.
None at all? strange, do you change any configs? I would appreciate it if someone else would test to confirm this, I've been answering these from my phone D:
None at all? strange, do you change any configs? I would appreciate it if someone else would test to confirm this, I've been answering these from my phone D:
No everything is default and no block IDs are added.
No everything is default and no block IDs are added.
No no, you are quite right (and I figured you were, you aren't stupid). This was probably a derp on my part, I'm so sorry. I will test and update on Saturday, I'm sorry I won't be able to do anything about it until then, however I suggest you perhaps try an older release of Mystic Ores? you don't have to have matching versions of ruins and stones, it just seems like they've all had updates at the same time!
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Perhaps something went wrong with GoldenSword25's install?
I've got all 3 Mystic Mods installed in my game (with TONS of others mods as well) and the ores generate all around the world just fine, even with the default config settings.
Perhaps something went wrong with GoldenSword25's install?
I've got all 3 Mystic Mods installed in my game (with TONS of others mods as well) and the ores generate all around the world just fine, even with the default config settings.
EDIT: Current version 1.2 with all 3 of them.
Same here, on my mod server I have 1.2 with 71 mods total, had no issues with worldgen..
No, I set nothing to spawn the mobs in, my ruins are just dark I'm real sorry, I'm clueless. When I get off from work in 6 hours, I'll see if Cojomax is willing to work with me to eliminate this incompatibility
Glad you are excited about them! As far as Axebane, he has been busy from what I understand
Both of these are not bugs but configuration files. If you want frequency of these things to be increased, then take a look at the configs!
When adjusting the rarity settings in the config files (say, the rarity of dungeons appearing), do I set the number higher or lower to make these more frequent?
Such as ruins is currently at 2... If I want ruins to spawn more often, do I decrease this to 1 or set it to a higher number, say, 10 or so?
This is probably a dumb question, but I've seen other config files that have done both, so I'm never sure if I should adjust the number higher or lower. lol
Higher, such as 10. It's not a dumb question, working on some descriptions in my configs here and there
Perhaps you have another mod with a block ID incompatibility? I have no clue honestly, it should be working just fine :I
This dragon is about 5-6 years old and fully grown, if you want to click on him, it is fine by me.
one click is all that matters
mmm... I'd rather not: 1. my iridium is a fuel, IC2's is more of an... alloy. 2. IC2's api is really not easy to use. It's not hard, but it's not worth it for what little it'd do. Thanks for the suggestion though, if you have more ideas, I'd love to hear them!
I have no mods that have block IDs? I've deleted my .minecraft and re-installed everything but mithril is all that I find.
None at all? strange, do you change any configs? I would appreciate it if someone else would test to confirm this, I've been answering these from my phone D:
peace and <3
Sure, if you so desire!
No everything is default and no block IDs are added.
No no, you are quite right (and I figured you were, you aren't stupid). This was probably a derp on my part, I'm so sorry. I will test and update on Saturday, I'm sorry I won't be able to do anything about it until then, however I suggest you perhaps try an older release of Mystic Ores? you don't have to have matching versions of ruins and stones, it just seems like they've all had updates at the same time!
I've got all 3 Mystic Mods installed in my game (with TONS of others mods as well) and the ores generate all around the world just fine, even with the default config settings.
EDIT: Current version 1.2 with all 3 of them.
Same here, on my mod server I have 1.2 with 71 mods total, had no issues with worldgen..