1.12
1.7.10
Mobs
Forge
Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
Poll: WorldGen with unique mobs is planned. What do you think?
Ended Oct 24, 2016
made a mod spotlight
I know it can't compare to the really nice ones up there, but I hope you like it anyway
Come on, just click that subscribe button! I promise ya, you won't regret it
Are you on peaceful difficulty?
On another note: Kodaichi gave permission to the mobs!
this is my config file (btw I use the last version of the mod)
# Configuration file
# Generated on 5/02/13 15:17
####################
# customization
#===================
# Change some detailed options here.
####################
customization {
B:"Can Brain Slimes trample crops?"=true
}
####################
# item ids
#===================
# Change item IDs here.
####################
"item ids" {
I:"The Spider Egg Shell item ID"=701
I:"The Spider Egg item ID"=700
}
####################
# mob frequencies
#===================
# Change mob spawn frequencies here.
####################
"mob frequencies" {
I:"Festive (Red) Creeper Spawn Frequency (monster)"=2
I:"Haunted Tool Frequency (monster)"=1
I:"Lost Miner Spawn Frequency (monster)"=2
I:"Mimic Spawn Frequency (monster)"=1
I:"Mother Spider Spawn Frequency (monster)"=2
I:"Pink Slime Spawn Frequency (monster)"=1
I:"Rocket (Blue) Creeper Spawn Frequency (monster)"=1
I:"Support (Yellow) Creeper Spawn Frequency (monster)"=1
I:"Travel Merchant Spawn Frequency (creature)"=2
I:"Treasure Slime Spawn Frequency (monster)"=1
}
####################
# mob spawns
#===================
# Enable and disable mob spawns here.
####################
"mob spawns" {
B:"Can Brain Slimes spawn?"=true
B:"Can Festive Creepers spawn?"=true
B:"Can Haunted Tool spawn?"=true
B:"Can LostMiners spawn?"=true
B:"Can Mimic spawn?"=true
B:"Can Mother Spider spawn?"=true
B:"Can Rocket Creepers spawn?"=true
B:"Can SupportCreepers spawn?"=true
B:"Can Travelling Merchants spawn?"=true
B:"Can Treasure Slimes spawn?"=true
}
thats a small graphical glitch due to the integrated server.
Is this your only mob mod?
I am making a private mod pack for FeedTheBeast and i was wondering if i could use your mod inside of my modpack it will be private and people who join the server will be the only ppl to have access to it.
Thanks
I'd also like to report a possible bug, the Lost Miner despawns if you get too far away, unlike regular villagers or the merchants. Is that intentional?
don't let the creeper install it
Click it!
Why you use modloader? use forge lot better even got there own forums. http://www.minecraft...inecraft-forge/ Mod Loader is also good but i think forge gots more mods
Also if you dont have the gulliver mod you can install forge after you install mod loader so your probelms are fixed
Click it!
yes.. I solved my problem be myself
btw you can add quest to travel merchant, they will pay to the player with emeralds (the quest would be find something, kill some enemy, guide the npc to somewhere) would be great if you add that things into the mod, you can entertain with "objetives" like secundary mission in sandbox games xD..
Tell me what you think