Poll: WorldGen with unique mobs is planned. What do you think?
The worldgen will include new kinds of caves/dungeons in the same fashion as Minecraft, like the mineshafts and mob dungeons. No over the top massive structures are planned. Of course, you can disable/enable them in the config.
However, the mod seems to have replaced all the vanilla mobs, is there any way to change that? I don't want to be forced to install a Mod that control spawn rates, and i don't want to be forced to uninstall this one either.
On the Forge page, it says that there is an option for this "Enable/Disable the addition of increased vanilla mob spawns", but there is no such thing.