Poll: WorldGen with unique mobs is planned. What do you think?
The worldgen will include new kinds of caves/dungeons in the same fashion as Minecraft, like the mineshafts and mob dungeons. No over the top massive structures are planned. Of course, you can disable/enable them in the config.
The Meaning of Life, the Universe, and Everything.
.... I got a few Ideas
They only spawn once you found a village and you have to take them back
upon bringing one back you get a diamond and hearts appear over each villager. Where after enough lost villagers are taken, you can be able to have them work for you to cut down trees or etc.
Lumberjack Villager Just a new villager with new texture that sells stuff relating to wood and holds an axe.
Mother Creeper: A Creeper with 3 baby creepers
You can kill the Mother Creeper with the chance to get a creeper egg for a pet creeper which you can turn into a Support Creeper through a fire charge, Festive Creeper through flint and steel, or a Rocket Creeper with TNT
I downloaded this mod only for the Miner and the Merchant (to give a more realistic feel to MC)
I've seen a few Merchants but no Miners till now.
And a thing i noticed was that the merchants ignore you.
When you see a village and walk towards a villager they kinda stop what they are doing and stare really awkwardly at you.
But the merchant just kept running and running away from me when i wanted to talk to him.
Uhm I dont have any of these problems. All mobs do the stare thingy. The merchant extends the Testificate files so their behaviour is identical. I also confirmed Lost Miner spawns while testing.
01-27-2013: v1.2 - Fixed Brain Slime crash. - Added internal BiomesOPlenty and redid internal ExtraBiomesXL support. Thanks to Chancebozey! - Made config file more clear and added more options. - Lost Miners will now keep following the player until they gave their reward (by right-clicking). - Mimic Chests are texture pack compatible now!
- I also improved the topic by adding additional information.
Hadn't seen this mod, love the look of it most Mob adding mods add very annoying mobs, way way too many of them, mobs that drop things that really shouldn't be dropped in those volumes or simply boring mobs that are recolors of vanilla ones with the same behaviours as vanilla ones.
I'll have to give it a run though, but seriously this looks like it ticks the boxes for interesting mobs that won't drop too much "good stuff" due to spawning like carp.
Thanks for this, the mod is great! I love the villagers and the mimics/haunted tools. Awesome. I also wish more modders would include actual options in their configs (on/off for new mobs like you did, for example) vs just ID changes. Only small complaints I have are that the mimics, when they turn into real chests, will still jump out at me for a moment. It might just be my slower computer's response time, I don't know. And apart from the plentiful traders, most of the mobs seem to be very rare. Still, 9.9/10, keep up the great work!