Poll: WorldGen with unique mobs is planned. What do you think?
The worldgen will include new kinds of caves/dungeons in the same fashion as Minecraft, like the mineshafts and mob dungeons. No over the top massive structures are planned. Of course, you can disable/enable them in the config.
Hi! I was wondering if I could have permission to include your AMAZING mod in my new W.I.P modpack, I have no idea what to call it but I plan to include other mods like atomsmobs, ee3, the flying ring mod, the farlanders, and more!
could you add modded tools like bronze and steel to the haunted tools?
also the fact that they drop with no durability damage is a bit annoying dare i say it as getting a diamond pickaxe defending myself is a bit unbalanced but when they only have 3 hits left i feel that it is veeeeerrrryyyyy balanced
could pet spiders follow you like wolves but not attack?
also pet spiders have forgotten that they are spiders and can't clime stuff
i've got hundreds of these but this one comes with a bugfix
you could combined the pink slime and the support creeper with a form of parasite that will jump onto mobs and give them a buff but if their host is killed it will jump onto your head and drain your health
Hi! I was wondering if I could have permission to include your AMAZING mod in my new W.I.P modpack, I have no idea what to call it but I plan to include other mods like atomsmobs, ee3, the flying ring mod, the farlanders, and more! here is the link to the forum post! http://www.minecraft...s-mods-modpack/
Hi! I was wondering if I could have permission to include your AMAZING mod in my new W.I.P modpack, I have no idea what to call it but I plan to include other mods like atomsmobs, ee3, the flying ring mod, the farlanders, and more! here is the link to the forum post! http://www.minecraft...s-mods-modpack/
Read the op plz . It says that you can use it if appropriate credit is given and if you post a link to this thread. Enjoy!
I have one suggestion, add bandits, they try to kill the player if he this close of their camp but if he is a little bit away of their camp they don't try to attack him . They only spawn in plains and forest, they can spawn with their camp (a little construction with wooden planks, and can spawn 2 or 3 bandits) or can spawn only one bandit (one wooden plank)
Also I recomend add more biomes to the spawn-chance of the Traveling merchant, and reduce the probability of spawn, because he spawn a lot in desert (you can find 6 or 8 in a little desert) even if you change the spawn-chance to 1 or 2. I hope you consider my suggestion
Does this mod stop normal enemies like skeletons and zombies from spawning? I have only seen a few brain slimes, alot of mimics, alot of baby spiders, and two support creepers, but nothing else. The mods I have installed are metallurgy 2, Atmosmobs, xtrabiomes, treecapitator, dynamics lights, and Invtweaks. I know the problem is from this mod because when I take it out everything spawns again.
I have one suggestion, add bandits, they try to kill the player if he this close of their camp but if he is a little bit away of their camp they don't try to attack him . They only spawn in plains and forest, they can spawn with their camp (a little construction with wooden planks, and can spawn 2 or 3 bandits) or can spawn only one bandit (one wooden plank)
Also I recomend add more biomes to the spawn-chance of the Traveling merchant, and reduce the probability of spawn, because he spawn a lot in desert (you can find 6 or 8 in a little desert) even if you change the spawn-chance to 1 or 2. I hope you consider my suggestion
the lower the number the higher the spawn..... i think....
For some reason, whenever I have this mod installed everything works fine for the first in game day, but after a few days all mobs completely stop spawning, but when I remove primitive mobs everything returns to normal. I am running this with a few other mods, two of which I know should be compatible(extra biomes & atmos mobs) , and a few others I can't see causing any problems, so I'll run this by its self and see if the same thing happens.
Yup, should be.
the travelling testificates!
the mimics!
the spiders!
the.....creepers?
is it possible to remove the creepers cause i find it kinda wierd
also here is a idea as my hotbar is often full and hopping on my spider is a bit fiddly so can you just mount it with a saddle?
the mother spider sound like a pterodactyl
i am currently working on a new skin for the fully grown baby spider just for you
another suggestion for a very minor tweak
could you make mimics drop 8 wooden planks instead of a chest as the planks could allow for more mining when you run out of torches
and if you need a beta tester you know who to pm
took about 10 minutes
"final" suggestion
could you add modded tools like bronze and steel to the haunted tools?
also the fact that they drop with no durability damage is a bit annoying dare i say it as getting a diamond pickaxe defending myself is a bit unbalanced but when they only have 3 hits left i feel that it is veeeeerrrryyyyy balanced
could pet spiders follow you like wolves but not attack?
also pet spiders have forgotten that they are spiders and can't clime stuff
i've got hundreds of these but this one comes with a bugfix
you could combined the pink slime and the support creeper with a form of parasite that will jump onto mobs and give them a buff but if their host is killed it will jump onto your head and drain your health
UPDATING MINECRAFT
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Read the op plz . It says that you can use it if appropriate credit is given and if you post a link to this thread. Enjoy!
You installed forge wrong. Make sure you deleted meta inf
Also I recomend add more biomes to the spawn-chance of the Traveling merchant, and reduce the probability of spawn, because he spawn a lot in desert (you can find 6 or 8 in a little desert) even if you change the spawn-chance to 1 or 2. I hope you consider my suggestion
ideas if you add it:
health: 100 hearts
strengh: 8 hearts
player attack reaction: open your mouth
drops: 64 EnderEyes
rare drops: DragonEgg
THANKS!
the lower the number the higher the spawn..... i think....
This is a Signature. Nothing more to see here.
Dude, mimics have been around a lot longer than terraria.