*edit: Changed the syntax a little for easier parsing*
Sorry, I didn't mean that to come across as sharp as it looks now. Anyway... That could possibly be an option, though you're the first to ask for it, so we've never put any thought into it. I will bounce it around the devs.
and unzipped the sever into my server folder and the client i dropped in the mods folder, restarted both the server and the client and I am the ONLY admin on my server.
I define my area with the wand then I
i go into the command line from within the game "/" and type "/region define (name) (Owner)" and i get unknown command.
and unzipped the sever into my server folder and the client i dropped in the mods folder, restarted both the server and the client and I am the ONLY admin on my server.
I define my area with the wand then I
i go into the command line from within the game "/" and type "/region define (name) (Owner)" and i get unknown command.
Quick question, are the versions available on jenkins safe to use on servers? The descriptions of the beta builds make it sound like that it will break everything on a server.
Quick question, are the versions available on jenkins safe to use on servers? The descriptions of the beta builds make it sound like that it will break everything on a server.
It is not necessarily recommended to use them on live servers, as things can change drastically in a few builds during beta periods. However, the reality is that without live server usage, I don't think we'd get the feedback we need to be able to take it out of beta. It won't destroy anything, however, things may just not work or work differently from one version to the next.
Do I understand you correctly that there will be no more development and it is as it is (1.7.10)?
where did you see this, I followed the link but found nothing there.
Rollback Post to RevisionRollBack
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
Is the Player Logger module not working in 1.7.10 yet? All the other modules I am using atm seem to work fine for 1.7.10 but the Player logger doesn't do anything. Its like the module is never loaded, No commands for it work and It never generated a config file for it. I am desperatly in need of a player logger because of some chady happenings on the server I run.,
1. If dimensions of a multiworld dimension can change on server start, what happens to players that are in a dimension #x, if that x is a multiworld dim?
2. Is there any way to support other mod inter-world teleport -- and I'm looking at Mystcraft's linking books here?
3. If I wanted to configure COG to behave differently in a multiworld, how would I reference it? The normal ways are either dimension number (normally constant and unique), or chunk provider, or world type (and both of those may reference many dimensions).
4. I see that I can specify the world type, just like on a server. But what about the generator options? For example, if instead of a normal Y=4 flat world, I wanted to give a customized superflat string for a world, how would that be done?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
How exactly would you propose we determine the area to be protected if a player doesn't have an in-world selection already made?
Sorry, I didn't mean that to come across as sharp as it looks now. Anyway... That could possibly be an option, though you're the first to ask for it, so we've never put any thought into it. I will bounce it around the devs.
What's the point of the players, by the way?
out of it at this time i'm looking at teleport and world border
I would like the command TPA but it times out right after request is sent.. (help)
world border I have set up but the knockback dosen't just knockback it also knocks player to around 236 block high when they were at 68..causing death
I'm using "forgeessentials-1.7.10-1.4.0-beta2-servercore"
These are all issues that have been resolved in the latest builds on the Jenkins server. I would suggest you get the latest one from there.
what is the "Jenkins server"
http://198.23.242.205:8080/job/ForgeEssentials/
Looks like they are working on it everyday, hopefully it will be out of beta soon for 1.7.10
forgeessentials-1.7.10-1.4.0-beta2-client.jar
and
forgeessentials-1.7.10-1.4.0-beta2-server.zip
and unzipped the sever into my server folder and the client i dropped in the mods folder, restarted both the server and the client and I am the ONLY admin on my server.
I define my area with the wand then I
i go into the command line from within the game "/" and type "/region define (name) (Owner)" and i get unknown command.
No, we never claimed to have World Guard. We do have a protection system, which is based off of the area/zone command. For more information, look on the wiki: https://github.com/ForgeEssentials/ForgeEssentialsMain/wiki/Protection Module
It is not necessarily recommended to use them on live servers, as things can change drastically in a few builds during beta periods. However, the reality is that without live server usage, I don't think we'd get the feedback we need to be able to take it out of beta. It won't destroy anything, however, things may just not work or work differently from one version to the next.
Do I understand you correctly that there will be no more development and it is as it is (1.7.10)?
Do you know how many external trackers follow you around this site? 10? 20? 30? 40+? Your privacy means nothing to this forum owners.
where did you see this, I followed the link but found nothing there.
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
Updates at twitter: https://twitter.com/luacs1998
Thanks
1. If dimensions of a multiworld dimension can change on server start, what happens to players that are in a dimension #x, if that x is a multiworld dim?
2. Is there any way to support other mod inter-world teleport -- and I'm looking at Mystcraft's linking books here?
3. If I wanted to configure COG to behave differently in a multiworld, how would I reference it? The normal ways are either dimension number (normally constant and unique), or chunk provider, or world type (and both of those may reference many dimensions).
4. I see that I can specify the world type, just like on a server. But what about the generator options? For example, if instead of a normal Y=4 flat world, I wanted to give a customized superflat string for a world, how would that be done?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?