I noticed a glitch... when in the key binding controls in the minecraft controls (not the individual mods controls) I notice that Tconstruct.keybindings has multiples of 3
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This is a minor issue involving the lumber AXE's Tree felling ability.
it probably hasn't been reported because it only effects really large trees like jungle trees greatwoods and the branchy oaks.
because of how the durability lost is calculated by the number of wood blocks in the tree when the axe runs out half way through felling a tree large pieces of wood are left floating in the air and even if you place wood to complete the trunk its a real crapshoot whether or not the tree will be re detected by the axe and felled properly. either way it causes a nightmare scenario and wastes alot of time manually taking down a giant tree after the axe fails. I think its well with in reason to ask that the this is fixed so that the axe always completely fells the tree as long as it has at least one durability point. when it breaks it breaks, but leaving floating logs in the air is really buggy wastes time and doesent make alot of sense.
That's why I make my axes with more durability, wouldn't be very balanced to fell an entire tree if you wouldn't normally be able to. I say that's the responsibility of the player.
I found a glitch in the 1.7.10 version. Whenever I add modifiers to something (In this case, a Manyullyn Broadsword) on a Tool Forge, it clones itself, and it doesn't use up the item (In this case, a block of quartz). Shift clicking fills my inventory with the swords. I don't know if it happens with any other tools or on the Tool Station. Any idea's what's' going on?
I have the same issue
Rollback Post to RevisionRollBack
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
All Your Base Are Belong To Us! Take off every Zig!
This is a minor issue involving the lumber AXE's Tree felling ability.
it probably hasn't been reported because it only effects really large trees like jungle trees greatwoods and the branchy oaks.
because of how the durability lost is calculated by the number of wood blocks in the tree when the axe runs out half way through felling a tree large pieces of wood are left floating in the air and even if you place wood to complete the trunk its a real crapshoot whether or not the tree will be re detected by the axe and felled properly. either way it causes a nightmare scenario and wastes alot of time manually taking down a giant tree after the axe fails. I think its well with in reason to ask that the this is fixed so that the axe always completely fells the tree as long as it has at least one durability point. when it breaks it breaks, but leaving floating logs in the air is really buggy wastes time and doesent make alot of sense.
That doesn't sound buggy... Even Treecapitator has that "problem" don't use stuff with low durability
Vesnyx: That's not a bug that should be possible to happen. I'll look into it.
RepoDraghon: I haven't had much experience with LiteLoader. You may need to wait for a new release.
Wardrenee: 1.7.2 is gone. You won't find it again.
PkfireAlpha: Both the EX line and the 1.7.10 line have gloves and a belt that go in those slots. The mask slot I'm still deciding what to do with.
earthor1: Packet leaks were fixed in 1.7.10. 1.7.2 is not supported.
VioletteSacrifice:
1. Minecraft's rendering engine had a few bugs in it. The reason 1.7.4 happened was to fix those bugs.
2. Forge for 1.7.2 was a buggy mess. Every 5 updates or so would break mods, break Forge, break the ore dictionary...
3. 1.7.2 is 8 months old now; I do not want to support something that old
Vesnyx: That's not a bug that should be possible to happen. I'll look into it.
Okay, so I found the error. For some reason, it did not appear in the crash log, but I checked the entire log while the instance started up and the issue lies with the fluid names from AtomicStryker's Necromancy Mod and your Tinker's Construct mod. The Fluid "Blood" is apparently the same on used by both mods and generates an error. Not sure why the crash log showed that as being the error. Just thought I'd led you know its not an issue with textures. Thanks for replying though!
Vesnyx: That's not a bug that should be possible to happen. I'll look into it.
RepoDraghon: I haven't had much experience with LiteLoader. You may need to wait for a new release.
Wardrenee: 1.7.2 is gone. You won't find it again.
PkfireAlpha: Both the EX line and the 1.7.10 line have gloves and a belt that go in those slots. The mask slot I'm still deciding what to do with.
earthor1: Packet leaks were fixed in 1.7.10. 1.7.2 is not supported.
VioletteSacrifice:
1. Minecraft's rendering engine had a few bugs in it. The reason 1.7.4 happened was to fix those bugs.
2. Forge for 1.7.2 was a buggy mess. Every 5 updates or so would break mods, break Forge, break the ore dictionary...
3. 1.7.2 is 8 months old now; I do not want to support something that old
Thanks
Ok, I guess it's time to avoid wasting more time with this Mod and look for something else.
It's really sad when modders do this.
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Not sure if anyone else has this issue, but when I modify a weapon with diamond/whatever, it does not use the components. Essentially, it lets me upgrade a weapon without using materials.
It also allows me to duplicate items placed in the Advance tool forge. Everyone else has the same thing happen to them.
I think the Tool Bench is bugged in general. I'm not sure the enchantments are applying, even though the icon/image changes when created. The durability (with a diamond) is still at 100 for the pickaxe, when the description says it should be +500.
Maybe I'm doing something wrong. I'm still new to this mod, but I just wanted to point this out in case this is indeed a bug.
Why not make the mob heads equipable there?
Also, 1.6.4 is older, so that argument is right out. (the others are fine.)
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
it probably hasn't been reported because it only effects really large trees like jungle trees greatwoods and the branchy oaks.
because of how the durability lost is calculated by the number of wood blocks in the tree when the axe runs out half way through felling a tree large pieces of wood are left floating in the air and even if you place wood to complete the trunk its a real crapshoot whether or not the tree will be re detected by the axe and felled properly. either way it causes a nightmare scenario and wastes alot of time manually taking down a giant tree after the axe fails. I think its well with in reason to ask that the this is fixed so that the axe always completely fells the tree as long as it has at least one durability point. when it breaks it breaks, but leaving floating logs in the air is really buggy wastes time and doesent make alot of sense.
I have the same issue
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
That doesn't sound buggy... Even Treecapitator has that "problem" don't use stuff with low durability
Does that mean it does not work, or you won't give any support for it when in 1.7.2
Coming soon:
-HoverBoat port for 1.7.10 (Old version from ShaRose) - 90%
-TF2-like Killcam - 5%
-Simple Config File Block Adder - 50%
-Ender Pig - 80%
(Damn, I need to finish these!)
My mods:
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-Crafty Utils - Adds some random useful early-late game content
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mDiyo answered this on the last page:
Okay, so I found the error. For some reason, it did not appear in the crash log, but I checked the entire log while the instance started up and the issue lies with the fluid names from AtomicStryker's Necromancy Mod and your Tinker's Construct mod. The Fluid "Blood" is apparently the same on used by both mods and generates an error. Not sure why the crash log showed that as being the error. Just thought I'd led you know its not an issue with textures. Thanks for replying though!
Smack it with a chisel
Careful now...
PM me if you ever need textures!
Thanks
Ok, I guess it's time to avoid wasting more time with this Mod and look for something else.
It's really sad when modders do this.
Or you could just wait until your mods update to 1.7.10, since that's the stable version of Forge.
It also allows me to duplicate items placed in the Advance tool forge. Everyone else has the same thing happen to them.
I think the Tool Bench is bugged in general. I'm not sure the enchantments are applying, even though the icon/image changes when created. The durability (with a diamond) is still at 100 for the pickaxe, when the description says it should be +500.
Maybe I'm doing something wrong. I'm still new to this mod, but I just wanted to point this out in case this is indeed a bug.