what is the yellow hearts i suddently got? i get it when i have more health mod installed and have more then 10 hearts, in that mod when you get more then 10 hearts you get a secound and a thired row of hearts, when i get to 11 hearts the first heart is suddently orange, and so on to 20 hearts, but if i have 21 hearts the first heart is yellow, is this the meaning? the problem i have with this is that the hearts render ower the health bar to tuk mc: http://www.minecraft...-while-6000-dl/
is it yours, his or nheros bug? (nohero is more health's creator)
the bug did nt happen before i updated to TConstruct_1.5.1_1.2.rc1
i am sondrex but you can call me sondrex76 if somebody know a forum admin can you tell me i realy want to talk with them about why i got banned for no reason at all.
aaron0v: Since I've never played with Divine RPG, I'm going to have to say I don't know what you're talking about.
snipercrowbar: Logs don't lie. It's in there, keep looking.
monkeybeeee1: Europe was a few seasons behind when I quit. If you haven't gotten to generation 13 yet, be thankful. Everything starts going downhill from there.
sevenswords1: Paper has the most modifiers, try that. You'll end up with a lovely 9 durablity sword.
sondrex: I didn't realize there was a current mod that added more health. Interesting... I chose to display more health by having different color hearts, not by spamming up the gui with rows of hearts.
I could disable that part from my mod, or you could redo your jar without the aww.class from More Health.
Is there already something in one of the books explaining what the material traits like Reinforced or Stonebound do? Reinforced seems like Unbreaking, if I'm not mistaken, but I can't figure out Stonebound at all...
could you help the creator of more health to make his mod an modfolder mod? after what i understand of what he have written he dont know how to make it mod folder, and you do it without being in jar. I think he would have been interested in it, he is often responding to comments (he have responded to me many times) i realy hope it will become a coremods or modloader folder mod, and i like your system better then his on the more life part I just hope it will be as compatible with tukMC as more health is.
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i am sondrex but you can call me sondrex76 if somebody know a forum admin can you tell me i realy want to talk with them about why i got banned for no reason at all.
I could disable that part from my mod, or you could redo your jar without the aww.class from More Health.
that did work! thank you what exactly does the class aww do?
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i am sondrex but you can call me sondrex76 if somebody know a forum admin can you tell me i realy want to talk with them about why i got banned for no reason at all.
The Meaning of Life, the Universe, and Everything.
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Howdy, I found this mod myself and then was excited when Direwolf20 started showing it on the serverplays, cudos for a great mod, can't wait for bows and golems so that I can uninstall a couple other mods!
Anyway, I usually play challenge map sense vanilla has started to meh me out, and I enjoy playing with your mod as help- however, I am quite saddened that I cannot use the smeltery without a fresh world or cheating. Is it possible that you could add in a clause to allow for other metals than aluminum brass to be used for metalworking templates? Gold would be rare enough to not be the first option in survival mode, but seen enough in challenge maps to be worthwhile for use, and there wouldn't be too bad of a color difference between the brass and gold to make it beleivable.
Otherwise, It's just my oppinnions, but I would love to be able to use the smeltery to 'melt down' old items, such as picks or armor, to get the metal components back rather than loosing them every time that I upgrade- but then I suppose a salvedge system is up to you. And perhaps add in the ability for the tables, and the wooden schematics to be burned as fuel in case someone makes too many.
The Meaning of Life, the Universe, and Everything.
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Also! Thank you for Emeralds actually having a fairly mild effect while still being useful- It's on me, but for one I do emerald hoarding for the hell of it, trading with villagers and such, and for two I play with Legend Gear, which adds in 'emerald shards' which can be built up to make emeralds- makes it worthwhile to get emeralds even in maps that have no villagers and it's a quick and easy upgrade to make a choice for! Otherwise, I might suggest that the upgrade slot for non-metal items be two instead of three, as you cannot make easy indentions with them unless you have metal somewhere in the recipie. Just saying, would make metal-working that much more valuable.
A really nasty bug was found - making the smeltery smaller while full of items would eat the items. Now they'll spray everywhere.
I've added a way to make blank casts from gold. It will require two ingots instead of one, but can be made by pouring liquid gold in an empty casting table. The Smeltery is fully usable on custom maps now. :3
Arkenor: It's a good idea to only keep one kind of copper around.
Lower density makes ores rarer. Height and range let you control where in the world the ores appear.
Most things are configurable about the mod. I'm going to add a note specifically about More Health in the first post; it seems to be the only updated mod that changes the player's hp right now. Besides, colored hearts are better than more hearts. :3
The config settings let you turn off specific things in the mod. Don't want wood tools? None for you!
brokenxnotel: Stonebound mines faster and has less attack as the tool takes damage. There's a section in the materials book on material abilities.
sondrex: aww.class is the in-game gui. If it's not being edited, it doesn't look weird when TConstruct adds colored hearts.
I might be willing to help out the guy, especially since their mod requires Forge. They'll have to come talk to me though.
Miazu: I meant to add gold for a blank cast material some time ago. You'll only get half the mileage out of it vs aluminum brass. Tools/Armor melting will be possible in the future. It requires some changes to the code that will take time to make.
When using the 1.4.7 version of TC, NEI has a few issues and can sometimes go invisible. Is this the issue you were referring to that is now fixed in the 1.5.1 versions?
The Meaning of Life, the Universe, and Everything.
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Thank you very much, I appreciate it, even if I only get half miledge it is worth it to be able to actually -use- gold when I get it, rather than toss it aside except for emergencies or early startup.
I installed the newest version and I'm getting a bug where items (not blocks) are invisible: dropped, in the inventory, and in NEI. If it's because it's conflicting with another mod, is there a way to tell which one without removing each mod individually?
The Meaning of Life, the Universe, and Everything.
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Two small things that I noticed sense I started tinkering, on a lan server. Not sure if they are visual issues, because I have no way to measure the metal precisely, but..
1; When sculpting a bunch of iron, I tried to pick up the iron ingot in the mold, and instead got the cast and no ingot
2: When making the casts with gold, on three seperate occassions, I filled the mold to get the cast, and the molten gold sat there, until I clicked it again to get another pouring.
These easily could have been visual on my side, but I figured you may want to know just in case. Not game breaking, but just enough to quirk a brow.
By the way, frying pans. Was it a planned thing to only be able to cook in seven slots and the eighth for catching, or is that just something that can't quite be helped at the moment?
The current version of TConstruct is stable. I'm not likely to update for some time, enjoy a uniform download. ;D
I've been working with golems a bit, drawing up some concepts, and discovered lots of flashing parts, eerie sounds, and lighting was needed.
snipercrowbar: I'm not sure either. If you're still having the problem, could you post the log again?
CyanideX: I'd forgotten all about that bug. You're seeing an invisible item that shouldn't exist, but NEI is stubbornly trying to show it.
monkeybeeee1: I'm just a modder, not a modpack maintainer.
gargroyal: The known mods for invisible block conflicts are OptiFine and ComputerCraft. OptiFine needs a specific version of Forge, and ComputerCraft has some funky font renderer that seems to cause problems with a select few mods - mine included.
Miazu: They're visual issues. I'm not sure how to fix them.
The current version of TConstruct is stable. I'm not likely to update for some time, enjoy a uniform download. ;D
I've been working with golems a bit, drawing up some concepts, and discovered lots of flashing parts, eerie sounds, and lighting was needed.
The setup looks nifty, but please tell me the final version golems are at least going to look natural like the village golems as opposed to a ridiculous jack o' lantern head. This is Minecraft, not Sleepy Hollow!
gargroyal: The known mods for invisible block conflicts are OptiFine and ComputerCraft. OptiFine needs a specific version of Forge, and ComputerCraft has some funky font renderer that seems to cause problems with a select few mods - mine included.
BUG: If you kill a mob with a fiery sword on first hit the meat it drops is not cooked.
EDIT: BUG 2: Bloodwood when mined and placed sounds like stone. Also you cannot acquire the bloodwood branch block when placed it becomes the exact same as a trunk block.
I'm up to two bugs. Nothing serious, but it's enough to warrant a new version sometime soon.
monkeybeeee1: Mabinogi was a game I loved before everything started changing. Once the new director started mucking around with the game, well...
The potion launcher is exactly what it says on the tin. I'm not fond of Mojang's potions, so I thought I'd give it a try. Enchantments turned into modifiers; it shouldn't be that hard. Golems will be added with code from the golem factory mod.
yunori2011: There are a few possible causes for the liteloader conflict. The first is that it doesn't like the new subtexture code in Forge. That code only fails when a lot of animations (liquid metals) have been added. It could also not like the sheer volume of tools I add.
I've had similar problems with GuiAPI, ComputerCraft, and XyCraft. The problem isn't in TConstruct, it's in theirs, and TConstruct just brings out the nasty all the faster.
Pelirow: There's three tanks for a couple reasons. The first was that I wanted some blast-proof glass, but somehow it magicked into a tank. That was good enough that I want to make the tanks merge later.
greenman1147: That's odd.
sondrex: The compatibility will need to be added on their end. TConstruct stores the durability value in a different way from every other mod.
Marvl101: We will have such things as these.
enzokarate: ---->Ores and obsidian blocks count as double when you melt them down. If you're putting in 2 iron ingots, 5 aluminum ores, and 2 obsidian ingots, you're bound to have leftovers.
platoonsgt1: Hey, legit bugs. I'll look into it.
Thanks man! I couldn't figure it out for the life of me. =)
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[
Don't mind me. Just messing with some explo.... *BOOOOOOOOOM* ...sives. =)
This was supposed to be a witty signature, but then it got lost somewhere.
is it yours, his or nheros bug? (nohero is more health's creator)
the bug did nt happen before i updated to TConstruct_1.5.1_1.2.rc1
snipercrowbar: Logs don't lie. It's in there, keep looking.
monkeybeeee1: Europe was a few seasons behind when I quit. If you haven't gotten to generation 13 yet, be thankful. Everything starts going downhill from there.
sevenswords1: Paper has the most modifiers, try that. You'll end up with a lovely 9 durablity sword.
sondrex: I didn't realize there was a current mod that added more health. Interesting... I chose to display more health by having different color hearts, not by spamming up the gui with rows of hearts.
I could disable that part from my mod, or you could redo your jar without the aww.class from More Health.
Anyway, I usually play challenge map sense vanilla has started to meh me out, and I enjoy playing with your mod as help- however, I am quite saddened that I cannot use the smeltery without a fresh world or cheating. Is it possible that you could add in a clause to allow for other metals than aluminum brass to be used for metalworking templates? Gold would be rare enough to not be the first option in survival mode, but seen enough in challenge maps to be worthwhile for use, and there wouldn't be too bad of a color difference between the brass and gold to make it beleivable.
Otherwise, It's just my oppinnions, but I would love to be able to use the smeltery to 'melt down' old items, such as picks or armor, to get the metal components back rather than loosing them every time that I upgrade- but then I suppose a salvedge system is up to you. And perhaps add in the ability for the tables, and the wooden schematics to be burned as fuel in case someone makes too many.
Thanks!
I've added a way to make blank casts from gold. It will require two ingots instead of one, but can be made by pouring liquid gold in an empty casting table. The Smeltery is fully usable on custom maps now. :3
Arkenor: It's a good idea to only keep one kind of copper around.
Lower density makes ores rarer. Height and range let you control where in the world the ores appear.
Most things are configurable about the mod. I'm going to add a note specifically about More Health in the first post; it seems to be the only updated mod that changes the player's hp right now. Besides, colored hearts are better than more hearts. :3
The config settings let you turn off specific things in the mod. Don't want wood tools? None for you!
brokenxnotel: Stonebound mines faster and has less attack as the tool takes damage. There's a section in the materials book on material abilities.
sondrex: aww.class is the in-game gui. If it's not being edited, it doesn't look weird when TConstruct adds colored hearts.
I might be willing to help out the guy, especially since their mod requires Forge. They'll have to come talk to me though.
Miazu: I meant to add gold for a blank cast material some time ago. You'll only get half the mileage out of it vs aluminum brass. Tools/Armor melting will be possible in the future. It requires some changes to the code that will take time to make.
1; When sculpting a bunch of iron, I tried to pick up the iron ingot in the mold, and instead got the cast and no ingot
2: When making the casts with gold, on three seperate occassions, I filled the mold to get the cast, and the molten gold sat there, until I clicked it again to get another pouring.
These easily could have been visual on my side, but I figured you may want to know just in case. Not game breaking, but just enough to quirk a brow.
By the way, frying pans. Was it a planned thing to only be able to cook in seven slots and the eighth for catching, or is that just something that can't quite be helped at the moment?
I've been working with golems a bit, drawing up some concepts, and discovered lots of flashing parts, eerie sounds, and lighting was needed.
snipercrowbar: I'm not sure either. If you're still having the problem, could you post the log again?
CyanideX: I'd forgotten all about that bug. You're seeing an invisible item that shouldn't exist, but NEI is stubbornly trying to show it.
monkeybeeee1: I'm just a modder, not a modpack maintainer.
gargroyal: The known mods for invisible block conflicts are OptiFine and ComputerCraft. OptiFine needs a specific version of Forge, and ComputerCraft has some funky font renderer that seems to cause problems with a select few mods - mine included.
Miazu: They're visual issues. I'm not sure how to fix them.
Cant wait to see more about the golems and hopfully armor.
The setup looks nifty, but please tell me the final version golems are at least going to look natural like the village golems as opposed to a ridiculous jack o' lantern head. This is Minecraft, not Sleepy Hollow!
Thank you
EDIT: BUG 2: Bloodwood when mined and placed sounds like stone. Also you cannot acquire the bloodwood branch block when placed it becomes the exact same as a trunk block.
Thanks man! I couldn't figure it out for the life of me. =)
Don't mind me. Just messing with some explo.... *BOOOOOOOOOM* ...sives. =)