If you use a rapier while wearing a flat damage increase exosuit you deal ridiculous damage. A rapier that was supposed to hit for 6 hearts hit for 150 hearts with +18 damage from armor (helmet, chest and leggings. Shoes had double jump and +25 speed.)
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I don't judge people by their usernames, grammar or comments.
I judge them by their avatars.
ok, so this is the exact same smeltery design i have in the ssp world: http://sta.sh/029ej3q5q03u
i cannot pour liquid vanilla metals (iron, in this case) into ingot casts: http://sta.sh/0eg1ozlsd1
but i can pour then out fine into casting basins and tool parts casts: http://sta.sh/01bldwvx8l6c
also, heart canisters don't seen to be increasing my health (this may be due to soft hardcore, but soft hardcore doesn't interfere with the smeltery): http://sta.sh/013vzrjrig93
i used my deviantart sta.sh for this, because it's more suitable for me, if you have problems seeing it, tell me and i post it somewere else
Are you sure it is affecting all vanilla metals and not just iron? If it's affecting *only iron* then check your version of IC2. I don't know if the newest versions corrected the issue but around the version where they removed the Refined Iron ingot recipe, I noticed that my smeltery stopped working with Iron ingots, either smelting them or pouring them.
I have a bug report up on their tracker, if you want to reference it.
When held in hand the arrow, dagger and bow cause massive FPS drops. If there is anything these things have in common that might be the cause of the lag.
Are you sure it is affecting all vanilla metals and not just iron? If it's affecting *only iron* then check your version of IC2. I don't know if the newest versions corrected the issue but around the version where they removed the Refined Iron ingot recipe, I noticed that my smeltery stopped working with Iron ingots, either smelting them or pouring them.
I have a bug report up on their tracker, if you want to reference it.
well, i tried with gold, and only 1 ingot could be made, it stopped working too after that
Master_Aricitic: Watching your tool snap is a bit like breaking your arm. It will heal in time, but to do it properly you will need a splint. If the tool does get up to 100% durability it will function again but not before.
Auto-repair is not meant to replace repair mechanics. It's meant to make them take a bit longer to get to.
I didn't know that. Thank you. That it removes the 'broken' at 100% makes my request moot.
Semi-working on a Plugin for some Armors for Tinkers.
But here is a little pre-view [Link - Gyazo]
Ardite and Cobalt turned out quite nice. Not really happy with Alumite yet. Think it should be a bit brighter (If you check the ingot) Not sure about Manyullun, What do you guys think?
This is nowhere near done.
As it is right now im learning how to mod. These are just basic sets ive made to check the textures. Need to learn alot more to be able to hook into the API and such
Still im happy with what ive been able to do. Since I have like 0 knowledge prior to this xD
Mr_boness: If you want a config option to shut them off... perhaps you could just not use them? I still get plenty of FPS with them and I'm not sure what's going on for other people :|
Keybounce: The experiment has been interesting to say the least.
azat4610: Initiating self destruct sequence in 5... 4... 3... 2...
Afatsum_the_Dwarf: The concept is good, but the implementation of exo-armor leaves a bad taste in my mouth.
Elvarion: Interesting. We shall wait and see what becomes of this addon. :3
Elvarion: Hmm... I'm intrigued.. Would you mind joining the Tinker's Construct wiki? You can find lots of opinions on what you could add to it. Link is http://tinkers-construct.wikia.com/
Also, if you want an alpha tester, I'm your man. You can find me on the wiki.
mDiyo: I just wanted to let you know.. The guy who made your mod's wiki (MrrGingerNinja) has abandoned it. His last edit was on July 27th of 2013. I'm applying with Wikia to become the wiki owner. I'm working hard at getting the wiki completed ^-^ I just want to know.. Is Exo-Armor going to be finished, or is it a maybe?
Elvarion: Hmm... I'm intrigued.. Would you mind joining the Tinker's Construct wiki? You can find lots of opinions on what you could add to it. Link is http://tinkers-construct.wikia.com/
Also, if you want an alpha tester, I'm your man. You can find me on the wiki.
Dont have to high hopes for god sake! Im a complete beginner on modding. But im gonna work hard to see if I can make this possible!
Since the only thing im missing from this great mod is the ability to make your own armors. Mine will most certainly not be as complex as this masterpiece. But something to start with. And perhaps if I learn more ill get a chance to upgrade it.
Elvarion: Hmm... I'm intrigued.. Would you mind joining the Tinker's Construct wiki? You can find lots of opinions on what you could add to it. Link is http://tinkers-construct.wikia.com/
Also, if you want an alpha tester, I'm your man. You can find me on the wiki.
mDiyo: I just wanted to let you know.. The guy who made your mod's wiki (MrrGingerNinja) has abandoned it. His last edit was on July 27th of 2013. I'm applying with Wikia to become the wiki owner. I'm working hard at getting the wiki completed ^-^ I just want to know.. Is Exo-Armor going to be finished, or is it a maybe?
There's already a couple of official wikis. They're called "Materials and You Volume 1 and 2" and "Mighty Smelting".
Dont have to high hopes for god sake! Im a complete beginner on modding. But im gonna work hard to see if I can make this possible!
I feel that.
I just started working on a steel variant of the exo-suit last night. I'll for sure have my sources up on github this weekend, so feel free to steal reference.
I feel that.
I just started working on a steel variant of the exo-suit last night. I'll for sure have my sources up on github this weekend, so feel free to steal reference.
Uuuuoooooooooo! Steel monster jerky! Hope your High Oven is coming along well.
Ahm, in what case is Tinkers Construct related to Pixelmon? So why should the developers add an tab for it? Simply don't get it.
the inventory for pixelmon overwrites the inventory for tinkers construct. Much like how the aether and galactic craft used too. It is purely just a compatibility boost.
There's already a couple of official wikis. They're called "Materials and You Volume 1 and 2" and "Mighty Smelting".
Those don't have every feature in the game. mDiyo has intentionally left stuff out for us to discover. This wiki is meant to be a complete compilation of every aspect of the mod.
mDiyo, I think I've found a bug. Possibly not a bug idk, just annoys me too much. It's the texture bug with the clear glass pane. Basically on one side of the pane the texture is normal and on the other it is like split in half and merged. Look at the picture down below. It's like on the eastern side it is normal, but the western it is bad. Please look into it, I'm making a house and it is annoying.
I don't know if you've seen this mDiyo, but if you could please reply, I'd be grateful! Thank you in advance, good sir!
Uuuuoooooooooo! Steel monster jerky! Hope your High Oven is coming along well.
Good idea. Dental insurance recommended.
It's most certainly coming along. Only a few issues to be sorted out regarding containers (I'll spare the boring details), but as a teaser:
The lava tank will be moved beneath the high oven controller, or possibly beside the structure - undecided. The controller texture will be redone, and don't mind the hijacking of the smeltery gui - it's just a placeholder as well. The actual gui will be somewhat similar, but without all the spare inventory slots (1 slot per layer). It's not a total copy-paste of the smeltery code, but nonetheless there was a whole lotta copypasta goin' on. Thanks/sorry mDiyo!
Speaking of that guy, yo mDiyo, this may be a bit silly but I can't shake the thought that landmines should be a tmechworks thing. Just a suggestion.
I judge them by their avatars.
Are you sure it is affecting all vanilla metals and not just iron? If it's affecting *only iron* then check your version of IC2. I don't know if the newest versions corrected the issue but around the version where they removed the Refined Iron ingot recipe, I noticed that my smeltery stopped working with Iron ingots, either smelting them or pouring them.
I have a bug report up on their tracker, if you want to reference it.
I didn't know that. Thank you. That it removes the 'broken' at 100% makes my request moot.
But here is a little pre-view [Link - Gyazo]
Ardite and Cobalt turned out quite nice. Not really happy with Alumite yet. Think it should be a bit brighter (If you check the ingot) Not sure about Manyullun, What do you guys think?
This is nowhere near done.
As it is right now im learning how to mod. These are just basic sets ive made to check the textures. Need to learn alot more to be able to hook into the API and such
Still im happy with what ive been able to do. Since I have like 0 knowledge prior to this xD
Mr_boness: If you want a config option to shut them off... perhaps you could just not use them? I still get plenty of FPS with them and I'm not sure what's going on for other people :|
Keybounce: The experiment has been interesting to say the least.
azat4610: Initiating self destruct sequence in 5... 4... 3... 2...
Afatsum_the_Dwarf: The concept is good, but the implementation of exo-armor leaves a bad taste in my mouth.
Elvarion: Interesting. We shall wait and see what becomes of this addon. :3
Also, if you want an alpha tester, I'm your man. You can find me on the wiki.
mDiyo: I just wanted to let you know.. The guy who made your mod's wiki (MrrGingerNinja) has abandoned it. His last edit was on July 27th of 2013. I'm applying with Wikia to become the wiki owner. I'm working hard at getting the wiki completed ^-^ I just want to know.. Is Exo-Armor going to be finished, or is it a maybe?
Dont have to high hopes for god sake! Im a complete beginner on modding. But im gonna work hard to see if I can make this possible!
Since the only thing im missing from this great mod is the ability to make your own armors. Mine will most certainly not be as complex as this masterpiece. But something to start with. And perhaps if I learn more ill get a chance to upgrade it.
But right now im aiming low
There's already a couple of official wikis. They're called "Materials and You Volume 1 and 2" and "Mighty Smelting".
I feel that.
I just started working on a steel variant of the exo-suit last night. I'll for sure have my sources up on github this weekend, so feel free to
stealreference.Uuuuoooooooooo! Steel monster jerky! Hope your High Oven is coming along well.
Those don't have every feature in the game. mDiyo has intentionally left stuff out for us to discover. This wiki is meant to be a complete compilation of every aspect of the mod.
Also, you left out Diary of a Tinker
I don't know if you've seen this mDiyo, but if you could please reply, I'd be grateful!
Good idea. Dental insurance recommended.
It's most certainly coming along. Only a few issues to be sorted out regarding containers (I'll spare the boring details), but as a teaser:
Speaking of that guy, yo mDiyo, this may be a bit silly but I can't shake the thought that landmines should be a tmechworks thing. Just a suggestion.