Knapsack is still a part of Tinker's Construct. It does show up in my NEI at least and I haven't got Tinker's mechworks. (can't seem to find that mod even)
Well, I seem to be having trouble melting down mobs for their sweet, sweet life juice. I had an enderman teleport right into my forge the other day. I was waiting for him to melt, and he just wouldn't. Then, I climbed up over the top and slapped him with my sword, and he just teleported away. I was rewarded with no ender juice. I then constructed a dark tunnel over the forge to try an experiment. I went about my business, and when I came back, my forge was filled with zombies and skeletons who would not melt. I killed them all inside the forge, and still, no blood. Am I doing something wrong?
Well, I seem to be having trouble melting down mobs for their sweet, sweet life juice. I had an enderman teleport right into my forge the other day. I was waiting for him to melt, and he just wouldn't. Then, I climbed up over the top and slapped him with my sword, and he just teleported away. I was rewarded with no ender juice. I then constructed a dark tunnel over the forge to try an experiment. I went about my business, and when I came back, my forge was filled with zombies and skeletons who would not melt. I killed them all inside the forge, and still, no blood. Am I doing something wrong?
You need to have a liquid already in the forge for mobs to take damage.
In the config file tinkersworkshop.txt, which type of value makes berry bushes more rare? increasing the number or decreasing it? I think its increasing it since the comfig lists I:"Slime Island Rarity"=1450 and if a big number made it more common there'd be islands everywhere all the time, but I want to make sure since maybe Slime Islands are using different math and maybe 1450 effects it differently. Just want to make sure before I change values
I seem to have found two bugs, but it's intermittent in reproducing them. First one - (EDIT: These are in 1.5.2.1 - I'm reviewing the changelogs to see if these were fixed)
Occasionally, I'm unable to make a Large Plate out of paper, even when I have the required amount. I just tried this in a creative test world, and it worked. In my current game, I managed to make one paper plate earlier today, but now it's not able to. http://s21.postimg.o...Paper_Plate.jpg
EDIT: It appears that the Large Plate Pattern is using 16 paper, rather than 8. I'm guessing that paper is actually worth .5?
The second one I saw happen once, but I also can't reproduce the exact steps.
In the Tool Forge, I had a Lapis block and lapis lazuli ore to give Fortune. Instead of manually selecting the tool and placing it in the upgrade slot, I decided to shift-left click from the tool slot to my hotbar, and then back (a constant loop of shift-left clicking the tool - as I did not feel like manually clicking and dragging the tool over 20+ times). The tool was less than 9 points from maxing out. What happened in that instance was that I wound up with a "Fortune II, Looting" pick instead of Fortune III.
They are on the same level, and it is 2 blocks tall, however in the book it says it only needs to be 1 block tall.
Sometimes after you build the smelter, if you fill the entire inside with a block (dirt, cobblestone, anything really), then dig them out, then the smelter will start working. I think fake air blocks fill the inside and you need to do this to clear them out.
Sometimes after you build the smelter, if you fill the entire inside with a block (dirt, cobblestone, anything really), then dig them out, then the smelter will start working. I think fake air blocks fill the inside and you need to do this to clear them out.
Or go into the Railcraft config and set the ID of block.hidden to 0
JonathanScripter: We do not take render-related bugs when OptiFine is installed.
Sh4dowWalker96: The error log is pointing at cofh, not TConstruct.
Manan6619: I need more information, such as mod list and environment. You can press F3+C for 6 seconds to cause a crash and get all of the data easily.
Manan6619: There's no easy way to put in the color tag in-game. It's possible, but some special gui buttons will be needed.
Reaperguy666: Download links should be working properly now.
AceTurn: That's intentional behavior. What's more, it increases their attack.
MPLandsin: Brass from other mods aren't interchangable with aluminum brass.
Cheshire_Bandit: There seems to be a bug with certain Smeltery's not melting mobs until the server is restarted. Make sure railcraft's hidden block is set to 0, otherwise I've no idea what's causing the problem. It works every time in my pack and in development.
ariosos: There's a bug where you have to put in all of the materials for the part builder the first time.
Is there an (official) wiki/blog/twitter feed one needs to follow that has up to date info?
The addition of the extra character sheet is not mentioned in the OP - the knapsack, wooden armor, heart canisters existence can only be inferred using mods like craftguide /nei or extensive reading of changelog.
ps. the early game barricade and wood armor recipes seem to use an inordinate quantity of wood. The barricade blocks don't even count as a 1.5 high fence, so mobs and players can easily jump on them so I really ponder their utility.
i packed some mods for a private Server (1.6.4, Forge 9**, Buildcraft, Forestry, ...)
Now i stumbled about having multiple ores in the world (e.g. 4-5 different copper ores, 4-5 tin ores).
I thought the forge ore dictionary will handle the "only one ore" generation, but it just seems to do the interchangable use.
Am I right to disable the Tinkers Construct ores by changing these settings in TinkersWorkshop.txt ?
Something I've wanted for a long time in any minecraft mod is the possibility to forge armor, as this is one of my favourite mods that I use every time I play minecraft with mods I have a suggestion: Can you add armor forging to the smeltery or add it as some kind of addon?
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I would like to get some info on why Tconstrct no longer works with Optifine. I need it for my computer to be able to run Minecraft, Tconstruct used to run side by side with it but recently hasn't. I would like some direct information on why. It would be much appreciated.
Bug report, TConstruct_mc1.6.4_1.5.2.4 (tested in Magic Farm 1.1.4)
Villages will now generate with a smeltery. Smeltery is two stories (3x3x2 interior), and has two casting tables and two casting basins.
But no controller. No place to put the lava. No spigots to actually pour anything out. And the casting table/basin is high enough that you could only empty the top layer out of the smeltery, you could not actually empty the whole thing.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
In the OP, right under the latest stable version.
You need to have a liquid already in the forge for mobs to take damage.
Profile pic by Cheshirette c:
Occasionally, I'm unable to make a Large Plate out of paper, even when I have the required amount. I just tried this in a creative test world, and it worked. In my current game, I managed to make one paper plate earlier today, but now it's not able to.
http://s21.postimg.o...Paper_Plate.jpg
EDIT: It appears that the Large Plate Pattern is using 16 paper, rather than 8. I'm guessing that paper is actually worth .5?
The second one I saw happen once, but I also can't reproduce the exact steps.
In the Tool Forge, I had a Lapis block and lapis lazuli ore to give Fortune. Instead of manually selecting the tool and placing it in the upgrade slot, I decided to shift-left click from the tool slot to my hotbar, and then back (a constant loop of shift-left clicking the tool - as I did not feel like manually clicking and dragging the tool over 20+ times). The tool was less than 9 points from maxing out. What happened in that instance was that I wound up with a "Fortune II, Looting" pick instead of Fortune III.
Or go into the Railcraft config and set the ID of block.hidden to 0
Sh4dowWalker96: The error log is pointing at cofh, not TConstruct.
Manan6619: I need more information, such as mod list and environment. You can press F3+C for 6 seconds to cause a crash and get all of the data easily.
Manan6619: There's no easy way to put in the color tag in-game. It's possible, but some special gui buttons will be needed.
Reaperguy666: Download links should be working properly now.
AceTurn: That's intentional behavior. What's more, it increases their attack.
MPLandsin: Brass from other mods aren't interchangable with aluminum brass.
Cheshire_Bandit: There seems to be a bug with certain Smeltery's not melting mobs until the server is restarted. Make sure railcraft's hidden block is set to 0, otherwise I've no idea what's causing the problem. It works every time in my pack and in development.
ariosos: There's a bug where you have to put in all of the materials for the part builder the first time.
Edit: And I can 1-hit pigmen with a full netherrack longsword.
Lazratic: Just put a faucet on the tank. It should work like you want.
The addition of the extra character sheet is not mentioned in the OP - the knapsack, wooden armor, heart canisters existence can only be inferred using mods like craftguide /nei or extensive reading of changelog.
ps. the early game barricade and wood armor recipes seem to use an inordinate quantity of wood. The barricade blocks don't even count as a 1.5 high fence, so mobs and players can easily jump on them so I really ponder their utility.
Thats how to do it.
With TNT?
Villages will now generate with a smeltery. Smeltery is two stories (3x3x2 interior), and has two casting tables and two casting basins.
But no controller. No place to put the lava. No spigots to actually pour anything out. And the casting table/basin is high enough that you could only empty the top layer out of the smeltery, you could not actually empty the whole thing.
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I can do it without sprinting, just walking up to the pigman (or any other mob) and stabbing it, does 20-30 damage.