My download did not include the drawbridge or igniter. Have these features been removed? If they aren't could someone supply my with the files necessary to add them to my game? Even when I go to download a fresh version, I can't find their files anywhere.
I'm not a coder... maybe not yet. But, just as a question: How limited is the TConstruct API? Can new TConstruct tools be made with the API, new modifiers, and new tool parts?
I'm not a coder... maybe not yet. But, just as a question: How limited is the TConstruct API? Can new TConstruct tools be made with the API, new modifiers, and new tool parts?
Sorry, might not have been specific, but, totally new tool parts, not made from a new ore, but made into a totally different shape and function kind of tool part.
I just added Tinkers' Mechworks to my server. Length of wire and spool of wire are uncraftable and when I try to pull them in from NEI it says 'No such item.' I notice the ids are crazy high, do they need to be changed or is it some other problem? Thanks.
So I have a problem trying to use this with gregtech. You've got your aluminum registered so as to make it usable by gregtech, bypassing the need for a blast furnace to get aluminium ingots, but your smeltery doesn't acknowledge aluminium (possibly not unreasonably, it's a very common material once available). This creates an issue where either aluminium is available much easier than it should be in gregtech via aluminum ore, or molten aluminum isn't available to tinker's construct's with aluminum ore disabled.
So I have a problem trying to use this with gregtech. You've got your aluminum registered so as to make it usable by gregtech, bypassing the need for a blast furnace to get aluminium ingots, but your smeltery doesn't acknowledge aluminium (possibly not unreasonably, it's a very common material once available). This creates an issue where either aluminium is available much easier than it should be in gregtech via aluminum ore, or molten aluminum isn't available to tinker's construct's with aluminum ore disabled.
More then that, Greg totally removed TiC oredictionary support for Gregtech. Those mods are mutually coexclusive, so... It's up to you, what to be excluded)
Did you put on the faucet? I remember a faucet last time I tried this. . .but I forgot the process again. It's been a little frustrating figuring out. . .
I guess I could live with the tank and drain gymnastics once I remember once and for all how to get it right. . . but I wish basins and tables could be drained back in if you right click on them before the metal hardens. . . which is forever if you didn't have enough metal.
Maybe I just haven't found the correct way to deal with this yet. I wouldn't be the first time that my frustrations were my own fault.
Ah, so I'm not the only one who runs into this. Yes I put the faucet on, but it refused any action other then out of the smeltery. It would also be a good idea to have casts for ingots and shards added. But still, IMHO there should be an option to drain buckets and tanks to go along with the option of filling them. It doesn't make any sense that you can take something out but not back in. Especially not when you're stuck with small amounts you don't want to waste!
See:
Do you have a Full Guard pattern?
Profile pic by Cheshirette c:
I mean I see no spot to assemble a cutlass in the tool forge
Just open up the pattern for one of the other swords and place the full guard in the spot where the other sword's guard would go (the middle box.)
It's not called a "hidden pattern" for nothing.
Also, just so everyone knows: you can craft the cutlass in the Tool Station. You don't have to make it in a Tool Forge.
Critical hit on counter but I could be wrong
Mariculture adds new parts so I am guessing yes
Speed boost on counter, it has a natural crit without jumping.
Profile pic by Cheshirette c:
Sorry, might not have been specific, but, totally new tool parts, not made from a new ore, but made into a totally different shape and function kind of tool part.
EDIT: Resolved, ID problem.
More then that, Greg totally removed TiC oredictionary support for Gregtech. Those mods are mutually coexclusive, so... It's up to you, what to be excluded)
Ah, so I'm not the only one who runs into this. Yes I put the faucet on, but it refused any action other then out of the smeltery. It would also be a good idea to have casts for ingots and shards added. But still, IMHO there should be an option to drain buckets and tanks to go along with the option of filling them. It doesn't make any sense that you can take something out but not back in. Especially not when you're stuck with small amounts you don't want to waste!