I don't understand how the stencil table is getting mixed up with the part builder. The crashing line makes absolutely no sense either, and I can't seem to duplicate the problem. Forge has done some shenanigans with the liquid api as well. Expect an update later today.
emanresu11: I'm still playing catch-up with the 1.5 update. I'll take a look at hoppers + casting table later.
FrodoSwaggins: Ore generation has already bugged out once this update. It might be broken again, or you have an old version.
DeadL0cust: I'll add some config settings for mobs.
KeremOktay, Ramal: Simple fix, should be up soon.
Manan6619: You grabbed the borked version. Please update.
Qwertygiy: Still having the quick-stab ability isn't a bug. I don't mind if you like doing lots of 1 damage hits. I should make sure it isn't piercing though...
lorak_kimada: The smeltery didn't exist in the official version for 1.4.7. The prerelease is buggy, but you can use that if you really want.
Conure: I will be moving to 32x textures for everything soon. Mob disabling I will add soon enough.
Speedeur: I should take it down. Development has taken a wildly different direction than I anticipated, I'm not sure what's next besides golems.
haighyorkie: What the... that might be something huge to fix. I'll have to update Forge and take a look.
Naxza: I don't see a problem with disabling mobs from natural spawns.
_ulk: Bone is a real prehistoric tool material. Steve starts out with nothing, so I thought it was appropriate.
Daniel_Dracon: Update your TConstruct version. It is supposed to be placeable, I like shiny metalfalls.
chernothem: Update your TConstruct version.
purplepig: It does absolutely nothing! Something's planned for it, I haven't had the time to add it yet.
Qwertygiy: The battlesigns are a reference to a certain youtuber I watch. He's one of the few minecraft anything I do watch. They'll work as actual signs some time in the future.
Aww...you didn't reply me! I'm guessing it was a stupid question, but unless I am an absolute idiot there nothing on this post, and the in-game books aren't much help either! Please help me learn this awesome mod!
The Liquid API problems are due to a wonky version of Forge. If you have anything between .610 and .624, update Forge. I've fixed a few bugs, added a config option to disable natural spawns of the mobs I've added, and disabled double-jumping. I also noticed that the smeltery's scrollbar is broken. It's not an easy fix; that will come later.
PlayerX2000: If I don't reply, it's because I'm not sure how to. "it don't work" or "help me with everything" is not something I can address easily... that said, there's some tutorial videos on the OP. The in-game books aren't finished yet.
I put this in the Direwolf20 pack, got ID conflicts.
Changed all the IDs in the config from 404-461, but whenever I try to open the TConstruct Tools tab I crash. Also NEI isn't working, as it doesn't show any items. (GUIs there, on page 0/0.)
Any idea what I might be doing wrong?
(Also whenever I smelt grout it makes MFFS Control Systems, looks so funny.)
A fine shout-out to Natura, the mod that was always overshadowed by InfiCraft. Natura is more or less a complete experience. It may gain more things in the future, but they'll be aesthetic or nether additions. Pure nether survival, we wantses it...
With that out of the way, I can start working on what I've wanted ever since 1.5 hit: More modifiers, mobs, potions, and especially golems. Much of the underlying technology is out of the way, it's time to make interesting things!
_ulk: Sometimes when updating and more data was added, the old data isn't quite in a valid state compared to the new stuff. It can cause strange errors like that. Worst-case, picking up the block and placing it again will fix things.
I don't know if this is currently possible, but it would be beneficial to de-construct tools and armors. Such as being able to throw armor in the smelter, or take the tool/weapon to the part builder and deconstruct it ( could add a new block for it ). Totally up to you.