Another advantage of higher tier materials is that repair materials come in blocks as well as ingots. That equals 1/9 the dragging to repair. Instead of dragging an iron pick umpteen gazillion times to repair it with a single ingot at a time you can apply 9 at a time. (Except I haven't actually used this to repair things because, hey! moss. XD. It works when applying modifiers though, like lapis or redstone.)
Go to the config folder and open the config files. Specificlly your BC addons, Tubestuff and Tinkers Workshop.
Look for IDs that are the same, and adjust the ID in the BC addon or Tubestuff config.
I don't have any of those config files. I have BCTools, AnimatedPlayer, APUnofficial, Backpack, BCTools, BiblioCraft,
BlockBreaker, CarbonModConfig, cfm, ChickenChunks, CodeChickenCore, CustomNpcs,
DamageIndicatorsMod, DragonMounts, DynamicLights_dropItems, DynamicLights_mobEquipment,
DynamicLights_onFire, DynamicLights_otherPlayers, DynamicLights_thePlayer, and several others but I can't find any Tubestuff config file
this is the three I found
"difficulty changes" {
B:"Craft Stencil Tables"=true
B:"Craft metals with Wood Patterns"=false
B:"Craft vanilla metal blocks"=true
B:"Deny creation of non-metal mattocks"=false
B:"Enable Auto-Smelt and Fortune interaction"=true
B:"Enable mod blue slime tools"=true
B:"Enable mod bone tools"=true
B:"Enable mod cactus tools"=true
B:"Enable mod flint tools"=true
B:"Enable mod netherrack tools"=true
B:"Enable mod paper tools"=true
B:"Enable mod slime tools"=true
B:"Enable mod stone tools"=true
B:"Enable mod wooden tools"=true
B:"Keep hunger on death"=true
B:"Keep levels on death"=true
B:"Lower bronze output to 2 ingots"=false
B:"Modifiers increase Mining Level"=true
B:"Remove Vanilla Tool Recipes"=false
B:"Spawn beginner book"=true
}
"ultra hardcore changes" {
# Gives all tier 1 patterns when pattern chest is placed
B:"Add Patterns to Pattern Chests"=false
B:"Add World Border"=false
# Makes recipes for gold apples, carrots, and melon potions more expensive
B:"Change Crafting Recipes"=false
B:"Change Ghast drops to Gold Ingots"=false
B:"Necrotic modifier only heals on hostile mob kills"=false
B:"Passive Health Regen"=true
B:"Players drop heads on death"=false
I:"World Border Radius"=1000
}
worldgen {
I:"Aluminum Bush Density"=2
I:"Aluminum Bush Max Y"=60
I:"Aluminum Bush Min Y"=0
I:"Aluminum Bush Rarity"=2
I:"Aluminum Surface Rarity"=50
I:"Aluminum Underground Density"=3
I:"Aluminum Underground Max Y"=64
I:"Aluminum Underground Min Y"=0
I:"Cobalt Surface Rarity"=2000
I:"Copper Bush Density"=2
I:"Copper Bush Max Y"=60
I:"Copper Bush Min Y"=20
I:"Copper Bush Rarity"=3
# Rarity: 1/num to generate in chunk
I:"Copper Surface Rarity"=100
# Density: Chances per chunk
I:"Copper Underground Density"=2
I:"Copper Underground Max Y"=60
I:"Copper Underground Min Y"=20
I:"Essence Bush Rarity"=6
I:"Gold Bush Density"=1
I:"Gold Bush Rarity"=8
I:"Gold Surface Rarity"=900
I:"Iron Bush Density"=1
I:"Iron Bush Rarity"=5
I:"Iron Surface Rarity"=400
I:"Nether Ores Density"=8
I:"Silver Bush Density"=1
I:"Slime Island Rarity"=450
I:"Tin Bush Density"=2
I:"Tin Bush Max Y"=40
I:"Tin Bush Min Y"=0
I:"Tin Bush Rarity"=3
I:"Tin Surface Rarity"=100
I:"Tin Underground Density"=2
I:"Tin Underground Max Y"=40
I:"Tin Underground Min Y"=0
}
####################
# general
####################
general {
# Activates / Deactivates some graphical effects like some 3D tools
B:"Fancy Rendering"=true
# Activates / Deactivates most HD(32x) textures
B:"HD Textures"=true
B:"Inform about new development versions"=false
B:"Inform about new official Versions"=true
}
The Meaning of Life, the Universe, and Everything.
Location:
Winter
Join Date:
9/16/2011
Posts:
49
Member Details
The buildcraft config is ".minecraft\config\buildcraft\main.conf". The conflict is supposedly between TConstruct's pickaxe (id 14051) and BC's pipe (look for line "I:pipe.id=xxx" in BC's config). Notice that one of the mods could be using shifted ID's, so you have to do 3 checks:
This is active. Go test it! I need feedback, comments, crash reports, anything you can give me regarding the new Smeltery code.
Note: The liquids in the gui is rather broken. That should be fixed soon. ^^;;
The new feature will be great however my minecraft has decided it wanted to blow chunks after downloading the current dev Here are some of the many screenshots taken of the bugs i got
The first issue i had was right after when making the smeltery when the items in the gui flicked or didnt show at all I even had added more
After breaking part of the smeltery i noticed it was still going so i reloaded the map several times
I ended up complely tearing down the smelter and the floating cobalt
not able to place any block where the cobalt was
and after and after yet another reload cobalt blocks still reapeared so i gave in
Just wondering if anybody happened to know if all the different images for each tool, with each different combination of materials and modifiers looking different, are all those images drawn beforehand, or are they generated from the data in the tool? I hope that makes sense.
Basically is there a folder with a ton of images for every possible tool, or does the mod just create images by putting a new together?
Just wondering if anybody happened to know if all the different images for each tool, with each different combination of materials and modifiers looking different, are all those images drawn beforehand, or are they generated from the data in the tool? I hope that makes sense.
Basically is there a folder with a ton of images for every possible tool, or does the mod just create images by putting a new together?
I am relatively sure that they take images from each tool part and paste them together. I know this because there was (and may still be) a bug that caused shortbows to decreases your FPS to something like 10 frames/second - this is because the game had to animate many, many layers when drawing the shortbow. Also, mDiyo has stated that to add mod support using the API separate textures are required for the in-tool image and the inventory image for some of the parts. As such, I believe all tool images are composite. I hope I answered your question!
I am relatively sure that they take images from each tool part and paste them together. I know this because there was (and may still be) a bug that caused shortbows to decreases your FPS to something like 10 frames/second - this is because the game had to animate many, many layers when drawing the shortbow. Also, mDiyo has stated that to add mod support using the API separate textures are required for the in-tool image and the inventory image for some of the parts. As such, I believe all tool images are composite. I hope I answered your question!
I can say for sure the shortbow fps reduction still exist. I mean from 40 to 10 fps?
well i just got a crash when i hit a mob with the frying pan in the 1.5.0d2 version. Its too big to pastebin so heres dropbox to my fml log: https://www.dropbox....er-client-0.log
Pastebin the crash log from .minecraft/crash-reports
Rollback Post to RevisionRollBack
If you find this post helpful to you at all please click the little green arrow at the bottom-right of this post.
I think I found a bug.
In certain instances, the smeltery faucet will continuously pour molten metal into a casting table ingot cast, and the metal will keep disappearing from the cast until there is no metal left in the smeltery. This is also accompanied with the faucet sometimes not working upon right-click - for example, two faucets/tables next to each other, and one faucet ceases to work while the other destroys the material constantly. It is very annoying and I have lost several blocks of metals/materials to the glitch.
I think it only happens to metallurgy metals, but I am not sure. I am about to make another batch of Bronze, so we shall see momentarily.
EDIT: After adding molten metals to the smeltery and triggering an alloy-mixing instance, the metallurgy metal that I just recently lost is back in the smeltery, like nothing ever happened to it. But still, the broken faucets are annoying.
I'm not seeing this issue reported here anywhere so I'll ask. All my blue slimes have 20 HP. I kill a big one (20HP) and a medium one spawns, I kill it (20HP) and a small one spawns, I kill it (20HP). I thought this might have been an intentional change until I just fought my first Slime King in this version. The King had 20 HP. Is this a known bug/conflict with some mod? Anyone know how to fix?
Edit: Forgot to mention, this is on TC 1.4.5.1 for MC 1.6.2.
Another player on my server is encountering a very unusual issue. Whenever he opens up the smelter UI when the smelter has something in it, his client crashes. When I open up the same smelter I do not have an issue. We are both running Minecraft 1.6.4 with version 1.4.6 of the mod and forge 923. Here is the crash report he sent me.
Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
java.lang.NullPointerException at tconstruct.client.gui.SmelteryGui.drawLiquidRect(SmelteryGui.java:411) at tconstruct.client.gui.SmelteryGui.drawGuiContainerBackgroundLayer(SmelteryGui.java:198) at tconstruct.client.gui.NewContainerGui.func_73863_a(NewContainerGui.java:105) at tconstruct.client.gui.SmelteryGui.func_73863_a(SmelteryGui.java:49) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head -- Stacktrace: at tconstruct.client.gui.SmelteryGui.drawLiquidRect(SmelteryGui.java:411) at tconstruct.client.gui.SmelteryGui.drawGuiContainerBackgroundLayer(SmelteryGui.java:198) at tconstruct.client.gui.NewContainerGui.func_73863_a(NewContainerGui.java:105) at tconstruct.client.gui.SmelteryGui.func_73863_a(SmelteryGui.java:49)
There's a problem with the Stencil Table when cycling through different patterns to make. It cycles through in a random way, random enough that I managed to cycle through 20 times before I got to the Tool Rod pattern instead of the Tough Tool Rod pattern. Could the the different patterns perhaps be ordered alphabetically in the Stencil Table?
It isn't random, it just starts on the tool rod without actually giving the option to make one so you end up going through every tool before it shows up again. Quickest way there to to click "Next" and then "Previous", I hope that makes sense.
I think I found a bug.
In certain instances, the smeltery faucet will continuously pour molten metal into a casting table ingot cast, and the metal will keep disappearing from the cast until there is no metal left in the smeltery. This is also accompanied with the faucet sometimes not working upon right-click -snip-
This happens for me too, since upgrading from TC 1.4.5.1 to 1.4.7, Minecraft 1.6.2 . I was using fluid stored in a glass container, pouring out seared stone into an ingot cast on a casting table. I have a redstone clock / hopper setup, and I just leave the redstone clock on (no switches or anything). Saving and quitting the world, and then reloading it, also tends to fix the issue. The issue seems to come up again after emptying the container, breaking it, and then replacing it with a full one. I do have the metallurgy metals mod installed as well, but it wasn't being used at the time (in fact, I only ever used it for the tin and copper I found in the mod, and to make electrum directly from ore).
Anyway, given that only few have posted this, I'm guessing it's a Minecraft 1.6.2 thing with the newer TC 1.6.X compatible versions.
I am relatively sure that they take images from each tool part and paste them together. I know this because there was (and may still be) a bug that caused shortbows to decreases your FPS to something like 10 frames/second - this is because the game had to animate many, many layers when drawing the shortbow. Also, mDiyo has stated that to add mod support using the API separate textures are required for the in-tool image and the inventory image for some of the parts. As such, I believe all tool images are composite. I hope I answered your question!
You are Correct!
I've been trying to work on a texture pack and the files are definitely one per part per material.
Rollback Post to RevisionRollBack
Some people think outside the box. I throw the box out the window
mDiyo, please add a shift-click functionality to the AOE mining tools. When pressed these tools will harvest 1 single block.
When Direwolf20 suggested that MDiyo said that it wasn't going to happen because he wanted the old tools to remain useful, after all this mod is about tools that you never loose (unless you fall in lava or something...)
Rollback Post to RevisionRollBack
Some people think outside the box. I throw the box out the window
Can someone tell me if they had this problem too? or this is such a freak happening just for me.
EDIT: Just tried out with a new profile with forge 9.10.1.1.871 and the new dev build. it's still dropping my fps badly.
I don't have any of those config files. I have BCTools, AnimatedPlayer, APUnofficial, Backpack, BCTools, BiblioCraft,
BlockBreaker, CarbonModConfig, cfm, ChickenChunks, CodeChickenCore, CustomNpcs,
DamageIndicatorsMod, DragonMounts, DynamicLights_dropItems, DynamicLights_mobEquipment,
DynamicLights_onFire, DynamicLights_otherPlayers, DynamicLights_thePlayer, and several others but I can't find any Tubestuff config file
this is the three I found
####################
# alpha behavior
####################
"alpha behavior" {
B:"Regenerate HP from food"=false
B:"Remove hunger"=false
}
####################
# battlegear
####################
battlegear {
B:"Are Hatches also weapons"=true
B:"Can Cleavers have shields"=true
}
####################
# block
####################
block {
I:"Birch Barricade"=1483
I:"Casting Channel"=3249
I:"Clear Glass"=3223
I:"Clear Stained Glass"=3225
I:"Clear Stained Glass Pane"=3229
I:"Congealed Slime"=3237
I:"Crafting Slab"=3243
I:"Crafting Station"=3233
I:"Drying Rack"=3227
I:"Essence Extractor"=3234
I:"Glass Pane"=3228
I:"Held Item Block"=1472
I:"Jungle Barricade"=1487
I:Landmine=1470
I:"Lava Tank"=1473
I:"Liquid Blue Slime"=3235
I:"Liquid Cow"=3217
I:"Meat Block"=3242
I:"Metal Storage"=1478
I:"Molten Aluminum"=3205
I:"Molten Aluminum Brass"=3209
I:"Molten Alumite"=3211
I:"Molten Ardite"=3207
I:"Molten Bronze"=3208
I:"Molten Cobalt"=3206
I:"Molten Copper"=3203
I:"Molten Electrum"=3200
I:"Molten Emerald"=3216
I:"Molten Ender"=3218
I:"Molten Glass"=3214
I:"Molten Gold"=3202
I:"Molten Invar"=3199
I:"Molten Iron"=3201
I:"Molten Lead"=3196
I:"Molten Manyullyn"=3210
I:"Molten Nickel"=3197
I:"Molten Obsidian"=3212
I:"Molten Platinum"=3198
I:"Molten Silver"=3195
I:"Molten Steel"=3213
I:"Molten Stone"=3215
I:"Molten Tin"=3204
I:"Multi Brick"=1481
I:"Multi Brick Fancy"=1467
I:"Oak Barricade"=1469
I:"Ore Berry One"=1485
I:"Ore Berry Two"=1486
I:"Ores Gravel"=1488
I:"Ores Slag"=1475
I:Punji=3232
I:"Redstone Machines"=3226
I:"Seared Slab"=3230
I:"Seared Table"=1477
I:"Slime Channel"=3190
I:"Slime Grass"=3238
I:"Slime Grass Leaves"=3240
I:"Slime Pad"=3191
I:"Slime Tall Grass"=3239
I:"Slime Tree Sapling"=3241
I:Smeltery=1474
I:"Special Soil"=1476
I:"Speed Block"=1489
I:"Speed Slab"=3231
I:"Spruce Barricade"=1482
I:"Stained Glass"=3224
I:"Stone Torch"=1484
I:"Tool Forge"=1468
I:"Wood Tool Station"=1471
I:"Wool Slab 1"=3244
I:"Wool Slab 2"=3245
}
####################
# difficulty changes
####################
"difficulty changes" {
B:"Craft Stencil Tables"=true
B:"Craft metals with Wood Patterns"=false
B:"Craft vanilla metal blocks"=true
B:"Deny creation of non-metal mattocks"=false
B:"Enable Auto-Smelt and Fortune interaction"=true
B:"Enable mod blue slime tools"=true
B:"Enable mod bone tools"=true
B:"Enable mod cactus tools"=true
B:"Enable mod flint tools"=true
B:"Enable mod netherrack tools"=true
B:"Enable mod paper tools"=true
B:"Enable mod slime tools"=true
B:"Enable mod stone tools"=true
B:"Enable mod wooden tools"=true
B:"Keep hunger on death"=true
B:"Keep levels on death"=true
B:"Lower bronze output to 2 ingots"=false
B:"Modifiers increase Mining Level"=true
B:"Remove Vanilla Tool Recipes"=false
B:"Spawn beginner book"=true
}
####################
# dimblacklist
####################
dimblacklist {
B:GenerateSlimeIslandInDim0Only=false
I:SlimeIslandDimBlacklist <
>
B:slimeIslGenDim0=true
}
####################
# equipables
####################
equipables {
I:Gloves=14111
I:"Heart Canister"=14105
I:"Heavy Boots"=14110
I:"Heavy Chestplate"=14108
I:"Heavy Helmet"=14106
I:"Heavy Pants"=14109
I:Knapsack=14112
}
####################
# experimental
####################
experimental {
B:"Items can be thrown into smelteries"=true
}
####################
# general
####################
general {
I:"Sea level"=64
}
####################
# looks
####################
looks {
# 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
B:"Connected Textures Enabled"=true
}
####################
# patterns and misc
####################
"patterns and misc" {
I:"Blank Patterns"=14019
I:Buckets=14101
I:"Essence Crystal"=14114
I:"Golden Head"=14113
I:Jerky=14115
I:"Jeweled Apple"=14107
I:Materials=14020
I:"Metal Pattern"=14024
I:"Ore Chunks"=14104
I:"Strange Food"=14103
I:"Tinker's Manual"=14018
I:"Title Icon"=14102
I:"Tool Rod"=14021
I:"Tool Shard"=14022
I:"Wood Pattern"=14023
}
####################
# superfun
####################
superfun {
B:"All the world is Superfun"=false
}
####################
# tool parts
####################
"tool parts" {
I:Arrowhead=14049
I:"Axe Head"=14028
I:Bowstring=14048
I:"Chisel Head"=14039
I:Crossbar=14033
I:"Excavator Head"=14045
I:Fletching=14050
I:"Frypan Head"=14035
I:"Full Guard"=14047
I:"Hammer Head"=14046
I:"Hoe Head"=14029
I:"Knife Blade"=14038
I:"Large Guard"=14031
I:"Large Plate"=14044
I:"Large Sword Blade"=14043
I:"Lumber Axe Head"=14037
I:"Medium Guard"=14032
I:"Pickaxe Head"=14026
I:"Scythe Head"=14040
I:"Shovel Head"=14027
I:"Sign Head"=14036
I:"Sword Blade"=14030
I:"Tool Binding"=14034
I:"Tough Binding"=14041
I:"Tough Rod"=14042
}
####################
# tools
####################
tools {
I:Arrow=14073
I:Axe=14053
I:Battleaxe=14071
I:Battlesign=14059
I:Broadsword=14055
I:Chisel=14066
I:Cleaver=14068
I:Cutlass=14072
I:Dagger=14065
I:Excavator=14069
I:"Frying Pan"=14058
I:Hammer=14070
I:Hoe=14054
I:Longbow=14062
I:Longsword=14056
I:"Lumber Axe"=14061
I:Mattock=14060
I:Pickaxe=14051
I:"Potion Launcher"=14064
I:Rapier=14057
I:Scythe=14067
I:Shortbow=14063
I:Shovel=14052
}
####################
# ultra hardcore changes
####################
"ultra hardcore changes" {
# Gives all tier 1 patterns when pattern chest is placed
B:"Add Patterns to Pattern Chests"=false
B:"Add World Border"=false
# Makes recipes for gold apples, carrots, and melon potions more expensive
B:"Change Crafting Recipes"=false
B:"Change Ghast drops to Gold Ingots"=false
B:"Necrotic modifier only heals on hostile mob kills"=false
B:"Passive Health Regen"=true
B:"Players drop heads on death"=false
I:"World Border Radius"=1000
}
####################
# worldgen
####################
worldgen {
I:"Aluminum Bush Density"=2
I:"Aluminum Bush Max Y"=60
I:"Aluminum Bush Min Y"=0
I:"Aluminum Bush Rarity"=2
I:"Aluminum Surface Rarity"=50
I:"Aluminum Underground Density"=3
I:"Aluminum Underground Max Y"=64
I:"Aluminum Underground Min Y"=0
I:"Cobalt Surface Rarity"=2000
I:"Copper Bush Density"=2
I:"Copper Bush Max Y"=60
I:"Copper Bush Min Y"=20
I:"Copper Bush Rarity"=3
# Rarity: 1/num to generate in chunk
I:"Copper Surface Rarity"=100
# Density: Chances per chunk
I:"Copper Underground Density"=2
I:"Copper Underground Max Y"=60
I:"Copper Underground Min Y"=20
I:"Essence Bush Rarity"=6
I:"Gold Bush Density"=1
I:"Gold Bush Rarity"=8
I:"Gold Surface Rarity"=900
I:"Iron Bush Density"=1
I:"Iron Bush Rarity"=5
I:"Iron Surface Rarity"=400
I:"Nether Ores Density"=8
I:"Silver Bush Density"=1
I:"Slime Island Rarity"=450
I:"Tin Bush Density"=2
I:"Tin Bush Max Y"=40
I:"Tin Bush Min Y"=0
I:"Tin Bush Rarity"=3
I:"Tin Surface Rarity"=100
I:"Tin Underground Density"=2
I:"Tin Underground Max Y"=40
I:"Tin Underground Min Y"=0
}
####################
# worldgen disabler
####################
"worldgen disabler" {
B:"Add Village Generation"=true
B:"Generate Aluminum"=true
B:"Generate Aluminum Bushes"=true
B:"Generate Cobalt and Ardite"=true
B:"Generate Copper"=true
B:"Generate Copper Bushes"=true
B:"Generate Essence Bushes"=true
B:"Generate Gold Bushes"=true
B:"Generate Iron Bushes"=true
B:"Generate Surface Aluminum"=true
B:"Generate Surface Copper"=true
B:"Generate Surface Gold"=true
B:"Generate Surface Iron"=true
B:"Generate Surface Tin"=true
B:"Generate Tin"=true
B:"Generate Tin Bushes"=true
}
this
####################
# armor
####################
armor {
I:"Tier1 Boots"=28017
I:"Tier1 Helmet"=28014
I:"Tier1 Legs"=28016
I:"Tier1 Plate"=28015
I:"Tier2 Boots"=28013
I:"Tier2 Helmet"=28010
I:"Tier2 Legs"=28012
I:"Tier2 Plate"=28011
I:"Tier3 Boots"=28009
I:"Tier3 Helmet"=28006
I:"Tier3 Legs"=28008
I:"Tier3 Plate"=28007
}
####################
# balancing / tweaks
####################
"balancing / tweaks" {
# The armor gets damaged every [that many] ticks when activated
I:"Armor Damage Frequency"=4
# Multiplies the damage the armor takes per hit by this number. If you want to cheat change this to 0
I:"Armor Damage Multiplier"=3
# Determines the maximum energy of the EMP Orb. Value gets taken by 10,000
I:"EMP Orb Maximum Energy"=40
# Determines how much energy a tool consumes when used
I:"Tool Usage Damage"=5
# Determines how well the tools/armor can be enchanted; 0 = unentchantable
I:"Tool/Armor Enchantability"=0
}
####################
# block
####################
block {
I:"Building Planner"=4052
I:Charger=4050
I:Engine=4051
}
####################
# crafting items
####################
"crafting items" {
I:"AirCell Item"=27998
I:"Ammunition Items"=28022
I:"ArmorModule Item"=28027
I:"Form Items"=28023
I:"Gear Items"=28024
I:"Inductor Item"=27999
I:"Ingot Item"=27995
I:"Motor Item"=27997
I:"Plate Item"=27996
I:"Spring Item"=28025
I:"Syringe Item"=28026
I:"Waterwheel Items"=28021
}
####################
# general
####################
general {
# Activates / Deactivates some graphical effects like some 3D tools
B:"Fancy Rendering"=true
# Activates / Deactivates most HD(32x) textures
B:"HD Textures"=true
B:"Inform about new development versions"=false
B:"Inform about new official Versions"=true
}
####################
# tools
####################
tools {
I:"Battery Pack"=28020
I:Chainsaw=28004
I:Igniter=28002
I:"Industrial Jackhammer"=28003
I:"Pneumatic Jackhammer"=28001
I:"Powered Hoe"=28005
I:"Powered Shears"=28018
I:"Special Items"=28019
}
####################
# block
####################
block {
I:itemPipe=999
I:liquidPipe=4092
I:powerPipe=4091
}
If any of these are true - you've found the problem. To fix it, use NEI to dump unused IDs and set "xxx" to an unused ID.
The new feature will be great however my minecraft has decided it wanted to blow chunks after downloading the current dev
Here are some of the many screenshots taken of the bugs i got
Basically is there a folder with a ton of images for every possible tool, or does the mod just create images by putting a new together?
I am relatively sure that they take images from each tool part and paste them together. I know this because there was (and may still be) a bug that caused shortbows to decreases your FPS to something like 10 frames/second - this is because the game had to animate many, many layers when drawing the shortbow. Also, mDiyo has stated that to add mod support using the API separate textures are required for the in-tool image and the inventory image for some of the parts. As such, I believe all tool images are composite. I hope I answered your question!
I can say for sure the shortbow fps reduction still exist. I mean from 40 to 10 fps?
Pastebin the crash log from .minecraft/crash-reports
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In certain instances, the smeltery faucet will continuously pour molten metal into a casting table ingot cast, and the metal will keep disappearing from the cast until there is no metal left in the smeltery. This is also accompanied with the faucet sometimes not working upon right-click - for example, two faucets/tables next to each other, and one faucet ceases to work while the other destroys the material constantly. It is very annoying and I have lost several blocks of metals/materials to the glitch.
I think it only happens to metallurgy metals, but I am not sure. I am about to make another batch of Bronze, so we shall see momentarily.
EDIT: After adding molten metals to the smeltery and triggering an alloy-mixing instance, the metallurgy metal that I just recently lost is back in the smeltery, like nothing ever happened to it. But still, the broken faucets are annoying.
Edit: Forgot to mention, this is on TC 1.4.5.1 for MC 1.6.2.
Another player on my server is encountering a very unusual issue. Whenever he opens up the smelter UI when the smelter has something in it, his client crashes. When I open up the same smelter I do not have an issue. We are both running Minecraft 1.6.4 with version 1.4.6 of the mod and forge 923. Here is the crash report he sent me.
// Quite honestly, I wouldn't worry myself about that.
Time: 10/12/13 12:15 PM Description: Rendering screen
java.lang.NullPointerException at tconstruct.client.gui.SmelteryGui.drawLiquidRect(SmelteryGui.java:411) at tconstruct.client.gui.SmelteryGui.drawGuiContainerBackgroundLayer(SmelteryGui.java:198) at tconstruct.client.gui.NewContainerGui.func_73863_a(NewContainerGui.java:105) at tconstruct.client.gui.SmelteryGui.func_73863_a(SmelteryGui.java:49) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head -- Stacktrace: at tconstruct.client.gui.SmelteryGui.drawLiquidRect(SmelteryGui.java:411) at tconstruct.client.gui.SmelteryGui.drawGuiContainerBackgroundLayer(SmelteryGui.java:198) at tconstruct.client.gui.NewContainerGui.func_73863_a(NewContainerGui.java:105) at tconstruct.client.gui.SmelteryGui.func_73863_a(SmelteryGui.java:49)
-- Screen render details -- Details: Screen name: tconstruct.client.gui.SmelteryGui Mouse location: Scaled: (240, 126). Absolute: (960, 502) Screen size: Scaled: (480, 252). Absolute: (1920, 1005). Scale factor of 4
-- Affected level -- Details: Level name: MpServer All players: 3 total; [EntityClientPlayerMP['HalfGnome'/68399, l='MpServer', x=252.16, y=64.62, z=15876.70], EntityOtherPlayerMP['JS47FC14'/63, l='MpServer', x=209.84, y=6.00, z=15817.06], EntityOtherPlayerMP['JS47FC14'/63, l='MpServer', x=241.41, y=63.00, z=15878.69]] Chunk stats: MultiplayerChunkCache: 289 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (0,50,0), Chunk: (at 0,3,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 677003441 game time, 11582325 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 223 total; [EntityClientPlayerMP['HalfGnome'/68399, l='MpServer', x=209.70, y=50.62, z=15815.25], EntityOtherPlayerMP['KikiJoshua'/64715, l='MpServer', x=243.72, y=31.00, z=15889.56], EntityOtherPlayerMP['JS47FC14'/63, l='MpServer', x=209.84, y=6.00, z=15817.06], EntityItem['item.tile.stonebrick'/83996, l='MpServer', x=204.59, y=31.13, z=15827.94], EntityClientPlayerMP['HalfGnome'/68399, l='MpServer', x=209.30, y=6.70, z=15816.06], EntityItem['item.tile.stonebrick'/83994, l='MpServer', x=205.09, y=31.13, z=15826.13], EntityItem['item.tile.stonebrick'/84007, l='MpServer', x=204.13, y=31.13, z=15827.13], EntityChicken['Chicken'/85099,
It isn't random, it just starts on the tool rod without actually giving the option to make one so you end up going through every tool before it shows up again. Quickest way there to to click "Next" and then "Previous", I hope that makes sense.
Anyway, given that only few have posted this, I'm guessing it's a Minecraft 1.6.2 thing with the newer TC 1.6.X compatible versions.
You are Correct!
I've been trying to work on a texture pack and the files are definitely one per part per material.
mDiyo has stated several times that this will not happen. The AoE tools are not supposed to be a replacement for the normal tools.
When Direwolf20 suggested that MDiyo said that it wasn't going to happen because he wanted the old tools to remain useful, after all this mod is about tools that you never loose (unless you fall in lava or something...)