public class BarleyItem extends Item
{
public static final String blockType[] =
{
"item", "flour", "dough"
};
public BarleyItem(int i)
{
super(i);
setHasSubtypes(true);
setMaxDamage(0);
this.setCreativeTab(FloraSomaTab.tab);
}
public String getTextureFile()
{
return FloraCrops.cropTexture;
}
public int getMetadata(int i)
{
return i;
}
public int getIconFromDamage(int i)
{
return iconIndex + i;
}
public String getItemNameIS(ItemStack itemstack)
{
return (new StringBuilder()).append("item.").append(blockType[itemstack.getItemDamage()]).append("Barley").toString();
}
@SideOnly(Side.CLIENT)
public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
for (int var4 = 0; var4 < 3; ++var4)
{
par3List.add(new ItemStack(par1, 1, var4));
}
}
}
This is probably very noobish but... I can get molten glass and molten alu out of my construct via the casting basing. I cannot get anything out onto the casting table. Currently i have 3 molten ingots of Alumite in there but I cant get it to work properly. Please can someone tell me what Im doing wrong? And as its first thing in the morning too I cant work out how to put a screen shot here. Sorry
Tell that to the devs who haven't updated yet. Until all the mods I play with update or fall to the wayside, I can't move on. I run a server and my players expect certain mods that haven't been updated yet.
What is the extra slot in the Tool Forge used for? I have tried to put various things (materials, modifiers, etc.) in it, but nothing seems to happen. Or is its functionality not implemented yet. I am using version 1.4.4.
What is the extra slot in the Tool Forge used for? I have tried to put various things (materials, modifiers, etc.) in it, but nothing seems to happen. Or is its functionality not implemented yet. I am using version 1.4.4.
its there becouse tier two tools have four parts and the extra GUI slot cang get removed
Sorry if I sound like a broken record here, but has anything been done to ensure when the Slime Grass block ever appears in your inventory the game doesn't crash?
Hey Don't know if this is a bug or intended but if you use a hammer on a silverfish egg (block) it doesn't brake that block and it brakes the blocks around it but leaves the egg block.
Country_Gamer: You need to use a later Dev version if you want buildcraft pipes interacting with drains.
Furious1964: The design of the igniter is not based on redpower's version. I just like fire.
scottyaa275: You need to adapt the old texture system to the new icon system.
Rensik: The numbers suggest people are moving on.
I bet theses numbers don't count on the ones that get the mod with FTB launcher, there's so many people relying on FTB Launcher to not have to install mods manually (and after doing my own pack myself before they did a pack for 1.5.2) I totally understand why they prefer this way...
I have to concur with Dodge34. Those numbers are only the single downloads. Compare them to the number of downloads FTB has for the modpacks that include your mod. I'm sure the 1.5.2 download numbers will far surpass the 1.6.2 download numbers then.
Here, I'll go and grab the TConstruct version that's in the FTB Unleashed pack. If I get the same bug with that version, will you support 1.5.2 long enough to fix the bug? or at least find out what the cause is so the bug can be fixed?
Happens after the page with the Tool Forge in the yellow Materials and You book.
I will say I do have GregTech in, but not only am I following the suggestions about turning off Fortune Smelting(which is slightly OP anyways) I am also using your config to turn off the GregTech nerfs your mod turns off. I figured that would be the closest I could get to getting the two mods to work together.
Guys, mDiyo is one of coolest devs out there. Quit buggin him. Move on with your mods. It's not his fault that other devs have quit updating. Let him focus on the future, not the past.
Hey mDiyo. Turns out someone on my server found quite an... "interesting" bug with your armor tab. Your armor tab doesn't restrict what blocks/items you place in any of it's slots. Meaning you can wear a cactus as you pants, place a sword in your chest slot, and wear your boots as a hat, ect.
This was found as of the most recent stable version, 1.4.4 on 1.6.2.
Hey mDiyo. Turns out someone on my server found quite an... "interesting" bug with your armor tab. Your armor tab doesn't restrict what blocks/items you place in any of it's slots. Meaning you can wear a cactus as you pants, place a sword in your chest slot, and wear your boots as a hat, ect.
This was found as of the most recent stable version, 1.4.4 on 1.6.2.
Lol? This is something I must try. I wanna wear ice cream as a helm and seared bricks for the rest. Indestructible and my helmet is delicious. Win win.
The Meaning of Life, the Universe, and Everything.
Location:
Cypress
Join Date:
4/6/2011
Posts:
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Member Details
Best part of that bug is the ring/necklace/heart slots are not dropped on death... So a few backpacks and you can carry lots of stuff that never can be lost. Galacticraft had both of these bugs for a while in 1.5.2 versions.
Or, possibly even better, any block works as a helmet and is displayed on the character. And i mean any... like NASA crafting table, MPS tinker table, printing press, laser turret etc... Side note here, MPS tinker table looks awesome as a helmet. the side that faces front is the side with three green dot thingies, making it look like a 3 eye goggle...
I have to concur with Dodge34. Those numbers are only the single downloads. Compare them to the number of downloads FTB has for the modpacks that include your mod. I'm sure the 1.5.2 download numbers will far surpass the 1.6.2 download numbers then.
Here, I'll go and grab the TConstruct version that's in the FTB Unleashed pack. If I get the same bug with that version, will you support 1.5.2 long enough to fix the bug? or at least find out what the cause is so the bug can be fixed?
Happens after the page with the Tool Forge in the yellow Materials and You book.
I will say I do have GregTech in, but not only am I following the suggestions about turning off Fortune Smelting(which is slightly OP anyways) I am also using your config to turn off the GregTech nerfs your mod turns off. I figured that would be the closest I could get to getting the two mods to work together.
I am running FTB Unleashed 1.5.2.
I have the latest version compatible with 1.5.2: 1.4.3d6
I get crashes on two instances:
1. If I melt 1 ender pearl in the smeltery and try and remove it from the smeltery with standard waterproof pipes. Ender does not register as "blood", but shows up as "nul" when viewing in the smeltery controller.
2. If I attack an iron golem with a turtle the game will crash citing an error with TConstruct. Apparently the event is captured for an attack and something is attempted to be accessed either on the turtle or the golem. This does not happen with villagers so I am guessing something on the golem is being accessed. Golem is not dead at this point either. It is just an attack.
If there are work arounds for these issues I am all ears.
(this is when trying to update from 1.4.5 to 1.6.2)
Errors are bold and underlined
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import florasoma.common.FloraSomaTab;
public class CorruptBrick extends Block
{
public CorruptBrick(int i)
{
super(64, Material.rock);
this.func_111022_d("florasoma:corruptstone_129");
this.setHardness(2.0F);
this.setUnlocalizedName("corruptbrick");
this.setCreativeTab(FloraSomaTab.tab);
}
public int getBlockTextureFromSideAndMetadata(int i, int j)
{
if (j < 8)
{
return blockIndexInTexture + j;
}
else
{
return blockIndexInTexture + 8 + j;
}
}
public boolean isFireSource(World world, int i, int j, int k, int l, int i1)
{
return l < 8;
}
public float getHardness(int i)
{
return i <= 8 ? 2.0F : 8F;
}
public int damageDropped(int i)
{
return i;
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(florasoma.modid + ":" + this.getUnlocalizedName2());
}
@SideOnly(Side.CLIENT)
@Override
public void getSubBlocks(int id, CreativeTabs tab, List list)
{
for (int iter = 0; iter < 16; ++iter)
{
list.add(new ItemStack(id, 1, iter));
}
}
}
Also This is confusing me
import java.io.File;
import net.minecraft.client.Minecraft;
import net.minecraft.src.ModLoader;
import net.minecraftforge.client.MinecraftForgeClient;
public class FloraCorruptorClientProxy extends FloraCorruptorCommonProxy
{
/* Registers any rendering code. */
@Override
public void registerRenderer()
{
}
@Override
public void addNames()
{
ModLoader.addLocalization("bloodcorruptor.name", "Blood Corruptor");
ModLoader.addLocalization("azurecorruptor.name", "Azure Corruptor");
ModLoader.addLocalization("envycorruptor.name", "Envious Corruptor");
ModLoader.addLocalization("ambercorruptor.name", "Amber Corruptor");
ModLoader.addLocalization("heartcorruptor.name", "Heart Corruptor");
ModLoader.addLocalization("darkcorruptor.name", "Dark Corruptor");
ModLoader.addLocalization("brightcorruptor.name", "Bright Corruptor");
ModLoader.addLocalization("purecorruptor.name", "Pure Corruptor");
ModLoader.addLocalization("bloodgrasscorruptor.name", "Blood Corruption Grass");
ModLoader.addLocalization("azuregrasscorruptor.name", "Azure Corruption Grass");
ModLoader.addLocalization("envygrasscorruptor.name", "Envious Corruption Grass");
ModLoader.addLocalization("ambergrasscorruptor.name", "Amber Corruption Grass");
ModLoader.addLocalization("heartgrasscorruptor.name", "Heart Corruption Grass");
ModLoader.addLocalization("darkgrasscorruptor.name", "Dark Corruption Grass");
ModLoader.addLocalization("brightgrasscorruptor.name", "Bright Corruption Grass");
ModLoader.addLocalization("puregrasscorruptor.name", "Pure Corruption Grass");
ModLoader.addLocalization("bloodcorrupted.name", "Bloodstone");
ModLoader.addLocalization("azurecorrupted.name", "Azure Stone");
ModLoader.addLocalization("envycorrupted.name", "Envious Stone");
ModLoader.addLocalization("ambercorrupted.name", "Amber Stone");
ModLoader.addLocalization("heartcorrupted.name", "Heartstone");
ModLoader.addLocalization("darkcorrupted.name", "Darkstone");
ModLoader.addLocalization("brightcorrupted.name", "Brightstone");
ModLoader.addLocalization("purecorrupted.name", "Purified Stone");
ModLoader.addLocalization("bloodbrickcorrupted.name", "Blood Brick");
ModLoader.addLocalization("azurebrickcorrupted.name", "Azure Brick");
ModLoader.addLocalization("envybrickcorrupted.name", "Envious Brick");
ModLoader.addLocalization("amberbrickcorrupted.name", "Amber Brick");
ModLoader.addLocalization("heartbrickcorrupted.name", "Heart Brick");
ModLoader.addLocalization("darkbrickcorrupted.name", "Dark Brick");
ModLoader.addLocalization("brightbrickcorrupted.name", "Bright Brick");
ModLoader.addLocalization("purebrickcorrupted.name", "Purified Brick");
}
@Override
public File getMinecraftDir()
{
return Minecraft.getMinecraftDir();
}
}
and this too
import java.util.List;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import florasoma.common.FloraSomaTab;
import florasoma.crops.FloraCrops;
public class BarleyItem extends Item
{
public static final String blockType[] =
{
"item", "flour", "dough"
};
public BarleyItem(int i)
{
super(i);
setHasSubtypes(true);
setMaxDamage(0);
this.setCreativeTab(FloraSomaTab.tab);
}
public String getTextureFile()
{
return FloraCrops.cropTexture;
}
public int getMetadata(int i)
{
return i;
}
public int getIconFromDamage(int i)
{
return iconIndex + i;
}
public String getItemNameIS(ItemStack itemstack)
{
return (new StringBuilder()).append("item.").append(blockType[itemstack.getItemDamage()]).append("Barley").toString();
}
@SideOnly(Side.CLIENT)
public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
for (int var4 = 0; var4 < 3; ++var4)
{
par3List.add(new ItemStack(par1, 1, var4));
}
}
}
Thanks!
YAY! Page 275!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287648-tinkers-construct
Tell that to the devs who haven't updated yet. Until all the mods I play with update or fall to the wayside, I can't move on. I run a server and my players expect certain mods that haven't been updated yet.
So 15current is the same as 1.4.3d6?
website: rensik.enjin.com
Haven't you been paying attention? They don't support 1.5.2 anymore even though it's the version most players still play in the modded community.
website: rensik.enjin.com
its there becouse tier two tools have four parts and the extra GUI slot cang get removed
Furious1964: The design of the igniter is not based on redpower's version. I just like fire.
scottyaa275: You need to adapt the old texture system to the new icon system.
Rensik: The numbers suggest people are moving on.
Bubby211: The extra slot is a technical limitation. Some tools need 4 slots, and the extras can't be hidden easily.
Ok thanks!
I bet theses numbers don't count on the ones that get the mod with FTB launcher, there's so many people relying on FTB Launcher to not have to install mods manually (and after doing my own pack myself before they did a pack for 1.5.2) I totally understand why they prefer this way...
Here, I'll go and grab the TConstruct version that's in the FTB Unleashed pack. If I get the same bug with that version, will you support 1.5.2 long enough to fix the bug? or at least find out what the cause is so the bug can be fixed?
Edit: I got the same crash:http://pastebin.com/EBS1FKzK
Happens after the page with the Tool Forge in the yellow Materials and You book.
I will say I do have GregTech in, but not only am I following the suggestions about turning off Fortune Smelting(which is slightly OP anyways) I am also using your config to turn off the GregTech nerfs your mod turns off. I figured that would be the closest I could get to getting the two mods to work together.
website: rensik.enjin.com
This was found as of the most recent stable version, 1.4.4 on 1.6.2.
Lol? This is something I must try. I wanna wear ice cream as a helm and seared bricks for the rest. Indestructible and my helmet is delicious. Win win.
Or, possibly even better, any block works as a helmet and is displayed on the character. And i mean any... like NASA crafting table, MPS tinker table, printing press, laser turret etc... Side note here, MPS tinker table looks awesome as a helmet. the side that faces front is the side with three green dot thingies, making it look like a 3 eye goggle...
I don't seem to have that issue, try this:
http://www.mediafire.com/?ebncrufk4nem29e
These are the configs I use. I don't get any crash with them.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
I have the latest version compatible with 1.5.2: 1.4.3d6
I get crashes on two instances:
1. If I melt 1 ender pearl in the smeltery and try and remove it from the smeltery with standard waterproof pipes. Ender does not register as "blood", but shows up as "nul" when viewing in the smeltery controller.
2. If I attack an iron golem with a turtle the game will crash citing an error with TConstruct. Apparently the event is captured for an attack and something is attempted to be accessed either on the turtle or the golem. This does not happen with villagers so I am guessing something on the golem is being accessed. Golem is not dead at this point either. It is just an attack.
If there are work arounds for these issues I am all ears.