I've ran into a bug. Or glitch. Or whatever it is. And whatever it is, it's annoying.
I'm just starting out with this mod. I've got all the tables and stuff made, but that's as far as I'm able to go.
I can't dig, I can't chop down trees, I can't mine, I can't kill anything with a sword because ever since I installed this mod, every tool I make no matter what it's made of, wood, iron, gold, even diamond (I tested them all) only lasts two uses. One use brings the durability down to absolute zero, and the next use shatters whatever I'm trying to use.
I uninstalled the mod, and the problem was fixed. Reinstalled, and back the problem comes like a chancre sore.
I haven't had a chance to test out anything made from the smelter yet, but I'm willing to bet they'll have the same problem.
I can't do anything with tools that break that easily. So, what's going on???
So, I know you've disabled Red Heart drops in single player [they can now only be obtained from Player Kills, apparently]. In that case, how am I supposed to use the yellow hearts if their crafting recipe requires a red heart [in the form of a heart canister? In a single player world, you can kill bosses. You can't kill other players, though.
To shorten the question, how do I obtain red and yellow hearts in single player worlds?
Or on a no pvp server/ server where pvp is frowned upon.
DcNdrew: I'm not sure what SEUS is. TC can mean lots of mods as well, so use TiC or TCon if you really must abbreviate the mod name.
RiftPhantom, Worgslarg: You gain hearts the same way you did before: hunt lots of enemies. They aren't disabled, they just don't come from automated mob farms anymore.
CafeMan: The current development version has a feature where vanilla tools have been made useless. You should be using TConstruct tools for the most part.
Useless tools are configurable, default on. I may set it to default off if enough people don't like it.
I have a bit of a bug report but more of a suggestion. I use Chocolate Quest Better Dungeons and recently got my hands on a capsule. I made a small bunker with a smeltery inside and stored it in a large capsule station. The problem is when I deploy the capsule the smeltery always shows invalid structure and I have to take it apart and rebuild most of the smeltery to get it to work. I understand not all mods will work perfectly together but I thought I might post since so many modpacks use Tinkers and Chocolate Quest together. Love your mods (and Twitch Streams when I catch them).
I decided to download the dev version for 1.7.2. Is the smeltery still broken? I put grout in a vanilla furnace to smelt it and it wouldn't cook. I tried to look in the TiC book to see if it could tell me what had changed, and though I could page forward, I couldn't go back, and once I'd reached the end of the book I couldn't reread it. Weird.
The Tinker's Diary however is brilliant. (and i thought it contained a clue about grout but I am not playing creative, so I haven't got any nether rack yet. And can't figure out how one would combine lava, coal and nether rack anyway. Maybe I just lack brains?)
Useless tools are configurable, default on. I may set it to default off if enough people don't like it.
In this case I'm going to cast a vote for 'off' by default. It's a good option for TiC pure players/servers but really it's much less maddening being able to make some vanilla wood and stone tools so you don't have to punch down enough wood for all the parts of a tinkering station, patterns, tools, and then build a sufficient shelter, all before the first night rolls around.
The Tinker's Diary however is brilliant. (and i thought it contained a clue about grout but I am not playing creative, so I haven't got any nether rack yet. And can't figure out how one would combine lava, coal and nether rack anyway. Maybe I just lack brains?)
Sounds like the auto-smelt modifier to me; Check the 'modifiers' section of Materials and You V2. However, if you look a elsewhere in the diary, you may find a clue for future content for Tinker's Mechworks
Can I ask why there is no recipe for a nugget cast?
Try pouring aluminum brass or gold over a metal nugget of any kind in a casting table, similar to making other casts. Unless you meant you can't make them that way, in which case it hasn't been implemented yet.
OR you meant wooden patterns, now that I think of it... I'm pretty sure it's intended there isn't a nugget pattern seeing that nuggets are made of metal and metal things are meant to be casted.
I mean, unless it's Thaumium, in which case-no, I should stop now O_O
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
i am using biomes a plenty, galacticraft, treecapitate and NEI.
running on a lower end machine so i usually get 22-30 fps.
read in forums you have fixed bow lag but i still get the issue of 10 fps with it in hand. 1-3 fps drawing the bow
so i just use the vanilla bow (which does not recognize the fancy arrows) for now.
is there no way for an option that can support bows/arrows for low end machines? maybe just a default graphics that does not need layers as an option somewhere or an option to turn off the bow graphic for low end machines?
interesting side note: in windowed mode, from constant 30 to 22. then 18 when drawing, full screen produces above
The default for tools being useless should be off now. For those who were running d2: Open up your .minecraft folder, find the config folder, open up TinkersWorkshop.txt, and find the line that says
B:"Remove Vanilla Tool Effectiveness"=true
Change this to
B:"Remove Vanilla Tool Effectiveness"=false
GrammieFi: You may want to update your Forge version. Fluids are still doing weird things.
Frosty5: Steel doesn't have a default recipe with just TConstruct.
I updated from 1029 to 1034. I still can't smelt grout. In the original game save the books are still messed up but I started a creative world to test things and they work. However, I can't smelt grout still.
Do you see anything in there that would cause grout to not cook up into seared brick? It shows correctly in the book to mix sand, gravel and clay, (which works) then cook the resulting grout in a furnace. When I put the grout in the furnace with coal or charcoal nothing happens.
hmm does player kills mean when a player kills a mob or does it mean when a player is killed?
if so does that player have to be killed by another player or can i just jump into my mob farm a couple times and let my dynasatium table kill me?
I'm just starting out with this mod. I've got all the tables and stuff made, but that's as far as I'm able to go.
I can't dig, I can't chop down trees, I can't mine, I can't kill anything with a sword because ever since I installed this mod, every tool I make no matter what it's made of, wood, iron, gold, even diamond (I tested them all) only lasts two uses. One use brings the durability down to absolute zero, and the next use shatters whatever I'm trying to use.
I uninstalled the mod, and the problem was fixed. Reinstalled, and back the problem comes like a chancre sore.
I haven't had a chance to test out anything made from the smelter yet, but I'm willing to bet they'll have the same problem.
I can't do anything with tools that break that easily. So, what's going on???
Or on a no pvp server/ server where pvp is frowned upon.
RiftPhantom, Worgslarg: You gain hearts the same way you did before: hunt lots of enemies. They aren't disabled, they just don't come from automated mob farms anymore.
CafeMan: The current development version has a feature where vanilla tools have been made useless. You should be using TConstruct tools for the most part.
Useless tools are configurable, default on. I may set it to default off if enough people don't like it.
SEUS:
TiC, ok.
The Tinker's Diary however is brilliant. (and i thought it contained a clue about grout but I am not playing creative, so I haven't got any nether rack yet. And can't figure out how one would combine lava, coal and nether rack anyway. Maybe I just lack brains?)
In this case I'm going to cast a vote for 'off' by default. It's a good option for TiC pure players/servers but really it's much less maddening being able to make some vanilla wood and stone tools so you don't have to punch down enough wood for all the parts of a tinkering station, patterns, tools, and then build a sufficient shelter, all before the first night rolls around.
Sounds like the auto-smelt modifier to me; Check the 'modifiers' section of Materials and You V2. However, if you look a elsewhere in the diary, you may find a clue for future content for Tinker's Mechworks
Try pouring aluminum brass or gold over a metal nugget of any kind in a casting table, similar to making other casts. Unless you meant you can't make them that way, in which case it hasn't been implemented yet.
OR you meant wooden patterns, now that I think of it... I'm pretty sure it's intended there isn't a nugget pattern seeing that nuggets are made of metal and metal things are meant to be casted.
I mean, unless it's Thaumium, in which case-no, I should stop now O_O
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Forgive my noobishness, I didn't realize there was more than one mod required. Thanks for the reply though!
love your mod! but having 1 problem.
using build TConstruct_mc1.6.4_1.5.4d2
i am using biomes a plenty, galacticraft, treecapitate and NEI.
running on a lower end machine so i usually get 22-30 fps.
read in forums you have fixed bow lag but i still get the issue of 10 fps with it in hand. 1-3 fps drawing the bow
so i just use the vanilla bow (which does not recognize the fancy arrows) for now.
is there no way for an option that can support bows/arrows for low end machines? maybe just a default graphics that does not need layers as an option somewhere or an option to turn off the bow graphic for low end machines?
interesting side note: in windowed mode, from constant 30 to 22. then 18 when drawing, full screen produces above
ProgWML6
Well, SEUS 10v is screwed up, so I didn't ask anything.
edit: i also have galacticraft and buildcraft installed
Buildcraft doesn't have steel, so durp
Galacticraft has it's own recipe for steel, so look it up
Tcon has a recipe for steel that uses the smeltery, and it does not use iron
Pretty pleaaaassseee?
Change this to
GrammieFi: You may want to update your Forge version. Fluids are still doing weird things.
Frosty5: Steel doesn't have a default recipe with just TConstruct.
Using forge 1034
buildcraft 1.7.2 5.0.0
mantle 1.7.2 _0.2
mechworks 1.7.2 _0.1.5
TCon 1.7.2 _1.6.0a5
voxelmap 1.7.2 1.0
Do you see anything in there that would cause grout to not cook up into seared brick? It shows correctly in the book to mix sand, gravel and clay, (which works) then cook the resulting grout in a furnace. When I put the grout in the furnace with coal or charcoal nothing happens.
if so does that player have to be killed by another player or can i just jump into my mob farm a couple times and let my dynasatium table kill me?